but i have the solution for all this mess: 15min ago a cleric, i think faithfull scilled, just blamed me bug abusing , playing DPS skill for the campaign, he wanted me to give up using sunburst and breaking the spirit....
so alternative is i take chains , hm no stun but a very very short moment i can trapp someone, if he does not deflect eversything...TR?
Instead of sunburst, what can i take, Astral Shield is broken, hm i think i could try to play without encounters, beeing faster oneshottet by Tr´s (like him)
I would think about it the same moment he just stops healing and abusing gift of faith, and the same moment every TR stops playing PVP just standing arround
so everything would be fine if we would just throw at wills or sticks
that was a very strange expirience, beeing asked to play fair by some kind of idealist, normally all u get to hear is: F... you, suck my.. and so on
One key issue is that in PvP the most you are going to fight will be five. In PvE you are going to be up against ten, twenty, or more and skills are designed in a way that best fit a player to do so. I have always felt that developers for this game design it around PvE and after the desired result has been accomplished they onlythen consider what the effect on PvP will be. PvP is a small community, and honestly I don't ever see it growing much more. This is a PvE game and players who are hardcore into PvP just need to accept that they will always be on the back burner for needs and wants being addressed.
You do realize that pvp is the real endgame content? Because, the hardest dungeon at the moment stop at 13000gs requirement and is not difficult at all. That means: after three weeks of playing the game, you have finished all content, and the rest would be a grind for rp and enchantments… and you cant grind for them in dungeons…
You have to realize: if you dont pvp, you will most likely stop playing this game after 2-3 month of moderate gaming. Prove are the endless guild graveyards I see since beta.
The only players that remain longer are switching to pvp. Ofc, with some exceptions.
You do realize that pvp is the real endgame content?
So all of us who don't PVP, or who only PVP once in a blue moon, what are we playing? Fake endgame content?
The original poster is right, PVP is a sideshow to this game tacked on at the last minute, that receives no serious resources or effort towards development or maintenance.
To say that PVP is the "real" endgame content is to elevate it to a status that it doesn't deserve. Bully for you if you want to PVP, but it is just one of many endgame options that many many people choose to participate in.
Please do not dismiss or denigrate other people's choices just because they don't happen to line up with yours.
So all of us who don't PVP, or who only PVP once in a blue moon, what are we playing? Fake endgame content?
The original poster is right, PVP is a sideshow to this game tacked on at the last minute, that receives no serious resources or effort towards development or maintenance.
To say that PVP is the "real" endgame content is to elevate it to a status that it doesn't deserve. Bully for you if you want to PVP, but it is just one of many endgame options that many many people choose to participate in.
Please do not dismiss or denigrate other people's choices just because they don't happen to line up with yours.
Tell this to the DEVs who admitted this then..... They even said PVP is the real end game content.
Tell this to the DEVs who admitted this then..... They even said PVP is the real end game content.
It also makes the most sense, because the highest GS one needs to finish the current "endgame" PvE is 10k. Some people gear themselves up to 20-23k GS for PvE and i wonder why. I was in denial myself for a long time but i now also have come to the conclusion, that PvE is merely the vehicle to get better stats for PvP, aka. boons, weapons, etc.
P.S. i also saw the devs stating exactly what you typed.
The design of this game is not geared toward prolonged retention so no, I don't agree that PvP is the real end game. I think hardcore PvP players have been beating their heads against the wall thinking that someday Neverwinter will satisfy their needs. I'm saying it is never going to happen to the degree that will make PvP for this game ever a viable place for those who really enjoy PvP. The priority just isn't there.
The developers themselves stated it is the true endgame.
I am actually asking what the hell are you playing…
You either play like 2h a week, fine, then you reach "endgame" dungeon in a year.
If you play average 2h a day, you have done all dungeons in about 2-3 months, multiple times.
After 2 months of that playing you have like 16k gs with all the boons and buffs and artifacts.
If you consider endgame endless grinding of static super easy dungeons, here you go, NWO gives you that. As I said, people you say, that pve is endgame are most likeley to not have even done all of that content… or habe a char maxed out.
In ALL mmo around, pvp is the endgame because of dynamic gameplay. No fun fighting crappy AI in static dungeons with crappy rewards. At least not longer than 2-3 months. If you really have fun running PK the 1000th time, i truly feel sorry for you guys :-D
The design of this game is not geared toward prolonged retention so no, I don't agree that PvP is the real end game. I think hardcore PvP players have been beating their heads against the wall thinking that someday Neverwinter will satisfy their needs. I'm saying it is never going to happen to the degree that will make PvP for this game ever a viable place for those who really enjoy PvP. The priority just isn't there.
Which is stupid because this could be a PVP cash COW if they merely had the brains to look at it for 5 minutes....
Foundry PVP - EASY and it would BLOW UP the community HUGE.
A proper ranking system - EASY and AGAIN BIG!
FIx their zen pricing - PVP players would spend thousands....
probably PVP is the only content for player who just hang too long in front of the PC, like mine atm, to not get bored
if u only play once a day for one hour its hard to get bored
Tell this to the DEVs who admitted this then..... They even said PVP is the real end game content.
No they didn't. You are taking his quote out of context.
Here is the full quote:
[–]Renard4 2 points 2 months ago
Hey Ryan. So is making the newer group content, since module 3, extremely easy, a part of the business plan? Do you intend to stick to it? Or will we see dungeons with challenging mechanics like in module 1 and 2?
permalink
[–]PWE_Community 2 points 2 months ago
The difficulty end-game without a cap comes from PvP, because there is always someone out there that can probably kill you. As for PvE though, hopefully the Tiamat fight provides you with the challenge that you are looking for. I myself am a Dark Souls fanboy, so I crave having difficulty thrown at me - but I am just one opinion. If we made the content too difficult, we could run the risk of tons of players who can't handle it quitting. Like with pretty much everything, we need to strike that balance.
All he is saying is that the difficulty of PVP has no upper limit. Which is true. He didn't say that it was the "real endgame" or anything like that.
I am actually asking what the hell are you playing…
You either play like 2h a week, fine, then you reach "endgame" dungeon in a year.
If you play average 2h a day, you have done all dungeons in about 2-3 months, multiple times.
After 2 months of that playing you have like 16k gs with all the boons and buffs and artifacts.
If you consider endgame endless grinding of static super easy dungeons, here you go, NWO gives you that. As I said, people you say, that pve is endgame are most likeley to not have even done all of that content… or habe a char maxed out.
In ALL mmo around, pvp is the endgame because of dynamic gameplay. No fun fighting crappy AI in static dungeons with crappy rewards. At least not longer than 2-3 months. If you really have fun running PK the 1000th time, i truly feel sorry for you guys :-D
I have fun when I am progressing my characters, discovering new abilities and synergies and builds with my characters among different classes, helping other people developing their characters in various ways, exploring different areas of the map and different possibilities for things to do.
I don't have fun when I am stomping and humiliating other people, which appears to be the essence of PVP.
I actually have great pity for people who take pleasure in seeing others suffer. Those types of people need help.
Edit: And for the record - yes I have done all of the group content anyway, and no I don't have a character maxed out (my highest geared character is just under 19k), but that is okay, I am not in a huge rush to get instantly to 20k+++.
I'm curious why you guys stay on Neverwinter? I mean that honestly. The PvP community is rife with complaints every patch, every mod, every new gear set. Every single time you turn around in zone and on the forums they are a buzz with complaints about balance issues. I am just curious what keeps you guys playing a PvP system that most of you all seem to think is constantly broken?
This combat system is one of a kind for a mmo. If there was something similar to it none of the pvp community would be left.
Which is stupid because this could be a PVP cash COW if they merely had the brains to look at it for 5 minutes....
Foundry PVP - EASY and it would BLOW UP the community HUGE.
A proper ranking system - EASY and AGAIN BIG!
FIx their zen pricing - PVP players would spend thousands....
I have never seen a PvP system come back from a dying to dead state. I haven't played every game out there, but I have played a few that had their PvP systems die out for various reasons (Dev apathy to hackers).
Foundry PvP will result in so much QQ, people will not play it for long.
ranking system...why bother, we have a craptastic one already.
Zen pricing isn't broken in their eyes (or mine - it is just too much)
What PvP really needs is power balance, not anything you listed. Power balance will never happen.
No they didn't. You are taking his quote out of context.
Here is the full quote:
All he is saying is that the difficulty of PVP has no upper limit. Which is true. He didn't say that it was the "real endgame" or anything like that.
I believe this is the wrong quote. They stated that PvP is the real endgame way back, not two months ago. I think it was before the release of IWD, or at least around that time.
I believe this is the wrong quote. They stated that PvP is the real endgame way back, not two months ago. I think it was before the release of IWD, or at least around that time.
Then please provide a quotation because I don't believe it.
Everyone else who has claimed "PVP is the real endgame!!!!!" has relied on that quote from the Reddit AMA by taking it out of context.
Then please provide a quotation because I don't believe it.
Everyone else who has claimed "PVP is the real endgame!!!!!" has relied on that quote from the Reddit AMA by taking it out of context.
That's the problem, i cannot find it. That's how long ago it was. But i do know, it was one of those article - like websites, that the devs use to announce new things, the ones in which we cannot post in. One thing i can assure ou is, they did not state it two months ago. More like a year ago.
That's the problem, i cannot find it. That's how long ago it was. But i do know, it was one of those article - like websites, that the devs use to announce new things, the ones in which we cannot post in. One thing i can assure ou is, they did not state it two months ago. More like a year ago.
You still are having trouble differentiating between a Scoundrel and a Saboteur. I PvP enough to know that there aren't even many Scoundrels running around. It's mostly Sabs and Execs.
When I fight my enemy I usually look at the icons they have under their HB bar and I am able to differentiate Scoundrel's capstone "skullcracker" from anything else. So stop with your senseless accusations and please retain from replying my posts, because you don't even read them whole at all. I've been playing my rogue since early beta till SW's release and I still care to look at everything my beloved class has in pockets even though I don't play her in PvP anymore since I find it extremely unchallenging, especially in high end PvP...
Yet, there is one thing I agree - most of top PvP rogues I saw are saboteurs and executioners, only like two out of ten are scoundrels.
Some classes require very little skill to play and can do ridiculous stuff just standing on a node and spamming a rotation without any hard thinking or build supposedly squishy class tanky like hell without loosing even a bit of DPS. TRs shine on the top of it now
hey hey good news, the TRs just got more op
Deathknell - You deal 8/16/24/32/40% more damage to foes below 30% HP
Oppressive Darkness - When you enter stealth you deal Piercing Damage to all foes in a 25' area. Rank: +10% Damage.
Talisman of Shadows - When you enter stealth you Daze all foes in a 25' area for 2 seconds. This duration is halved on players. Rank: +1s/0.5s
MOAR daze and MOAR piercing lmfao. what an easy class
Comments
Yep, the red TR with 10k gs less than you, and who kills you instantly, yeah, how irritating.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
so alternative is i take chains , hm no stun but a very very short moment i can trapp someone, if he does not deflect eversything...TR?
Instead of sunburst, what can i take, Astral Shield is broken, hm i think i could try to play without encounters, beeing faster oneshottet by Tr´s (like him)
I would think about it the same moment he just stops healing and abusing gift of faith, and the same moment every TR stops playing PVP just standing arround
so everything would be fine if we would just throw at wills or sticks
that was a very strange expirience, beeing asked to play fair by some kind of idealist, normally all u get to hear is: F... you, suck my.. and so on
You do realize that pvp is the real endgame content? Because, the hardest dungeon at the moment stop at 13000gs requirement and is not difficult at all. That means: after three weeks of playing the game, you have finished all content, and the rest would be a grind for rp and enchantments… and you cant grind for them in dungeons…
You have to realize: if you dont pvp, you will most likely stop playing this game after 2-3 month of moderate gaming. Prove are the endless guild graveyards I see since beta.
The only players that remain longer are switching to pvp. Ofc, with some exceptions.
So all of us who don't PVP, or who only PVP once in a blue moon, what are we playing? Fake endgame content?
The original poster is right, PVP is a sideshow to this game tacked on at the last minute, that receives no serious resources or effort towards development or maintenance.
To say that PVP is the "real" endgame content is to elevate it to a status that it doesn't deserve. Bully for you if you want to PVP, but it is just one of many endgame options that many many people choose to participate in.
Please do not dismiss or denigrate other people's choices just because they don't happen to line up with yours.
Tell this to the DEVs who admitted this then..... They even said PVP is the real end game content.
It also makes the most sense, because the highest GS one needs to finish the current "endgame" PvE is 10k. Some people gear themselves up to 20-23k GS for PvE and i wonder why. I was in denial myself for a long time but i now also have come to the conclusion, that PvE is merely the vehicle to get better stats for PvP, aka. boons, weapons, etc.
P.S. i also saw the devs stating exactly what you typed.
The developers themselves stated it is the true endgame.
You either play like 2h a week, fine, then you reach "endgame" dungeon in a year.
If you play average 2h a day, you have done all dungeons in about 2-3 months, multiple times.
After 2 months of that playing you have like 16k gs with all the boons and buffs and artifacts.
If you consider endgame endless grinding of static super easy dungeons, here you go, NWO gives you that. As I said, people you say, that pve is endgame are most likeley to not have even done all of that content… or habe a char maxed out.
In ALL mmo around, pvp is the endgame because of dynamic gameplay. No fun fighting crappy AI in static dungeons with crappy rewards. At least not longer than 2-3 months. If you really have fun running PK the 1000th time, i truly feel sorry for you guys :-D
Which is stupid because this could be a PVP cash COW if they merely had the brains to look at it for 5 minutes....
Foundry PVP - EASY and it would BLOW UP the community HUGE.
A proper ranking system - EASY and AGAIN BIG!
FIx their zen pricing - PVP players would spend thousands....
if u only play once a day for one hour its hard to get bored
No they didn't. You are taking his quote out of context.
Here is the full quote:
All he is saying is that the difficulty of PVP has no upper limit. Which is true. He didn't say that it was the "real endgame" or anything like that.
I have fun when I am progressing my characters, discovering new abilities and synergies and builds with my characters among different classes, helping other people developing their characters in various ways, exploring different areas of the map and different possibilities for things to do.
I don't have fun when I am stomping and humiliating other people, which appears to be the essence of PVP.
I actually have great pity for people who take pleasure in seeing others suffer. Those types of people need help.
Edit: And for the record - yes I have done all of the group content anyway, and no I don't have a character maxed out (my highest geared character is just under 19k), but that is okay, I am not in a huge rush to get instantly to 20k+++.
This combat system is one of a kind for a mmo. If there was something similar to it none of the pvp community would be left.
I have never seen a PvP system come back from a dying to dead state. I haven't played every game out there, but I have played a few that had their PvP systems die out for various reasons (Dev apathy to hackers).
Foundry PvP will result in so much QQ, people will not play it for long.
ranking system...why bother, we have a craptastic one already.
Zen pricing isn't broken in their eyes (or mine - it is just too much)
What PvP really needs is power balance, not anything you listed. Power balance will never happen.
I don't have fun doing dailies, having unfarmable dungeons and being forced to pug Tiamat, which appears to be the essence of PVE
I believe this is the wrong quote. They stated that PvP is the real endgame way back, not two months ago. I think it was before the release of IWD, or at least around that time.
Then please provide a quotation because I don't believe it.
Everyone else who has claimed "PVP is the real endgame!!!!!" has relied on that quote from the Reddit AMA by taking it out of context.
Then don't do it. You participate in your endgame, and I will participate in mine, without subjective judgments about which one is the "REAL" endgame.
That's the problem, i cannot find it. That's how long ago it was. But i do know, it was one of those article - like websites, that the devs use to announce new things, the ones in which we cannot post in. One thing i can assure ou is, they did not state it two months ago. More like a year ago.
Maybe you can find it, i tried.
For example?
We are always looking for new models --- Borderline Fashiondolls ---
to answer your thread question.
yes.
Are you referring to this:
"of course, alongside the end of Open Beta comes the release of Gauntlgrym, which adds more end-game content."
Source: http://web.archive.org/web/20141123200301/http://nw.perfectworld.com/news/?p=885581
Yet, there is one thing I agree - most of top PvP rogues I saw are saboteurs and executioners, only like two out of ten are scoundrels.
WTB Class Reroll please
hey hey good news, the TRs just got more op
Deathknell - You deal 8/16/24/32/40% more damage to foes below 30% HP
Oppressive Darkness - When you enter stealth you deal Piercing Damage to all foes in a 25' area. Rank: +10% Damage.
Talisman of Shadows - When you enter stealth you Daze all foes in a 25' area for 2 seconds. This duration is halved on players. Rank: +1s/0.5s
MOAR daze and MOAR piercing lmfao. what an easy class