I've been doing Maze Engine for a month or so (since they fixed the scaling) and I believe it is now working as intended. The Maze Engine DtSC encounters have mobs at the same level as the area. After all, we are experienced (read 'over level 60') Adventurers being asked by Bruenor Battlehammer to 'Go protect them', so we…
And now a different perspective from someone who does *not* have VIP, so therefore no/limited enchanted keys and no tradebars (so I don't care what is coming from a lockbox or at the Tradebar store). Low level players that are doing the leveling dungeons are rewarded in Adventure Shards. The reward for those shards are…
At 8:20 AM EDT the Account Server authentication began failing. Other players in guild that log off are also unable to reconnect. This is 1:40 min before scheduled maintenance. Quit Arc/NW and restarted, same result. Unable to log into game.
In response to the theory stated above that the problem is related to the Summer Festival addition of +1 to the Workshop max Artisan count, I logged in to one of my level 26 alts that were given a Summer Festival skill but no Artisan. Visiting the desk, it shows that I have a maximum of 14 Artisans of which I have 14.…
Keeping your suggestion of Level 8 in mind, I revisited the workshop with several that have been gathering the past few days. The char below 70 (lvl 56) had the summer craft start at level 1. Most of the other level 70/70+ characters began the skill at level 5 (the skill not the Artisan level - those were all level 1…
This is the first time this event has run with the Mod15 RNG crafting system. Previous years did not have such 'odds' against success. That being said, after failing to make sailcloth as a level 1 character on several toons, I gathered fruit drops (I've been accumulating the flax for three days and getting fruit for the…
Each click of the button is a independent chance roll. So, every time you try to create an Adamant Bloom you have a 19% chance of failure. The chance is not aggregated across a batch of items with quantity of your choosing, each item stand alone in the calculation. At least that's what I recall the devs saying at one point.
Can't find the link now (nothing from in-game interface like the calendar), but I read the webpage announcement about the extension of Jubilee and it *did emphasize* (in red) that because Liira will begin immediately after Jubilee ends, no vendor will be available to grant rewards. Many had hoped that the devs would place…
Some follow-up info: I've corrected the title to 'Infernal' rather than 'Internal' to avoid confusion. The problem seems to be in the use of a 'standard' re-spawn message that I believe was designed for multi-player dungeon use. As always, when you die, you are given a timer and a choice to use scrolls to resurrect or to…
I can only speak from my own experience. I have an Arcane Wizard, no enchants (other than utility ones for gold), purple primal gear, green Valindra neck/belt/artifact. Was 8683 at lvl 70 before mod 16, could do all T1s and Heroic Shard quests. When they chose to *not* scale the SH and keep everything at level 80, it…
TBH, when it first happened to me, I thought "The message is delivered, I have credit for the task, I'll just take this as a quick trip to the campfire that is closer to the exit ..." It's another point of view, seems like the designers didn't want the messenger to survive, would you?
Of my level 20/26 characters limited to the Protectors Bounty quest, only 5 of 9 got figurines when they opened the purple Bounty boxes. None of the delivery quests have been offered for these lower level characters since the second day of the event. They all got 3 quests (2 delivery, 1 merchant protection) the first day.…
I had the same experience with the first few level 26 characters that got the quest (lvl 80 mobs) and thought it was a scaling issue missed ... until I noticed that a level 80 player had arrived in the courtyard after I had pressed F and put the message in the well. My level 20 character received the same quest later in…
I have 3 characters on an account, two did the Jubilee quests last year and both have had access to the Protector's Garden. I wanted to earn access to the garden for my 'new' level 26 character. Elminster gave me two message quests and the Protect the Merchant quest. When I turned them in ... that was it. I ran one of the…
All characters on my account have had access to the Protectors Garden all year (not just at Jubilee) since doing the Jubilee quests last year. The one I'm having access issues with would be one created *since* last year's Jubilee. But the access was granted per account - perhaps a batch updated needs to be done to permit…
I just wanted to take a moment to thank the Forum moderators and dev team for escalating this bug and getting it patched (34 weeks faster than the +1 profession result fix). I realize that this is often a function of the complexity of the error, but nevertheless for many new players just working through the first few areas…
Well, before the Mod 16 changes to Campaigns and the Mod 15 changes to Profession rewards, the Symbols of Savras were part of the reward (6) for completing each of the sub-level 70 areas (now referred to as 'leveling quests/areas'). So, in a sense you were assisted by Sybella each step of the way. A recent patch dumped 30…
The quest is obtainable without actually going to the Blackdagger Ruins area. The only requirements are that you have enough Orc shards to complete the 'Present' quest and that you are of a certain character level. My last character has not actually gone to Blackdagger because they got to level 18 during the Siege of…
On a level 18 character (higher due to siege) gathered all my shards, took them to Seer, competed the Collecting the Past task. I then interacted with Sybella and got the quest "Assemble the Future". I went to the campaign page, the quest says to "Open the Benign Order of the Third Eye Campaign" - which you have…
Thanks for poking this post, I didn't see it when I posted mine today. Including a link to it here for reference: https://www.arcgames.com/en/forums/neverwinter#/discussion/1249320/assemble-the-future-cannot-complete
The original poster has not specified what 'Level 70' areas he was playing in. Maze Engine? Elemental Evil? Dread Ring? Icewind Dale? Chult? Barovia? They all are very different in their dependency on Item Level. Level 70 doesn't really mean anything other than 'I finished Whispering Caverns' or 'I invoked a lot'. That…
Nor have the order of the steps in the actual quest been reversed. By that I mean that the Artisan asks you to make something, you turn it in and the list says: Turn object1 in to Artisan (complete), Make object1 (incomplete - even though you just did it), Turn object 2 into Artisan (incomplete), Make object 2…
Suggested solution: Remove the 'Down to the Wire' quest and the ability of the Artisan to offer anything related to the Mailsmithing skill tree. For those who have progressed in the 'Down to the Wire' quest: Convert the 'Down to the Wire' quest to 'Hammer Time' in the journal. Grant the equivalent credit for the 'Hammer…
Does the artisan in use have Miracle Worker as a trait? Whenever the Miracle Worker skill is activated the item is created but the Morale count does not change. Also unlike the other traits, there is never a pink message in the confirmation window stating that the skill was activated. The result is 400 morale yields ~100…
The solution requires conversion of all content from Maze Engine to Barovia from item level basis to character level basis. Moving Undermountain to level 120 or whatever level is one above the last one needed for all the areas in between. Then item and character level scaling would work in tandem and function as I think…