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Official Feedback Thread: Stat Changes

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  • masterjewstarmasterjewstar Member Posts: 563
    edited February 2015
    was thinking about sw and the change to life steal and temp lock what if one of thier attributes gained a slight increase in % for the sw ONLY. so it procs more often for them then other classes since its so integral to thier spec. up to the devs though i guess.
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited February 2015
    I see 2 solution to help a little in PvP and for other class that rely a lot on Life Steal:
    + add a tiny guaranteed part. For example, with 20% life steal, it will give 2% heal + 20% chance to receive 100% instead of just 20% chance.
    + add a delayed effect over 2s. On hit, it heal for 80% then 10% per second over 2s.
  • kss1985kss1985 Member Posts: 118 Arc User
    edited February 2015
    This stat change it was something that needed to be done.
    It was impossible to have classes that had 44% DR 15% deflect chace, 40% critical chance. If we started growing those percentages, we would have everything al 100%. And the only solution for mobs would be to 1shot us.
    Where is the fun in being so strong, but been 1shotted?
    It is a hard break with the past, but this change is more than welcome.. for many reasons:
    - Finally no solo kamikaze CW with bazillions of LS that jump into 20+ mob packs and kill everything without die. Soulforge already allow this type of gameplay, at least now LS is no longer part of it;
    - Diversity in parties, we will have again need for more people and not 4 CW and 1 GWF. Is not even funny anymore, no strategy, just run and kill.
    - Maybe now we will have more difficulty where skill will matter more than GS.
    - This is a MMO, why everyone is complaining about solo play? Solo is a 5% when you level up.. Now the fun wil be to find good GF/DC/OP to support your super DPS CW/TR/HR.. and this is what it should be.
    - The LS change is the best thing that module 6 will bring
  • edited February 2015
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    morenthar wrote: »
    I'm not sure why anyone is even bothering to test anything right now. Until they update gear and make that next pass on stat changes, I'm not wasting my time.

    I know, right? I thought about trying to gain another level or two on my tester character but then decided I had other things to be doing.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2015
    The testing environment is craptastic and it's a real problem. We need to have 70s gear rather sooner than later to get an idea how the endgame will look like.

    There are so many skills affected by the stat changes that have to be tested that it's not even funny.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited February 2015
    But will the preview see lvl 70 gear in the near future? GMC said lvl 70 gear would not be available on launch which would suggest that it won't appear on preview either for a while.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    lirithiel wrote: »
    But will the preview see lvl 70 gear in the near future? GMC said lvl 70 gear would not be available on launch which would suggest that it won't appear on preview either for a while.

    we need our t1 and t2 sets updated. They've already been done - they are in collections - they are just not available for us to get. I understand this may be hard to script - but even a vendor that has all the updated t1/t2 gear would be nice. I mean u can already get the updated artifact offhand .... and really the non-lazy (not me) could do all the math based on the text ... but where's the fun in that.. :P
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    Comparing the collections on live and preview, the main change to any of the sets I've looked at is a substantial increase in their defense stat and a minor +/- tweak to other stats.

    And if you already own a set, your copied character will have the updated version. I can understand not wanting to get every set on live for purposes of trying them all on preview, but you can totally check the performance of the gear you're already using.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited February 2015
    Feedback: Questing at level 70

    I recently attempted some of the regular Tyranny of Dragons daily tasks to see how a level 70 CW would fare with the new stat/level scaling. I went to Ebon Downs and attempted Barrow Demolition. Enemies in this area were level 71. They posed a much, much larger challenge than currently on live. I was glad for it. However, I am a bit concerned that most of the population will have a lot of problems getting through these areas. I do a lot of damage and have a lot of control. Most other classes or less well-geared players will likely struggle.

    After I left the Barrow something odd happened. I got two a messages. One said "??? is not a member of a party" and the other said "you are now fighting at level 38." I thought this was rather odd. Putting someone with level 70 gear at "level 38" means I get to keep all of my uber gear, but I get to benefit from the level 38 stat curves which are far, far more generous. Although the downside was that all of my spell damage had been nerfed down to level 38 (although my tooltips didn't show it) which made me hit like a wet noodle. It was an odd experience. After some experimenting I figured out that coming near a dragon is what reduces your level and leaving his area returns you to normal. I attempted to kill the dragon and did so without too much trouble. So the balancing seemed ok. Screencap showing the change below. Is this working as intended? I can't really tell.


    4l2atz.jpg
    [SIGPIC][/SIGPIC]
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited February 2015
    abaddon523 wrote: »
    Feedback: Questing at level 70

    I recently attempted some of the regular Tyranny of Dragons daily tasks to see how a level 70 CW would fare with the new stat/level scaling. I went to Ebon Downs and attempted Barrow Demolition. Enemies in this area were level 71. They posed a much, much larger challenge than currently on live. I was glad for it. However, I am a bit concerned that most of the population will have a lot of problems getting through these areas. I do a lot of damage and have a lot of control. Most other classes or less well-geared players will likely struggle.

    After I left the Barrow something odd happened. I got two a messages. One said "??? is not a member of a party" and the other said "you are now fighting at level 38." I thought this was rather odd. Putting someone with level 70 gear at "level 38" means I get to keep all of my uber gear, but I get to benefit from the level 38 stat curves which are far, far more generous. Although the downside was that all of my spell damage had been nerfed down to level 38 (although my tooltips didn't show it) which made me hit like a wet noodle. It was an odd experience. After some experimenting I figured out that coming near a dragon is what reduces your level and leaving his area returns you to normal. I attempted to kill the dragon and did so without too much trouble. So the balancing seemed ok. Screencap showing the change below. Is this working as intended? I can't really tell.


    4l2atz.jpg

    Abbadon one question: how much in % your char return in Combat Advantage? Diminish punish this stat to?
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2015
    I already posted that in the campaign feedback. I have no chance completing the dailies on my 17k Combat HR. Until 70 and geared, ToD has become group content for that toon.

    And from what I've seen in IWD, it's pretty much the same there. Mobs are lvl72, which could be a bug though.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    loboguild wrote: »
    I already posted that in the campaign feedback. I have no chance completing the dailies on my 17k Combat HR. Until 70 and geared, ToD has become group content for that toon.

    And from what I've seen in IWD, it's pretty much the same there. Mobs are lvl72, which could be a bug though.

    i have to say...it's a problem on my 24.5k hr too (has just a radiance stone green) but at least is not boring
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    Comparing the collections on live and preview, the main change to any of the sets I've looked at is a substantial increase in their defense stat and a minor +/- tweak to other stats.

    And if you already own a set, your copied character will have the updated version. I can understand not wanting to get every set on live for purposes of trying them all on preview, but you can totally check the performance of the gear you're already using.

    Will try copying again as my char def did not copy over with updated gear..

    Edit: Nope - copied fresh and my gear level is still 60 while the gear in collections shows 92. The one thing I noticed is that if gear is not character bound (ie just in inventory) it will copy over with the updated stats. However that would mean buying a fresh set on live and while it's cheap .. im cheaper..

    FWIW - the new gear would add +578 power, 578 Crit, 264Rec, 481 Def and 264 lifesteal. So it's not that huge a difference (well compared to the thousands of stat points we need to stay relatively the same - which i know we arent going to be able to) So for power, crit, def and recovery under the next patch i could add 1 % to whatever my current stat percentage is..(which unfortunately im still at 60 so the current # is meaningless) lifesteal would be .5% (this is comparing Swashbuckling gear at level 60 live to level 92 from collections)
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    Hmm, ok. I was looking at Gateway which does show my character's equipped Draconic set as level 98. Gear in the backpack mostly registers as having updated ilvls as long as it's not dyed. Could be different if I actually logged in though.

    Or is your gear customized and thus not being updated? That's a known issue.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    right i forgot about that - yes all my gear would be dyed. I dont think i have a character that doesnt have dyed armor.

    Yeah even my warlock most of the gear is dyed "with questing dye pack" ... which is done by the game for who knows what reason.
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited February 2015
    Will try copying again as my char def did not copy over with updated gear..

    Edit: Nope - copied fresh and my gear level is still 60 while the gear in collections shows 92. The one thing I noticed is that if gear is not character bound (ie just in inventory) it will copy over with the updated stats. However that would mean buying a fresh set on live and while it's cheap .. im cheaper..

    FWIW - the new gear would add +578 power, 578 Crit, 264Rec, 481 Def and 264 lifesteal. So it's not that huge a difference (well compared to the thousands of stat points we need to stay relatively the same - which i know we arent going to be able to) So for power, crit, def and recovery under the next patch i could add 1 % to whatever my current stat percentage is..(which unfortunately im still at 60 so the current # is meaningless) lifesteal would be .5% (this is comparing Swashbuckling gear at level 60 live to level 92 from collections)

    I just checked my own equipment, Black Ice sets weren't updated yet? Or did I miss something? Still shows item level 60! :/
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    Also as a minor update we are updating Great Weapon Fighter weapon damage to be roughly 20% higher. This should hit at the same time as updated stat curves.

    is this already in preview or yet to come to preview?
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited February 2015
    is this already in preview or yet to come to preview?

    yet to come
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited February 2015
    ph33rm3 wrote: »
    yet to come

    Crossing fingers for a big PTR patch today - would be AWESOME!
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    i wanna see my 50k hidden daggers!!!!! thats 3 charges btw so 150k in ur faces!!
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    ayroux wrote: »
    crossing fingers for a big ptr patch today - would be awesome!

    ^^ this !!
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited February 2015
    devs can you respond if the boons of previous campaigns will be appropriate with new status lines as well as being made with enchants and apparently with the fortification kits ?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    Feedback - Tymora's Lucky Coin
    In light of the return of the Tymora event... the random stat +330 buff from this item seems like nothing in lieu of updated stat curving.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    Feedback - Tymora's Lucky Coin
    In light of the return of the Tymora event... the random stat +330 buff from this item seems like nothing in lieu of updated stat curving.

    good call, i hope they update the stat worth on Lucky Coin and Adorable Pet
  • ravancheravanche Member Posts: 13 Arc User
    edited February 2015
    In light of the effective removal of Lifesteal and Regeneration as combat statistics, will we see a rebalancing or replacement of class feats, boons, and the like based off those statistics before Mod 6 is released?
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    ravanche wrote: »
    In light of the effective removal of Lifesteal and Regeneration as combat statistics, will we see a rebalancing or replacement of class feats, boons, and the like based off those statistics before Mod 6 is released?

    They really should reduce the damage enemies deal now. That's just ridiculous that the giant crab can OHKO the squishier classes when there are no viable means of self-recovery anymore.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited February 2015
    Question: Why is movement still nerfed?
    Question 2: Can we expect next patch to address tier 2 armor with incorrect stats and Item Level?
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited February 2015
    what about Tenacity ? will remain the same ? cuz its giving low tenacity, even lower than on the LIVe server.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited February 2015
    These changes are mad. Are armor sets getting reworked to grant 2x more AC since weapons got a huge damage increase? Because this more and more seems to head towards 1 shot madness. Especially since LS and regen got nerfed hard.
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