The problem with the fighter tanks is not the damage they deal, which is actually kind of fine. The problem are the powers that suck and are unreliable (Iron Warrior, Knight's Valor, Knight's Challenge) and the fact that, compared to the pre mod 16 version, it's boring to play, there is no resource management, only long…
Leaver's penalty, the way it's implemented, has always been an idiotic design decision. It made Random queues far worse than before it was implemented. It punishes people who stay and want to finish the dungeon and completely misses the mark with abusers, while also being generally ignored by genuine quitters. They should…
Where do I want to go? Sigil. Come on, make it happen, Monte Cook even did a campaign with Orcus a few decades ago (would only be the third time we face Orcus :P)
While it might not make a difference for player/gambler behaviour (although I think it would have some impact), it adds a degree of accountability for the company who uses this mechanic. If they say that a drop rate is 10% and empirical testing with mass data from the player bases says that the actual drop rate is closer…
The problem is that nobody has ever been willing to take companies to court who used this practice over breaking current gambling legislation in most countries, with good lawyers and a judge willing to listen there's a chance that these companies might be sentenced to hefty fines (or even penal consequences for the CEOs).…
Isn't this set found inside the chest sold by the goblin vendor (for essences) at the Yawning Portal Inn? You know, those that give 5k RAD and trash, maybe they have this ridiculous low % rng to drop the artifact weapon on that chest.
Bots do RLQ because: 1) It gives AD. 2) It's actually doable without a full party, so half a party + some bots are more than enough to finish it. Personally, I'd take the AD away and replace it with RP and/or more exp and more seals of the adventurer. As for the difficulty... yeah, no real solution to that without making…
Warhammer Online 1.4 patch was worse. *shudders* (and it killed that game for good) A part of me would like to think that you are blowing things out of proportions, however, I can't hep but agree with the fact that if they do not take some action concerning the scaling of the level 70 content, very fast, this game might be…
They trade "older" level 70 for "less old" level 70, its seal of the brave to seal of the crown, I didn't see any seal of the crown to seal of the mountain exchange in the tab.
Those level 70 dungeons give level 70 seals on their chests (although you get the level 80 seals from RQ bonus, they're still a pittance), there's no point in scaling down anything, the rewards are a joke. And even without the scaling down, they would end up being harder than the mod 15 version anyway if we factor in the…
I just pugged Valindra earlier today and it felt like an achievement, despite the rewards being a damn joke. I had to use Ress scrolls because those shadows now have a turbo speed and it seems impossible to outrun them. Mod 16 Valindra > Mod 15 Ras Nsi The inevitable conclusion of giving too much weight to the feedback of…
It's still too early to draw any kind of conclusion, player retention after 2 weeks will tell us if this was a fiasco or a success. It's not unreasonable to see player count "spike up" in the first few days (especially in the first week end, I suppose those numbers will romp up tomorrow and the day after that) to come in,…
The changes are inevitable, at this rate. Some are good, some are bad. The problem is that the bad ones focus on what used to be strongest point of this game, it's not like they screwed up something that already sucked. Oh well, we can only hope that more corrections will be made after it goes live and that mod 17 will…
I'm talking about the equilibrium point in an uncapped market in a precise moment in time (now), not what it will be the future, where it could raise, or fall, depending on the action taken by developers on the game's economy. The equilibrium point now is what the zen is "actually worth" now, it's the price at which the…
You can't calculate the equilbrium price of AD/Zen without knowing the aggregate demand and supply curves in the AD/Zen market. It could be 600, 700, 800, 1200, 1500, 2000, or anything else really. Even the entity of the backlog cannot give us a correct estimate, as we don't know the inclination of the curves...
Bug: Shieldthrower feat says that it reduces the magnitude of Shield Throw to 250, but it actually reduces it to 150. Bug: Determination Daily has an unexplainable 2 minutes, 45,8 seconds cooldown. Feedback: 1) Vanguard's AoE is mostly frontal or cone, this is a luxury that tanks can't always afford. Tremor should really…
In my opinion: The good: 1) Removal of ID scrolls and auto identified items for everyone. I have been asking this for years, they finally listened. 2) The new boon system. Despite not giving much room for choice (there is some at the highest tiers), I think that it actually is an improvement, because it allows characters…
I understand, but perhaps STO's foundry missions were better implemented in the game than Neverwinter's and were a much more important part of the game there than they are here. I don't play STO so I wouldn't know about that. My post was not directed at STO's foundry. These are Neverwinter's forum and I'm talking about it…
The biggest problem with mod 16, is that they're slowing down a fast paced, action oriented game. The removal of recovery and the increase of encounter cooldowns across the board really hits the gameplay experience hard, coming from a mod 15 perspective. Add on it the general nerf of At-Wills and the game simply feels much…
For the little I played on test server (early undermountain), the answer is yes, for solo content. Dailies are very powerful on test server right now, and spamming them is pretty much the key to victory. This also happens because AP generation is through the roof, and you'll find yourself casting a daily pretty much at…
While the sentiment is understandable, and no one wants to see a feature that they loved so much to be removed, you have to realize that this kind of decision was not lightly taken and there's no chance in hell, they're going to revert it after they made such an announcement. They kept a half dead foundry going on for…
The 4 hour kick timer actually exacerbates the problem. It increases the likelyhood that an abuser will find himself in a party where no one can kick him out, this actually screws everyone, since the abuser will stay afk and the party won't be able to progress at all. So it's either abandon instance (everyone is punished…
It's technically not possible without punishing even innocent players. Take a disconnect for example, you'd give a penalty for someone who has a sudden disconnect? That can happen, and probably has happened to everyone. Where is the logic in that? Cause if you don't, all that an abuser has to do has to emulate it via…
They should have just removed wards from the game, raised chance to 100% everywhere and balanced it by raising the RP and reagent costs to upgrade. the 1% items could have just added in a fixed AD cost. But we can't have nice things, can we? Gotta keep that RNG, disguised gambling for ludopaths in there, right?
Just came from the test server, and quite frankly it does not look good. At wills are pathetic, Ap generation is through the roof and dailies are spammed continuosly to carry you through content, since they are so much stronger than everything else now. Encounter also feel somewhat satisfying yes, but they are too "scarce"…