Update 3: It is fixed! This is the 3rd day now and I did nothing different. Just logged in and tried equipping and all three: the insignia, companion gear, and boots all equipped just fine with no errors! Whatever you guys did, thank you.
Update #2: Just tried to equip a new 1300 item level companion gear and I receive the message " If you equip Jack o' Liar Mask you wont be able to trade...." It will not allow it to be equipped. I unequipped the companion gear so the slot was empty, and when trying to equip the new piece it now returns message, "If you…
Update: It appears this issue is not limited to only insignias. I just tried to change boots and it will not let another be equipped. This was tried by using the "Equip other item..." feature when clicking on the boots I have equipped (Armando's Dueling Boots) and then selecting the other pair (Blessed Greaves of the…
I know exactly what you are talking about. I've had this happen to me before on xbox a couple of mods ago. I cant remember now what encounter(s) was causing it. Pretty sure I was running an archer build so more than likely Commanding was involved. It hasnt happened to me for a while though but I dont run Commanding much…
Yes, I'd agree a nerf is in order for the road and TV in PvP. No one wants to get one shotted repeatedly. I usually do 100+ matches a season but not now. I heard they were going to nerf them so I guess I'll wait and see. Fingers crossed.
This sounds like a horrible idea. I've said it before and I'll say it again, PvP is supposed to be ENDGAME. I've been playing since mod 7 and it always has been. We build up our toon and want to play them. Even if you leave that part of PVP intact, introducing this will only help the Q to pop less often. Sure new players…
@"joebot#9387" I haven't got to test yet as I'm on Xbox but as someone who has mained a Ranger for 5 or 6 years daily now, I will say these changes look like they are headed in the right direction. There are some great suggestions here. I will reiterate the Hunter path needs work. The cool downs are way to long with out a…
My top 3 would be: 1. Better rewards per match and milestone rewards. 2. Campaign progression by playing PvP. 3. Some type of tier system implemented to have players fight others similar to their level/skill.
This idea will probably get the LOLs but on the topic of some people saying PvP is so toxic and the Q not popping... Why not have moderators/devs that PvP in real matches? If someone is spewing garbage from their mouth give them a temporary ban. They do it again, give them a longer ban. A third time make it permanent.…
I think there is some great info in some of these posts here. I've been playing NW since mod 8 and I only PvP now daily....except to PvE to get the best equipment (but I dont want to) to be able to compete at the highest level in PvP. Here are a few of the ideas that have already been said that would make PvP much much…
I think people want to PvP to play their toon they built up against others competitively and to get rewards for doing so. The rewards need to be better for the time and effort that is put in. The competitive play is amazing when the teams are evenly matched. Unfortunately that falls short many matches because of a lack of…
I think this is an awesome idea! I remember coming across reall good and even 1v1s in Icewind Dale shortly after I was just starting out and I was in awe. With a crowd encircling the two fighters it was really cool to watch. Just take a seat on the ground and enjoy the show. I think if this was implemented it would get new…
@"thunderstar#0834" I would try the Discord app if you're still looking for answers. I think thats where most of your answers will be found. BIS for most damage is going to be a Warden Melee build. With gear that supports that. I unfortunately dont have much more for info as I usually only PvP.
There is lots of healing happening that's for sure. Theres definitley a lot of support classes being played as of late and that can get pretty boring when no one dies.
> @kiraskytower said: > (Quote) > The pool of PvPers is very, very small these days. Right now on PC there are 7 pages (of 20 people each) on the leaderboard for a total of 140 PvP characters. Total game population is on the order of 100-200+ times that (15-30K plus active players, depending on whose estimate you take). So…
I really dont think there are very many strictly PvP players only on XBox. Most of the cash cows have probably quit by now. Most people who PvP also PvE. I say this because player base is so small now and I do occasionally see a few of the veteran PvP players that are still around posting in zone chat building groups for…
> @thefiresidecat said: > the easy solution is to just remove pvp from the game. no more aggro no more kicks.. no more toxic. it's win win win win I'll disagree. PvP is way more fun then fighting a computer. I dont want to run the same dungeon over and over and over. It's the same boring game. PvP every match is different.…
There needs to be kicking allowed so some of the idiots dont get to just verbally abuse people in there. When someone is just talking <font color="orange">HAMSTER</font> I'll kick them. We dont need that in there. A major flaw in the kick system is not being able to view stats before accepting or decling the kick. If a…
I guess I need to come up with a lightning enchantment to see what's up with Warden archer then for mobs then. I tried warden range builds and they were all weak. But, they were all without a lightning enchant
I cant wait for the next mod to drop. I really want to see how much faster we gain AP after rooting. Playing around with a ranged Hunter build in PvP lately and using snipe with a soul sight is pretty awesome...when it's able to be used. The AP gain is freaking slow. But man can that hit hard! With the right self buffs…
@"typo#6563" was wondering if you have tried the Armaments of Constructed Demise set compared to the Orcus set and if so what the difference was in dps? For a Hunter using disruptive shot frequently, it is a nice compliment. Especially if the Orcus is nerfed this might be a nice alternative. Also will slightly help…
I appreciate the tips in this thread! Trapper is a live and well! I usually run a hunter trapper as well. Very similar build I do run thorned roots and crushing roots and instead of long striders I use marauders. Thanks for the tips on the action points because that is where I struggle. If they are giving a damage boost to…
> @gweddry said: > Oh they've known for many months. Just nothing has been done about it. Though my personal favorite is hindering strike failing to hit and going on cooldown. Reported that one a few times, first in 2015, but nothing. At least the buff from boar hide is so pathetic you don't need to bother using it. Why do…
@rubytrue can you elaborate more on what people are missing? Or some on the build? Because I have tried builds with both melee and range Warden. And I have to agree with @jman3l#5579 I have ran both through the same dungeon with the same group on several runs and it was no contest melee is way out performing range. What am…
There are some very good suggestions in this thread. Please Devs take a look at these and go from there. This is very frustrating. Hunter path is so weak compared to warden. Couple of suggestions... Some of these powers should be able to be chosen from either path. Binding arrow definitely should be able to be used in…
Thanks demonmonger, I have done that. Yesterday I did a little testing and I think it's getting better. I still wish they would balance the weapon enchantments as I dont have a vorpal. I also took a second to inspect a top combat ranger, a top barb, and a sometimes good TR (who loves to jump on people after every kill smh)…