For anyone lost in the changes, here's a basic but effective melee build i've been using.
At-wills
- Storm Strike
- Clear the Ground
Encounters
- Hindering Strike
- Marauder's Rush
- Boar Charge
Daily Action
Class Features
- Blade Storm
- Seeker's Vengeance
Feats
- Focused
- Storm's Recovery
- Blade Hurricane
- Skirmisher's Gambit
- Enhanced Conductivity
Rotation: As usual, encounter --> at-wills x3 --> encounter --> at-wills x3 unless another encounter is enough to finish your target.
Ability Scores hardly make a difference. CHA and STR probably are the best choices but keep in mind that Storm Strike, Clear the Ground and Call of the Storm deal lightning damage which is influenced by INT, not STR.
Armor: Keep all your +X% damage gear, it's better than most of the stuff that drops in undermountain except the hood with +5% damage and the shirt which reduces cooldowns.
Cloak and belt: Demon lord's set or Apprentice's spoils set. Demon lord has a great set bonus but very low stats. Apprentice's spoils have great stats and a semi-useful set bonus. If you already have a demon set I'd say keep it. If you're on a budget, Lostmauth's Hoard isn't so bad, specially on an otherwise weak character.
Quickbar: Get yourself a doohickey.
Enchantments: Radiants for both offense and defense, darks for utility. Vorpal for weapon.
Kits: Power for armor, CA for jewels
Boons: +% damage, movement speed, companion influence, power, recovery speed, critical severity, bloodlust.
Companions: Get a legendary augment ASAP. The best choices are Bulette Pup and Quasit but the difference is small. Check their Enhancement extra stats here :
https://docs.google.com/spreadsheets/d/1RzTEWS-tPNWYWynZW1hcR0W46rGtOeV9i78Lm2dOdEE/edit?usp=sharingPlayer Bonus Powers: It's all about power, here are some of the best ones.
- Deepcrow Hatchling (mandatory)
- Kenku Archer
- Ghost
- Mercenary
- Neverember Guard Archer
- Minstrel
Insignia Boni
- Gladiator's Guile x2 (15% movement speed)
- Barbarian's Revelry x2 (1.5% max health)
- whatever you want, maybe another Guile.
Insignia Types
- Dominance where possible : regal, illuminated and barbed
- Prosperity or Fortitude for the rest : crescent and enlightened
Comments
BTW, I shared your build in a comment to a guy on Reddit who was asking about builds. I also shared it in the HR Discord, including pinning it up in the Pinned builds section. If you have any more detailed builds later, happy to update those to whatever new stuff you have. I think this is incredibly timely and many HRs will appreciate it.
Though I don't blame you for running () DEX for the extra run speed. I'd also go with the pants that generates 4 AP (guessing it's 4 as in 4/1000, not 4% of total) if you score a crit.
Unless HR Dailies still suck, which is all part of being overbalanced No Tamed Velociraptor?
FeelsPUGMan Champion's Return is merely ok, but not too amazing. Still better than most options available, not sure if it's worth using for HR.
You also forgot to mention insignia types, reinforcement kits, Runestone types, and companion gear.
0/10, throw in garbage
Lostmauth also is an interesting option. However, we don't do as many small hits as we used too, so it may not be worth it. I don't have access to ACT atm so I can't tell for sure. I'm confident it would be nice on a smolder wizard.
For a pewpew hunter, however, the undermountain sets are a lot more interesting cause you can keep them running a lot with disrupting shot.
- Why augment?
- Why Bulette Pup and Quasit are the best choice, and Polar Bear Cub and Star of Simril are not? They also have Power in their stats.
Not sure it'd be good on pyromaniac Wizard, you're better off taking that feat that makes Smolder hit instantly (if it still exists). You'd also need to check if it would proc off of Smolder or whatever. Another thing to take into consideration is the set bonus doesn't scale with anything (but can be loldeflected), so if you're a class that relies on self buffs (do they even exist?), Lostmauth may not be so great.
Orcus set is decent but no AP Gain is a killer for me, even if the set bonus is up for a decent bit. Sets like Wyvern have AP Gain but meh set bonus for most due to only coming from daily attacks.
I think Combat might be liking the Apprentice set, it supposedly says it gives a 15% dmg bonus when enemies aren't facing you for 10 (?) seconds after using a daily. Not sure it'll work well with Forest Ghost, but has potential with a Snail and Disruptive Shot.
note the gear from leveling to 80 that you find are really nice
I just noticed my build is a carbon copy of yours lol. This mod ain't rocket science. Why boar-charge though..? Unless it gives combat adv..? I've been using constricting instead. Roots and stam gain etc. And crushing roots instead of seekers. Though I'd use seekers on bosses, if there were bosses.
Personally I've been using a panther pet solo, one of it's attacks gives combat adv. And leg. OB for everything else. I've kept all my old gear except a ring that dropped from an RE - +3% on ranged powers. Don't think I'll swap my masterwork3 neck/waist set. Accuracy and movement are always nice and I'm buried in stats anyway, most overcapped. Arti-wise I'll go for 3 of the new ones if they drop, and keep tales of old arti as main, it's very useful.
Petwise I've got a skyblade/panther combo for extra damage against rooted etc. deepcrow for power, hunting hawk for distance pewpew, which is nice because it's utility.
No real idea what to use in the defence slot pet power, or the purple one at the top.
Mount bonus wise I've 3 heals, guile, and can't remember, maybe assasin's but I think I'll swap that to artificers cos I often start an attack with envenomed storybook arti.
Anyway, HRs not as bad as I thought it was going to be. How's it compare dps wise with barbies..? Haven't dungeoned yet.
Notes: guile doesn't show up on my sheet as movement, though my Striders's 10% does. And a few running tests didn't seem to show a difference with guile x1, x2, or x0. Which is worrying.
And on reflection, I'm not sure focussed isn't a trap. I know for a fact I don't stay in a single stance long enough to benefit from more than a stack or two. Deft strikes for the win. Focussed for bosses maybe.
This combat build is solid, I did a few act runs in last night's MEs, and did roughly 20-25million damage, beating out everyone for the paingiver.
Only difference I made was to use thornward/strike instead of marauders, and twinblade instead of seekers for trashmobs, because usually all the mobs focussed me lol.
I've tested lostmauth's vengeance. It's done up to 5% of total damage in the best situations, namely in zones with buggy scaling bringing my ratings below caps.
With my real ratings it has never done more than 2 or 3%.
I think it's a great set for a beginner but since it doesn't benefit from buffs it gets less effective the more power and +damage equipment you get.
I still don't know what to do. I don't feel like investing into a demon set with no AP gain and yet it seems to be the only other option available.
As for augments vs. other pets, Celestial Lion's Presence is basically a constant 10% damage boost (unless there's an ICD that the devs, as usual, don't tell us about) and probably doesn't work with augments. However, my stats are a little higher (about 6k extra power) with my old ioun stone than with something else summoned. Given how often pets die it probably about balances out.
I couldn't see the point of increasing my DEX so I went with strength and charisma for stats.
I was running around with basically trapper root powers but I tried hinder/marauder's/boar for a few MEs and the magnitude of the encounters really makes a difference. With maraduer's slotted you wouldn't really need a movement speed bonus from DEX besides. I didn't notice gaps in my cooldowns. Also, if you're running Combatant's Maneuver, have they ever actually fixed it so it procs off powers other than Boar Charge?
I still don't have alabaster blades so for the moment I'm just a cripple. I'll keep doing ME's and pray RNGanesh for clemency.
- 1 slot --> 100% of the tooltip
- 2 slots --> 150% of the tooltip
- 3 slots --> 175% of the tooltip
- 4 slots --> 175% of the tooltip
- 5 slots --> 175% of the tooltip
The tooltip isn't updated anymore, which is misleading.