was thinking about sw and the change to life steal and temp lock what if one of thier attributes gained a slight increase in % for the sw ONLY. so it procs more often for them then other classes since its so integral to thier spec. up to the devs though i guess.
I see 2 solution to help a little in PvP and for other class that rely a lot on Life Steal:
+ add a tiny guaranteed part. For example, with 20% life steal, it will give 2% heal + 20% chance to receive 100% instead of just 20% chance.
+ add a delayed effect over 2s. On hit, it heal for 80% then 10% per second over 2s.
This stat change it was something that needed to be done.
It was impossible to have classes that had 44% DR 15% deflect chace, 40% critical chance. If we started growing those percentages, we would have everything al 100%. And the only solution for mobs would be to 1shot us.
Where is the fun in being so strong, but been 1shotted?
It is a hard break with the past, but this change is more than welcome.. for many reasons:
- Finally no solo kamikaze CW with bazillions of LS that jump into 20+ mob packs and kill everything without die. Soulforge already allow this type of gameplay, at least now LS is no longer part of it;
- Diversity in parties, we will have again need for more people and not 4 CW and 1 GWF. Is not even funny anymore, no strategy, just run and kill.
- Maybe now we will have more difficulty where skill will matter more than GS.
- This is a MMO, why everyone is complaining about solo play? Solo is a 5% when you level up.. Now the fun wil be to find good GF/DC/OP to support your super DPS CW/TR/HR.. and this is what it should be.
- The LS change is the best thing that module 6 will bring
I'm not sure why anyone is even bothering to test anything right now. Until they update gear and make that next pass on stat changes, I'm not wasting my time.
I know, right? I thought about trying to gain another level or two on my tester character but then decided I had other things to be doing.
The testing environment is craptastic and it's a real problem. We need to have 70s gear rather sooner than later to get an idea how the endgame will look like.
There are so many skills affected by the stat changes that have to be tested that it's not even funny.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited February 2015
But will the preview see lvl 70 gear in the near future? GMC said lvl 70 gear would not be available on launch which would suggest that it won't appear on preview either for a while.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
But will the preview see lvl 70 gear in the near future? GMC said lvl 70 gear would not be available on launch which would suggest that it won't appear on preview either for a while.
we need our t1 and t2 sets updated. They've already been done - they are in collections - they are just not available for us to get. I understand this may be hard to script - but even a vendor that has all the updated t1/t2 gear would be nice. I mean u can already get the updated artifact offhand .... and really the non-lazy (not me) could do all the math based on the text ... but where's the fun in that.. :P
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
Comparing the collections on live and preview, the main change to any of the sets I've looked at is a substantial increase in their defense stat and a minor +/- tweak to other stats.
And if you already own a set, your copied character will have the updated version. I can understand not wanting to get every set on live for purposes of trying them all on preview, but you can totally check the performance of the gear you're already using.
I recently attempted some of the regular Tyranny of Dragons daily tasks to see how a level 70 CW would fare with the new stat/level scaling. I went to Ebon Downs and attempted Barrow Demolition. Enemies in this area were level 71. They posed a much, much larger challenge than currently on live. I was glad for it. However, I am a bit concerned that most of the population will have a lot of problems getting through these areas. I do a lot of damage and have a lot of control. Most other classes or less well-geared players will likely struggle.
After I left the Barrow something odd happened. I got two a messages. One said "??? is not a member of a party" and the other said "you are now fighting at level 38." I thought this was rather odd. Putting someone with level 70 gear at "level 38" means I get to keep all of my uber gear, but I get to benefit from the level 38 stat curves which are far, far more generous. Although the downside was that all of my spell damage had been nerfed down to level 38 (although my tooltips didn't show it) which made me hit like a wet noodle. It was an odd experience. After some experimenting I figured out that coming near a dragon is what reduces your level and leaving his area returns you to normal. I attempted to kill the dragon and did so without too much trouble. So the balancing seemed ok. Screencap showing the change below. Is this working as intended? I can't really tell.
I recently attempted some of the regular Tyranny of Dragons daily tasks to see how a level 70 CW would fare with the new stat/level scaling. I went to Ebon Downs and attempted Barrow Demolition. Enemies in this area were level 71. They posed a much, much larger challenge than currently on live. I was glad for it. However, I am a bit concerned that most of the population will have a lot of problems getting through these areas. I do a lot of damage and have a lot of control. Most other classes or less well-geared players will likely struggle.
After I left the Barrow something odd happened. I got two a messages. One said "??? is not a member of a party" and the other said "you are now fighting at level 38." I thought this was rather odd. Putting someone with level 70 gear at "level 38" means I get to keep all of my uber gear, but I get to benefit from the level 38 stat curves which are far, far more generous. Although the downside was that all of my spell damage had been nerfed down to level 38 (although my tooltips didn't show it) which made me hit like a wet noodle. It was an odd experience. After some experimenting I figured out that coming near a dragon is what reduces your level and leaving his area returns you to normal. I attempted to kill the dragon and did so without too much trouble. So the balancing seemed ok. Screencap showing the change below. Is this working as intended? I can't really tell.
Abbadon one question: how much in % your char return in Combat Advantage? Diminish punish this stat to?
I already posted that in the campaign feedback. I have no chance completing the dailies on my 17k Combat HR. Until 70 and geared, ToD has become group content for that toon.
And from what I've seen in IWD, it's pretty much the same there. Mobs are lvl72, which could be a bug though.
I already posted that in the campaign feedback. I have no chance completing the dailies on my 17k Combat HR. Until 70 and geared, ToD has become group content for that toon.
And from what I've seen in IWD, it's pretty much the same there. Mobs are lvl72, which could be a bug though.
i have to say...it's a problem on my 24.5k hr too (has just a radiance stone green) but at least is not boring
Comparing the collections on live and preview, the main change to any of the sets I've looked at is a substantial increase in their defense stat and a minor +/- tweak to other stats.
And if you already own a set, your copied character will have the updated version. I can understand not wanting to get every set on live for purposes of trying them all on preview, but you can totally check the performance of the gear you're already using.
Will try copying again as my char def did not copy over with updated gear..
Edit: Nope - copied fresh and my gear level is still 60 while the gear in collections shows 92. The one thing I noticed is that if gear is not character bound (ie just in inventory) it will copy over with the updated stats. However that would mean buying a fresh set on live and while it's cheap .. im cheaper..
FWIW - the new gear would add +578 power, 578 Crit, 264Rec, 481 Def and 264 lifesteal. So it's not that huge a difference (well compared to the thousands of stat points we need to stay relatively the same - which i know we arent going to be able to) So for power, crit, def and recovery under the next patch i could add 1 % to whatever my current stat percentage is..(which unfortunately im still at 60 so the current # is meaningless) lifesteal would be .5% (this is comparing Swashbuckling gear at level 60 live to level 92 from collections)
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
Hmm, ok. I was looking at Gateway which does show my character's equipped Draconic set as level 98. Gear in the backpack mostly registers as having updated ilvls as long as it's not dyed. Could be different if I actually logged in though.
Or is your gear customized and thus not being updated? That's a known issue.
right i forgot about that - yes all my gear would be dyed. I dont think i have a character that doesnt have dyed armor.
Yeah even my warlock most of the gear is dyed "with questing dye pack" ... which is done by the game for who knows what reason.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
Will try copying again as my char def did not copy over with updated gear..
Edit: Nope - copied fresh and my gear level is still 60 while the gear in collections shows 92. The one thing I noticed is that if gear is not character bound (ie just in inventory) it will copy over with the updated stats. However that would mean buying a fresh set on live and while it's cheap .. im cheaper..
FWIW - the new gear would add +578 power, 578 Crit, 264Rec, 481 Def and 264 lifesteal. So it's not that huge a difference (well compared to the thousands of stat points we need to stay relatively the same - which i know we arent going to be able to) So for power, crit, def and recovery under the next patch i could add 1 % to whatever my current stat percentage is..(which unfortunately im still at 60 so the current # is meaningless) lifesteal would be .5% (this is comparing Swashbuckling gear at level 60 live to level 92 from collections)
I just checked my own equipment, Black Ice sets weren't updated yet? Or did I miss something? Still shows item level 60!
Also as a minor update we are updating Great Weapon Fighter weapon damage to be roughly 20% higher. This should hit at the same time as updated stat curves.
is this already in preview or yet to come to preview?
crossing fingers for a big ptr patch today - would be awesome!
^^ this !!
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
devs can you respond if the boons of previous campaigns will be appropriate with new status lines as well as being made with enchants and apparently with the fortification kits ?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
Feedback - Tymora's Lucky Coin
In light of the return of the Tymora event... the random stat +330 buff from this item seems like nothing in lieu of updated stat curving.
Feedback - Tymora's Lucky Coin
In light of the return of the Tymora event... the random stat +330 buff from this item seems like nothing in lieu of updated stat curving.
good call, i hope they update the stat worth on Lucky Coin and Adorable Pet
In light of the effective removal of Lifesteal and Regeneration as combat statistics, will we see a rebalancing or replacement of class feats, boons, and the like based off those statistics before Mod 6 is released?
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
In light of the effective removal of Lifesteal and Regeneration as combat statistics, will we see a rebalancing or replacement of class feats, boons, and the like based off those statistics before Mod 6 is released?
They really should reduce the damage enemies deal now. That's just ridiculous that the giant crab can OHKO the squishier classes when there are no viable means of self-recovery anymore.
These changes are mad. Are armor sets getting reworked to grant 2x more AC since weapons got a huge damage increase? Because this more and more seems to head towards 1 shot madness. Especially since LS and regen got nerfed hard.
Comments
+ add a tiny guaranteed part. For example, with 20% life steal, it will give 2% heal + 20% chance to receive 100% instead of just 20% chance.
+ add a delayed effect over 2s. On hit, it heal for 80% then 10% per second over 2s.
It was impossible to have classes that had 44% DR 15% deflect chace, 40% critical chance. If we started growing those percentages, we would have everything al 100%. And the only solution for mobs would be to 1shot us.
Where is the fun in being so strong, but been 1shotted?
It is a hard break with the past, but this change is more than welcome.. for many reasons:
- Finally no solo kamikaze CW with bazillions of LS that jump into 20+ mob packs and kill everything without die. Soulforge already allow this type of gameplay, at least now LS is no longer part of it;
- Diversity in parties, we will have again need for more people and not 4 CW and 1 GWF. Is not even funny anymore, no strategy, just run and kill.
- Maybe now we will have more difficulty where skill will matter more than GS.
- This is a MMO, why everyone is complaining about solo play? Solo is a 5% when you level up.. Now the fun wil be to find good GF/DC/OP to support your super DPS CW/TR/HR.. and this is what it should be.
- The LS change is the best thing that module 6 will bring
I know, right? I thought about trying to gain another level or two on my tester character but then decided I had other things to be doing.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
There are so many skills affected by the stat changes that have to be tested that it's not even funny.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
we need our t1 and t2 sets updated. They've already been done - they are in collections - they are just not available for us to get. I understand this may be hard to script - but even a vendor that has all the updated t1/t2 gear would be nice. I mean u can already get the updated artifact offhand .... and really the non-lazy (not me) could do all the math based on the text ... but where's the fun in that.. :P
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
And if you already own a set, your copied character will have the updated version. I can understand not wanting to get every set on live for purposes of trying them all on preview, but you can totally check the performance of the gear you're already using.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I recently attempted some of the regular Tyranny of Dragons daily tasks to see how a level 70 CW would fare with the new stat/level scaling. I went to Ebon Downs and attempted Barrow Demolition. Enemies in this area were level 71. They posed a much, much larger challenge than currently on live. I was glad for it. However, I am a bit concerned that most of the population will have a lot of problems getting through these areas. I do a lot of damage and have a lot of control. Most other classes or less well-geared players will likely struggle.
After I left the Barrow something odd happened. I got two a messages. One said "??? is not a member of a party" and the other said "you are now fighting at level 38." I thought this was rather odd. Putting someone with level 70 gear at "level 38" means I get to keep all of my uber gear, but I get to benefit from the level 38 stat curves which are far, far more generous. Although the downside was that all of my spell damage had been nerfed down to level 38 (although my tooltips didn't show it) which made me hit like a wet noodle. It was an odd experience. After some experimenting I figured out that coming near a dragon is what reduces your level and leaving his area returns you to normal. I attempted to kill the dragon and did so without too much trouble. So the balancing seemed ok. Screencap showing the change below. Is this working as intended? I can't really tell.
Abbadon one question: how much in % your char return in Combat Advantage? Diminish punish this stat to?
And from what I've seen in IWD, it's pretty much the same there. Mobs are lvl72, which could be a bug though.
i have to say...it's a problem on my 24.5k hr too (has just a radiance stone green) but at least is not boring
Will try copying again as my char def did not copy over with updated gear..
Edit: Nope - copied fresh and my gear level is still 60 while the gear in collections shows 92. The one thing I noticed is that if gear is not character bound (ie just in inventory) it will copy over with the updated stats. However that would mean buying a fresh set on live and while it's cheap .. im cheaper..
FWIW - the new gear would add +578 power, 578 Crit, 264Rec, 481 Def and 264 lifesteal. So it's not that huge a difference (well compared to the thousands of stat points we need to stay relatively the same - which i know we arent going to be able to) So for power, crit, def and recovery under the next patch i could add 1 % to whatever my current stat percentage is..(which unfortunately im still at 60 so the current # is meaningless) lifesteal would be .5% (this is comparing Swashbuckling gear at level 60 live to level 92 from collections)
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
Or is your gear customized and thus not being updated? That's a known issue.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yeah even my warlock most of the gear is dyed "with questing dye pack" ... which is done by the game for who knows what reason.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
I just checked my own equipment, Black Ice sets weren't updated yet? Or did I miss something? Still shows item level 60!
is this already in preview or yet to come to preview?
yet to come
Crossing fingers for a big PTR patch today - would be AWESOME!
^^ this !!
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
In light of the return of the Tymora event... the random stat +330 buff from this item seems like nothing in lieu of updated stat curving.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
good call, i hope they update the stat worth on Lucky Coin and Adorable Pet
They really should reduce the damage enemies deal now. That's just ridiculous that the giant crab can OHKO the squishier classes when there are no viable means of self-recovery anymore.
Question 2: Can we expect next patch to address tier 2 armor with incorrect stats and Item Level?