I have been reading these recent Developer Blogs. I have some renewed hope for Neverwinter - specifically PVP as I have seen an easy to implement Path they can take to bring some balance to PVP for ALL players - New, Seasoned, Casual, etc....
I have posted before, how a "Best in Slot" player can have easily 2-3x the sheer # of stats that an average or casual player can have, through all the SH boons, Campaign boons, enchants, Artifact Equipment, Artifacts, etc.
I saw this one post specifically https://www.arcgames.com/en/games/neverwinter/news/detail/11093133-developer-blog:-item-level-&-scaling
Talking about item level scaling. This seems like a MUCH better formula for content scaling and something that can be introduced to PVP to make it much more enjoyable for ALL players.
So here is my request to @nitocris83
Can we introduce this new "scaling" to PVP as well? Where we target an "item level" so that those UNDER it get boosted up, and those OVER it are boosted DOWN? Maybe they target something like 15,000 Item Level or something for PVP. (Side Note: It would be cool to see this 'adjustment' also happen in trade of blades as well as in actual Domination so we could do some battle-prep in trade of blades knowing what our adjusted stats would be).
This way, PVP power progression takes on a more "horizontal" form than a "vertical" form. Where those who have access to more stats, would simply have more "options" on how to allocate their stats, but in theory everyone has about the same overall # of stat pool to chose from? (Assuming I am reading this post correctly).
So this is a way to create Item Level Scaling where that player who has tens of thousands of more stats than the casual player, gets put on a more "even playing field" for PVP purposes.
With the removal of Lifesteal/Recovery and many of the other changes. Now is a GREAT time to "standardize" PVP in some form.
This would make ALL the PVP Content much more accessible to ALL players and not basically reserve it just for the "hardcore PVP" crowd who can out-gear and 1v5 entire teams of players due to their item level difference.