In general, DOTs that have to check for targets (ie CoI, IcyT, ST, OP etc) count as separate attacks for purposes of weapon enchants and other on hit effects. Each "tick" is a separate attacks for the purposes of crit chance and will be effected by any changes (debuffs, buffs, etc). DOTs that do not have to check for…
This weekend I'm going to put a guide on the forums. You can lead a horse to water, but you can't make him drink, so I'm going to call it "Copperwire's Horse Build", for all of you who seem to be having issues figuring out where the water is. Many of you won't believe me anyway, so I'm going to make some videos too. We…
I'll be the other voice; GF is fine. Today, it may get even better. It MAY even cross the OP line again, assuming the user is clever, willing to work for it, and able to see past the negativity that is most common. My suggestion? Wait a few hours, see if the update includes the "slated" GF changes, and if so, play it.
I'm not excited at the idea of having to have a set of PvP and another set for PvE. I'm also not excited about having to maintain and upgrade, or constantly swap, gems and enchants for both sets. I also think that making this split will reduce the variety of options in both sides of the game. If this does happen, what I…
It is clear that various effects work differently in PvE and PvP; Frost Enchant being a clear example of this. Effects that are listed as acting on stats USUALLY have their stated effect in PvP and OFTEN have totally different effects in PvE. The most likely explanation for this is that mobs do not have the same stats as…
^^THIS T3 content appeared tomorrow, being able to drive on water might suddenly be in style. Here, you are a little off. GWF has had sprint cancel and unstoppable since the beginning. For a very long time, it was considered to be useless in PvE and PvP. For a long time, with the exact animations is has now, GF was fairly…
I find what he is saying at least as interesting as all the "oomg, so bad, QQ" posts on the same subject. If nothing else, it looks like he is having more fun.
Em, it is in because I started with your equation, which solved for avg_dmg, rather then a % of some kind. While I questioned it a bit, I assumed you used that format so as to leave it open for other things. My bad I guess. I also assumed that because you took the time to write something in a public forum that you might…
My errors were much more basic then that. I messed up multiplication. Twice. What I get for doing things in my head late at night :/ Past that, our formulas get the same results. Funny, that. While I might profit from remembering some multiplication, or at least using the calculator late at night, you might profit from…
Look, lets accept that things are frustrating, it is not fair, etc, and get on with the business of making things work as best we can. GS One of the factors that causes many terrible issues in this game is GS. Because of the way diminishing returns works, the higher the GS, the less it matters. All classes fairly quickly…
Personally, if I was going to try and choose the perfect class to put a GPF on, it would likely be a CW, as CW has lots of abilities that can proc a lot of weapon enchants in a real hurry, like CoI, Icy Terrain, Chill Strike on Tab, and Steal Time. The main issue with GPF is getting the stacks up and keeping the stacks up,…
Looks to me like you may be missing some "( )" (you know, for order of operations), or maybe you had keyboard issues. Let us simplify that a bit with our leet math skills, shall we? (base_dmg) * (1 + ((crit_prob) * (crit_sev))) = avg_dmg Lets plug some numbers in and see what comes out :) (We will use 1 for base_dmg,…
Please correct your own math and explain the concepts a little better if you are trying to be helpful. Giving your "answers" without explaining why or how isn't much use. Please explain how and why GPF has differing results depending on the target and interaction with other debuffs. Give us some analysis of how 1 GPF / 1…
I get where a lot of your feelings are coming from. There are some issues with the GF, and the game overall atm. More then anything else, the social problems that some classes have are not fun at all. I started playing GF during a period where we got kicked from most pugs and couldn't even get invited to FH, as back then…
Past all that, give this a moment of your though: Do you really think that you don't want players who have been maining GF, in good times and bad, for about a year (think a little about how much you think you might learn playing it for a year and assume some of us are almost as smart as you) to comment on your ideas? Do…
Personally, the thing I hate most about the state of the GF is how whiney most GF players are. Yes, we need a buff. Yes, it is coming. No, we are not useless even now. No, the fact that we can't room tank from behind our guard or do equal DPS to a few classes that are fairly OP at the moment does not mean giving us the…
P.S. - Some examples of playing for effect based on party composition and situation: (TR in party) Try and maintain aggro/base to base contact on whatever the TR is hitting so that he can hit safely as well as receive combat advantage. Any decent TR willl usually focus on burning the elites that AOE will not clear, and you…
Em, why are you guarding until it breaks? Why aren't you using in selectively to stop big hits/leech AP and using movement/gap closers to stay in motion? Maybe your issues with the GF come from playing it like you are in another MMO. I am not sure what you mean by "daily falling from grace". As far as I can tell, Villian's…
I would guess it is because some of the speculation in this thread is wandering from your original premise: CN, geared, playing for team victory, and always working with other CWs with good teamwork.
I can offer several, though what they are worth to you is relative; 1. Playing GF well is not easy, or quickly mastered. One word. Challenge. 2. Playing GF will teach you much about aggro that will be useful playing any class. 3. In the same vein, GF will teach you a lot about avoiding "red" without using a dodge. 4. When…
There is a bug where if a TR is stunned while in ITC all cooldowns are reset, which is how you see TR's that keep it active for long periods of time. If you would like to see it in action, watch TR's in PvP and count the number of seconds ITC stays active. As to FR, there is a bug where it procs multiple times. I main a…