Yeah you are probably correct. I believe it may be "too little too late" for any semblance of a PVP community to pick back up... Though on the flip side the MMORPG PVP market is pretty slim picking for a GOOD game. Outside of things like WOW and maybe ESO, there isnt much to pick from and both those have drastically…
Wow, Kudos to you mate for still playing PVP in Neverwinter these days. The PVP community is a shell of its former self, that peaked around module 0 (pre-modules) and I think each and every module saw a massive drop in total player base as well as the PVP population. I actually thing SOME of these changes could be good for…
Yeah you are likely correct on this. Making a "Neverwinter 2" is better however lots of the PVE players would quit with how many hours they have invested in their characters. I do think PVP can be revived in this game, but it would take some sort of "equalization" for PVP purposes as well as supported…
So a few comments on this topic. 1) Just because "Item Level Scaling" could exist for PVP that doesnt mean gear WOULDNT come into play. You would still have TONS of options to decide from in terms of how you want your stats allocated. I also am not a believer that this will equalize everyone 100%. If a 30k Item Level…
So it sounds like you are more in favor then of my suggestion? For them to scale all players to the same "item level" so its a pretty level playing field across the board. This would give you the closest thing to "naked PVP" - which I assume you dont ACTUALLY mean naked PVP but as you said "trimmed down gear wise PVP". I…
Yes PVP will undoubtedly change, but the reality is, you will now have 30k+ item level players, playing against 12k item level players. This is already happening TODAY even, but item level isnt as fair of a metric as they are making it. Recovery is not even the main issue in PVP. Recovery and Self Healing were ONE of the…
I think NOW is the ideal time to apply this "item level scaling" revamp to PVP! Just like you scale down end game characters for lower level content. Maybe they target "entry level end game" as the "scale-down" for PVP. So after this is all said and done and we have like 40k Item Level players against some new 12k Item…
I agree. This game USED to have competitive PVP. Back before ANY modules. Before any campaign boons. Before artifact equipment. Mount bonuses. Before ALL of that. The only gear gap was Rank 1-10 enchants and Lesser - Perfect Weapon/Armor enchants. Gear gap was pretty small for the most part.... So you could log in, PVP and…
This is far from true. Back before any of the MODULES Neverwinter PVP was actually booming. There were even community organized tournaments with millions of AD for prizes. This was ALSO back when NW had THREE Servers so the tournament had to be held on the PTR - back before everyone even got free enchants too. There is a…
This is exactly correct. The underlying issue is this guys. The GEAR GAP is far too big in PVP. We are not talking about people earning advantage or disadvantage. The question that should be asked is how MUCH of an advantage should you be able to earn in PVP? If I am a full BIS player should I be able to 1v5 the entire…
Great job putting this list together!!! Part of me thinks its time to just re-make the enchant LOL... Change it around, as it seems the current mechanics of the enchant are just not good...
Great job guys! Keep up the good work!!! My ONLY ask is that you guys release some of the PVP maps that have been gathering dust for the last few years... ready to be released. Do that, and bring back the NCL and PVP is going to be fun again!!! :)
Ok well you might want to choose a better term than "naked" PVP because frankly... Naked means... well Naked... What you MIGHT want to use instead are things like "Vanilla" PVP (meaning plain as in no "flavor" or in this case no "boons") Or maybe boon-less PVP. LOTS of other ways to describe it. When I read Naked PVP I…
I want to clarify this... I see people saying "naked" PVP Que and I am starting to wonder if I know what you are talking about... By "naked" do you mean no gear at all? OR do you mean Naked to me we can use gear, just not boons/companions/mount bonuses/etc... Because I would be in favor of the latter - a que that disables…
Yeah this is just silly to say "go grind the gear" that is a very very poor response to PVP. The fact is, each module has brought larger and larger "gear gap" to PVP and each module the PVP scene has gotten worse and worse with more and more players leaving. At the center of the PVP issue is 1 problem: Gear Gap. You cannot…
Exactly. At the end of the day, the BIS players have tens of thousands more stats in PVP. Potions are easily 30+ rank 12s. Boons are another 30+ rank 12s. Gear only represents less than HALF of your total stats from these sources. removing the excess pots will bring this down a bit... its almost as if we need "boon…
Correct. I too dont want this to turn into a GWF thread, and would rather focus on over-arcing things like Endless Consumption change, The Group Stat SH Boon being reworked so it isnt so wonky and unreliable (even if all 5 people use it). Even more so want to focus on these major changes such as "what are the right amounts…
These are other factors as well, but self healing via lifesteal is a major problem in PVP. I would say that if you removed Negation,Fey and Countless Scars it would render GWF uselss. remember mod 4-5 GWF? thats pretty much where we would be at... Nobody would want them in PVP. Mod 6 brought Negation rework, countless…
Lastly: Wanted to split this up to avoid even bigger wall-o-text. Many complain GWF is "too tanky" and frankly this ISNT from the GWF class himself but from lifesteal + endless consumption. The GWF has no self heal mechanics like other classes (HR/CW just to name 2) so the GWF is EXTREMELY reliant on high Lifesteal % +…
The 2 biggest issues GWFs are faced with is a VERY clunky un-reliable stacking system. At max damage their damage is pretty good, maybe even a tad too high (ill leave that up to DEV judegement) but without the "stars alligning" their damage SUCKS. Also they have zeor dodge mechanic. So lack of dodge, lack of CC, and a very…
Im fine either way, I have no commitment to lifesteal % or lifesteal Severity. the reason I suggested lifesteal % is that lower geared players have a hard time getting a reliable % super easy. So this could be a source of it. Life Steal Severity wouldnt be a bad option either at like 10% or 15%. There are a TON of ways…
I agree here. I think its important to remember these are not going LIVE right now but will be going to the PTR to test. So I too am leery of changes to CW and HR and the DC being hard to kill due to Emp AS... But we will see. This change to Crit Resistance -> now reduce merely crit severity its a REALLY good buff to crit…
Completely agree. Keep it simple. You drink it, that was your choice, if it removes a more powerful one, thats the risk of potions, drink responsibly! I do want to point out 2 things: 1) GWF stacking is really bad. Please please adjust this. Destroyer stacks or the chance to gain them from Focused Destroyer needs to be…
Separate post @rgutscheradev PLEASE PLEASE PLEASE nerf Endless Consumption. The consensus on this is 100% unanimous. Right NOW: Endless has about a 30% chance (hard to know exact #s but its around 1/3rd chance) to TRIPLE your heal from lifesteal... This needs to be changed... Im not a fan of an ICD but if you need to put…
WOW. I am speechless in a good way. This is one of the best posts, I have ever seen about Neverwinter from a DEV going back ALLL the way to beta. Kudos @rgutscheradev - YOU ROCK! The potions thing is going to be a MASSIVE change. I would advocate for ALL "food" buffs to be of 1 category. So Even and SH food - cannot have…
Yeah and I agree with your assessment, I just dont agree with the solution. There IS a problem of too much healing AND self healing. I dont think the best way is to increase heal depression more.. But the better solution I see, is to remove what causes us to have all this healing. Power Creep. Removing boons + pots removes…
I dont disagree with your POV and that healing is too much, I merely disagree with the "solution" to merely increase heal depression. The SOLUTION IMO is to remove boons + potions in PVP, removing tens of thousands of stats. The reason we see such high numbers like this, is because of power creep, well in this game its…
Oh this is very simple though.. You apply the same "code" to domination that removes boons/companions/potions to Trade of Blades so you can very easily go in there and see all your stats removed to set up a loadout! Or with custom Que, you can set up a private 1v1 with a buddy and go test your stats too. Thats not a…