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6/4/2015 - OP Changes / Divine Judgement Feedback

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  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    greyloche wrote: »
    all well played toons are hard to kill, given equal skill and gear.

    I admit I'm not great at PvP anyway, but you don't see many stormwarden archers mowing people down in PvP.
    Fear Of A Disco Planet
  • rinat114rinat114 Member Posts: 913 Arc User
    edited June 2015
    One daily will prevent you from doing dailies?

    A. if you use DJ in group play (dungeons), you're doing it wrong.
    B. If you're a PVP pally and you're mad - you're doing it wrong. A support toon is NOT SUPPOSED TO ONE SHOT PLAYERS.

    It's a welcome change for the PVP community and makes PVP a little more playable with pally's around now (they still can't be killed and it's ridiculous. But letting them hold a node is one thing, letting them kill everyone also is another.)
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  • asmose01asmose01 Member Posts: 43 Arc User
    edited June 2015
    I agree DJ needed to be addressed but nerfing it by 67% seems a little harsh if they are not going to up the damage on some of our encounters. personally I'd like them to look at fixing the sanc bug so that I don't die so much when face tanking a boss and trying to taunt spawned mobs for that split second while dps gets them CC'ed and melted down!

    I mean come on guys when at level 3/4 doing the intro you can one shot the mini boss with no enchants and giggle like a little kid, you had to expect a nerf! this class was made for Tanking/healing NOT DPS if you want to DPS roll a CW they never really see a true nerf in this game! worst ever happen to them was Shard that all most no cw's use now and Sing
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited June 2015
    mauriziob wrote: »
    My OP is the best in the server.
    I am the OP with the best score in PVP
    maybe the problem is that you do not know what you say?

    As if any real PvPer with any sense of gaming balance would ever acknowledge a class user that's gained a (self-proclaimed) "Best in Server" status with a mass abuse of smorgasbord of broken shi* like multiple non-WAI mechanics such as artifact recharge tampering, easy-peasy 1-shot Daily, one-pattern spammable easy-peasy survivability. It's almost as comical as a MI perma-Sabo CoS+SO+LoL build user showing off his e-peen. :rolleyes: ROFL

    Like I said, changes like this is simply a great opportunity to split the chaff from the wheat, because even with every nerf that's happened to every class in this game throughout the many mods that came with the past years, the truly "best in the class" players have always shown to persist, making the best of what they've got, and tirelessly showing to the community what they can accomplish and illuminate for others, whereas the FotM tin-men just come and go like the tide, following one FotM after other.

    You don't fool anyone, tin man. Go find another FotM that suits your taste. I suggest a Sabo-build TR -- hold down one button and that's all you need.
  • bwowmpbwowmp Member, NW M9 Playtest Posts: 81 Arc User
    edited June 2015
    As an archer-spec HR. I have a really hard time sympathizing with anyone who complains about getting nerfed, or being impressed by anyone who proclaims their prowess in PvP. etc.

    Sigh.....

    Pew pew pew at you you you
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited June 2015
    I dont mind Divine Judgement being lowered. I expected it, But by so much? And making it poor aoe option? The radius of the attack is already so small. It was the only burst damage option we have to actually handle difficult opponents.
    67% is just way too much of a reduction. 33% would have been more sensible. It is the only offensive daily we have. No other class doesnt have just one offensive daily.

    And then all the bugs that still plague Paladin doesnt even get documentation of even being tinkered with.
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  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    edited June 2015
    "Paladins, TRs, GWFs.... This one's on top then that one's on top. Like spokes on wheel. I dont want to fix the wheel, im going to break the wheel!" - Mother of Dragons

    Oh, sorry. Wrong storyline. Anyway, im over it. I raged yesterday. Whatever.
  • group5egroup5e Member Posts: 294 Arc User
    edited June 2015
    You don't fool anyone, tin man. Go find another FotM that suits your taste. I suggest a Sabo-build TR -- hold down one button and that's all you need.

    Dude, what is with you and hating on sabo TR's so much? Seriously, you need to get that checked out!
  • jondbxjondbx Member Posts: 179 Arc User
    edited June 2015
    I dont mind Divine Judgement being lowered. I expected it, But by so much? And making it poor aoe option? The radius of the attack is already so small. It was the only burst damage option we have to actually handle difficult opponents.
    67% is just way too much of a reduction. 33% would have been more sensible. It is the only offensive daily we have. No other class doesnt have just one offensive daily.

    And then all the bugs that still plague Paladin doesnt even get documentation of even being tinkered with.

    Exactly, they don't believe in reasonable measures. If they want to knock something down they bury it 20 feet deep and it never comes back up.
  • freshourfreshour Member Posts: 623 Arc User
    edited June 2015
    You keep saying this, but the OP is NOT an off-tank. Protection Paladins are primary tanks. They have no other role.

    Go find where Crush introduced the paladin.... It is an off-tank and an off-healer.. GF is supposed to be the tank. and DC the healer. yet DC heals less than a healing pally, and GF tanks 100x less than the protection spec
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  • rufiorufioorufiorufioo Member Posts: 6 Arc User
    edited June 2015
    Yeah taking the one Damage daily and nerfing it by 67% it is rather harsh I must say. So wanting to solo with a paladin is going to take 80% longer than every other class. Not a way to address a PVP problem with DJ.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2015
    freshour wrote: »
    Go find where Crush introduced the paladin.... It is an off-tank and an off-healer.. GF is supposed to be the tank. and DC the healer. yet DC heals less than a healing pally, and GF tanks 100x less than the protection spec

    Nope. They queue into a dungeon as either a tank OR a healer, depending which paragon is taken. Your paragon choice as an OP severely impinges your ability to do the thing you didn't spec for.

    Neverwinter ain't supporting no "off"-anything roles, unless you roll with friends who enable you to do so. As far as the game's view of roles goes, you are exactly one of tank, heal, or DPS.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited June 2015
    irapeya wrote: »
    OP does not need nerf it needs complete rework.

    It wouldn't need anything if it wasn't for PVP.

    PVP is ruining this game.
  • rufiorufioorufiorufioo Member Posts: 6 Arc User
    edited June 2015
    Should give a free respec for paladins. Free up those three-four power points in DJ for something more supportive now.
  • freshourfreshour Member Posts: 623 Arc User
    edited June 2015
    *snipped insults*

    He said it in live stream when asked what the Paladin was "for/his role"
  • rufiorufioorufiorufioo Member Posts: 6 Arc User
    edited June 2015
    Yeah just tested DJ with pally. It's basically worthless now lol
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  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited June 2015
    The OP was nice, personally I did not get much use out of DJ. Still I get the distinct feeling that this is not a Paladin, it doesn't feel right. This feels like the cast off remnants of the pre-alpha cleric reworked for plate armor.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited June 2015
    I got a chance to test out Divine Judgement a bit too. Its pretty bad now.
  • drasekrivendrasekriven Member Posts: 21 Arc User
    edited June 2015
    soo with an IL of 2200 i was messing around on a dummy in the brief 10 mins the servers were up saw DJ tooltip 28-30k damage, pulled up circle of power, hit dummy with bane x3, and hit Divine Call and hit the dummy for 84k damage non crit. not much i know, especially in level 70 areas or pvp with resistance etc but if specced right could still do some damage although who specs around a daily.....
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  • drasekrivendrasekriven Member Posts: 21 Arc User
    edited June 2015
    i hit a dummy in the trade of blades with circle of power, bane x 3 and divine call for 84k non crit. doesnt mean much but was intrigued.
  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    edited June 2015
    This game... *rolls eyes* Im over it. I raged yesterday. However you wanna do it. Whatever.
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  • soltaswordsoltasword Member Posts: 290 Arc User
    edited June 2015
    The nerf was absolutely not needed at all. The skill didn't even need to be messed with. Mine almost never crit and usually did less damage than it said it was supposed to do in the first place. Lowering it by 67% ( even though it hits all targets for the same now ) is just plain stupid. Let's call it like it is. They should have buffed all skills or our base damage by at least 15% or 20% to make up for the loss of the ONLY SKILL the paladin had that did any real damage. They just made the class even worse than what it was at killing things.
    This class was the only reason I am still playing after M6. I don't get it. So much other stuff needed to be done in the game and they make this change which wasn't even needed to begin with to a class that already has a very hard time doing any dps in the first place.
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