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What is the Arc Client?
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  • Oh you cant. There is unbound version of cause that was given to top 100 milestone 3. Same pet different skin. My point was though that we can at least upgrade it to legendary on preview without wasting tokens\ad on live. Not like its ok to sell broken stuff.
  • Sell first fix later. Maybe. Classic! Oh well that's what preview server is for. To try out the shady stuff without actually wasting resources.
  • Its not really chicken\xuna that made endgame content trivial though. To make them deal a decent enough dmg to justify the loss of personal stats you need a dedicated build (high armor penetration on a pet, warlord inspiration & alike insignia bonuses, runs that buff companion dmg). Just slotting a chicken & calling it a…
  • Not its not. In fact i don't have a single item in the appearance library for belt slot as game simply doesn't really have that many visible belts with a unique design. Besides even if the slot is full you get an error message, the option to convert doesn't just disappear from the context menu. Other belts can still be…
  • Personally i think all the quests & weeklies in avernus should give zariel's favors while the even is on. Zariel's Challenge too. I mean common the endgamers shouldnt be forced to run ancient content & grind heroics to participate. We have done those dungeons countless times already. Killed countless devils & demons while…
  • Again tomm & zariel both are meant for endgame players. Why when calculating the cost you take a naked hobo that has nothing as a starting point? New players with no gear have other things to do. Getting those boon points for starters. Radiants have been bis for pve content since mod 16. Same for power pets. Maxed out…
  • yeah lets ignore the fact that the game tells you straight away its 2 tanks 6 dps 2 healers content... or the fact that no other dungeons\trials have mechanics explained in game. or the fact that rainer & few others made detailed video guides over a month ago for those who doesn't find figuring out stuff fun. lets all just…
  • Companions for instance. Plenty give hit point + offensive\defensive stats. For example, deepcrow hatchling (8k power)\raptor (up to 10k power)\energon (32k hp)\iron golem (16k hp 2k defense)\crystal golem (16k hp 2k power)\zentharim warlock (16k hp 4k ca) set up rogue\ranger\wizard\warlock dps gives you 80k hp while still…
  • Because when compared to tomm & zariel any ther content in neverwinter is a complete joke. Mechanic-wise Zariel is actually easier imo. The incoming dmg that comes in millions & harsh dps checks is what makes it harder. Some interesting mechanics here & there in lomm\ic\spellplagues\tong but overwhole all we had till mod…
  • Tomm is already way easier than it was on release. Barbarians, rangers & warlocks have received a substantial buff, dps clerics remain crazy strong, constitution has been finally fixed so you can rock 500k hp on a dps\heal class with little effort, tanks due to the same fix can equip older debuff sets & still rock 1 mil…
  • Dragon keys from zen store still don't work for bonus chest. Is it intentional?
  • To be honest i still think unavoidable damage mechanics are a just lazy design & have no place in a game with a dodge button. Take bonds of virtue aka white noise for example. 1.6kk base damage after yesterday's patch. So are we really supposed to stack 600k+ hp on a dps/heal class (meaning 50k hp legendary mount) & use…
  • To be honest i still think unavoidable dmg has no place in a game that has a dodge button. Let alone in d&d game. You do mechanics - you take no dmg, you dont - you die & wipe. That's how a challenge looks like. But new trial is full of that nonsense. Half of the mechanics are "stand & smile & eat dmg". As lazy as a design…
  • We all we whether adjust or leave. Changes to paladins & clerics will happen. not like the feedback can change anything. Again not the point. Just saying how absurd it is to say that healing needed to be nerfed because it was too easy to heal & ask ppl to use incoming healing bonuses at the same time postnerf.
  • Sure of all the available options tactical gems indeed seem to be the best option. "What to slot in those utility slots" wasnt the point i was trying to make though. Again the point is if you truly need such a huge incoming healing bonus to be present on you target to heal properly than maybe healing powers are…
  • Appropriate gear sure but incoming healing enchants? Common... if you truly need those 60% than healing is under powered AF.
  • Watched a video from new trial by Viral the other day. From 20th of july apparently. Armoured griffon's combat power on call (enemies deal 30% less dmg for 30 sec), at least 5 t-rexs on call (not really relevant for incoming dmg but stiff funny to see) and apparently everyone was using tactical rank 15s in utility slot for…
  • I still think all event's & pvp artifacts & class sigils should be upgraded to 300 itl. Hell they should have been upgraded along with mod 16 release. ToO journals should have received an auto-upgrade (CTA weapons & ToO neck/belt did get an upgrade to 980 itl later on but artifacts did not change? what kind of logic is…
  • Fighter has plenty of options to generate\hold aggro actually. Enforced threat, retaliate, anvil of doom + feature for it, feated shield throw, poke-from-behind-the-shield at will, focused retaliation boon. Can throw manticore mane helm (Omu manticore hunt) + Bladed Rampant daily into the mix. That being said i never lose…
  • Did some tests in lomm & turns out, that critical hits deal same dmg, as normal hits, making critical avoidance totally useless. Like trash mobs & bosses lack any critical severity. Come to think of it, same thing happens to warlock's puppet - critical hits = normal hits. Defence doesn't give expected 50% dmg resistance at…
  • Cursed items always have been a thing in D&D. Be thankful you dont need remove curse spell to unequip their equivalents in this game. Greedy foolish adventurers who are too quick to grab & equip anything shinny without inspeacting it first (aka reading the description) do deserve to be punished. Not like anyone puts a…
  • Few days ago I was bored & ended up testing defensive stats in lomm. Deflect/awareness/crit avoidance work as expected at corresponding 68k/78k/73k but defence is where things become interesting. In fact 68k doesnt give you expected 50% dmg resistance even against simple trash mobs. Had to raise it all the way to 83k...…
  • Ppl who claim warlocks have a healer role need to run lomm with sw as only healer. Without lifescrolls & health stones. Any endgame content really, lomm being just the most glaring example. Soulweaver's best healing encounter has only 400 magnitude & requires soul sparks to use. Nothing to hit = no sparks = no healing…
  • There is that and also getting bound stuff from trade isnt exactly tempting either... considering how much devs seem to like mess with the game xD
  • Lets face it. Currently all enchants but radiants are useless junk. Yet there is no option to trade 2-3 stats stones for 1 stat... In upcoming major patch they promise to double the stats enchants give but any bonuses over 70k are worthless anyway. And 70k arp/crit/accuracy/defence is so easy to get with just gear +…
  • Hm some nice fixes indeed but... Buffing enchants wont do much tbh as everything meaningful is already capped by gear + companion. All that remains is just "give me more power". Getting more deffence/deflect/arp/crit/accuracy over 70k we already have wont do a damn thing. Bottom line is even with this changes radiant shall…
  • To be fair you can always say to hell with it and just do your 5 lomm runs a week & have your weapons in 4 weeks =) Bonus is decent too all things considered. Doesnt excuse all the mess with watcher set though.
  • Yeah pretty much this. Same hamster randomness of the loot as t3 omu hunt had. Killed 8 bosses so far, not a single party member got a weapon he could actually use. On main or alts... Not everyone rocks 8 classes set up especially with all the grind gearing up involves. Also i love how devs lied to our faces about watcher…
  • Its not just you. Can confirm that momentum doesnt prevent bull charge knock back. Bloody Reprise does work but requirements are weird making the feat next to useless. If you are above 50% vengeance in combat and for whatever reason it falls below 50% it does work. In fact it procs as early as 49% as far as i can tell…
  • So nice of them to fix the exploit. True heroes they are! But what about other bugs/glitches in cradle? Falling through the floor. getting grabbed/smacked with aoe during pull/push phase to name a few? What about companions dying permanently? Or its intentional to punish everyone who isn't running with augment even though…