hello. on my testing, indomitables seems working as intended. but it is the warlord inspiration insignia bonus which doesnt work at all can you confirm by taking this into account on your results?
rings from myterious merchant in stronghold have not been updated to new system also (not 0, but too much stats in this case). PS : mysterious merchant needs a full overhaul <3
Castle Ravenloft 1st boss fight is impossible : the dps check after beating first sister (and for the next ones i guess) cannot be done. way too much HP for the allowed timer. we only got it to like 75% health
Companion - Jagged Dancing Blade The Equip Power (Jagged Blade's Insight) is not working/not proccing (chance for -7.5% defense debuff on encounter hit) tested on ranger, equip power on universal slot then on offense slot, comp at mythic quality (the similar debuff is working fine on companion enhancement power Armor Break)
- Hunting Hawk bugged (tested at mythic rank / NW.123.20201218A.1) equip bonus gives 200% atwill dmg at melee and 207.5% at 80' range HR rapid shot atwill base dmg : 817.5 (1226.3) with Hunting Hawk slotted melee : 1635.0 (2452.6) 80'ish range :1695.5 (2543.3) Updated tooltip states +7.5% at mythic VS +10% at legendary on…
imho, secondary defensive forte for dps should be either deflect (ranged?) or deflect sev (melee?) secondary offensive for heal should be either crit strike or crit sev PS : Love idea in above post about Forte presets
@noworries#8859 Enchantments bugs (not tested, just tooltips review) Silvery > glory gain : 10% - assuming utility values went from 60% to 100% on R15, this should be 100% gain Radiant > 13200 HP - should be 1200 HP, by looking at other HP enchants > gold gain : 10% - should be 100% Cruel & Vicious > glory gain : 2.5% -…
still not buying the idea of removing non-augment presence in combat :p seems like a sad tradeoff for just add a power slot why not "simply" work on having all comp more or less relevant and in-line with each other, but within the current system. so rework the ratings and powers magnitude ? i do like the idea of 2 tabs and…
So your solution is to simply remove the summoned companion from the game. While having some companions to perform slightly better than others is not a real problem, the fact that it get to the point where 99% of other companions become useless in most content (and totally irrelevant in endgame content), now that is so…
can confirm. seems the Collars and Shards of greater empowerment have totally replaced the occasionnal mount/companion drops. I've ran dozens of Lomm since update, all rerolls both chests : 4x greater shards. not even one green horse
@nitocris83 When the bug appears, revive sickness stack gets added to everyone, every 4sc, up to 5/6 stacks. always saw this happen with an OP tank in team. last time it happened in Tomm, after all died we were at campfire and the skulls stop adding once the OP unslot aura of vengeance? might be related. couldn't verify…
saw this happening in Tomm, Lomm worm/trobriand fights & Tong last boss as well, with OP in team. seemed related to aura of vengeance? every 4sc revive sickness stack added on everyone.
split shot : magnitude increased to 60-120 from 40-80 cordon of arrows : now apply strong grasping roots aspect of the serpent : damage per stack increased to 3% from 2% WARDEN deft strikes : damage on next stance encounter increased to 12% from 10% skirmisher gambit : crit loss reduced to 5000 from 10000 HUNTER aimed shot…
Weekly - legacy campaigns / chult weeklies Daily - stronghold quests / dread ring lairs / event farm if profitable / M17 and MEs if i feel like grinding Whenever - dungeons for loot gamble / spending AD in wrong ways / staring at my character sheets But priority is TOMM Training :)
HR melee encounter Hindering Strike has same problem, randomly doesnt hit anything and goes on cooldown. This one is not related with distance to target because it is aoe, and when it fails, zero mobs take dmg. Feels like quick casting after dodge/jump has more chance to trigger bug
Another annoying bug, but not sure what triggers this, is that sometimes melee encounter Hindering Strike will cancel itself. The encounter animation happens, but no damage are registered on enemies.
I'm having this issue with Berserker Might equip bonus (on 1k chest piece Haunted Hides of the Hall) https://www.arcgames.com/en/forums/neverwinter#/discussion/1249156/stuck-in-combat-mode-with-berserkers-might-gear-bonus/p1?new=1
I have daily disconnects in ME because unstable wifi so i've experienced the YP relog several times, but it feels pretty random. I had this happen not only on last floor. I wildly believe that, until your toon current location is properly indicated on your character selection screen, you should not try to relog too fast. I…
Got wasted in YP to blend among the regulars, in search of some epic drunken tales which could provide Watcher clues ... later tho the emptiness of my drink felt unsettling, i had the impression it was watching me.... my new friends taught me i mastered the concoctions and face terrible foes with.. i knew then i was…