It is, basically, the new "Storm Spell", dealing most of the HR's damage for free which means, it's over performing. This needs to be looked into ASAP .
Random Quotes:
- "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase"
- "30% defense reduction does not necessarily mean 30% damage increase"
- "Oh!! 'Professions!!' :facepalm: , Good luck!"
- "For anyone who wants to change their enchants but wants unbound ones, trading with players/using the auction house is the way to go"
- About Barb's Avalanche of Steel: "Basically a perfect daily attack. That's the problem; it is immaculately PERFECT."
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The HRs that you see overperforming will overperform with any class and any build, you simply cannot contain damage when you have 40k power as base.
I don't know what HR you have seen, but my damage as a combat HR comes from Blade Hurricane.
It's not that piercing damage deal so much damage, it's just that enemy players have so much defenses that power effectiveness is about 20% now, while piercing damage will always be 100%.
Back in feedback time, i propose to change Piercing Blades to be something like "You deal 50% additional melee damage, half of that damage is unresistable"
this would make no change in pve, but for pvp, it would make piercing blades half of effective (25% piercing damage), i think everybody could be happy with those changes.
Also, TR with 100% crit chance (and 75% crit severity), a perfect vorpal would mean a net 28,6% damage increase.
Compare with an executioner TR (22k power+12k ArmP), shadow of demise(only 1 encounter at atime proccs the feat) has 6 secs CD and with and entire rotation it deals no more than a 20k-25k (so 75k piercing and normal damage total). If you invest in armp you cant have high recovery, so encounter powers cd are long.
So HR is overbuffed or other classes PATHS are underperforming.
Given the state of DC, GFs, OP and any other tanky builds/classes, that HR damage burst is necessary. After 3 years of playing you should expect that broken things are compesated with more broken/disgusting mechanics.
PG/Split strike combo is overperforming on paper but in reality unless you're under CC, you should not die from it.
There is barely enough blood spileld right now in PVP , people should stop complaining about HR PB, TR SE and GF/GWF burst => withotu those no one will die in PVP
SWs can shred quickly, HRs just as fast. A GOOD CW can manage just about any class. A MI Exec will take down most with an SE, but there are other builds that do not use SE... that kill often and are not even MIs. GFs and GWFs are all the same... OPs have become babysitters, along with DCs.
Balanced it is... but it could be a lot better. It would be nice if people were able to chose any of the 3 paths, of the 2 choices... and still be viable in anything.
Merrily, merrily, merrily, merrily, Life is but a dream.
Sorry boys, the devs already noticed. Foss said on the livestream they'll be looking into the HR again because they "are still not sure they made HR right".
A gwf couldn't beat me without help, a TR will stalemate me, GF is a toss up, DCs are still immortal, SWs another toss up depending on what build they use, OPs ditto still immortal, CWs again usually stalemate, but they'll win the node 1 on 1, simply by blowing me off and icing me off node. Another HR, toss up depending on item level and build.
Waste everyone's time with something else pls. Clonk.
1.75 (base crit severity) + 1.50 (perfect vorpal) = 2.25
So a hit of 10'000 damage with perfect vorpal would be 10'000 * 2.25 = 22'500
Or
10'000 * 1.75 = 17500
17500 * 1.28576 ( which is 28,6% ) = 22'500.
So if you have less than 63% crit chance, a feytouch could be better for you.
HR's are not the problem with this game, it's the horrific matchmaking system and disparity of dumping all players together in a blender of low item level against premades with the best gear in the game. There's zero chance for PUG groups to win the match, let alone scratch or tickle the other team. Just a complete waste of time with the outcome decided before the match even began.
Don't think this is accurate. It may "feel" this way for certain power levels and matchups, but Piercing Blades is exactly the skill that is way too powerful on lower tiers and gets a little bit less annoying the more you approach BIS. But everything gets a little bit less annoying approaching BIS because the builds at the top can hardly be killed 1v1 anyway.