Many players were pushed into trading in their enchantments to balance out stats, and while we are grateful for the ability to do so at the antiquities trader, it is highly irregular that these enchants are now bound.
I understand that there is a way it could have been abused (however i dont see how, since you have to have an enchantment to be able to get one).
The fact remains that now that the Mod has found its feet and people are maxing out stats with newer gear, we are left with bound enchantments which more often than not cost a lot of AD or zen to take up to their current level and are now untradeable.
We ask that you please remove the binding from traded in enchantments (as done with insignia's)
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Let's just hope they'll bring back the vendor everytime there's a major change being made. I'd say it's quite likely that they will.
The abusable factor isn't difficult to see. They'll remain bound.
However for offensive slots, radiants is the only real option currently.
What I have been doing is turning my 1-stat defensive ex-lifesteal enchants into radiants, and my previously offensive black ice enchants into 3-stat defensive ones. That at least cover some of the slots.
i would appreciate if you could pass this suggestion on.
That would be the only thing that makes sense. But lots of people will complain because they will have much less stats and the game will be harder for casuals. So the design of this entire system doesnt work.
And they cant do another "reboot" so a big opportunity to balance things has gone.
I am really surprised about this since launch, they cant be so dumb to not have a plan for this. Maybe we are still not getting the big picture because we dont see what is coming in mod 17 etc. But for now, stats from enchant and gear arent working fine.
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With next mod they can just increase the stats on the mobs in the new endzones without providing gear that fully compensates. That will shift more of the statbuilding onto enchants.
I agree they missed the target a little with mod 16 - and the miss will be even bigger when we get the new super-patch that is coming which doubles enchant values.
Big changes have to be done carefully. Enchants are historicaly "safe invests" until mod 16.... some enchants worth 1/3 of their value in M15...
What I would like is that they were clear with the intentions in the design of the game, what things are safe investments and what are subject to more changes (for example companions). In other games when they nerf someting too valuable, they compensate that change giving back the cost. The trade enchant is something but the result is bound and you cant trade double for single and vicev.
And another note, now companions are very important in character optimization, they are expensive but unlike enchants you cant pass them to an alt when they are replaced with one more powerfull or nerfed. This is something they sould look at. Companions should be account bound.
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