well such spikes would be perfect normal in PVE, but if in PVP somebody can one-shot kill somebody at full health then that means something is very wrong in this game imo, this is not an FPS game, in here a player shouldn't get one-shotted ever (aslong GS difference is really big), I would at this point even suggest to…
Why you play just with 2 encounters? (joke mode off) at least with last version you can have simultaneous a melee and archer buff together, without that one mutual exclude the other one, but definitively the damage buff is (atm) nerfed, due 2,5% was calculated to be given toward 3 stacks and not 2 stacks like the old…
Sorry but no SotF doesn't looks fine for pve, since this talent is bad by its concept, since how they designed it, they want the HR to stand still on place while everyone knows this game is about mobility for DPS classes, if you stand still for over 2-3sec on same place you are simple dead (red circles), this feat seems…
@noworries#8859 Thanks for fixing Aspect of the Serpent to a better viable mode, but since now the stacks were lowered to only 2 (from 3), please adjust us back the damage bonus per stack to 3% (at least) as of before, elsewhere rather to have earned a gain, now the power result to have got a nerf.
@noworries#8859 Please also fix the Combat Talent: Wilds Medicine remove "This feat is half as effective in PVP" this is total useless nowadays since the nerf to how healing works these days.
No the push back is an unexpected thing, which was reported more times during the past 5-6 modules and it was never fixed since, and since every Archer has this in its rotation, while playing at max range it just bring you out of range, and the need to move forward before be able to play the next power is a loss of time,…
@noworries#8859 Please also fix the daily "Disruptive Shot" animation which at end of it, it push the character back of couple feet (we need the push back part removed), this is also very annoying for who plays at max range, as then we result to go out of range for the next power we activate, it even break the new…
Devs, please change HR feat Wilds Medicine for PVP Wilds Medicine This feat is half effective in PVP this limit should now be removed (was right to exist before) but since the healing depression changes in mod12b it's useless, basic it overnerf it (since healing is 75% less) means the healing is 25% effective nowadays and…
@"balanced#2849" I am a bis HR full rank 13 atm (17k), and I play mostly PVP, and yes like the others in here since module 12b was released I tried a bit everything, full combat, full trapper, full archer, hybrid combat/trapper, hybrid trapper/archer but whatever build I've tried we are far behind to most of the other dps…
BUG HR 's Pathfinders action is also shortened from Elven Battle enchantment as well while equipped and shouldn't be so as its not a CC, but a class power.
HR BUG Marauders Escape this encounter should dash backwards (50ft), it occurs often that, rather than escape backwards, in a "verticaly direction", it move horizontaly left-right-center on its place finding yourself at the same spot you started, (and no there's no wall or others impedence behind that disallow a backwards…
While I am glad to hear that the next in line for a class rework is the TR, I would also point still that the HR class rework was left half unfinished, and we all know how this ended as the coder in charge of our rework left cryptic. Our community had in line still several fixes enlisted, especialy on some encounter power…
I've did my test myself with the HR, and I can pretty much state that the HR Trapper can be considered dead, the CC is totally screwed and as the damage itself is poor this build is totally useless now, we already suffered from the tenacity change which was recent and that affected the Combat specs, now the Trapper specs…
Yes the HP boon is a must have in both PVE/PVP, it's a shame your guild didn't took one of the most important boons in the game, try make them change mind.
I have 180k and so far in last 10 dominion PVP I've did I died only twice, and both in the same match against a TR which was one-shotting literally anybody doing over 200-210k damage, but beside him that's all to report :smile:
I was using this exact rotation yes, but since few days I changed it using Ambush/Hindering/Plant Growth and I feel it's more fluent, I also took the Advanced Stalking as talent and the extra time added to Ambush make it even stronger and the stupid Bear Trap if used properly does some good damage even (again thanks of the…
I play now myself a full combat build, after 2 years of being Trapper, I've also tried the hybrid build for a couple weeks, but since I focus at PVP, the full combat (pathfinder) does really perform better, but its of course a total different play style now.
I used Fox/thorn/plant growth myself as rotation for like 3 weeks, but since few days I changed completely my rotation to Ambush/Hindering Shot/Plant growth and I feel performing better, I am also using Split Shot and CA as at-wills.
I don't use the imperial set at all as it is sub-optimal, there are better choices, I don't need stack recovery with the hybrid build, and I only answered to wdj40 why the Rod of Imperial Restraint is used that much these days, but it's usage is restricted to PvP as who use the Rod does it before cast PG (I personally…
To be precise the Imperial set suxx, only the Rod itself is good, those that use the whole set is due they need stack some recovery due playing full combat, and not the hybrid build.