test content
What is the Arc Client?
Install Arc

That gameplay should be fun?

whisperofthemoonwhisperofthemoon Member Posts: 105 Bounty Hunter
edited June 2013 in PvE Discussion
Just tried castle Never. What do i remember from that... holding mouse 1 key all the time and billion ability clicks? To kill average group of enemies we need 5 minutes. Five minutes pointless clicking and dodging aoe cons... And again, and again, and again. Then lure the boss from the battlefield to the place when it's more easy to drop him down... and attack, attack, attack. You will say - this dungeons is hard? Hard for me was fighting bosses in any action game, and this one is called by another name - boring. I do not see what hard is in hitting enormous amount of creep's hp for a few minutes and then repeat it dozen times. I almost fall asleep while was doing that, but maintenance saved me.

Is that the really only way you can keep players busy - make dungeons LONG? We spend 2 hours to defeat 2 first bosses. But long - not means hard. For example: you could make only few enemies in each room. But they are same dangerous as players, got special moves from which no astral shield will save, also player can use environment to handle them (bring down rocks on their heads, explode dynamite... Anything that is not just clicking. You can handle them faster, a lot faster, but easier? I think it's more easy to spend 5 minutes on killing fat mob that holds no threat for you.

I know why you trying to make it longer and longer - you have no endgame content that could attract people, so you forgetting quality and adding time. Instead of making a lot more dungeons you adding more hp to the enemies. That isn't fun for me, i want an adventure, not killing one enemy forever because he is waaay to fat. For now, there is almost nothing left to do in game... i hope you will do better with Gauntlgrim in the next update and gameplay will be fun again. But if new dungeons will be just like the old - "even more hp and damage to the creeps!" - it will be just sad, because i really hope that you have better and less boring ideas.
Post edited by whisperofthemoon on

Comments

  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    knock stuff off the edge wherever you can.
    Even if you don't knock stuff off the groups should only take less than a minute. Maybe you guys aren't ready for CN?
    Lemonade Stand.
    Dragon Guild
  • wrannecwrannec Member Posts: 38
    edited June 2013
    What gearscore did/do you guys have?

    Also, was it random people you played with? Personally, i find it very fun to play CN with guys from my guild.

    It's much easier to play CN (heck even all dungeons) when you've played them a couple of times, and know where and when to knock things off the edge, and when not to.

    IMO, try CN a couple of times, learn when and where to knock off edge, and that way you will clear the dungeon much faster.
  • whisperofthemoonwhisperofthemoon Member Posts: 105 Bounty Hunter
    edited June 2013
    I have 9400, i can easy raise it to 1000+ with some random cheap usles enchantments, but i see no point in this. I rather wait untill i get some good ones.
    Then it was gf, i dunno how much he have but he was first in damage dealing. I was after him (cw), gwf was after me, and two clerics was the last.
    Ofc i playing with random people, nobody wants me and my friend in a guild =) I tried to find one with people who talking on my lang but seems like guilds need only clerics.

    And tell me again, is that FUN to lure all the creeps around the map and knock them off? Run, push, run, push... that should make me happy? I cannot get why. I not saying that i cannot do this dungeon, i just saying that i'm sleeping during battle because battle is not a battle, but buttons clicker. Like that diablo kind of games where all that you do is pressing buttons.
  • wrannecwrannec Member Posts: 38
    edited June 2013
    Well you need to press buttons to use your skills :-)

    I don't see the problem here. Either your group wasn't working well together, or this game (genre?) simply isn't something for you.

    A well-working group is a lot of fun gameplay. A group that doesn't work well together, feels like what you describe.
  • whisperofthemoonwhisperofthemoon Member Posts: 105 Bounty Hunter
    edited June 2013
    All the rest of the story was fine (except dragon dungeons). I complete all the quests, it was pretty hard sometimes, but still very funny. This games feels like some slasher-rpg like Kingdoms of Amalur, not like the rest stupid chineese mmo when you need to do is only farming and click mouse on mobs. But somehow in the end of the game it looks like those **** grind-based mmo, where doesen't matter how you hit, only how much times you hit matters.
  • kenji1134kenji1134 Member Posts: 8 Arc User
    edited June 2013
    Before they even begin to work on "improving gameplay" and "reducing the add zergfest" encounters... They need to fix that fact that if someone disconnects or drops in your group... YOU CANNOT FILL THEIR SPOT.

    How many of us have been in a dungeon, get towards the end, and someone (somehow often the cleric), has to go, or disconnects, or drops, what have you. Now what? Lost a dps, go in undermanned and the fight will be longer. Lost the healer? Well good f*uckin luck buddy.

    Is it really that hard to allow us to requeue our group, or invite someone from outside?
    Yes... it would enable "exploits" like clearing to the boss then kicking people and bringing in friends. However you CAN do this in most other games, yet it does not happen often. In fact, its so rare, that when it does happen half the server is at the kicker's throat within 5 minutes.
  • whisperofthemoonwhisperofthemoon Member Posts: 105 Bounty Hunter
    edited June 2013
    It can be avoided easy with kick vote.
    Man, read this - http://nw-forum.perfectworld.com/showthread.php?288462-Well-i-m-done-with-t2-dungeons-untill-you-fix-them&p=3758802#post3758802 and this - http://nw-forum.perfectworld.com/showthread.php?253212-Dungeons-is-completely-broken-for-a-single-player-now
    I told about all that long time ago. Dev's don't seem to worry about that... well, maybe they will fix it in the release, but if no, and game will be released with broken dungeon system - they will lost a lot of players.
  • kevlintallfellowkevlintallfellow Member Posts: 0 Arc User
    edited June 2013
    Read the patch notes for the test server, or even copy a character over there and check things out. Most of what's in this thread has already been addressed there, so go try it out and tell them what you think.

    Update patch notes: http://nw.perfectworld.com/news/?p=907501

    Where to go first: http://nw.perfectworld.com/preview
  • killz2manykillz2many Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 146 Bounty Hunter
    edited June 2013
    This seems like a very petty complaint considering how many other serious short comings the game has.
    Killz2Many ~ Greatest Weapon Fighter ~ Dragon Shard
    game-of-thrones-dani-burn-deal-with-it.gif
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited June 2013
    kenji1134 wrote: »
    How many of us have been in a dungeon, get towards the end, and someone (somehow often the cleric), has to go, or disconnects, or drops, what have you. Now what?

    I agree that you should be able to invite people in to fill slots. Meantime, you'll discover that clerics "DC" less if the rest of the group gets on adds. As someone who has parked their cleric until the patch, I'll tell you that the number one curse of bad groups is leaving all the adds for the cleric to worry about- especially during boss fights. Many suffer a dreadful case of tunnel vision while they DPS race on the stupid, harmless punchbag boss.
Sign In or Register to comment.