You forgot base values of crit chance and CA when defining the caps of awareness and crit resist. The end result is 26500 for crit resist and 29000 for awareness.
Crit resist is definitely more useful than awareness in general cause you can avoid receiving CA damage by positioning yourself correctly.
One more remark. What is (minus combined) supposed to mean.
The stats you see on your character sheet do already include combined stats effects (including the ones on your companion) so there's no need to substract them from the cap. But maybe I misunderstood your purpose.
And finally I'll be a little critical about your saying that CA is better than crit strike if you don't have more than 106% crit severity. This statement assumes that you can enable CA at all time, but that isn't a given anymore. In fact I'd be surprised if one could keep CA up half of the time in your average dungeon, and far less often while soloing.
So I'd say that crit is the "easy" choice to recommend to most players and CA the "advanced" choice only to be taken by players who know what they are doing, and who they'll be playing with.
Finally, a vorpal enchantment is all it takes to reach the magical 106% crit severity.
In my opinion, capping defense at 80, should be the number one priority of Tanks, Healers, and DPS. Defense stat points should out-pace all others by double, until a player caps it out at about 55,000 points.
For PvE, dont neglect any of the stats. Once Deflect and Critical Strike caps out, DPS should focus on Power/CA, while Tanks should focus on Health.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
If you have BiS gear, you will have somewhere around 15500 in every stat. Combined with the stats that gear actually gives, many players will find that they getting way more thanthey need in some stats, getting well over 24.000 ArPen, for example.
As for Crit Avoid., it is pretty much unnecessary right now...but that may change if mob's Crit Severity gets boosted a bit.
Comments
Crit resist is definitely more useful than awareness in general cause you can avoid receiving CA damage by positioning yourself correctly.
You are right about crit resist, I forgot the very low (25% i believe) crit severity of NPC's.
The stats you see on your character sheet do already include combined stats effects (including the ones on your companion) so there's no need to substract them from the cap. But maybe I misunderstood your purpose.
And finally I'll be a little critical about your saying that CA is better than crit strike if you don't have more than 106% crit severity. This statement assumes that you can enable CA at all time, but that isn't a given anymore. In fact I'd be surprised if one could keep CA up half of the time in your average dungeon, and far less often while soloing.
So I'd say that crit is the "easy" choice to recommend to most players and CA the "advanced" choice only to be taken by players who know what they are doing, and who they'll be playing with.
Finally, a vorpal enchantment is all it takes to reach the magical 106% crit severity.
I'll pick crit without a second thought.
There is a link in my signature.
//Bellistor
For PvE, dont neglect any of the stats. Once Deflect and Critical Strike caps out, DPS should focus on Power/CA, while Tanks should focus on Health.
As for Crit Avoid., it is pretty much unnecessary right now...but that may change if mob's Crit Severity gets boosted a bit.