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I knew it would happen...

lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
edited January 2015 in The Wilds
And lo and behold:

Classes and Balance

Hunter Ranger

- Split the Sky: Rangers may only have one Split the Sky active at a time. Placing a new one will replace the old one.

There goes a sizeable chunk of my dps...
Our pain is self chosen.

The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Post edited by lirithiel on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    lirithiel wrote: »
    And lo and behold:

    Classes and Balance

    Hunter Ranger

    - Split the Sky: Rangers may only have one Split the Sky active at a time. Placing a new one will replace the old one.

    There goes a sizeable chunk of my dps...

    It's called a *fix*. LOL

    I should be able to proc multiple simultaneous versions of Gift of Faith constantly, too. But they don't allow that.
    Go figure.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited January 2015
    lirithiel wrote: »
    And lo and behold:

    Classes and Balance

    Hunter Ranger

    - Split the Sky: Rangers may only have one Split the Sky active at a time. Placing a new one will replace the old one.

    There goes a sizeable chunk of my dps...

    Well thorn ward behave the same way. There is a reason for skill to have a cooldown.
    The change makes sense.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited January 2015
    I can only imagine that like Thorn Ward, this encounter power was abused, but with a longer cooldown I just don't see how that could be. I might have managed to get a second StS to slightly overlap the first one, without the feat mind you, more than two would be like a rare occasion. I heard instances of 4 TWs being up at the same time which would have had devastating affects, I just don't see the same scenario with StS. And remember mobs have to be attacking to be hit by StS and often CWs CC them so they aren't attacking so no damage from StS...not so with TW that destroyed you regardless.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • query523query523 Member Posts: 1,515 Arc User
    edited January 2015
    You get the multiples from Trappers. Basically by the time you switch back to ranged stance the encounter is ready to go again. Although honestly I think that there are better encounters for their feats.
  • thedemienthedemien Member Posts: 830 Arc User
    edited January 2015
    I really wonder why this was a "very important fix" for the whole patch.
    it is not like you could really abuse it in pvp. Tiamat maybe? but with all this cws and cc and pushes you have to guess well where to place Split the Sky so that mobs and char would be in that same area. Cause as far as i remember it was already "fixed" in mod 5.

    I have seen people use it. but as melee it is useless. as trapper - there are better and more reliable options imho.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited January 2015
    thedemien wrote: »
    I really wonder why this was a "very important fix" for the whole patch.
    it is not like you could really abuse it in pvp. Tiamat maybe? but with all this cws and cc and pushes you have to guess well where to place Split the Sky so that mobs and char would be in that same area. Cause as far as i remember it was already "fixed" in mod 5.

    I have seen people use it. but as melee it is useless. as trapper - there are better and more reliable options imho.

    you would be astonished to see what a well critted split the sky can do while being hitted by icy terrain/duelist flurry/warlocksdot
  • thedemienthedemien Member Posts: 830 Arc User
    edited January 2015
    rayrdan wrote: »
    you would be astonished to see what a well critted split the sky can do while being hitted by icy terrain/duelist flurry/warlocksdot

    that is true - have not thought about this cases.
    It was pain if you had to attack under split and you had a plague fire.
    To be honest I did not really pvped in this module so my tactics are bit off. ))
    So I guess Split is a good things against TR/CW still? or there are better alternatives ?
  • bjanubjanu Member Posts: 122 Bounty Hunter
    edited January 2015
    In pvp split the sky way too hard to use due to interrupts in rare occasions its great but they are so rare that noone really use it. Not to mention that it's much harder to proc several split the sky in pvp then pve.
    Another thing - its mostly used by archery hr's and while the target is trapper archery got hurt the most: grand warden set - useless, stromcaller's arrow feat - useless, stormstep action - useless. It's not that archery hrs topped the dps charts in any way so why nerf them more.
  • bjanubjanu Member Posts: 122 Bounty Hunter
    edited January 2015
    thedemien wrote: »
    that is true - have not thought about this cases.
    It was pain if you had to attack under split and you had a plague fire.
    To be honest I did not really pvped in this module so my tactics are bit off. ))
    So I guess Split is a good things against TR/CW still? or there are better alternatives ?


    nope too long to cast - both tr and cw have tons of interupt. Both can escape the area of effect due to long range dodges.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited January 2015
    Actually, the Split the Sky nerf was purely because of Trappers. It's the other 2 patch notes that are the big things here, not the amount of StSes you can have up:
    - Split the Sky: Rangers may only have one Split the Sky active at a time. Placing a new one will replace the old one.
    - Split the Sky: Will no longer apply Swiftness of the Fox to allies.
    - Split the Sky: Will no longer improperly trigger Swiftness of the Fox too many times.

    Split the Sky was broken with the Trapper feat "Swiftness of the Fox" in several ways:
    - Each hit of StS activated the feat, reducing cooldowns of all melee encounters by 15% per hit
    - Furthermore, this reduction also affected the melee encounters of allies i.e. when they were hit and their attacker was under StS and the lightning damage activated, their encounter cds would be reduced by 15% per hit

    If you want to see it in action, http://www.twitch.tv/tolkienbuff1/b/613019698 at 8 minutes in. Watch his cooldowns and you'll see.

    This was pretty OP in PvP as well as PvE. I wanted it fixed, but unfortunately the side product of it was the subsequent nerf to the amount of StSes that you could have up, which I don't agree with. You can blame the people who decided to stream this bug and tell other people about it. It probably wouldn't have been fixed or nerfed until at least mod 6 if it wasn't for those people. This bug has existed since module 4, but wasn't really a huge issue until module 5, and even then it wasn't until recently when that streamer (stupid of him) recorded it and left it for the world to see.

    At this point, I would ask for a reduction in Split the Sky's casting time.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited January 2015
    ralexinor wrote: »
    At this point, I would ask for a reduction in Split the Sky's casting time.

    I think that is all we ever wanted with regards to StS: the casting time is far too long with that animation, which should be changed to something that allows a shorter casting time.

    I never bothered about the other two fixes to StS because I only use it as Archer and only having one up at a time does impact my dps obviously. Thing is I'll probably stick with StS anyway as there aren't much better encounters on offer for Archery. Just bummed that I got smacked by the nerfbat again when I never deserved it :(
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited January 2015
    Can anyone say, how bad it hurts Archery builds, that used Royal Guard set?
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • query523query523 Member Posts: 1,515 Arc User
    edited January 2015
    I don't think it is unreasonable to be honest. They had to do the same thing with TW. I mean multiples were broken. I used it to own caps but it was broken. StS doing essentially the same thing is kinda OP. That said a shorter casting time on StS would also be very reasonable. Cast time is one of the reasons I rarely use it.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited January 2015
    Well tbh the only comparison you can make between StS and TW is that they are two of our best encounters, and that's where it stops. If you were standing in TW red you were screwed, no matter what. If you're standing in the StS red you're not taking damage unless you actually attack so multiple StS were not nearly as OP as TW. But once again another nerf due to pvp which screws us in pve :(
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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