Well in my second run when for 5 minutes i had 0 fps it was enough for me and i just had to alt+ctrl+del to close game cause i couldn't even shut it down by normal way. Such a disappointment.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
Hey guys, just to let you know, a few of us fought alongside you against Tiamat already and are taking notes on what we want to do to improve this fight. This includes party/instance logistics, received loot issues and difficulty.
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thanks for your patience and ill see you in the game!
Hey guys, just to let you know, a few of us fought alongside you against Tiamat already and are taking notes on what we want to do to improve this fight. This includes party/instance logistics, received loot issues and difficulty.
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thanks for your patience and ill see you in the game!
For me the only problem so far was the fps decrease and I believe I was not the only one complaining. Still managed to kill tiamat 10 minutes ago though
After jumping straight down in lava a couple of times or so...
kriszbMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2014
just a heads up, .... well (not heads up) because sometimes the dragon heads will bug out between phases and not rise from the pit, so you cant even attack them
0
kilden1234Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 42
edited December 2014
Im already seen alot of improvement in PUGS understanding of the fight. My guess is that in a day or two most grps will kill tiamat. I know that 4-5 Pugs killed it this time around (3rd live spawn)
1. there are 3 rounds when we can attack Tiamat.
2. if you kill off a head in round 1 or 2, it will come back with full health
I think she can be finished off like this:
Round 1 and 2: zerg each head, one at a time, but do not kill it, leave its health at very low (5-10%)
Round 3: finish off each head in this round.
1. Increase GS to 15-16k
2. Raid/grouping system (would be great to see this move over to GG once it is n place and working)
3. Queue'able or something that lets raid leader queue and not everyone have to sit at door.
I think lag may relate to graphics glitches that were introduced with WoD and less about Tiamat.
The encounter content itself was fun and challenging, but the complete lack of coordination among the teams made things very... frustrating.
To make matters worse, my party (of guild members) was put into multiple instances. We were on TeamSpeak all ready to coordinate, but were split up.
We had other guild parties up at the same time. There's currently no mechanism for us to get the same instance.
My suspicion is that people will say "Tiamat is too hard", and the content will be nerfed. Please don't do that. Some things in the game should represent a significant challenge... something that must be worked for. Something that benefits players that become part of a community to face the challenge (e.g. guild), and learn.
"I'm going to attack a god, let me gather 24 strangers and journey to the gates of hell..."
Please consider:
- Ensuring a party stays together.
- Allowing multiple allied parties to enter together.
I ran it several times with two toons and I agree. Our party was all ready and coordinated and then we got scattered to the winds every time. I don't think the fight is too difficult for coordinated parties, but I will add my vote to the request that there be some way to keep our parties together like we do in GG. Please make that change Thanks!
Hey guys, just to let you know, a few of us fought alongside you against Tiamat already and are taking notes on what we want to do to improve this fight. This includes party/instance logistics, received loot issues and difficulty.
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thanks for your patience and ill see you in the game!
Thanks so much, and glad you guys were playing in the live server on arrival today so you could experience it. Honestly, I only had bad lag on the first run and then it wasn't too bad, but the lack of being with my team was frustrating.
In the entrance room where you are placed for the planning phase, create 5 circles spread apart from one another on the floor. Each circle would have a color corresponding to the heads (white,black,red,green,blue).
Have some text instruction in the form of a quest window explaining the importance of 5 members to a circle and encourage those 5 in the circle to party up once inside their color circle. Then explain the importance of debuffing one another with the soul gem that drops from the summoners for their color party and the importance of 5 members to a head to bring them all down evenly.
Some tips in text window form would be very helpful too. Like if one summoner's blue lifeline is empty and the others are almost full, you may want to switch to the empty one.
The reason for the text window instructions is so all could see the tips in their own language.
I know their would still be issues even if this was implemented with one circle being full of 5 10k to 11k gs and another with all 20k, but at this point it would still be a huge step to make this fight more pug friendly since you can only pug this.
This is a cool fight, but if you can't group as a 25 man with a leader handing out directions I can't see this fight being something folks are going to want to do for very much longer.
This fight could work as intended for pugs, but only if some kind of instruction is given via the game in the planning phase.
0
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Hey guys, just to let you know, a few of us fought alongside you against Tiamat already and are taking notes on what we want to do to improve this fight. This includes party/instance logistics, received loot issues and difficulty.
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thank you for communicating with the player base quickly. Communication is the single most important factor.
I tried and failed 3 time. There were 0 lag, which was perfect, but 10-15 brainless idiots each time . I can usually compensate for 1-2 lamers in party, but it this case it would be impossible.
As far as I can see it, the only feasible way to do it is with pre-made party of people with at least some brain.
World of Tanks apparently tested and then scraped an entire game mode because 15 random players couldn't co-ordinate as a team to make the mode work. I'm not hopeful that this can work with 25 players without dumbing it down and that's just going to annoy those that were after a larger and more challenging fight. Unless things can be separated between organised groups of 25 and PUGs.
% people can kill a head fine. Last 2 runs I grabbed a party, grabbed a gem, killed our dragon. Last one it was the only dragon that died. Thing is there is no way to assure the other 4 gems are being used wisely so the whole thing comes down to pug-luck.
#112
Cleared Tiamat as well. Using these 5 minutes to make some basic organisation can be helpful. I didnt have lag/fps issue too, maybe except of short freezes when tiamats heads were disappearing. Point system is flawed, imo, it rewards mindless killing, instead of tactics. The reward was satisfying - linu's + minor rp stuff + 2 dragon puches + t2 dc chest + draconic bracers - both BoE, which is great.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited December 2014
Increase gearscore requirement some - but 16k is ridiculous.
My DC wears High Prophet and is in all good epics, rank 7 and 8 enchantments, 3 epic artifacts, all boons but last two from Mod 5... and she has almost exactly 16k GS.
You can not require people to have legendary gear to run this. I'd say something like 14-15k GS at most.
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Hey guys, just to let you know, a few of us fought alongside you against Tiamat already and are taking notes on what we want to do to improve this fight. This includes party/instance logistics, received loot issues and difficulty.
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thanks for your patience and ill see you in the game!
Please, please increase gear requirements to at least 16K and allow us to form our own parties.
I think if they don't want to head in the private guild raid direction, the respawn mechanic should be changed to this:
If a head is killed and respawns on the next wave it returns at 1/3rd the average life of the remaining living heads at last wave.
So what is the difference? The difference is if you get them all mostly widdled down it is a little less punishing then the current respawn at a 1/4th, it still punishes not spreading out damage, but it slightly more flexible in the execution. Technically if you just killed 1 head on wave 1, and left 4 on damaged it would respawn at more life than now, but that doesn't happen.
What will it accomplish? It will make the ending less 1/0. If you almost get all the heads down but two live at 33% you might be able to swing the 10% all the heads respawn at on the next wave. Where as now you would be like "GG dumb zone", and so you have that hope you can still make it work out. Less obvious losses.
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Increase gearscore requirement some - but 16k is ridiculous.
I have 8 toons, all using rank 8s and all are above 18K (most about 19K), so 16K is not much at all. THIS IS SUPPOSED TO BE END GAME CONTENT.
0
aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
edited December 2014
Once I discovered that upon entering, I wasnt able to run this with my friend... I bailed on it. I really dont care how cool it is... how much work went into it, or what treasure can be gained from it... unless I can run it with who I want to run it with. This should have been discovered long before going live with it. Huge disappointment with this one. I know I am not the only one that feels this way either. This needs to be fixed, and fast... or it was just a waste of time.
I have 8 toons, all using rank 8s and all are above 18K (most about 19K), so 16K is not much at all. THIS IS SUPPOSED TO BE END GAME CONTENT.
The way zone chat is going it seems a lot of people want a gearscore of at least 16k. The fight is easy and simple to do ONCE you know what to do but everyone is blaming others idiocity on lack of gearscore.
Sucks if a gearscore entry does happen as the more i try to increase my gearscore the less fun the game becomes, been slaving away to get Black Ice gear too...
Comments
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
/SAY is limited by distance. If My group is fighting the White head, I do not think I will see anything said near Green or Black.
WTB Class Reroll please
I plan to play at least one more time today and collect more feedback as well as a quick meeting to discuss our plan of action over the next couple weeks.
Thanks for your patience and ill see you in the game!
After jumping straight down in lava a couple of times or so...
WTB Class Reroll please
2. if you kill off a head in round 1 or 2, it will come back with full health
I think she can be finished off like this:
Round 1 and 2: zerg each head, one at a time, but do not kill it, leave its health at very low (5-10%)
Round 3: finish off each head in this round.
Any thoughts?
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
2. Raid/grouping system (would be great to see this move over to GG once it is n place and working)
3. Queue'able or something that lets raid leader queue and not everyone have to sit at door.
I think lag may relate to graphics glitches that were introduced with WoD and less about Tiamat.
I ran it several times with two toons and I agree. Our party was all ready and coordinated and then we got scattered to the winds every time. I don't think the fight is too difficult for coordinated parties, but I will add my vote to the request that there be some way to keep our parties together like we do in GG. Please make that change Thanks!
Thanks so much, and glad you guys were playing in the live server on arrival today so you could experience it. Honestly, I only had bad lag on the first run and then it wasn't too bad, but the lack of being with my team was frustrating.
Have some text instruction in the form of a quest window explaining the importance of 5 members to a circle and encourage those 5 in the circle to party up once inside their color circle. Then explain the importance of debuffing one another with the soul gem that drops from the summoners for their color party and the importance of 5 members to a head to bring them all down evenly.
Some tips in text window form would be very helpful too. Like if one summoner's blue lifeline is empty and the others are almost full, you may want to switch to the empty one.
The reason for the text window instructions is so all could see the tips in their own language.
I know their would still be issues even if this was implemented with one circle being full of 5 10k to 11k gs and another with all 20k, but at this point it would still be a huge step to make this fight more pug friendly since you can only pug this.
This is a cool fight, but if you can't group as a 25 man with a leader handing out directions I can't see this fight being something folks are going to want to do for very much longer.
This fight could work as intended for pugs, but only if some kind of instruction is given via the game in the planning phase.
Thank you for communicating with the player base quickly. Communication is the single most important factor.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
As far as I can see it, the only feasible way to do it is with pre-made party of people with at least some brain.
Cleared Tiamat as well. Using these 5 minutes to make some basic organisation can be helpful. I didnt have lag/fps issue too, maybe except of short freezes when tiamats heads were disappearing. Point system is flawed, imo, it rewards mindless killing, instead of tactics. The reward was satisfying - linu's + minor rp stuff + 2 dragon puches + t2 dc chest + draconic bracers - both BoE, which is great.
My DC wears High Prophet and is in all good epics, rank 7 and 8 enchantments, 3 epic artifacts, all boons but last two from Mod 5... and she has almost exactly 16k GS.
You can not require people to have legendary gear to run this. I'd say something like 14-15k GS at most.
Please, please increase gear requirements to at least 16K and allow us to form our own parties.
If a head is killed and respawns on the next wave it returns at 1/3rd the average life of the remaining living heads at last wave.
So what is the difference? The difference is if you get them all mostly widdled down it is a little less punishing then the current respawn at a 1/4th, it still punishes not spreading out damage, but it slightly more flexible in the execution. Technically if you just killed 1 head on wave 1, and left 4 on damaged it would respawn at more life than now, but that doesn't happen.
What will it accomplish? It will make the ending less 1/0. If you almost get all the heads down but two live at 33% you might be able to swing the 10% all the heads respawn at on the next wave. Where as now you would be like "GG dumb zone", and so you have that hope you can still make it work out. Less obvious losses.
I have 8 toons, all using rank 8s and all are above 18K (most about 19K), so 16K is not much at all. THIS IS SUPPOSED TO BE END GAME CONTENT.
Pandora's Misfits Guild Leader
The way zone chat is going it seems a lot of people want a gearscore of at least 16k. The fight is easy and simple to do ONCE you know what to do but everyone is blaming others idiocity on lack of gearscore.
Sucks if a gearscore entry does happen as the more i try to increase my gearscore the less fun the game becomes, been slaving away to get Black Ice gear too...
most people at that amount are GS HAMSTER so no.
If a requirement would be put into place, I'd limit it at 13k MAYBE 14k
Why not? Fighting a god is a legendary task.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min