TWO suggestions have been made that I want to reiterate. 1. Make all artifacts have the same item level. This seems straightforward and allows for greater build variety. 2. UPGRADE old equipment to 80-85% of current highest item level. The mechanics of this change could be similar to getting a signet of patronage; ie AD…
The attempts being made here are commendable, in particular to make scaling better so earlier content is more challenging (tho rewards have to be commensurate) and to allow choice in builds. Two suggestions: First: Allow 90% deflect chance and severity - as two stats this will be hard to get, but would make lots of…
For Trials in general, and TOMM specifically, I am wondering about group buffs and debuffs. Some buffs, like Wicked reminder and knives say the "target" takes more damage and gives less damage. I assume this means to all 10 players in the team. right? Others, like smoke bomb, say that you and your "allies" get combat…
Thanks, I had a feeling. So this is from Tenn James Damage= {class base damage + weapon damage} * skill modifier * feat buffs * ability modifier * power modifier * debuff modifier * (critical hit modifier+combat advantage modifier) * companion modifier * weapon enchant As he ably explains, adding 4000 power to a base of…
Blur - thanks for thoughtful reply. 1. I know that many in my alliance are leveling stronghold weapons to get the 10% bonus, but til then, yes, i'll stick with aboleth - same stats, etc 2. I'll test lightning. Was only thinking about it for mobs. 4. I mostly have Brutal and Black Ice - I'll consider moving them onto…
This baffles me on so many different levels. 1. If they were found out to be deliberately cheating players on rng with pres wards, that would be the end of the game. Like a casino found to be cheating - people will go elsewhere. 2. The theories that people have are based on so small a sample size to be insignificant. Empty…