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  • Chultan hunter and keanu archer are both good ranged compagnions. as for bonding procs you should check their CDs on auction house. I've been using Aranea for a couple months as i play a trapper and she starts ranged then go melee which is convenient, and even with quiet long CDs bonding buff is always up, it seems to be…
  • The main issues with HR in PVP right now, is surviability. Every class is dealing ridiculous amount of damage and HR is about the only class with no tools to survive damage nor CC. We should have 75% deflect severity and dex should give 1% deflect per point like Trs since we have the same CA. A mouvement speed buff to…
  • This is clearly a bad idea. Devs specified that most of the changes to PVP contain tools to monitor how it evolves, by now, they should have enough data to know for sure that TR/GF/OP are overperforming all other classes, but how and when they would have fixes is the main problem.
  • The whole purpos of solo queu is to prevent premades from stomping pugs, so each player can be precisely ranked and encourage solo players to PVP. If u want to pvp versus premades then private queus is the way to go.
  • There will always be an optimal/best build per class in any game , asking for all 3 paths of every class to be optimal in PVP is just unrealistic. As long as there is a viable path for each class i can't complain especialy when in previous mods most of the time it was one class long way ahead of the others, you might…
  • Each class has its own kind of brokiness, which makes me feel that this module is the most balanced so far ( i'm pretty sure many players feels the same ). Basicaly TR,GF,GWF and combat HR can smoke anyone caught offgard in matter of seconds, Thats what DD are meant to. PG/Split strike combo is overperforming on paper but…
  • Longshot Trapper has a little bit better damage, but it still takes forever to kill anyone who has PVP gear. there is almost noway that a trapper can kill a OP even if the OP is full dps mod. as OP you should be more worried about Combat HRs, and vene more against 2 hrs oen trapper and one combat, i think that no class can…
  • There are some paladins out there that hits like trucks and have very high surviability. But generaly againt a Bis premade there is nothing you can do as pug. The class balance is definitly better than it was few mods back, the biggest problem remaining is the premades, they should add a solo queu and private queues, then…
  • did anyone tried an archer with ambush and a lot of mobility ? ambush + HE should give archer a good burst with hawk shot/ command shot
    in Archer Comment by aderonz August 2016
  • PG triggering PB/BH on every tick instead of the first one only is not WAI, and it is completely broken. There will a lot of QQ once free respec token are given to HRs. Except for this combat HR is quiet balanced.
  • i dont think it will stay that way. They should increase the cost of glory badges to 50 seals, otherwise all ad farmers will turn to PVP and there will be a lot of complains.
  • The only 2 powers that can proc 10k+ PB are Planth Growth and Slasher's mark. If PG ticks are fixed then the problem of high damage PB will be solved.
  • i do remember how OP the combo of PB + WM + LS + Regen was back at mod 4 but i also remember that people had 35k hp and combat HR encouters were dealing 3k to 7k damage. Right now most Pvp players have at least 120k power while HR encounters deals between 8 to 10k damage except for PG. I can assure you that PG is proccing…
  • well SE stands for its name, there is enough healing/DR in PVP right now that without SE and GFs burst power no one will die ...
  • @scathias I guess you have never seen PG in PVP, because no HR use it especialy against GFW or SW as they can get out of it like a piece of cake without taking any damage. Like i said PG is the problem. This power base damage is higher than 50k at BIS level, if you add buffs, PB and BH it can quickly reach 200/250k. the…
  • Yeah with new invok system, T1 drops are has actualy the same value and T2 drops valeu has increased. It just more rewarding for playing the game than juste invoking on X amount of chars. CN was quiet a nerf actualy, i hoped they would add new drops to compensate.
  • This not a bad idea but there should be some conditions before being able to buy a lvl 70 char. like it gets unlocked after levelling 2 chars to lvl 70 and having reached 2.5k on both. There is way to many classes and paths availabein the game and levelling 10 chars to lvl 70 is too time consuming, just for the sake of…
  • The video is quiet tricky, i'm not saying PB is not overperforming but the hr gets buffed by the other GF and himself for a couple seconds, and the gf is sitting there doing nothing, taking a PG right to the face. In real PVP scenario this wont actualy happen unless you the hr attacks someoen AFK, the video doesn't even…
  • soon he will respec combat and be a monster in PVP if he has a decent gear > 3.2k.
  • PB is definitely too strong in PVP and its kinda the thing that brought the nerf hammer on Combat HR back in mod5, let's be reasonable if this goes through to live there will a lot of QQ in PVP forums which will lead to an other nerf sweep. it would be better for everyone to have it balanced before M10 is released. Like…
  • Bug : Wild Medecine The healing amount is lower than what it should be Feedback : Seeker's vengeance This power is nice but kinda suboptimal as hr doesn't have the means to easily reaches a targets back (unlike TR or GWF with WMS ). It would be nice to make it work with what features that HR has, it would be great if you…
  • Bug : Piercing blade The feat deals a % of the damage displayed on the power Tooltip instead of the actual damage dealt, for exemple if a the tooltip displays that a power will deal 1000 damage, and due to buffs/debuffs the power deals 2000 damage then the piercing blade will deal 400 instead of 800 damage
  • I was expecting some base damage increase to fix overall HR dsp issues. The simplest way would be : increase base damage by overall 50%. Then reduce the damage of overperforming powers like throned roots from 450% to 300 for exemple. Reworking everysingle power for very small buff wont improve anything. HR main issue is…
  • What bothers me is why would you spend 8k zen on balls while u can have the same reward from training ones ? And for free ...
  • 3 VS 3 Arena : ranked solo queue mode, normal and private mode Best of 3 to win, at least 2 maps.
  • I think gentlemancrush was doing a decent job regarding class balance. Especially with the community being centric about the classe they play. Always asking to buff their own class and nerf all the others. Actually class balance has been decent in the last 2 mods. For the first time we knew the meaning of a party to run…
  • So the problem was never Arp, but the control resist reduced the damage by the same % as control, this means that roots will get a flat damage increase from 20% up to 5x% depending on tenacity and control resist the target has. This looks quiet good
  • Great news , thank you ! Can you also look at Wild medecine not working correctly please ? the healing counts base HP only but not the total HP which makes it almost useless.
  • Heal (HR) Stormwarden Hurt (GF) Swordmaster