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What is the Arc Client?
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  • Seems reasonable. As long as its 1:1 ratio i dont see a way to abuse this. (duble exp weekend should not effect this)
  • Hunters have the root duration down by 50% on players why should trs be special, . Furthermore adjustments can be made by increasing scoundrel base daze duration. And your argument is really bad - now you say that this nerf would gut you. Whats more important - all other classes or trs. Because right now you are gutting…
  • D&D + PvP, voted for theme as pvp is too abandoned right now. Also i love the class dynamics, one of the best combat systems i have seen so far.
  • This kinda makes little sense - this is a mmo - multi mass online game. Why would you play mmo if you want to play solo oriented game. Do you need an external server to save your progress? An auction house? i think that is not hard to simulate. I really don't get the reason. There are plenty of single player games that…
  • Naturally good? whats natural about it? This is a game it's all artificial - if you want you can make a useless class using stealth or you can over buff it like they did it now. For example give stealth that breaks on combat - make the class deal low to average dmg and be squishy. One aoe hit - you are in combat you are…
  • How does stromwardens twin-blade storm exactly work: When the first time i read it i thought that it increases damage with aoe powers when more than 2 enemies are hit. But what about single target damage if you are hiting with it at the same time as your ongoing power deals dmg - like thornward and split the sky with rapid…
  • Impossible to catch of trs make them deflect anything for 5 seconds, deflect reduces control effects by its severity - since trs has base 75% deflect severity they will reduce your roots by 75% of time so 7/11 becomes 3.5/5.5 after pvp mark, and after the deflect 0.875/1.375 seconds so basically you get one tick of roots…
  • nope too long to cast - both tr and cw have tons of interupt. Both can escape the area of effect due to long range dodges.
  • In pvp split the sky way too hard to use due to interrupts in rare occasions its great but they are so rare that noone really use it. Not to mention that it's much harder to proc several split the sky in pvp then pve. Another thing - its mostly used by archery hr's and while the target is trapper archery got hurt the most:…
  • People are still able to put tons of zombie minions on a map - should they remove adding minions next? That was a crude way to solve a problem and that is pretty clear. Instead they could removed drop rate on summons. Maybe there should be a group of people with ability to validate foundry maps before enchantments could…
  • Make it bound to char problem solved. Furthermore game becomes a little more alt friendly.
  • Voted for runepries, as they are my favorites - however after paladin they are no more as needed. Since they are also divine melee class which specializes in tank/heal/buff/debuff. And they have great mechanics for tab already - changing runestates deffensive/offensive/utility(speed)/etc. With an effect radius close around…
  • Warforged, i know it's more for Eberon setting but it's stated they can be created in Forgoten Realms too, which is proven by the fact that they are in monster manuals. I love the rp elements added by the artificial way of birth similar to shardminds (which i voted for).
  • Got to disagree.Its been a while more than 2 months the complains are still coming, if it was just a new mechanics everything would have calmed down by now. How much time do you expect people to learn, 2 years? Oh wait the game is that old.
  • typey timey my opinion. General: 1. Artifact(equipment) refinement system. a)stack per slot instead of item per slot. b)Remove icd dragon's hoard enchantment, bta->btc. c)Adjust rp rate on items - green 200, blue 400, t1 800, t2 1600 ... x2 same type. Maybe even more - solves the rp farming issue - no need to add extra…
  • hr changes - remove dynamic from one of the most fun classes sure....
  • I would leave if i find something better in terms of mmo action pvp that is free. However i am in search right now so i stick with this. And if you think that PvP should be removed because "it messes with pve" i strongly disagree because of several reasons. I agree with what is most stated in this tread already about the…
  • 30-60 mins i dont mind but with such increase in tenacity there will be 2 dcs in a team + self 2 healing hrs and and invisible rogue - noone would score points ever.
  • dangerous - healing not affected by tenacity we will end up in stalemates every game.
  • yup there is nothing to do in pve besides grinding - i only play this game because however broken pvp is sometimes it's interesting.
  • I would recommend making the tr reveal work a little differently - one of the most annoying things that there is little you can do to help a fellow teammate when he is being attacked by tr. Stealth mechanics should reveal to all surrounding people not only to the one beeing attacked. This is because currently trs have the…
  • Clerics should not heal as much to themselves as dpsers do damage, have you fogot they get 70% heal boost on other chars - so in team fight they are more than a dpesr could ever be.
  • Fair yes - but defining fair is hard. My perspective of fair: 1. You should not be punished too hard for playing certain class. Classes are in general different therefore ideal equality is not possible. However if a class is totally neglected it will not be played and that leads to loss of dynamics in game. Game with no…
  • icd removal would be a good thing as we are currently in the mercy of rng. However activation chances should be different on foundry/world play, and have to work differently on monsters based on tier - minions/normal/bosses and also differently based on monster level.
  • That with ability to donate to the priority of my choosing would be brilliant - you make a list i buy a drop box for the one feature i like, you go implement that feature if enough donations are collected if not it's on hold till it is.
  • I realize it's for profit and i don't see why it should not remain that way. All the practices currently implemented should left untouched. However my proposals are based on the good will of the community. Therefore they are the ones that should not be abused - therefore non extra profit. For example - solution a) possible…
  • This is just ranting, and there are many who suggested to change the way rankings work and the suggestions were better developed, so i suggest read trough some post before ranting next time. On the other hand the suggestions were ignored so it doesnt matter anyway.
  • Nice idea however counter measurements are really easy for botters: Add a random string generator - every message a bit different therefore the filter would not detect it. therefore moderator woulnt be able to keep up with them as you didn't with the ignoring. And filtering by parts of the string is a dangerous subject -…
  • i play archery hr - in pve the recomended build is very nice, in pvp you are in trouble. If you stick to stormwarden - you are at disadvantage to pathfinders - they are better at pvp in general. If you play pvp archery hr - you will be behind for a lot of time - curently its one of the most under powered classes in…
  • Sure tell that to cws dominating pain giver charts, and to scoundrels taking full control of the fight.