When I first encountered this Feat, and read it's description my first thought was "What exactly is a Controlled target? "
Almost a week of extensive studies and reading of other people's insights I've learned nothing. All that only raised a million new questions. Here's what bothers me:
In game, the Feat is described as follows:
"Gain extra APs when using powers on a controlled target".
Now, I might be dumb, or at least blind to obvious, but if you call me a "Control" wizard, and you give me a bunch of skills which in a variety of ways control the target's movement, then you put a Feat at my disposal promising me I'll be making more Action Points if I cast powers on a controlled target... To me it means (example for maxed Cont. Action) that I'll make 10% APs per Magic Missile, and 11% if stun/slow/freeze/daze/sleep/seal/whatever the target first.
Then I started to wonder, must I be the one controlling the target's movement? Can I just jump in on someone's action and hit already dazed opponent with a Mag.Missile and still be making my 11% APs from previous example?
Trying to figure that out around the web and guides and what not, brought up another question: "Am I controlling my target while it's being sucked in Black Hole? This might be far stretched, but the fact stands "The target's movement is in control of my skill".
There was much more in my head but I can't remember it all now so I'll move on...
By now I was completely lost and just in time to find out that NW Wiki has entirely different description of the skill to begin with:
"Gain an additional 2/4/6/8/10% of your max Action Point when you cast a control power". This made much more sense to me as it rendered some of my previous doubts and concerns about this Feat, obsolete.
Then even more questions started showing up...
- Why the two sources of info on the Feat don't match?
- Why would Renegade guides (focusing on max dmg output over control, and arcane powers over Ice) even consider this Feat?
- Why don't I see the difference when testing with Chill Strike on single target and 10 mobs piled up?
- Why Shield yields the same result no matter if fired near frozen, slowed or uncontrolled mob. No change when tested on 10 mobs!
... ...
I guess all I want to know is still what started my jounrey days ago: WHAT in God's name is a controlled target in this forsaken game?
Comments
But my idea for your 2nd question: faster AP gain = more dailies (Ice Knife) = more DPS
Mind if I ask for the source of the 2nd info-spell-text? Cause I can test the first set no problem, but if this 10% bonus is when you cast a control power then the only way to test it is to respec, write down all the AP% then plug the feats in and do it again. The good thing it would then give you a list of ALL CONTROL POWERS since they would be the only spells you see if a difference in AP gain.
Hmmmm... I'm gonna be monitoring this thread
Chill Strike
Repel
Entangling Force
Steal Time
Shield (when exploding)
Icy Terrain
Icy Rays
Shard of the Endless Avalanche
Aditionally I have some raw data on Chill Strike and some others. I could sort it all in a table if yall want me to and share my findings. Those might make sense now with this new perspective.
Couldn't find any pages with the list there. Mind shareing a link please.
Yeah, I thought of it too, but I figured there might be better options in that area for a Renegade mostly because Arcane spells seem to hurt more and control less then Cold. But I'm prolly wrong there.
Wiki: http://neverwinter.gamepedia.com/Control_Wizard#Epic_Armor_Sets
I guess I wasn't concentrated well enough..
Anyway, now that we know some control skills we can do some testing, and I'll propose a cheap plan that includes no respec tokens. My Controlling Action feat is lev 4. I may be putting 5th point into it, I dunno. However, maybe someone with no points in there can do some testing with say Entangling Force or Repel? On one and/or more mobs/dummies? We could compare data here and figure out which of the two Feat descriptions is correct?
No worries, I only added it about 12hrs ago.
Icy Rays and Shard of Endless Avalanche are not considered control powers by the Archmage set.
Based on the powers above I'm 90% sure a controlled target means a stunned/knockback-ed/frozen target (at least). However, it may simply be that the Archmage set only applies to certain powers because if it applied to powers like Ray of Enfeeblement (which is very likely a control power, based on name and function) then the set would be become too powerful. It's likely this was the reason why Icy Rays and Endless Avalanche were removed from the list in the first place.
"Controlled target" could mean a lot of things though, since other classes do have several "control powers".
2. renegade use controls too ?
3. base %AP gain is flat, only a few spells benefit from hitting multiple targets (entangling force, repel, shield pulse, maybe others I forgot)
4. Maybe shield is already a control power and applies the feat no matter what ?
Focal Magi set share the same definition of Control powers than Archmage (no icy rays though). Arcane singularity doesnt give any stack. Then not a control power ?
On another note, Wiki page could be wrong or outdated, but in this example it makes more sense then the info found within game.
Brainstorming is about ideas guys. There is no bad idea or wrong assumption. Every input leads towards a great result. So don't be shy. Let's hear more opinions. C'mon.
The wiki is a work in progress, based on whatever information I can find. I acquired the Archmage set yesterday, did some testing with it, and updated the list with what I found. If someone could do that with the High Vizier and Shadow Weaver sets, it would be appreciated.
http://neverwinter.gamepedia.com/Control_Wizard#Archmage
Thanks, pretty interesting stuff.
Going to have some results soon, a dear chum of mine who is a Guardian McShieldy Class has a feat that does 15% more damage vs controlled targets, so me and him are going to go through the stats effects to see what counts towards this (chill, frozen, daze, even blackhole has it's own icon).
Trample the Fallen should be a pretty easy way to spot things, since it spams big fat 0s over a mob if it's not under the effects of a control power, but if it's actually doing damage it will throw up lots of smaller numbers directly following each damaging attack from the guardian.