I'm sure that resetting quest instances for the sole purpose of farming chests and nodes was never intended behavior to begin with. Resetting quest instances should not be used for anything other than allowing players to continue their quests if they had to log out or got disconnected and were subsequently moved out of the…
10: This whole "loot roll windows blocking my screen" thing shouldn't be an issue. Do you know what's causing it? 15: People looting. Imagine that! 20: That's right, people looting things is what's causing all those windows to pop up on your screen. Normally that's intended behavior, so you can see what the loot is and…
I agree that the mouseover tooltips during character creation should have the exact same information that the in-game tooltips have. Having said that... I still say it looks like the people complaining about starting stats are the "munchkins" that tried to min-max at creation and *chose* to treat their secondary stats as…
Astral Shield probably doesn't crit for the same reason that Sudden Storm, Icy Terrain, Shard of the Endless Avalanche, and swimming in lava doesn't crit: environmental damage doesn't crit. You're putting down the Astral Shield, and then it's doing whatever work it's meant to do. The healing doesn't come from you, it comes…
You're probably looking for something like this: http://reyva.com/resources/neverwinter-powers-feat-simulator.9/#crv8grbw4Jnc02xuASR29WSRPGEmto6bwL9pQsVyeJJkrXgkYv3YMsxNVQwtwcKuUTdkzmvdw
I would say that anything that puts a debuff icon on the target, to indicate that it is under the effects of anything that controls its ability to act or move, would count towards the "against a controlled target" feat. Trample the Fallen should be a pretty easy way to spot things, since it spams big fat 0s over a mob if…
Reading through this thread, I keep thinking to myself, "Min-maxing munchkin, much?". It's a respec, to let you redistribute the points you've spent as you leveled up. It's *not* a retcon, to let you alter your DNA, change your past, and be something completely different than what you really are. How could you "screw up"…
PvP mounts should be armored to allow you to take more damage before being knocked off, however all that extra armor should make the mount *slower* than an unarmored mount. Counter-troll complete! Only I'm not trolling. Armored mounts really *should* be slower than unarmored mounts. Let's see *you* strap on half your…
I don't think you're supposed to respec on the test server to test different things, I think you're supposed to test the stuff you already have to compare the changes to what's live now.
I have a story about that. I was with a few friends in a heroic dungeon once, and one of the guys we got from the queue wanted to skip bosses and just go straight to the end boss to get daily quest credit for completing the dungeon as quickly as possible. We told him we were doing all bosses, because we wanted all the loot…
If clerics were meant to keep Astral Shield down all the time, it wouldn't be an encounter ability with a cooldown, it would just be an innate aura they emit all the time. Since it *is* an encounter, *with* a cooldown, it's obviously intended to be used strategically, when it's truly necessary. Not frivolously, so you…
For a bunch of people claiming to be clerics, there sure is a lot of hellfire going back and forth in here. Are you guys *sure* you're not really warlocks in disguise?
It's called a "dungeon crawl". Not a "dungeon sprint". Not a "dungeon leap-of-faith". Not a "dungeon shortcut". Not a "dungeon loot-o-matic 5000". "Dungeon crawl". They didn't create wave after wave of mobs that crash into the group for the sole purpose of slowing everyone down and making it take longer to get the loot…
...and then the free respec tokens are bound to the character that receives them, so all your throw-away characters get tokens that they'll never use and can't trade anyway! Huzzah!
Read the patch notes for the test server, or even copy a character over there and check things out. Most of what's in this thread has already been addressed there, so go try it out and tell them what you think. Update patch notes: http://nw.perfectworld.com/news/?p=907501 Where to go first:…
If your target is under the effects of a control ability, Trample the Fallen will proc additional damage every time you do eligible damage to the target. Knee Breaker adds a pretty lengthy snare effect to your target, as well as pretty good damage over time, and that snare effect counts as a control effect, so all of your…
For the sub-bosses, there really should be some kind of leashing mechanic where the boss recognizes that you're trying to lure them out of the area they're tasked with defending or occupying, and refuse to leave it. Make them reset and run back to spawn the same as every mob in the open world areas. Alter their behavior to…
It would appear that there is currently a limit on how many mails I can have in my mailbox with items attached. After removing some items from two different mails, I was able to send two more mails with items attached, but the third mail ended up doing the same thing: "Message Sent!" without sending the message or the…
Sometimes I think it would be kinda nice if /ignore would prevent you from seeing anything from them in the chat window (/say, /zone, /emote, ANYTHING), while also preventing their characters and associated UI widgets from loading, making them truly invisible to you while you play. I mean, if I can't erase them from…
I still can't receive mail either, and with such limited inventory space available to most people, being able to mail the items you want to keep, to another character that can hold them or even use them, is critically important. When it comes time to re-roll a character that's already level 60 with quite a few profession…
Being able to swap out anything other than weapons (and maybe offhand items) during combat is just plain silly, both in terms of logic and in terms of gameplay, and would appear to be an obvious oversight on the part of the developers. I would say I'd be surprised if they let it continue for much longer, but given their…
Yes, the quicker tasks tend to offer more rewards on a per-hour basis, but time is not the only cost for tasks. There is also opportunity cost. Obviously, getting 200 astral diamonds every 2 hours for 6 hours is better than getting 400 astral diamonds for 6 hours (protect caravan VS fighting undead). However, if you're…