Half Orc +2 Dex and +2 Str 5% crit severity Speed buff when entering combat All very good traits...yet the number one trait is: Best Race for Ranger that is not ELF
They actually built it very well as 4e. The problem is 'general' people don't know how 4e plays, and that the classes are split just like they did it in NW
I believe the complete opposite. Games that cater to much to solo and casuals lose retention faster then group and raid based content games. Sounds like you have not played MMO's for a long time. I have been around since UO, and MMO's that required coordination of groups always had more retention. EQ was played by people…
Multi-class was always a bad idea... no matter the version. In high level campaigns they were always a hinderance.... a level 20 Wizard is still way more powerful then a 10 Fighter/10 Wizard. Where multiclassing really hits it's stride is in NPCs. That way they can fill out stories nicely and allow for some flair and rule…
I was digging around and found reports of a rogue Axe that was found in beta. Also found a message from a mod saying weapon variety will increase on release. Whew... I hope for some rogue rapiers!
I don't know the limitations of the foundry yet... but there could be a simple way around your issue. So say your adventure is 3 chapters. In chapter 1, a player had a choice of AB, CD, or EF, and they choose A, D, and F. When they load up chapter 2, you could have a NPC ask them questions that basically said "did you…
I think crafting needs to be taken out of MMO's and redone with a merchant system. Basically no one is a crafter. You can still harvest materials from the world. You then however have to find a smith to make your weapons and armors. Some smiths might be better than others and some might have special recipes etc. They then…