I think this is a great idea for those who truly love PvP and want to play it in as decent and dignified way as possible. I myself am new to PvP but I will definately put this to my guild members to see if they might interested. A similar thing was done on UO at one point and it worked out great and people really enjoyed it and had fun. Plus it can also bring out the best in those who have done some PvP before but not had any great matches due to Exploiters, bots and OP players curb stomping them =]. Great idea dude and hopefully I will see you on the field at some point.
Why is impossible to catch considered a bugged/exploit ability? Just because it's a strong ability and completely class-defining? Why not bar other strong and/or class defining abilities to while you're at it? CW shouldn't be able to use entangling force, GWFs shouldn't be able to use unstoppable, GFs shouldn't be able to use front-line surge, and DCs shouldn't be able to use astral shield.
While I understand that Ferocious Reaction has an exploit involved with it (presumably as I haven't seen any definitive proof one way or the other), I'm curious how Impossible to Catch is considered exploitative as I've heard nothing about this save the occasional whiner who can't deal with Rogues having moves that keep them from getting one (or two)-shotted.
Maybe I'm just out of the loop, but explain please.
There is a bug where if a TR is stunned while in ITC all cooldowns are reset, which is how you see TR's that keep it active for long periods of time. If you would like to see it in action, watch TR's in PvP and count the number of seconds ITC stays active.
As to FR, there is a bug where it procs multiple times. I main a GF. I have had it proc 7 times at once a few times. Personally, I have stopped using it in PvP.
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ikimilyMember, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
There is a bug where if a TR is stunned while in ITC all cooldowns are reset, which is how you see TR's that keep it active for long periods of time. If you would like to see it in action, watch TR's in PvP and count the number of seconds ITC stays active.
Per the whining and evidence clause in the original post, where is your evidence? You need a video or screenshot or something otherwise you're just making stuff up. There is no bug where the cooldown on ITC gets reset. There is a hack that a lot of botters use to have permanent ITC up but that is not a bug/exploit, its a legitimate hack (i.e., they modify game files to do it). There's absolutely no reason to ban ITC from this tournament except that the original poster probably plays a GF/CW and doesn't like the ability being used against him.
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jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
There is a bug where if a TR is stunned while in ITC all cooldowns are reset, which is how you see TR's that keep it active for long periods of time. If you would like to see it in action, watch TR's in PvP and count the number of seconds ITC stays active.
As to FR, there is a bug where it procs multiple times. I main a GF. I have had it proc 7 times at once a few times. Personally, I have stopped using it in PvP.
I went against a rogue or two like this tonight. In two matches, two rogues had this going on. Of course, I get owned when I use it. Tired of all the exploits.
I went against a rogue or two like this tonight. In two matches, two rogues had this going on. Of course, I get owned when I use it. Tired of all the exploits.
It's not an exploit/bug, it's a hack. There's a huge difference between the two. Disallowing ITC because some people use hacks to have it up permanently would be like saying the movement speed stat isn't allowed because some hackers use speed hacks by changing how much +movement the movement stat gives them. How about you just don't allow hackers instead of baring abilities that are working as intended? There's a huge list of actually bugged/exploitable abilities and feats in this game, ITC isn't one of them though.
Seems pretty cool honestly, I wish you luck with it since I am not on Dragon Server.
Just wanted to say it's nice to see a formatted set of rules, and anyone who agrees to them (and of course abides by them) deserves respect for their victory.
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ikimilyMember, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited July 2013
And the beat goes bump bump bump. I'll make a change to the doc to disallow the Impossible to Catch hack. It should be a given that hacks are not allowed, but might as well clarify.
You forgot to mention that mounts should be limited to the 5gold ones everyone has access to... Not to ***** (whine), but a team of 5 people with fast mounts makes a pretty significant difference in PvP.
Also... I need a team to join. I am a GWF... I have 4 level 60 gwf, and I am leveling up a new one (he is 44). I know the class fairly well, and I enjoy a good PvP match, so if any teams out there need a gwf, please let me know.
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drizztdourden21Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited July 2013
k well frankly thats the other peoples fault for stunning the tr while hes buffed isnt it other than that anyone could *accidently* exploit it
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roundeyeddevilMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
As soon as you try to impose your own restrictions on gear, skills, etc. you lost half you audience. Might as well just make it for lvl 10 characters only o.0
Greater tenebrous allowed? Didn't read anything about them in the rules, I might have missed it though.
Would kind of defeat the purpose of wearing blues with rank 5s if people could slot tenebrous, although I would imagine it would be pretty expensive to buy a set of these to put in blue gear.
The only thing that i really don't like is that the level 55 rare pants/shirt costs over 100k AD each. That's a huge investment just for this tournament. It might be better to change the rules to only allow uncommon (green) pants/shirt to help reduce the cost of entry. It's not like the pants/shirt add much diversity to your build since they all have pretty much exactly the same stats anyways.
am I missing something? how, exactly, do you get 2 specific teams into a match?
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bpskibbenheimsMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 210Bounty Hunter
edited July 2013
Good ideas but limiting skills used pretty much ruins it. People could exploit with them, but they could also not. Besides, you can. E pretty sure someone will outfit themselves in blues, then change into purples they transmuted to look the same when in the arena. Without GM help its going to be hard to police fairly.
Edit:
Limiting the skills doesn't ruin it, but it isn't really fair to those of us whom wouldn't exploit with said skills. ItC For example is a big deal for rogues, losing it basically alienates a large portion of them that use it legitimately.
Folks, no bumping please. Bumping is not allowed. Thanks!
Not bumping but agreeing we need a level set, gear and skill capped PVP Tournament (Arena) style to allow guilds to have players who want to go in a competitive versus mode able to. This should also have the following rules.
Separate Reward System
- Including Achievements
Gear sets used are specific to Arena PVP versus General PVP
Potions or other Potion Buffs are limited or Unavailable to prevent imbalance
So registration opened yesterday but I don't see the link to register.
Registration Begins: 7/14 to 7/20
Registration is done by posting a reply in the appropriate forum thread (link will be added when registration opens) containing the following information;
Comments
-Brumak@hawker2612
Maybe I'm just out of the loop, but explain please.
As to FR, there is a bug where it procs multiple times. I main a GF. I have had it proc 7 times at once a few times. Personally, I have stopped using it in PvP.
Per the whining and evidence clause in the original post, where is your evidence? You need a video or screenshot or something otherwise you're just making stuff up. There is no bug where the cooldown on ITC gets reset. There is a hack that a lot of botters use to have permanent ITC up but that is not a bug/exploit, its a legitimate hack (i.e., they modify game files to do it). There's absolutely no reason to ban ITC from this tournament except that the original poster probably plays a GF/CW and doesn't like the ability being used against him.
I went against a rogue or two like this tonight. In two matches, two rogues had this going on. Of course, I get owned when I use it. Tired of all the exploits.
It's not an exploit/bug, it's a hack. There's a huge difference between the two. Disallowing ITC because some people use hacks to have it up permanently would be like saying the movement speed stat isn't allowed because some hackers use speed hacks by changing how much +movement the movement stat gives them. How about you just don't allow hackers instead of baring abilities that are working as intended? There's a huge list of actually bugged/exploitable abilities and feats in this game, ITC isn't one of them though.
Just wanted to say it's nice to see a formatted set of rules, and anyone who agrees to them (and of course abides by them) deserves respect for their victory.
Said bug existed, but was fixed weeks ago (without being mentioned in the patch notes).
Also... I need a team to join. I am a GWF... I have 4 level 60 gwf, and I am leveling up a new one (he is 44). I know the class fairly well, and I enjoy a good PvP match, so if any teams out there need a gwf, please let me know.
Greater tenebrous allowed? Didn't read anything about them in the rules, I might have missed it though.
Would kind of defeat the purpose of wearing blues with rank 5s if people could slot tenebrous, although I would imagine it would be pretty expensive to buy a set of these to put in blue gear.
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Edit:
Limiting the skills doesn't ruin it, but it isn't really fair to those of us whom wouldn't exploit with said skills. ItC For example is a big deal for rogues, losing it basically alienates a large portion of them that use it legitimately.
Not bumping but agreeing we need a level set, gear and skill capped PVP Tournament (Arena) style to allow guilds to have players who want to go in a competitive versus mode able to. This should also have the following rules.
Separate Reward System
- Including Achievements
Gear sets used are specific to Arena PVP versus General PVP
Potions or other Potion Buffs are limited or Unavailable to prevent imbalance
These are some thoughts to add to the idea.
Registration Begins: 7/14 to 7/20
Registration is done by posting a reply in the appropriate forum thread (link will be added when registration opens) containing the following information;