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Essential changes to classes (PvP)

ragingwizardragingwizard Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 34
edited January 2015 in PvP Discussion
Problem with these two classes is simple, they have too much dps... I suggest the following changes..

Firstly, I think its time to remove the whole TR burst crit damage, that + stealth will NEVER work, either it will be too much or too little, in my opinion, they need to do DoT, and bleeds, over time damage which is consistant and give the enemy a chance to actually counter you, almost every attack from TRs powers should add a bleed effect, instead of burst,
lashing should do a small burst followed by big DoT that spans over 10-20 seconds, other power should simply apply DoT apart from at-wills, not including duelists flurry, they should make enemies bleed to death, not burst them down or one shot them, we can't see you, stop asking for dps it's a stupid solution suggestion, overall damage of the TR needs to be massively reduced and changed to crit bleed, keeping 100% crit chance in stealth so DoTs still make effective damage.

CW is just not a control class anymore, ****ty CC and all damage, may aswell be renamed a striker class, storm spell needs nerfing too, I suggest keep the damage the same, make it stun, and add an internal CD of 20 seconds, the same as eye of the storm, also icy rays, remove to pointless initial marking, nobody uses it, and make it dodgable, people don't like it when abilities don't respect defenses, or CC immunity, this should not ignore rolls, the whole its dodgable if you dodge the initial mark <font color="orange">HAMSTER</font> is an old hat excuse now, its not dodgable as I'm being choked or stunned in some way...

I also think making thing unresistable or doesn't respect certain mechanics, is literally the laziest attempt at balancing something, balancing the rogues was poorly thought out in my honest opinion and could do with a re-work based around my suggestion in the upcoming modules.

GF, this is... not a tank anymore, DC can tank better because of its ridiculous heals, sure the tank is mitigating damage while the DC is simply recovering HP rapidly, not actually mitigating an awful lot, but tank could for certain, in my opinion do with a dps buff AND gear/rolls stats that actually give crit stat, there is a DPS tree yet no crit bonus on a roll stat? What gives there?

HR, might just be me, but I bloody love the crit burst build with HR, Id like to see combat tree get re-worked into this again just like archery path, doing hard frequent crits with fox shift, and certain other powers, alternatively I'd like to see HR get just one stance, depending on the path they picked, archers only get to use their bow, combats only get to use their blades, and trapper utilizes both, archery and combat recieve a buff on all powers to compensate for only having one stance.

DC, I don't actually mind the HP healing, could do with a little toning down but with a bit of teamwork this class still goes down, its squishy and require some dps/CC mixup, CW gets this job done well, I do however hate with a passion the dps class, they can still be ridiculously tanky with astral shield, and having ridiculous DoT/burst damage, it would be more balanced if the DoT they have had an internal CD or was half as effective in pvp, and be resistable.


SW, this needs dodges or resistance buff while sprinting, animation speed increases across the board too.


GWF, determination needs a full re-working and intimidation needs swapping over to destroyer...


OP, I know this class hasn't been released just yet, but in advance I'd personally like to see this class be able to kill enemies by healing, they can cast their heals onto enemies and it becomes damage instead and heals themselves in the process.


What do you think? Please give me feedback.
Post edited by ragingwizard on

Comments

  • etnad321etnad321 Banned Users Posts: 52
    edited January 2015
    Problem with these two classes is simple, they have too much dps... I suggest the following changes..

    Firstly, I think its time to remove the whole TR burst crit damage, that + stealth will NEVER work, either it will be too much or too little, in my opinion, they need to do DoT, and bleeds, over time damage which is consistant and give the enemy a chance to actually counter you, almost every attack from TRs powers should add a bleed effect, instead of burst,
    lashing should do a small burst followed by big DoT that spans over 10-20 seconds, other power should simply apply DoT apart from at-wills, not including duelists flurry, they should make enemies bleed to death, not burst them down or one shot them, we can't see you, stop asking for dps it's a stupid solution suggestion, overall damage of the TR needs to be massively reduced and changed to crit bleed, keeping 100% crit chance in stealth so DoTs still make effective damage.

    CW is just not a control class anymore, ****ty CC and all damage, may aswell be renamed a striker class, storm spell needs nerfing too, I suggest keep the damage the same, make it stun, and add an internal CD of 20 seconds, the same as eye of the storm, also icy rays, remove to pointless initial marking, nobody uses it, and make it dodgable, people don't like it when abilities don't respect defenses, or CC immunity, this should not ignore rolls, the whole its dodgable if you dodge the initial mark <font color="orange">HAMSTER</font> is an old hat excuse now, its not dodgable as I'm being choked or stunned in some way...

    I also think making thing unresistable or doesn't respect certain mechanics, is literally the laziest attempt at balancing something, balancing the rogues was poorly thought out in my honest opinion and could do with a re-work based around my suggestion in the upcoming modules.

    GF, this is... not a tank anymore, DC can tank better because of its ridiculous heals, sure the tank is mitigating damage while the DC is simply recovering HP rapidly, not actually mitigating an awful lot, but tank could for certain, in my opinion do with a dps buff AND gear/rolls stats that actually give crit stat, there is a DPS tree yet no crit bonus on a roll stat? What gives there?

    HR, might just be me, but I bloody love the crit burst build with HR, Id like to see combat tree get re-worked into this again just like archery path, doing hard frequent crits with fox shift, and certain other powers, alternatively I'd like to see HR get just one stance, depending on the path they picked, archers only get to use their bow, combats only get to use their blades, and trapper utilizes both, archery and combat recieve a buff on all powers to compensate for only having one stance.

    DC, I don't actually mind the HP healing, could do with a little toning down but with a bit of teamwork this class still goes down, its squishy and require some dps/CC mixup, CW gets this job done well, I do however hate with a passion the dps class, they can still be ridiculously tanky with astral shield, and having ridiculous DoT/burst damage, it would be more balanced if the DoT they have had an internal CD or was half as effective in pvp, and be resistable.


    SW, this needs dodges or resistance buff while sprinting, animation speed increases across the board too.


    GWF, determination needs a full re-working and intimidation needs swapping over to destroyer...


    OP, I know this class hasn't been released just yet, but in advance I'd personally like to see this class be able to kill enemies by healing, they can cast their heals onto enemies and it becomes damage instead and heals themselves in the process.


    What do you think? Please give me feedback.

    if u give destroyer intimidation u ill see 70k~ crits in pvp
  • joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
    edited January 2015
    Worst post NA.

    I don't even know where to ****ing start.

    TR bleeding people for 20 seconds? Are you serious? I'd rather be 1-shotted. It's obvious you haven't met DC's "Fire of The Gods" yet.

    Intimidation to Destroyer? What? Dude...

    Combat only using blades? It would be like a TR with a crappier stealth.

    Change Icy Rays and you almost destroy CW's because most CW's won't land a single CC. And Icy Rays is "Dodgeable" according to Gentlemancrush himself... AHEM COUGH COUGH
    Beta player

    One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
  • bjanubjanu Member Posts: 122 Bounty Hunter
    edited January 2015
    hr changes - remove dynamic from one of the most fun classes sure....
  • yawulfyawulf Member Posts: 139 Arc User
    edited January 2015
    if u r trying to be funny with this post , well u nailed it big time
  • edited January 2015
    This content has been removed.
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