I dont mind Divine Judgement being lowered. I expected it, But by so much? And making it poor aoe option? The radius of the attack is already so small. It was the only burst damage option we have to actually handle difficult opponents.
67% is just way too much of a reduction. 33% would have been more sensible. It is the only offensive daily we have. No other class doesnt have just one offensive daily.
And then all the bugs that still plague Paladin doesnt even get documentation of even being tinkered with.
"Paladins, TRs, GWFs.... This one's on top then that one's on top. Like spokes on wheel. I dont want to fix the wheel, im going to break the wheel!" - Mother of Dragons
Oh, sorry. Wrong storyline. Anyway, im over it. I raged yesterday. Whatever.
I dont mind Divine Judgement being lowered. I expected it, But by so much? And making it poor aoe option? The radius of the attack is already so small. It was the only burst damage option we have to actually handle difficult opponents.
67% is just way too much of a reduction. 33% would have been more sensible. It is the only offensive daily we have. No other class doesnt have just one offensive daily.
And then all the bugs that still plague Paladin doesnt even get documentation of even being tinkered with.
Exactly, they don't believe in reasonable measures. If they want to knock something down they bury it 20 feet deep and it never comes back up.
You keep saying this, but the OP is NOT an off-tank. Protection Paladins are primary tanks. They have no other role.
Go find where Crush introduced the paladin.... It is an off-tank and an off-healer.. GF is supposed to be the tank. and DC the healer. yet DC heals less than a healing pally, and GF tanks 100x less than the protection spec
Yeah taking the one Damage daily and nerfing it by 67% it is rather harsh I must say. So wanting to solo with a paladin is going to take 80% longer than every other class. Not a way to address a PVP problem with DJ.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Go find where Crush introduced the paladin.... It is an off-tank and an off-healer.. GF is supposed to be the tank. and DC the healer. yet DC heals less than a healing pally, and GF tanks 100x less than the protection spec
Nope. They queue into a dungeon as either a tank OR a healer, depending which paragon is taken. Your paragon choice as an OP severely impinges your ability to do the thing you didn't spec for.
Neverwinter ain't supporting no "off"-anything roles, unless you roll with friends who enable you to do so. As far as the game's view of roles goes, you are exactly one of tank, heal, or DPS.
The OP was nice, personally I did not get much use out of DJ. Still I get the distinct feeling that this is not a Paladin, it doesn't feel right. This feels like the cast off remnants of the pre-alpha cleric reworked for plate armor.
soo with an IL of 2200 i was messing around on a dummy in the brief 10 mins the servers were up saw DJ tooltip 28-30k damage, pulled up circle of power, hit dummy with bane x3, and hit Divine Call and hit the dummy for 84k damage non crit. not much i know, especially in level 70 areas or pvp with resistance etc but if specced right could still do some damage although who specs around a daily.....
The nerf was absolutely not needed at all. The skill didn't even need to be messed with. Mine almost never crit and usually did less damage than it said it was supposed to do in the first place. Lowering it by 67% ( even though it hits all targets for the same now ) is just plain stupid. Let's call it like it is. They should have buffed all skills or our base damage by at least 15% or 20% to make up for the loss of the ONLY SKILL the paladin had that did any real damage. They just made the class even worse than what it was at killing things.
This class was the only reason I am still playing after M6. I don't get it. So much other stuff needed to be done in the game and they make this change which wasn't even needed to begin with to a class that already has a very hard time doing any dps in the first place.
from HR SW and now OP comes.... First your Over powered after few weeks nerf comes always.. maybe the quota for selling packs are meant then they leave the bug skils encounter powers behind... but i dnt see OP being nerfed for a very long time.its healer / tank class w/c pve users need the most now at days. and most of his skills are suport/heal type they really need a massive damage to help them lvl.
We all knew this was coming. I was hitting for over a million in PvE with the Perfect Storm of buffs/debuffs in a five-man party. That's just too much. I'm sad I won't be raining down Divine Judgement in PvP anymore, but hey, such is life.
What would've been nice is a working Shield of Faith to go with this downscaling of the single target damage. I'm kinda running out of useful dailies here, as a Devotion spec. Although firing Heroism back to back on a Dragonborn is quite amusing. I get to shout GODZILLA every time.
Isaac the Adequate - Level 70 Oath of Protection Paladin
We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
Thats it. The class sucks now. That was the nail in the coffin. Divine Call animation is too long, GWFs generate more threat than us, spiderlings, bandits and archers one-shot us periodically, our at-will and encounter damage is too low, sanctuary is broken... Etc. etc. etc.
....funny to see: When after Mod 6 launch i complained that the current pain balance was really painful for HR and SW I got "L2P" and "crybaby" from all sides. Now Pally gets a wee little change to one skill, and ppl QQ all over.
...why am I not surprised???
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Instead of complaining about DJ which had to be changed complain they didnt buff the dmg of encounters and at will attacks which would help doing dailies without affecting other aspects of the game. Look how much dmg GF encounters do, heck you can even 2-3 shot people and bring hard CC.
my paladin is at 1800 item level with aura of courage and the aura of radiance + burning light i kill fast the mobs before even the judgement pop up when i was doing my dailies.
my paladin is at 1800 item level with aura of courage and the aura of radiance + burning light i kill fast the mobs before even the judgement pop up when i was doing my dailies.
The nerf to this has made it useless as a daily. Not really even worth equipping anymore since it was the ONLY SKILL we paladins had that did any actual damage but not anymore. Pretty worthless skill now. Thanks by the way for making the class worse than it was at doing any kind of dps.
Just tried this out and it is useless as a daily power now. They should just make it an encounter power as it isn't worth equipping as a daily anymore. Thanks for making the class worse at doing any kind of dps since our one usefull skill is now pretty much useless.
I feel sorry for all the paladins who haven't completed ice wind dale or dreadring, also those who haven't gotten their 2k gear from 2k dungeons, Crpytic just messed up a lot of good DPS in dungeons and Tiamat, not happy with this pisspoor damage, not when bosses have 50mill HP or more
a) IwD is a cakewalk, currently, with the Pally. At least in comparison to what it was ten days ago when it had been Ghost Town Central. The HE's come as freebies and you even get RP for free as an aside...
b) Even with full single hit DJ your (and my - I'm playing a Pally, too) contribution to bosskill DPS is a drop in the ocean. But nobody expects you to do all that well there. Silver linings of playing a Tank/Healer/Support char...
c) If Biggrin is too tough for you and/or takes too long and/or guildmates won't run with you - ask for support in zone chat. I'm perfectly sure some HR or SW will be happy to help.
After all, this really is only a change in mechanics, and, intelligently used under certain circumstances, total damage actually is quite a bit higher than it had been before...
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited June 2015
Divine Judgement's target cap was increased from 5 to 7.
Perhaps it's just me, but I have trouble (as a healer, not a tank drawing all agro to me) hitting more than 2-3 targets anyhow. How about you other OPs? Are you able to benefit from the increased target cap? What technique do you use?
Comments
67% is just way too much of a reduction. 33% would have been more sensible. It is the only offensive daily we have. No other class doesnt have just one offensive daily.
And then all the bugs that still plague Paladin doesnt even get documentation of even being tinkered with.
Oh, sorry. Wrong storyline. Anyway, im over it. I raged yesterday. Whatever.
Dude, what is with you and hating on sabo TR's so much? Seriously, you need to get that checked out!
Exactly, they don't believe in reasonable measures. If they want to knock something down they bury it 20 feet deep and it never comes back up.
Go find where Crush introduced the paladin.... It is an off-tank and an off-healer.. GF is supposed to be the tank. and DC the healer. yet DC heals less than a healing pally, and GF tanks 100x less than the protection spec
Nope. They queue into a dungeon as either a tank OR a healer, depending which paragon is taken. Your paragon choice as an OP severely impinges your ability to do the thing you didn't spec for.
Neverwinter ain't supporting no "off"-anything roles, unless you roll with friends who enable you to do so. As far as the game's view of roles goes, you are exactly one of tank, heal, or DPS.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
It wouldn't need anything if it wasn't for PVP.
PVP is ruining this game.
He said it in live stream when asked what the Paladin was "for/his role"
glassdoor.com - Cryptic Studios Review
This class was the only reason I am still playing after M6. I don't get it. So much other stuff needed to be done in the game and they make this change which wasn't even needed to begin with to a class that already has a very hard time doing any dps in the first place.
What would've been nice is a working Shield of Faith to go with this downscaling of the single target damage. I'm kinda running out of useful dailies here, as a Devotion spec. Although firing Heroism back to back on a Dragonborn is quite amusing. I get to shout GODZILLA every time.
...why am I not surprised???
my paladin is at 1800 item level with aura of courage and the aura of radiance + burning light i kill fast the mobs before even the judgement pop up when i was doing my dailies.
Which dailies ? bet you weren't fighting 73s
a) IwD is a cakewalk, currently, with the Pally. At least in comparison to what it was ten days ago when it had been Ghost Town Central. The HE's come as freebies and you even get RP for free as an aside...
b) Even with full single hit DJ your (and my - I'm playing a Pally, too) contribution to bosskill DPS is a drop in the ocean. But nobody expects you to do all that well there. Silver linings of playing a Tank/Healer/Support char...
c) If Biggrin is too tough for you and/or takes too long and/or guildmates won't run with you - ask for support in zone chat. I'm perfectly sure some HR or SW will be happy to help.
After all, this really is only a change in mechanics, and, intelligently used under certain circumstances, total damage actually is quite a bit higher than it had been before...
Perhaps it's just me, but I have trouble (as a healer, not a tank drawing all agro to me) hitting more than 2-3 targets anyhow. How about you other OPs? Are you able to benefit from the increased target cap? What technique do you use?
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min