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EZ REFERENCE STAT CAPS TABLE -- MOD 16 Caps for LVL 80 PVE

gohaken#5114 gohaken Member Posts: 120 Arc User

EZ REFERENCE STAT CAPS TABLE -- MOD 16 Caps for LVL 80 PVE

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OFFENSIVE STATS:

Stat NameCap AmountCap CommentMin. Before InvestingNotes
Armor Pen24,000(minus combined)0Your #1 priority. Any amount helps even if you can't cap
Accuracy24,000(minus combined)0Your #2 priority. Any amount helps even if you can't cap
PowerMOAR!(NOT combined)0Your #3 priority. Any amount helps, MOAR is better
Combat Adv.69,000(minus combined)24,000Maxes at 100%. Better than Crit Strike unless your Crit Severity is >= 106%, per Sharpedge. No effect < 24k @LVL 80 PVE
Crit. Strike46,500(minus combined)24,000Maxes at 50%. Easier to cap than Comb. Adv. but usually less effective per the above. No effect <24k @LVL 80 PVE
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DEFENSIVE STATS:

Stat NameCap AmountCap CommentMin. Before InvestingNotes
Hit PointsMOAR!(NOT combined)0Your #1 Def. priority. Any amount helps, MOAR is better.
Awareness29,000(minus combined)0Your #2 Def. priority. Any amount helps even if you can't cap.
Crit. Avoid.26,500(minus combined)0Uncertain priority. Any amount helps even if you can't cap.
Deflect49,000(minus combined)24,000Maxes at 50%, but easier to cap than Defense. Uncertain priority. No effect < 24k @LVL 80 PVE
Defense64,000(minus combined)24,000Maxes at 80%. Uncertain priority. No effect <24k @LVL 80 PVE

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-Gohaken

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Post edited by gohaken#5114 on

Comments

  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    devs stated the 24k number for level 80 mobs, but won't high level dungeons and trials have level 81/82/83 mobs? What are the values of those?
  • edited March 2019
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  • artifleurartifleur Member Posts: 642 Arc User
    You forgot base values of crit chance and CA when defining the caps of awareness and crit resist. The end result is 26500 for crit resist and 29000 for awareness.

    Crit resist is definitely more useful than awareness in general cause you can avoid receiving CA damage by positioning yourself correctly.
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  • artifleurartifleur Member Posts: 642 Arc User
    I'm 100% sure. Noworries confirm it here : https://arcgames.com/en/forums/neverwinter#/discussion/comment/13083048 on page 5.

    You are right about crit resist, I forgot the very low (25% i believe) crit severity of NPC's.
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  • artifleurartifleur Member Posts: 642 Arc User
    One more remark. What is (minus combined) supposed to mean.

    The stats you see on your character sheet do already include combined stats effects (including the ones on your companion) so there's no need to substract them from the cap. But maybe I misunderstood your purpose.

    And finally I'll be a little critical about your saying that CA is better than crit strike if you don't have more than 106% crit severity. This statement assumes that you can enable CA at all time, but that isn't a given anymore. In fact I'd be surprised if one could keep CA up half of the time in your average dungeon, and far less often while soloing.

    So I'd say that crit is the "easy" choice to recommend to most players and CA the "advanced" choice only to be taken by players who know what they are doing, and who they'll be playing with.

    Finally, a vorpal enchantment is all it takes to reach the magical 106% crit severity.

    I'll pick crit without a second thought.
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  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited March 2019
    Created a table to calculate and compare the return on investment gradient of all offensive and defensive stats.
    There is a link in my signature.

    //Bellistor
    Post edited by b3llist0r on
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  • zimxero#8085 zimxero Member Posts: 876 Arc User
    In my opinion, capping defense at 80, should be the number one priority of Tanks, Healers, and DPS. Defense stat points should out-pace all others by double, until a player caps it out at about 55,000 points.

    For PvE, dont neglect any of the stats. Once Deflect and Critical Strike caps out, DPS should focus on Power/CA, while Tanks should focus on Health.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    If you have BiS gear, you will have somewhere around 15500 in every stat. Combined with the stats that gear actually gives, many players will find that they getting way more thanthey need in some stats, getting well over 24.000 ArPen, for example.

    As for Crit Avoid., it is pretty much unnecessary right now...but that may change if mob's Crit Severity gets boosted a bit.
    Hoping for improvements...
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