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6/4/2015 - OP Changes / Divine Judgement Feedback

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  • ofscourgeofscourge Member Posts: 13 Arc User
    edited June 2015
    greyloche wrote: »
    nope, but i have been needled to death by a TR, frozen and chained to death by CWs and tossed around like runway model in prison by a GF. the fact i can get one lucky hit in every once in awhile is no different.

    there is NO way i can DPS against an even geared TR in a straight up fight he will kill me. my only chance is to turtle and hope he gets bored and moves on. thats my move. and if i get lucky, real lucky that he's too newb to dodge my DJ then yep, i one shot him.

    for a good equally geared CW, with shield on tab and a negation. i can't one shot them. they are as tanky as me. and i got the video to prove it.

    against an equally geared GF, i've been killed. they have WAY more CC attacks than i do, and all of their encounters do more damage than mine. all i can do is turtle and hope i can heal faster than he can hurt me. and that he gets bored and leaves. there are many times i've sat on a point with an equal GF and just talked because we both saw we couldn't hurt the other enough to matter.

    GWFs, i have yet to find one that can kill me unless they take me totally by surprised and get me with a daily followed by IBS. they need some beefing up in PvP

    HR's... if they can perma daze me, they might hurt me a little, but i haven't had one actually do much damage in a long time. they need some help.

    and SWs at the high end PvP game.... i don't think there are any.

    so by your logic since my ONE real attack is going to be nerfed they should add significant damage to my encounters and at wills so the OP is still PvP viable.

    but what about PvE? since this isn't the PvP thread lets look at that. in PvE we were already next to bottom on total damage output. so the answer is to MAKE us the bottom?

    If PvP was the problem why not fix it in just that arena. why nerf it game wide? If it was a game wide problem i'd like to know why and HOW?

    May be you didnt play your pally right, I never had any issue with a CW or a TR when it come to one on one (and yes, I almost never use divine call in Domination because I'm too shame to use such broken feat).
    At the same gear range, all you need to do is BO and Templar (in PVP I use RA to refill my AP). Save those damage they give them to you, and trow it back to them (it has a huge area, 30'!).
    Those piercing damage from TR knife only eat up my Temp HP tho, most of the time, I just eat them up (with out sanctuary) and when the BO about to pop, I charge them close with RA, cast my Sanctuary (you have to move while pressing Shift, dont just press shift without moving or you will bugged out most of the time) and bam, there, you can have your 20% total damage i receive that I saved just for you.
    When it come to crowd clash, I always use my Divine Protector beause we are suppose to ... uh ... supprisingly ... to protect our team mates.


    And please ppl, Pally are more like an Utility class. He buff up his teammates, he debuff his enemies while at the same time, he can protect them from dying, or heals them.
    Isnt he's a great class? Maybe you didnt get the true power of this class yet. unslot those aura of courage or unslot those wisdom or aura of truth, lets give him 50% more damage output in ALL of his offensive encounter and his daily.
    Can he be more usefull in team combat (be it PVP or dungeon) than he is now? I dont think so
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  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited June 2015
    As DC and CW(!) we are support class too, i get it. I actually have no problem with it, I usually use only my healing skills cuz I like to help my team and never do damage if they don't need my help.

    I'm just gonna ask one question, PVP Campaigns are not meant to be done by paladins?
    image
  • wentriswentris Member Posts: 542 Arc User
    edited June 2015
    They could just do what they did to Disheartening strike in mod 5 - "This power does reduced damage against players". And it would not affect PvE at all. I liked Relentless Assault + DJ on very tough mobs while playing solo, because OP has way more AoE damage to deal with small mobs, but his single target damage is kinda low. I will get used to this change, but I think there were better ways to balance skill that had issues in PvP only.
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  • ashnnwashnnw Member Posts: 45 Arc User
    edited June 2015
    Sigh,

    just because a class is not a DPS class doesn't mean it should have any large damage skills removed, GF are not DPS classes, but can DPS with the best of them.
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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    ^ GF's are tanks and they can do pvp campaign, since their burst is a lot higher.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited June 2015
    ashnnw wrote: »
    Sigh,

    just because a class is not a DPS class doesn't mean it should have any large damage skills removed, GF are not DPS classes, but can DPS with the best of them.
    you should complaining about your class lacking dps encounters when dps is needed not asking to have that kind of dailly which is bound to be nerfed as happened to shocking, as happened to tyrannical threat and probably many other.
    they probably went overboard but they got the basic idea right...no daily should hit that hard
  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited June 2015
    greyloche wrote: »
    no, we aren't a DPS class.

    same question people asked about DCs before they got a DPS track.

    CW is a dps class?
    image
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  • shillaenshillaen Member Posts: 57 Arc User
    edited June 2015
    greyloche wrote: »
    i would say GFs are second in PvP just below TRs for survivability. at the top end. and the middle to lower end OPs rule. but at the top end where skill and equipment meet TR/GF/CW/OP/HR/GWF/SW is the order i'd put them in. OP is middle of the pack for survivability.

    and where is DC?
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited June 2015
    Unfortunately, for whatever reason, when a class gets adjusted for PvP, it also affects PvE. I wish that the game code had a way to differentiate between the two - Player 1 enters a PvP zone, these powers are decreased, player 1 enters a PvE zone, powers are not adjusted.

    It is what it is. We all knew it was coming. Time to dust off my GF and level him up to 70 this weekend and see how he plays in the new areas.
    I aim to misbehave
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2015
    freshour wrote: »
    you're the best tank (as an off tank)
    You keep saying this, but the OP is NOT an off-tank. Protection Paladins are primary tanks. They have no other role.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • mauriziobmauriziob Member Posts: 16 Arc User
    edited June 2015
    Ever stop to wonder that maybe its your OPal that's the problem?


    My OP is the best in the server.

    I am the OP with the best score in PVP

    maybe the problem is that you do not know what you say?
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited June 2015
    They are hard to kill in PvP.... very hard
  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited June 2015
    You keep saying this, but the OP is NOT an off-tank. Protection Paladins are primary tanks. They have no other role.

    actually according to the wiki they are tanks/leaders not strikers.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited June 2015
    The OP is almost godlike...

    Really

    Urlord
  • calcopirituscalcopiritus Member Posts: 12 Arc User
    edited June 2015
    urlord283 wrote: »
    They are hard to kill in PvP.... very hard

    that doesnt mean they must nerf the damage, if they are hard to kill just nerf their shield or heals (if heals is any problem because im devotion with 7k def and 105khp and im dead in 1 stun)
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited June 2015
    I am not commenting on the nerf... just stating a fact
  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited June 2015
    greyloche wrote: »
    based on how i see some people play them i would say they aren't really a CC class at the low end.
    only time i see people using them as CC is in higher level PvP where they rock.

    so i would say CWs, when played correctly, are a CC class with really high DPS. does that answer your question?

    "CC class with really high dps" and high survivability. Yes you did answer my question, thanks. Hey since we started, let's halve paladins heal and tank too. It will be well balanced.
    image
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited June 2015
    greyloche wrote: »
    all well played toons are hard to kill, given equal skill and gear.

    OK

    BTW that is not a bad thing

    I agree they should be hard to kill

    It makes a good game
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  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited June 2015
    greyloche wrote: »
    they can't do all 3. they can do 2/3

    when i put my defense feats in and use my defense encounters i'm tanky as hell, but i can't kill anything unless i get lucky with a DJ
    when i put in offense feats and use offense encounters i get a bit of DPS and some CC with RA. but i'm pretty easy to cc and kill
    and as a protector i'm not sure i can even heal anyone, unless its by accident. if there are skills for that i didn't take them.

    so tank/heal/dps pick 2


    GF is better Tank/dps

    CW is better CC/DPS with some tank thrown in when using negation and shield on tab, and perma repel

    TR is DPS/DPS/stealth/DPS

    DC is dodge/heal/dodge/heal/dps/dodge/dodge/dodge/repel

    SW is DPS/die

    GWF is 2 hit kill/die/run away very fast

    HR is trap/daze/dps/trap/daze/dps

    each setup has a set rotation. i really didn't see the problem. against a good TR you can't hit them with a DJ. against a good DC you can't hit them with a DJ, against a good CW you can hit them and they shrug it off. against a good GF it takes 1/4 to 1/2 their health but by then you are on your back getting hammered by them. and as i've said before SW/GWF/HR all need help

    Problem is you misunderstood me my friend :) I'm totally with you. I was just raging those hypocrates saying paladin is a support class shouldn't have any dps at all and even nerf our tankiness.

    Cw can do all 3 without respeccing and hell even changing their skill set.
    image
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