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Did PVP finally die?

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  • starheretic70starheretic70 Member, NW M9 Playtest Posts: 52 Arc User
    edited February 2015
    Did PvP finally die ?

    Yes , the game also... dont get me wrong I love it. But at every mod, Cryptic makes an overpower class that dwarf the others. So players are thinking, well my GF is worthless now, I will up a HR. Ah! the HR ain't so strong compare to a TR, then I will up a TR....

    A lot of people are TR and thinking : "so easy to use" ... then the super-paladin comes... etc... etc...

    I'm not wrong, Cryptic wont ever nerf the TR... TR/players will scream... they slowly becoming majority...

    In Team Fortress 2, every class got + and - from the start

    Cryptic must cancel mod6 and says : Sorry for the TR, we will give you a balance between class and GS classification, give a radiant rank9 to the TRs to shut them up. More gear and more power aren't the answers. My friends are playing less time every day, slowly leaving the game and so do I.

    Remove daze effects everywhere... doing nothing and die = stupid, it makes players angry and becoming boring after a long time.
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited February 2015
    Its not just the matchmaking thats pulling ppl of pvp though. Its also the 0 updates to pvp since release, except for the "class balancing" . (well there was IWD but its not accidental that i 1st unconsciously wrote 0 updates... Don't like to spit on ppl's work but IWD is just 2 empty zones with nothing going on, and if we not sure if domination is dead or not IWD certainly is). Domination with its 2 maps its a pretty cheap pvp offer and mod6 better deliver something in that area.
  • faerbotfaerbot Member Posts: 62 Arc User
    edited February 2015
    Lol yeah theyare fixing idiotic stuff and not a word in over 6 weeks about how ridiculous the
    TR is.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    You are going to die in PvP. This is inevitable. Unfortunately this also sparks a lot of "What you need to do to fix the other guy so I can win instead is....."

    I prefer the people that go "I died. Now what can I do to better my build/tactics/gear to die less next time?" They take death or loss in PvP as a learning opportunity. They don't give up when you don't get three towers in 2 minutes of a PvP match. They don't whine/troll shout in Icewind Pass or Dwarven Valley constantly when typing is dying. They're not the ones barking out orders in Tiamat instances declaring it a "OMG FAIL" when it's not full of 20K+ GS people and only two heads are down.

    (Hang on a moment. Did she just bring PvE into a PvP discussion?)

    Yes, I did. See, it doesn't matter PvE or PvP discussed here as quite simply you are not going to win 100% of the time at everything. Not everything is going to favor you, nor are all the dice rolls going to be epic 20's.

    So, you die in PvP or PvE. It happens. Either go it alone with complaints, or be more MMO instead of MSO and take the time to learn with others. You have complete control over what you do yourself.

    (MSO : Massively Soloing Online)

    I love this argument. ''What can I do to be better?''. Or put more accurately, ''L2P''.

    Please tell me, what is your secret to dodge a stealth 100% SE/LB crit and the ensuing SOD proc? I'd sure love to know how you escape SOD, because right now TRs can one shot my GF from full health.

    Also, how do I bridge the 3 - 4k GS gap without spending 100s to 1000s of dollars that I don't have?

    The only people that make this argument are very rich players or players of the better PVP classes.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    edited February 2015
    Funny thing i made my 1st toon, a GF, for PvP. I read Envy's guide and made him conq. 2nd toon, a GWF was hybrid (not immortal ;)) for both. I really enjoyed early pvp until i met immortal GWF. From this point i have started play more pve and have only periods of pvping. Now we see more issues than before. Not only OP classes, we have fail matchmaking, 2 a n c i e n t maps, things like glyphs or potions... Its broken and only hope in mod 7 i guess. Mod6 will bring more piercing, sod mulitiproc...
    200_s.gif
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited February 2015
    thestaggy wrote: »
    I'd sure love to know how you escape SOD

    You can sprint away as a SW or GWF, and if it was far enough, SoD will tick for zero damage. You can try to repel TR away as a CW as well and try to run. If you survived the initial LB/SE hit ofc. SoD procs only if you're in range of TR (80 feet probably). I'm writing this and lmao'ing about the fact, that TR is soooo overpowered, that the only way to play against them is to avoid them at all cost, it's not even a matter of fighting toe to toe, it about trying to prolong your life for a few seconds only to be killed a bit later.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2015
    one issue seems to be that the developper underestimates the need of PVP and a balance system, even if it seems to be a small communuity, but all in all not that small i think
    most of these player pay, discuss and try to make things better, without any reaction from cryptic
    i too agree, this game will definitley die when PVP community and PVP is gone
  • faerbotfaerbot Member Posts: 62 Arc User
    edited February 2015
    Every month I would buy $20.00 worth of keys just to support the game, even when the GWF was so OP. You could at least drag them away from a node, but with the TR so broken and nothing from cryptic in over 6 weeks about what they are going to do about it. I refuse to give them a dime.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    one issue seems to be that the developper underestimates the need of PVP and a balance system, even if it seems to be a small communuity, but all in all not that small i think
    most of these player pay, discuss and try to make things better, without any reaction from cryptic
    i too agree, this game will definitley die when PVP community and PVP is gone

    All I'm going to say is know your neverwinter history. Most have not paid.
  • setimoselosetimoselo Member, NW M9 Playtest Posts: 109 Arc User
    edited February 2015
    The pay model this game is on right now works well with people who typically pvp. You can earn everything in this game for free but if you want those rank 12's right now you will have to hand out the cash. That pay model don't work well with people who enjoy the adventure. The only way I see this game moving forward without pvp is to start charging for storyline content. I don't know of alot of people who would want content locked exclusively to people who pay. Lets all hope they fix pvp asap
    23uvq8m.png
  • loddo16loddo16 Member Posts: 18 Arc User
    edited February 2015
    pointsman wrote: »
    I too find this claim difficult to believe.

    The entire business model of PVP in this game is to treat it like a cash cow, to extract cash from you all in order to subsidize the PVE aspects of this game. Basically, you're a mark. Sorry, but that seems to be the truth.

    And I don't think anyone is saying that PVPers don't deserve more toys. The problem is your belligerent attitude which suggests that PVP and PVE ought to be on an equal footing (they shouldn't) or that because you've spent a lot of money, that somehow entitles you to dictate the content of the game (it doesn't).

    Having Guild vs. Guild PVP only means that every guild will de facto be forced to be a PVP guild. I am not interested in being forced to PVP just to remain in good standing in my guild. Now you are going to say "but but but us PVPers are *forced* to do PVE in order to gear up! Fair is only fair, isn't it????" But that again assumes a false equivalence between PVP and PVE. THEY AREN'T EQUIVALENT, NOR SHOULD THEY BE.

    And incidentally, the only PVE that you are "forced" to do is to get to lvl10. That's it. From that point forward, all other PVE can be avoided.

    PvP player have to do dozens of dailies to get thier boons. Wich is clearly a ton of pve !

    PVP players that dont spend plenty of $ have to to other dailies too for the AP. The pvp quests are not enough.

    Your point of view is wrong. i know no mmo where a pvp player isnt forced to pve for boons, equip, gold/ap etc.

    And if the pvp community is really paying the most it would surly give them the right to dictate the content of the game. Even if you dont pay a cent ... the developers dont work for the fun and whoever pays should be heared. Otherwise there is no NWO anymore ... thats capitalism and how it works !
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    loddo16 wrote: »
    PvP player have to do dozens of dailies to get thier boons. Wich is clearly a ton of pve !

    PVP players that dont spend plenty of $ have to to other dailies too for the AP. The pvp quests are not enough.

    Your point of view is wrong. i know no mmo where a pvp player isnt forced to pve for boons, equip, gold/ap etc.

    And if the pvp community is really paying the most it would surly give them the right to dictate the content of the game. Even if you dont pay a cent ... the developers dont work for the fun and whoever pays should be heared. Otherwise there is no NWO anymore ... thats capitalism and how it works !

    Even if most pvp'ers paid, which historically they haven't. A small group paying a lot yields less money than a large group paying a little. Since PWE typically works on pve, I think they understand this better than you do. If pvp was the money maker you think it was we'd see more of a pvp focus. PWE's accountants aren't stupid.
  • loddo16loddo16 Member Posts: 18 Arc User
    edited February 2015
    Any high geared pvp char is bathed in money.

    And if pvp is such a little part of mmo´s why do you thing every company intigrates it in there games? PVP is allways the most difficult part of a mmo, so why implent it at all? . Perhaps, because the minority isnt that minor as you think?

    PWE accountants arent´t supid, you know?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    loddo16 wrote: »
    Any high geared pvp char is bathed in money.
    Judging by your join date you haven't been here long enough to understand the history of why you are wrong about this. I'm sure a few have paid, but many if not most, have not.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited February 2015
    loddo16 wrote: »
    Any high geared pvp char is bathed in money.

    Money, astral resonators, whatevs.
    loddo16 wrote: »
    And if pvp is such a little part of mmo´s why do you thing every company intigrates it in there games? PVP is allways the most difficult part of a mmo, so why implent it at all? . Perhaps, because the minority isnt that minor as you think?

    PWE accountants arent´t supid, you know?

    MMOs integrate it into their games because people are willing to pay a large amount of money for the privilege of being able to express themselves online in a manner that would get them punched in the mouth in real life.
  • loddo16loddo16 Member Posts: 18 Arc User
    edited February 2015
    Enlighten me please. And answer my question why there is pvp when the developers wont earn much from them? Would be much easier with a pve only game then, cause there is no balance needed. Balance is a pure pvp problem.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    loddo16 wrote: »
    Enlighten me please. And answer my question why there is pvp when the developers wont earn much from them? Would be much easier with a pve only game then, cause there is no balance needed. Balance is a pure pvp problem.

    Because tossing the little pvp they did in made them more as it nabbed a small market segment. It made them a little, but if it was worth more than just that little it would get more, it doesn't so therefore it doesn't earn them as much as you think it does.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2015
    Yes, it did, but not now, long dead, only now getting visible to the bigger crowd.

    Half naked and 7k GS trolls, hacks and cheats and many who don't give a dime about team.

    It wouldn't be so hard to implement at least a tutorial for many uhum "players".
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2015
    charononus wrote: »
    Even if most pvp'ers paid, which historically they haven't. A small group paying a lot yields less money than a large group paying a little. Since PWE typically works on pve, I think they understand this better than you do. If pvp was the money maker you think it was we'd see more of a pvp focus. PWE's accountants aren't stupid.

    But why is it so small, not because players wouldn't wanted to enjoy this very fast and cool action system. No, because PVP was forgotten and mostly cheaters and trolls roam the battlegrounds. Us the few real PVP lovers and legit players, we of course get mad and leave from time to time or for ever the PVP area, cause in this way it's no fun, only frustration.

    If Devs would have given it the care, as it should have been, believe me more would play it. BUT Devs didn't care for it and it's like a field, where the farmer doesn't work a bit, sure it will get full of weed and it will die out, cause normal plants won't have room in it.

    I actually wonder (lol not actually, only ironically), if they show so little care for PVP, why did they introduce it, i know i know, had to be to catch customers eye.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2015
    I can't count how many matches I have done where either my team, or the other team stops playing and the remainder of the match is spent just sitting there waiting for it to end. It's very rare that a match is played through to the very end by both teams. This should seriously tell you something about PvP and the current state it is in. I would guess two out of five matches that I have played are seen through to the end. It's very sad...

    Very well said sir!

    That's why i was thinking last night, is leaving penalty good or no?

    In current situation it would be a help to be able to leave without penalty or introduce a forfeit option, cause sitting many minutes at campfire, while either 25K GS people roflstomp over you, the many cheaters make you lose all hope or the 7k GS and under, half naked trolls ruin all fun and you jump out after the x time, isn't a bad thing anymore in my eyes. I must admit i jump out more and more in these occasions, time is precious and just sitting at campfire is a waste and hurts my stomach. On the other hand i hate it, that because of an utterly wrong matchmaking i have to wait 30 mins to be able to do anything again.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited February 2015
    I'm sure that more people would join PvP if the devs would make it more diverse and "balanced", but it wouldn't make a big difference. A lot of us dislike the idea of PvP, because we dislike PvPers and no matter how much PvP content there is in the game we would still not join PvP. Now, I know not all PvPers are the same, and you can always find obnoxious players in PVE, but in PVE you can at least avoid them to a certain degree. I can't remember any PvP game I've been in, where there wasn't at least one a-hole in my team, or the enemy team. I'm not saying there's no fun in PvP - I would certainly like the idea of duels - but more times than not PvP leaves a bad taste in my mouth, to the point where I started do hate PvP, and a big part of it is the threads on this forum.
    I hate dancing with Lady Luck. She always steps on my toes.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    But why is it so small, not because players wouldn't wanted to enjoy this very fast and cool action system. No, because PVP was forgotten and mostly cheaters and trolls roam the battlegrounds. Us the few real PVP lovers and legit players, we of course get mad and leave from time to time or for ever the PVP area, cause in this way it's no fun, only frustration.

    If Devs would have given it the care, as it should have been, believe me more would play it. BUT Devs didn't care for it and it's like a field, where the farmer doesn't work a bit, sure it will get full of weed and it will die out, cause normal plants won't have room in it.

    I actually wonder (lol not actually, only ironically), if they show so little care for PVP, why did they introduce it, i know i know, had to be to catch customers eye.

    It's not just that. There is so much powercreep with the artifact gear etc, that can't be caught up with by legit play, only by paying, that even if pvp had balanced classes and more maps modes etc, most still would avoid it because they'd only be free kills.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    We can all thank modules 4&5 for introducing too much powercreep that the imbalance between players are too far apart leading to even more one-sided affairs.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    BRACKETING! BRACKETING! BRACKETING!

    Seriously. What do you think will happen having a queue that caters for 5k (still don't know how you only have 5k GS at 60, but it happens) to 25k GS level 60s?

    Like dungeons, PVP needed/needs a minimum GS. PVP is less forgiving than a T2/T2.5 dungeon. PVP also needed brackets.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    thestaggy wrote: »
    BRACKETING! BRACKETING! BRACKETING!

    Seriously. What do you think will happen having a queue that caters for 5k (still don't know how you only have 5k GS at 60, but it happens) to 25k GS level 60s?

    Like dungeons, PVP needed/needs a minimum GS. PVP is less forgiving than a T2/T2.5 dungeon. PVP also needed brackets.

    Problem is that for the bracketing to work well, it would need to be fairly tight, and we don't have the players for that. I'd say making pvp gearless is what's needed, so that everyone has the same stats in pvp. But that's not likely to happen. Without it though, I don't think pvp can actually improve.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    I'd love for artifacts and artifact equipment to be unusable in PVP and everyone just use specific PVP gear such as the Drow set
  • artruriusartrurius Member Posts: 2 Arc User
    edited February 2015
    Hi, there. Have been playing for about three months. This would be my first post on here. Btw english is not my first language so i ask you to forgive me some oddities.

    Gearing up your character is one of mmorpg core experiences so I think losing gear in pvp is not an option. At the same time some kind of bracketing is needed (at least after lvl 60).

    Here are couple of ideas I had for Pvp Domination.

    First, pvp equipment tab on character sheet aside the equipment and fashion tab. This new tab would only be usable in pvp. Characters could slot both pve and pvp centered gear (or two pvp centered gears) and switch between them as needed. Extra pvp equipment tabs could be sold in zen market.

    Second, bracket system that is based on gear color. In Green bracket characters can only use green or lower equipment (including enchantments). In Blue bracket characters can only use blue or lower equipment. And so on. As you can see this will not work without the first idea.

    Third, a week long Tournament of Blades (or something), a pvp based event that would introduce new bracketing system. Hopefully this would bring new players to pvp and fill the brackets.

    What do you guys think?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    artrurius wrote: »
    What do you guys think?

    I think that it's flawed as there is a large discrepancy between epic geared toons and no toon should be in greens at 60, or blues for long.

    However even if you came up with perfect bracket separation, you'd still have the problem that there simple aren't enough people with any interest at all in pvp in neverwinter at this point. So even with perfect brackets you'd end up with 30-60+ min wait times. This won't work either. That's why I suggest getting rid of gear in pvp and having it be pure skill. I don't think it will happen as it takes out incentive to spend money, but it's the only way to fix nw pvp. Anything else won't fix things.
  • setimoselosetimoselo Member, NW M9 Playtest Posts: 109 Arc User
    edited February 2015
    charononus wrote: »
    I think that it's flawed as there is a large discrepancy between epic geared toons and no toon should be in greens at 60, or blues for long.

    However even if you came up with perfect bracket separation, you'd still have the problem that there simple aren't enough people with any interest at all in pvp in neverwinter at this point. So even with perfect brackets you'd end up with 30-60+ min wait times. This won't work either. That's why I suggest getting rid of gear in pvp and having it be pure skill. I don't think it will happen as it takes out incentive to spend money, but it's the only way to fix nw pvp. Anything else won't fix things.


    For class balances Neverwinter needs to remember the basics.

    Light armor = Very High DPS - Very Low survivability
    Medium Armor = Medium DPS - Medium survivability
    Heavy Armor = Very Low DPS - Very High survivability

    That solves the problem in both PvP and PvE

    In PvP you might be able to hit hard but, if you get caught you are done for and you should be able to be caught!
    In PvE people won't be able to get away with full DPS groups, because it would simply be too hard to survive the onslaught.

    It just seems to me like Neverwinter forgot the basics. I don't think they need to remove gear from PvP. I think using the gear you earn is the allure for pvp in MMO's. It's the capstone of all the collective work you've put in your character. The class balances are out of whack in this game and the game is suffering for it in all categories.
    23uvq8m.png
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2015
    setimoselo wrote: »
    For class balances Neverwinter needs to remember the basics.

    Light armor = Very High DPS - Very Low survivability
    Medium Armor = Medium DPS - Medium survivability
    Heavy Armor = Very Low DPS - Very High survivability

    That solves the problem in both PvP and PvE

    In PvP you might be able to hit hard but, if you get caught you are done for and you should be able to be caught!
    In PvE people won't be able to get away with full DPS groups, because it would simply be too hard to survive the onslaught.

    It just seems to me like Neverwinter forgot the basics. I don't think they need to remove gear from PvP. I think using the gear you earn is the allure for pvp in MMO's. It's the capstone of all the collective work you've put in your character. The class balances are out of whack in this game and the game is suffering for it in all categories.

    Exactly good sir!

    Basics should be the alpha and omega, sadly game is more DnD in looks, than in rules.

    Secondly, yes already PVE is in very bad shape too. There is no denying it. When a q takes hours or you can't get a group with certain classes or you must meet insane demands. Heck i saw last day in LFG the following massage: LFG for PK 18k+. LOL Game is out of hand yes, i mean 18K+ for the easiest T2 dungeon, where are we exactly, surely not a co-op game. That's why i fear, that the introduction of rank 12s will make these problems even bigger.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

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