You have a 1% chance after killing a foe to find a Refining Stone at your feet. Multiple copies of this Enchantment increase the chance of a find. This effect can only trigger once every 90 seconds.
Altered the text to be similar to the existing ones. Used Soulforged as a reference.
Something else is amiss here, I just did another 1 hour of testing with 8% total Dragons Hoard, I did it in open world in IWD dwarven valley at the troll camps , fast spawn and pulling 10-15 at a time. At 1ft it was fine ever 30-35sec then at about the 35min mark they just turned off I went the next 9 min without a single drop before they started back up.
GF - Sigh
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited December 2014
Riddle me this Batman....
The words "1% chance after killing a foe " mean a chance, not a guarantee, right?
Also, when you go with a party the drops become BETTER than when you are soloing. This seems to increase if your party members ALSO have the Dragon enchants.
"Huh?"
Okay, by this I mean soloing typical drops are White Pearl, Lesser Resonance Stone, and Peridot whereas when you are with a party it's more Aquamarine, Flawless Sapphire, and Black Opal. That's what I was getting as drops during the last Call To Arms anyhow.
I don't think this Enchant is broken, or faulty just rather people are looking for a guarantee on a gamble.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I was looking at prices of RP in the auction house, and a very very very scary thought occurred to me. Remember how coal wards used to be 150k ish, and then Cryptic forced the price up in order to make the Coal Wards in the Zen Market a more viable idea? What if they are doing the same thing, but with Blood Ruby's?
That's what you would call 'very, very, very scary'?? You can still get refining stones on your own very easily. If you are impatient you can buy refining from the zen store. That is pretty standard practice in free to play games. Now just think of all the money you can save not making tinfoil hats!
The last few days I've been using four lesser Dragon's Hoard enchantments and I've found the icd for me to be 2min. I just use a 2min timer and drop an aoe on a group of mobs and guaranteed drop occurs. I wonder if the icd varies depending on quality and/or quantity of the enchantments used.
I am confirming that i get about a drop every 2 mins when i was getting a drop every 25 secs. But does that mean the icd is refreshed everytime one of the enchants work and they all together get into cool down ? Or if u have more than one or 2 does it mean the drop rate/time is reduced?
I don't suffer from insanity ! ..I enjoy every minute of it ![SIGPIC][/SIGPIc]
All my tests - and I am not running foundries, because they behave differently according to my tests - showed two things...
1) The number of drops are in the range of what is to be expected.
2) I had drops with less than 20 s between. Once I had two drops in one encounter which took about 20 seconds.
But people believe what they want to believe...
So the current myth is that there is a different ICD between open world and foundries.
By your admission you assert that "all my tests" show that the current ICD in open world remains the same. Cool thanks for confirming that!
BUT "I am not running foundries" so can you confirm or deny that the ICD for the enchant is different in said foundries? I can, and it is different.
SOOOO... "But people believe what they want to believe..." and I will keep believing that the ICD has changed since I have tested and do see a difference.
Please test the foundries and see if you are seeing a difference in the drop rate.
I wonder what the state of Refining will be like in 6 months. By that time, those who had diligently earned/bought enough AD to acquire whatever stacks of exhorbitantly pricey gems/stones they need will have likely done so. Sure there would be a reasonable amount of market fluctuation in that time frame (as I'm sure the ones selling RP right now really want to earn their buck.) But nothing too crazy I suspect.
Prices are without a doubt, crazy expensive compared to pre Mod 5. No doubt I'm not the only one cursing myself for not putting more time/AD into saving some up.
Now supposing that common sense says the mod 4 influx of cheap, readily available RP will begin to taper off month after month where does that leave us say... 6 months from now? How about 12 months? Will we be paying 50k per peridot and 600k per black opal? And no, I don't mean for stacks. Exaggeration perhaps but it makes a point.
Obviously nobody is going to pay more than the cost of what you could get with Blood Rubies. I think someone said $600 per Legendary. We could assume prices would fall in and around that same range as the supplies dry up, and dry up they will.
Therefore your options are limited to
A.) Spending $600 on Blood Rubies/approx value of AH-bought RP
B.)Saving up a huge amount of AD (Roughly $500-600 worth of it come to think)
C.) Wasting 230+ Hours of your life farming Foundry
Alright, now hear me out. Games are for fun. That's the purpose. Is earning something fun? Working on your char fun? Hell yah it is. I'm a reasonable fellow and I love RPGs. It's not an unfamiliar concept to me, something that requires a ridiculous amount of time to obtain. Anyone ever get a 99 in Runescape without botting? Similarly aggravating.
But the truth is that 90% of gamers don't have that kind of time. I mean you could pick up an instrument and get pretty **** good at it in the same amount of time. Me personally, I'll be spending those hours worrying about you know, real life and real life issues.
It's just disheartening. First the drop rates are horrible and artifacts are crazy expensive. Then a short window where RP drops to mad cheap. Then artifacts become dirt cheap and RP turns into something worth 50x more than pure gold. But really what we're talking about here is time/money.
And for the time/money being asked, the current situation is rather bleak and uninteresting.
I'll be hoping for a better future with updates that include things we players have been asking about for ages. New PvP maps/modes (and God-willing some actual matchmaking for casual players). Legendary dungeons. Instances that don't require you to put a top-end PC rig on low settings to play because of massive particle lag/memory leaks. Player housing. The list goes on and on...
Really only a few changes would be needed to spark my interest right back. Neverwinter is astonishingly fluid in general gameplay with killer combat and an amazing community.
If and when that day ever comes, who knows. Until then I think I'll be "ultra casual." And nah the decision isn't entirely because of RP/Artifact Gear. As I said, I think these things SHOULD be difficult to achieve. Mostly it has to due with a violent repetition of disappointment. I even expected Mod 5 to be like this with just a little foresight; crazy expensive RP. Massive lag instances. Little gain/reward for heavy time invested.
Neverwinter just has so much potential to be better. It's sad to see none of it being taken advantage of. There's little doubt in my mind that all those things could be accomplished with as much effort is put into map design/economy/combat. Pity.
Comments
Altered the text to be similar to the existing ones. Used Soulforged as a reference.
It should have been like this since it was released... these hidden cooldowns are detrimental to the game and lead to wrong decisions and much rage...
The words "1% chance after killing a foe " mean a chance, not a guarantee, right?
Also, when you go with a party the drops become BETTER than when you are soloing. This seems to increase if your party members ALSO have the Dragon enchants.
"Huh?"
Okay, by this I mean soloing typical drops are White Pearl, Lesser Resonance Stone, and Peridot whereas when you are with a party it's more Aquamarine, Flawless Sapphire, and Black Opal. That's what I was getting as drops during the last Call To Arms anyhow.
I don't think this Enchant is broken, or faulty just rather people are looking for a guarantee on a gamble.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
That's what you would call 'very, very, very scary'?? You can still get refining stones on your own very easily. If you are impatient you can buy refining from the zen store. That is pretty standard practice in free to play games. Now just think of all the money you can save not making tinfoil hats!
All my tests - and I am not running foundries, because they behave differently according to my tests - showed two things...
1) The number of drops are in the range of what is to be expected.
2) I had drops with less than 20 s between. Once I had two drops in one encounter which took about 20 seconds.
But people believe what they want to believe...
and i got a least 2 drop every 3 mob
even if there icd i think it's just 20s
If it is so ridiculous of a myth, then why haven't the devs acknowledged it either way?
So the current myth is that there is a different ICD between open world and foundries.
By your admission you assert that "all my tests" show that the current ICD in open world remains the same. Cool thanks for confirming that!
BUT "I am not running foundries" so can you confirm or deny that the ICD for the enchant is different in said foundries? I can, and it is different.
SOOOO... "But people believe what they want to believe..." and I will keep believing that the ICD has changed since I have tested and do see a difference.
Please test the foundries and see if you are seeing a difference in the drop rate.
Thanks!
Prices are without a doubt, crazy expensive compared to pre Mod 5. No doubt I'm not the only one cursing myself for not putting more time/AD into saving some up.
Now supposing that common sense says the mod 4 influx of cheap, readily available RP will begin to taper off month after month where does that leave us say... 6 months from now? How about 12 months? Will we be paying 50k per peridot and 600k per black opal? And no, I don't mean for stacks. Exaggeration perhaps but it makes a point.
Obviously nobody is going to pay more than the cost of what you could get with Blood Rubies. I think someone said $600 per Legendary. We could assume prices would fall in and around that same range as the supplies dry up, and dry up they will.
Therefore your options are limited to
A.) Spending $600 on Blood Rubies/approx value of AH-bought RP
B.)Saving up a huge amount of AD (Roughly $500-600 worth of it come to think)
C.) Wasting 230+ Hours of your life farming Foundry
Alright, now hear me out. Games are for fun. That's the purpose. Is earning something fun? Working on your char fun? Hell yah it is. I'm a reasonable fellow and I love RPGs. It's not an unfamiliar concept to me, something that requires a ridiculous amount of time to obtain. Anyone ever get a 99 in Runescape without botting? Similarly aggravating.
But the truth is that 90% of gamers don't have that kind of time. I mean you could pick up an instrument and get pretty **** good at it in the same amount of time. Me personally, I'll be spending those hours worrying about you know, real life and real life issues.
It's just disheartening. First the drop rates are horrible and artifacts are crazy expensive. Then a short window where RP drops to mad cheap. Then artifacts become dirt cheap and RP turns into something worth 50x more than pure gold. But really what we're talking about here is time/money.
And for the time/money being asked, the current situation is rather bleak and uninteresting.
I'll be hoping for a better future with updates that include things we players have been asking about for ages. New PvP maps/modes (and God-willing some actual matchmaking for casual players). Legendary dungeons. Instances that don't require you to put a top-end PC rig on low settings to play because of massive particle lag/memory leaks. Player housing. The list goes on and on...
Really only a few changes would be needed to spark my interest right back. Neverwinter is astonishingly fluid in general gameplay with killer combat and an amazing community.
If and when that day ever comes, who knows. Until then I think I'll be "ultra casual." And nah the decision isn't entirely because of RP/Artifact Gear. As I said, I think these things SHOULD be difficult to achieve. Mostly it has to due with a violent repetition of disappointment. I even expected Mod 5 to be like this with just a little foresight; crazy expensive RP. Massive lag instances. Little gain/reward for heavy time invested.
Neverwinter just has so much potential to be better. It's sad to see none of it being taken advantage of. There's little doubt in my mind that all those things could be accomplished with as much effort is put into map design/economy/combat. Pity.