Just looking for some advice on some combat skills that *work* effectively in PvP which synergize with the tree, and others to avoid. I'm currently a Trapper spec, and have to say that I don't really enjoy it.
I lean mostly on the PvP side, so I plan to completely respec and go with a heavy combat build. I need a different playstyle, and have read from others they enjoy it quite a bit.
I'm not looking for specific builds, feats, and boons. Just some basic advice and suggestions for skills that will make me competitive and staples with a heavy a combat build for the Hunter Ranger in PvP. Plan on going the Stormwarden route.
I'm on the PS4 platform. Thanks in advance for any help or suggestions offered!
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
As many of the insignia heals as you can afford.
Elven battle, as high as you can afford. Feytouched ditto.
Pathfinder. For pathfinders action. Slashers too maybe.
Foxes/plantgrowth/other - thornward, hindering, gushing wound etc. are all good, even ambush sometimes.
Disrupting and ghost. Lone wolf and pathfinders action for max tank.
Note. This is mod10 on the pc. I don't know where PS4 is atm. But if it's still the old version of combat, you're in for a lot of frustration.
Appreciate it.
For full combat it's all about waiting for the right time to use an encounter and then following up with two seconds of split strike. Ambush is good for staying alive but bear trap is awful. Boar charge is good for keeping people in plant growth/split strike. I'd probably go with boar/fox/plant growth if I were playing full combat. Feytouched isnn't spectacular and if you take gambit with a high crit build and a trans dread or vorpal you'll do ungodly piercing damage.
I might just switch anyway, because I just really am not "feeling" the Trapper. Besides, I think it might be in my best interest to get used to the Combat style and mechanics of the tree in preparation of Mod 10 down the road.
I'm getting whomped in Domination and Gauntlgrym most of the time anyway, might as well be doing it with something I might enjoy a lot more. I have some good moments here and there, but it doesn't matter what the spec is as I'm flying solo and living the PUG life.
I wish we had 3 at wills. When I slot split and CA,, I miss aimed shot, and when I slot split and aimed, I miss CA. ☺
Really wish gushing wound was quicker animation wise. CA plus PB plus magistrates consideration is a good dot combo as well, probably enough to negate most of the insignia healing. And/Or the dot from green glyphs on top.
Active artifact for me is a problem too. I usually have oghma on, because cc, rod of restraint is lethal, but clunky to land, and both have stats I don't need. Deflect I have in spades, recovery I have enough of. Thinking of adding a manticore talon or a symbol of water, or even tiamats orb, but not sure I have the will to level another myhtic artifact.
I keep thinking hit points, but surely 170k is enough..?
Bit of a bummer that... I can hardly get over 120k HP myself. One of the reasons I have not tried to PvP for quite some time.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe