Theres a group of us today that have all suffered losses either due to getting kicked or joining a in progress game thats already over but the team decided to kick somebody anyways.
REMOVE KICKING FROM PVP ITS NOT HARD
I myself and can speak for a few others WILL NOT touch pvp until kicking is removed and when somebody asks me how is pvp in this game.. im going to tell them its
HAMSTER and not to waste their time.
@cwhitesidedev#9752 @nitocris83
Comments
Kicking is frequently abused but its clear as day what your motive is here. You just want to be able to get away with being a complete HAMSTER to everyone without suffering any consequences for it.
I myself am torn on whether or not kicking being removed would actually change much. It definitely would need to be paired with other changes to PVP, and some way to safeguard against and discourage the other abuses that will get more common if kicking gets taken out.
I am often adversely affected by kick abuse, everyone is.
On the other hand, I am also often adversely affected by AFK or disconnected people, early quitters, people that make no effort to contribute to a match, people who throw games, bug abusers, trolls ect.
I benefit some of the time and I lose some of the time from the kick system.
PVP right now in general is maddeningly random and frustrating and doesn't reward people for their efforts as much as it should right now.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
These 0/1s I think shouldn't penalize or reward people who join them at all, as in make them not count towards the joining person's score at all. If there is a way to make this happen that is. In meantime, only thing I can suggest is try harder not to accept those 0/1s.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
> the easy solution is to just remove pvp from the game. no more aggro no more kicks.. no more toxic. it's win win win win
I'll disagree. PvP is way more fun then fighting a computer. I dont want to run the same dungeon over and over and over. It's the same boring game. PvP every match is different. Properly built toons played by people who know the classes and how to play will bring out a match that is way more exciting than PvE content.
Now on a serious note, I am pretty certain that we as players mostly kick because of the leaderboard, we want to be in top 10% because of the rewards.
A better idea would be that if the rewards were based on the amount of matches you play, not on the leaderboard position, in this way a lost game won`t bother us that much.
At the moment, if you already are in the top 10% and care about the rewards, then you will most likely stop playing PVP on that char till the end of season so you don`t lose your place, but if the rewards were based on a number of matches, there won`t be anything holding you back from play more PVP.
One thing I will say, I buy the 20key bundles now and again and the PVP set that comes with the Star Rover bundle always sells really fast on the AH so someone is out there playing.
I am looking forward to diverting "precious" games resources to pvp in the new pvp thread Chris will be launching
cya there :P
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> (Quote)
> The pool of PvPers is very, very small these days. Right now on PC there are 7 pages (of 20 people each) on the leaderboard for a total of 140 PvP characters. Total game population is on the order of 100-200+ times that (15-30K plus active players, depending on whose estimate you take). So on PC PvPers are less than 1% of the population ... and of course, almost all of them are also PvE players (you pretty much have to be to get decently geared up). Prior to Mod 17 PvP had basically died on PC ... none of the queues popped. Now, with the changes to PvP, only the solo queue pops and even then only during the "PvP Season". So if it is a question of PvP feeding Cryptic's bottom line ... it probably isn't even a blip on their radar. However ... unlike the foundry ... PvP also requires little maintenance on Cryptic's part, so while it does not earn them money, it likely doesn't cost them much to keep PvP around for the few who enjoy it either.
You are exactly right. This also what its starting to look like on xbox as well. When the season ends the Q is dead. But like you said it cant cost much if anything to have it in the game.
I really do think it has no place in this particular game.
Toxic players, trash talk, corpse jumping? Instant ignore list. Also some people just are that way and it's a problem shared by all PvP games.
Disabling kicks is certainly not the perfect solution, but it's the lesser evil. It could be made so that you can kick people who haven't touched a node, received/dealt damage in a certain amount of time.
jmo