For class balances Neverwinter needs to remember the basics.
Light armor = Very High DPS - Very Low survivability
Medium Armor = Medium DPS - Medium survivability
Heavy Armor = Very Low DPS - Very High survivability
That solves the problem in both PvP and PvE
In PvP you might be able to hit hard but, if you get caught you are done for and you should be able to be caught!
In PvE people won't be able to get away with full DPS groups, because it would simply be too hard to survive the onslaught.
It just seems to me like Neverwinter forgot the basics. I don't think they need to remove gear from PvP. I think using the gear you earn is the allure for pvp in MMO's. It's the capstone of all the collective work you've put in your character. The class balances are out of whack in this game and the game is suffering for it in all categories.
For myself, I stay away from PvP, it's unbalanced and not worth the headache. Until classes can be properly balanced I'm just going to do PvP on neveremeber dailys + rhix, even then I'm not going to try hard, or not at all.
I show player support, by only playing Neverwinter as F2P
Where does this widespread misconception about not enough ppl pvping come from? Back in mod2 i remember pvp being alive and well, even with immortal gwfs around(oh the irony). You would frequently see non-bis guild premades which i personally haven't seen in a long time and this is imo the main proof that the average player which would ofc que with his guildies simply got tired of either stomping 7ks or getting stomped in their turn by potted bis premades. The ever growing powercreep and the ridiculous fotm rotation is not only pulling ppl off pvp but also off the game.
The matchmaking "fix" that came along with tenacity in mod2 was just too complicated and doomed to failure. The very 1st time i qued(so everyone's score was pretty much even) i waited 40min in que during arena hour. It just wasn't meant to work... If they had introduced brackets or at least team challenge(which would have taken premades out of standard que) back then we wouldn't have these problems today. Im sure though that separating ques is not(or was not) in their interest(for obvious reasons) but as things stand today they will be forced to do something as it is indeed dead. If that change to gs they are working on isn't meant to be implemented in pvp idk wth they even working on it.
That being said there's even worse problems, the rp system and the huge nerf to ad farming due to bis gear being bop. Simply put mod5 killed character upgrading and with it the game as a whole. The present state of the game is so bad that it can only be transitory though(unless they are planning to drive us all out) and im pretty optimistic that mod6 will actually address at least some of these issues, especially since ESO is cutting subscriptions in March.
Problem is that for the bracketing to work well, it would need to be fairly tight, and we don't have the players for that. I'd say making pvp gearless is what's needed, so that everyone has the same stats in pvp. But that's not likely to happen. Without it though, I don't think pvp can actually improve.
I've said in other threads, we don't have the players for PVP BECAUSE there were never brackets in the first place. People are scarred off of PVP within their first few matches upon reaching 60. People don't go there now because they know what is waiting for them.
I also forgot to mention Twinking, that doesn't help either. Twinking should have been controlled as well by putting level caps on enchantments. 7s - 10s and weapon enchants should only be available to level 60s.
And like you need a certain resistance to BI before you can enter Kessel's Retreat, there should be a Tenacity requirement to enter PVP beyond the base 10% we get. Actual PVP gear needs to be worn. There could even be a short level 60 quest that rewards you with a decent piece of basic PVP gear, like a ''Belt of the Champion'' or a weaker blue version of the Tenacity ring set (Champion's Ring of Pain and a Champion's Ring of Protection). The PVP Battlemaster/Knox/Lord Neverember can send you on a quest to challenge a famous Duelist/Champion and as a reward you get his belt or rings, which gives you a substantial boost to Tenacity.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Actually, that's the TRs who know what they're doing against Neverforum players.
Even when the devs had a feedback thread specifically to get ideas about how to "rebalance" TR, every good idea was shot down.
People don't whine about "An invisible person killed me". They whine about "An invisible person permastunned/permadazed/oneshotted me". The problem was never stealth. The problem was a handful of feats and some damage ratios.
And yet we have every misplaced nerf going towards TR. Obviously Neverforum > actually playing the game.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
I've said in other threads, we don't have the players for PVP BECAUSE there were never brackets in the first place. People are scarred off of PVP within their first few matches upon reaching 60. People don't go there now because they know what is waiting for them.
After all this time of that, do you think that changing this now would fix it? The time for that might have been sometime between release and mod 3 a year ago. At this point it's too far gone. You can defibrillate someone when their heart first stops, when they've been dead for a over a year though, no amount of electricity starts the heart up again.
After all this time of that, do you think that changing this now would fix it? The time for that might have been sometime between release and mod 3 a year ago. At this point it's too far gone. You can defibrillate someone when their heart first stops, when they've been dead for a over a year though, no amount of electricity starts the heart up again.
I have seen a large number of ''ex-PVPers'' commenting on the forums, lamenting imbalance and the gap in GS. It is fair to say that a public acknowledgement of improvements to how people are pitted against one another in PVP would lure a number of players back.
The fact that I still get 6k - 10k PVE-specs in 2/3 of my PVP PUG groups also tells me that there is a fair stream of new players in the game, but they are quickly scarred off.
It can still be rectified to a degree.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Actually, that's the TRs who know what they're doing against Neverforum players.
Even when the devs had a feedback thread specifically to get ideas about how to "rebalance" TR, every good idea was shot down.
People don't whine about "An invisible person killed me". They whine about "An invisible person permastunned/permadazed/oneshotted me". The problem was never stealth. The problem was a handful of feats and some damage ratios.
And yet we have every misplaced nerf going towards TR. Obviously Neverforum > actually playing the game.
Most people go on the forums to whine you know :P
I don't think there's anything wrong with TRs, tweak a couple feats perhaps. The problem is SW/GF/GWF aren't strong enough.
I have no problem dealing with TRs with my wizard, because wizards are still strong in pvp. SE? Dodged. LB? Dodged. Too bad you got a conduit of ice on you and now that you're at 6 stacks of chill.. yeah frozen.. see the ice knife coming up next too bad you didn't have 50k HP:D. I dont do my chain stun during ITC that's ******ed ^^. After practising a little bit most rogues are easy to beat... when you know how unless you're a SW/GWF/GF, then rest in peace.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited February 2015
i am devastating from todays GG pvp. player in my party collapsed bridge through leverage under his faction players. what i saw it was twice. i communicate with rest of my party. if leader should can kick him or whatever....
all i got from them was they dont care or simply dont ride over the bridge ....
neverwinter - troll paradise (even created by his players). right mr.secret?
Put some T1 PVP gear on, or maybe just PVE gear and PVP jewelry. 15% Tenacity or so total. No more.
Deliberately keep your HP down to 30k or lower and your GS to 15k or lower.
You will get balanced matches because everyone is relatively weak at these levels.
The TRs will still rack up kill/death ratios of 20/1. But they won't be totally immortal and they can be killed.
The Faithful DCs will still have almost zero deaths. But they won't have ZERO deaths and they can be killed.
I swear, PVP is only balanced at the lower levels. It's not balanced at the higher levels because Cryptic's algorithms just can't scale properly to that high of level.
The bottom line is:
You can either have fun at PVP, or you can be really successful at PVP. You can't really have both in this game. When you start to get too successful, the matches are all lopsided and boring.
0
starheretic70Member, NW M9 PlaytestPosts: 52Arc User
edited February 2015
the problem isnt TRs or DCs ... the problem is that Cryptic dont fvcking care about making a fair game and intelligent things like that to make players satisfied.... because they would have done it by now. No they make it a bit interesting, then fvck the game so that they will make people frustrated... like a pot dealer who want to hook you up on coke.
Freemium isn't free... a south park episode... you should watch it.
PvP is trash and will stay trash. I'm still in game to play with my friends.
The only reason why there is a bigger imbalance today than other mods is also because of the dumb refinement HAMSTER that is mostly gotten through the auction house. This is like tenes all over again.
i am devastating from todays GG pvp. player in my party collapsed bridge through leverage under his faction players. what i saw it was twice. i communicate with rest of my party. if leader should can kick him or whatever....
all i got from them was they dont care or simply dont ride over the bridge ....
neverwinter - troll paradise (even created by his players). right mr.secret?
That is actually quite funny.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Put some T1 PVP gear on, or maybe just PVE gear and PVP jewelry. 15% Tenacity or so total. No more.
Deliberately keep your HP down to 30k or lower and your GS to 15k or lower.
You will get balanced matches because everyone is relatively weak at these levels.
The TRs will still rack up kill/death ratios of 20/1. But they won't be totally immortal and they can be killed.
The Faithful DCs will still have almost zero deaths. But they won't have ZERO deaths and they can be killed.
I swear, PVP is only balanced at the lower levels. It's not balanced at the higher levels because Cryptic's algorithms just can't scale properly to that high of level.
The bottom line is:
You can either have fun at PVP, or you can be really successful at PVP. You can't really have both in this game. When you start to get too successful, the matches are all lopsided and boring.
There are no lower levels, I play lvl 60 pvp with 7 different characters ranging between page 50 and page 1300 and the quality of my opponents and teammates is purely random. You're just as likely to face a 20k+ premade whether your record is 2-20 or 100-20.
There are no lower levels, I play lvl 60 pvp with 7 different characters ranging between page 50 and page 1300 and the quality of my opponents and teammates is purely random. You're just as likely to face a 20k+ premade whether your record is 2-20 or 100-20.
I disagree. Unless you are playing at very odd hours of the day or night, when there are only a handful of PVP players on the server and so the matchmaking just throws everyone available into a single match, for characters that are in the 10k-16k range or so, it is rare that you will get someone with a GS higher than ~16k on either team, and even rarer that you will face a full premade. Out of the 70 or so matches on my 13.5k HR, I think this has happened maybe twice. This is assuming solo queueing, of course. That doesn't mean it NEVER happens, just that it is unlikely.
I disagree. Unless you are playing at very odd hours of the day or night, when there are only a handful of PVP players on the server and so the matchmaking just throws everyone available into a single match, for characters that are in the 10k-16k range or so, it is rare that you will get someone with a GS higher than ~16k on either team, and even rarer that you will face a full premade. Out of the 70 or so matches on my 13.5k HR, I think this has happened maybe twice. This is assuming solo queueing, of course. That doesn't mean it NEVER happens, just that it is unlikely.
I will have to disagree with you and agree with benskix2. I Q up daily and have noticed the same thing the past couple of weeks. I've seen matchups all over the place, I solo Q, not on the same times due to irregular schedule IRL. IDK what you'd consider odd hours day/night on a server that has people that login from all over the time zones 24x7. I am in EST. ON a given day I can literally login at just about any hour of the day depending on my schedule that day. Q times are a lot longer than they used to be.
i am devastating from todays GG pvp. player in my party collapsed bridge through leverage under his faction players. what i saw it was twice. i communicate with rest of my party. if leader should can kick him or whatever....
all i got from them was they dont care or simply dont ride over the bridge ....
neverwinter - troll paradise (even created by his players). right mr.secret?
Lol!!
I shamefully admit, I am a bridge troll too, except not to my own party members.
Comments
Dex based AC would like a word with you.
The matchmaking "fix" that came along with tenacity in mod2 was just too complicated and doomed to failure. The very 1st time i qued(so everyone's score was pretty much even) i waited 40min in que during arena hour. It just wasn't meant to work... If they had introduced brackets or at least team challenge(which would have taken premades out of standard que) back then we wouldn't have these problems today. Im sure though that separating ques is not(or was not) in their interest(for obvious reasons) but as things stand today they will be forced to do something as it is indeed dead. If that change to gs they are working on isn't meant to be implemented in pvp idk wth they even working on it.
That being said there's even worse problems, the rp system and the huge nerf to ad farming due to bis gear being bop. Simply put mod5 killed character upgrading and with it the game as a whole. The present state of the game is so bad that it can only be transitory though(unless they are planning to drive us all out) and im pretty optimistic that mod6 will actually address at least some of these issues, especially since ESO is cutting subscriptions in March.
I've said in other threads, we don't have the players for PVP BECAUSE there were never brackets in the first place. People are scarred off of PVP within their first few matches upon reaching 60. People don't go there now because they know what is waiting for them.
I also forgot to mention Twinking, that doesn't help either. Twinking should have been controlled as well by putting level caps on enchantments. 7s - 10s and weapon enchants should only be available to level 60s.
And like you need a certain resistance to BI before you can enter Kessel's Retreat, there should be a Tenacity requirement to enter PVP beyond the base 10% we get. Actual PVP gear needs to be worn. There could even be a short level 60 quest that rewards you with a decent piece of basic PVP gear, like a ''Belt of the Champion'' or a weaker blue version of the Tenacity ring set (Champion's Ring of Pain and a Champion's Ring of Protection). The PVP Battlemaster/Knox/Lord Neverember can send you on a quest to challenge a famous Duelist/Champion and as a reward you get his belt or rings, which gives you a substantial boost to Tenacity.
Actually, that's the TRs who know what they're doing against Neverforum players.
Even when the devs had a feedback thread specifically to get ideas about how to "rebalance" TR, every good idea was shot down.
People don't whine about "An invisible person killed me". They whine about "An invisible person permastunned/permadazed/oneshotted me". The problem was never stealth. The problem was a handful of feats and some damage ratios.
And yet we have every misplaced nerf going towards TR. Obviously Neverforum > actually playing the game.
Go Cryptic!
PS - I quit.
After all this time of that, do you think that changing this now would fix it? The time for that might have been sometime between release and mod 3 a year ago. At this point it's too far gone. You can defibrillate someone when their heart first stops, when they've been dead for a over a year though, no amount of electricity starts the heart up again.
I have seen a large number of ''ex-PVPers'' commenting on the forums, lamenting imbalance and the gap in GS. It is fair to say that a public acknowledgement of improvements to how people are pitted against one another in PVP would lure a number of players back.
The fact that I still get 6k - 10k PVE-specs in 2/3 of my PVP PUG groups also tells me that there is a fair stream of new players in the game, but they are quickly scarred off.
It can still be rectified to a degree.
Most people go on the forums to whine you know :P
I don't think there's anything wrong with TRs, tweak a couple feats perhaps. The problem is SW/GF/GWF aren't strong enough.
I have no problem dealing with TRs with my wizard, because wizards are still strong in pvp. SE? Dodged. LB? Dodged. Too bad you got a conduit of ice on you and now that you're at 6 stacks of chill.. yeah frozen.. see the ice knife coming up next too bad you didn't have 50k HP:D. I dont do my chain stun during ITC that's ******ed ^^. After practising a little bit most rogues are easy to beat... when you know how unless you're a SW/GWF/GF, then rest in peace.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
all i got from them was they dont care or simply dont ride over the bridge ....
neverwinter - troll paradise (even created by his players). right mr.secret?
Roll a new character, with a zero ELO rating.
Put some T1 PVP gear on, or maybe just PVE gear and PVP jewelry. 15% Tenacity or so total. No more.
Deliberately keep your HP down to 30k or lower and your GS to 15k or lower.
You will get balanced matches because everyone is relatively weak at these levels.
The TRs will still rack up kill/death ratios of 20/1. But they won't be totally immortal and they can be killed.
The Faithful DCs will still have almost zero deaths. But they won't have ZERO deaths and they can be killed.
I swear, PVP is only balanced at the lower levels. It's not balanced at the higher levels because Cryptic's algorithms just can't scale properly to that high of level.
The bottom line is:
You can either have fun at PVP, or you can be really successful at PVP. You can't really have both in this game. When you start to get too successful, the matches are all lopsided and boring.
Freemium isn't free... a south park episode... you should watch it.
PvP is trash and will stay trash. I'm still in game to play with my friends.
That is actually quite funny.
There are no lower levels, I play lvl 60 pvp with 7 different characters ranging between page 50 and page 1300 and the quality of my opponents and teammates is purely random. You're just as likely to face a 20k+ premade whether your record is 2-20 or 100-20.
I disagree. Unless you are playing at very odd hours of the day or night, when there are only a handful of PVP players on the server and so the matchmaking just throws everyone available into a single match, for characters that are in the 10k-16k range or so, it is rare that you will get someone with a GS higher than ~16k on either team, and even rarer that you will face a full premade. Out of the 70 or so matches on my 13.5k HR, I think this has happened maybe twice. This is assuming solo queueing, of course. That doesn't mean it NEVER happens, just that it is unlikely.
I will have to disagree with you and agree with benskix2. I Q up daily and have noticed the same thing the past couple of weeks. I've seen matchups all over the place, I solo Q, not on the same times due to irregular schedule IRL. IDK what you'd consider odd hours day/night on a server that has people that login from all over the time zones 24x7. I am in EST. ON a given day I can literally login at just about any hour of the day depending on my schedule that day. Q times are a lot longer than they used to be.
Lol!!
I shamefully admit, I am a bridge troll too, except not to my own party members.
https://www.youtube.com/watch?v=hf6cL18EVZU