I think the devs original intention was to nerf the drop rates only in foundries, but with every change comes the chance for an unintended bug to appear, it seems with the last few patches, they have returned the drop rates to near to where they were before the new mod hit as long as you are not inside a foundry mission.
I just made little simulation for drop rates (not in game - my own program doing what game is expected to do).
Here are results:
time between kills: 3 sec, drop chance: 1%, ICD: 120 sec - 8.5 drops/hour
time between kills: 3 sec, drop chance: 2%, ICD: 120 sec - 13.6 drops/hour
time between kills: 3 sec, drop chance: 3%, ICD: 120 sec - 16.5 drops/hour
time between kills: 3 sec, drop chance: 4%, ICD: 120 sec - 18.6 drops/hour
time between kills: 3 sec, drop chance: 6%, ICD: 120 sec - 21.3 drops/hour
time between kills: 3 sec, drop chance: 8%, ICD: 120 sec - 23.1 drops/hour
time between kills: 3 sec, drop chance: 12%, ICD: 120 sec - 25.2 drops/hour
time between kills: 3 sec, drop chance: 6%, ICD: 30 sec - 47.13 drops/hour
time between kills: 1 sec, drop chance: 6%, ICD: 120 sec - 26.4 drops/hour
time between kills: 10 sec, drop chance: 6%, ICD: 120 sec - 12.7 drops/hour
I understand that is the results of war between Cryptic and bots&sellers items out of the game for real money. This problem solved the BoP system which cut possibillity to sell refirement stones out of the game permanently.
The question is why Cryptic increased ICD in foundries and why they delete all "farm" foundry maps?
This hit us (legit players) very painfully. Increased cooldown in foundries made only that all bots from foundries go out and now they runing in Sharandar and in other PvE locations again. This situation disturbing legit player to farm their refirement items.
If I remember soon will be refirement x2 weekend but what I can use during this weekend? I cant legit farm refirement stones in foundries or PvE instances with normal cooldown because I must struggle with bots (from deleted foundries map) and riding from one to other group of monster which takes a lot of time too.
The idei is bring back the ICD in foundrys and let the bots farm items. I dont care about this war and bots/sellers (never used them and never bought anything form them). They cant sell this refirement stones anymore because BoP system is great solution for this problem and solved this problem permanently. This idea finally let us (the legit players) level up ours artifacts in resonable amount of time.
I understand that is the results of war between Cryptic and bots&sellers items out of the game for real money. This problem solved the BoP system which cut possibillity to sell refirement stones out of the game permanently.
The question is why Cryptic increased ICD in foundries and why they delete all "farm" foundry maps?
This hit us (legit players) very painfully. Increased cooldown in foundries made only that all bots from foundries go out and now they runing in Sharandar and in other PvE locations again. This situation disturbing legit player to farm their refirement items.
If I remember soon will be refirement x2 weekend but what I can use during this weekend? I cant legit farm refirement stones in foundries or PvE instances with normal cooldown because I must struggle with bots (from deleted foundries map) and riding from one to other group of monster which takes a lot of time too.
The idei is bring back the ICD in foundrys and let the bots farm items. I dont care about this war and bots/sellers (never used them and never bought anything form them). They cant sell this refirement stones anymore because BoP system is great solution for this problem and solved this problem permanently. This idea finally let us (the legit players) level up ours artifacts in resonable amount of time.
This is not entirely correct.
You can refine enchantments with BOA enchantments, and resulting enchantment is NOT BOA. I expect high level enchantment price to drop significantly very soon.
On other hand I am pretty sure Cryptic don't care about bots, what they care about is steady $$$ income. Right now buying refinement with zen seems more and more appealing. I understand most people won't ever buy RP from zen, but there are other that would, and those are people cryptic cares about - not you not bots.
drop rate is useless if you get a drop 1/hour, ICD is much more important than drop rate, ...
No. If the drop rate is in the range of what is to be expected any talk about cooldowns is useless. You will not get more drops anyway.
Let me elaborate. We are talking about a random process described by the Binomial Distribution B(n, p), i.e. trying n times - the number of kills - with a success chance of p - the chance something drops. If n is large this distribution can be approximated by the Normal Distribution, with an expected value of v=n*p and a standard deviation of d=sqrt(n*p*(1-p)).
Let me give an example. We kill 1000 enemies and have Dragon Hoard enchants giving us a 10% drop rate. We are expecting to get 1000*0.1 = 100 drops. The standard deviation is sqrt(1000*0.1*0.9) = 9.5.
For a Normal Distribtion we know that 68% of the values are in the range of v+/-d, 95% are in the range of v+/-2*d, and 99% are in the range of v+/-3*d.
In our example this ranges are (rounded)...
90...110
81...119
71...129
If the number of drops is in the range 71...129 everything may be fine because this was to be expected.
Of course we'd still have to run multiple identical tests and make a more detailed analysis to be able to narrow down the real drop rate.
Anyway, if those tetst would show that the drop rate is what we're told it is any talk about cooldowns could come to an end. The enchants would work as advertised then.
IMHO we can agree that foundries behave differently using the Dragon Hoard enchant.
the thing is - while enchant is on ICD the droprate is 0
you can compensate lower droprate with killing more stuff(farm foundries), you can only compensate higher ICD with more time, 4times more time in this case, bringing up time for 1 legendary artifact from 43+ hours to 170+ hours
By the way, it`s funny for me that there`s ICD at all. I understand reason for it, but still.
However i look at description, there`s NOTHING about ICD.
Do you see something there? No? Neither I.
And you can clearly say the statement there about "chance after killing a foe" is a LIE, because with ICD, when you farm, it`s mostly at 0%.
They should cancel ICD (never), or add to description how long the ICD is. It`s like selling different mounts that have speed halved on some maps and on others not, but give no info about it.
Seriously ppl, if it`s not in description, you can DEMAND to ICD be null or have the numbers added there. And once info is added, we can clearly say what the ICD should be.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
They should cancel ICD (never), or add to description how long the ICD is. It`s like selling different mounts that have speed halved on some maps and on others not, but give no info about it.
Seriously ppl, if it`s not in description, you can DEMAND to ICD be null or have the numbers added there. And once info is added, we can clearly say what the ICD should be.
You can DEMAND all you want, but Cryptic is not obligated to put every mathematical detail in their tooltips. And historically, they never have.
Sure it's annoying that the community has to find out which boons or set bonuses have ICDs, and how long they are, but devs don't like to quantify too many variables: it makes it easier for them to tweak the numbers without having to go through every tooltip and change them.
You can DEMAND all you want, but Cryptic is not obligated to put every mathematical detail in their tooltips. And historically, they never have.
Laughing at you. You try to protect Cryptic from something they should give. And they already did that:
Now look at this again:
And now imagine:
New mount! legendary! 5000 zen! speed 150%!
And because "Cryptic is not obligated to put every mathematical detail in their tooltips" In reality you can have 150% speed for only one minute in a hour. Ofc we get to know it only after buying it.
Funny.
You can DEMAND all you want, but Cryptic is not obligated to put every mathematical detail in their tooltips. And historically, they never have.
The presence of an ICD is *not* a mere mathematical detail, mainly because stating you have a X% chance to receive an item becomes false when the ICD is on.
I thought I could share some of my personal observations over dragon hoard enchants and drops. I gathered data over drops after 10 hours of farming before and after mod 5.
The results I got before MOD5 for 10 hours were total of 893 drops / value of 478500 RP (White pearl - 170; Peridot - 388; Minor Resonance Stone - 165; Lesser Resonance Stone - 95; Aquamarine - 59; Flawless Sapphire - 9; Black Opal - 7).
For the same amount of time, after MOD5 I got 296 drops / value of 201300 RP (White pearl - 71; Peridot - 138; Minor Resonance Stone - 32; Lesser Resonance Stone - 27; Aquamarine - 19; Flawless Sapphire - 2; Black Opal - 7).
For the same time in mod5 I got exactly 1/3 of the drops I got before mod5. Therefore with no doubt ICD has been increased 3 times – I believe it was changed from 30s to 90s.
More info:
- Why I keep this statistics? – The first reason was that I tried to count the amount of time I will need to farm by myself enough RP to refine artifact gear from 0 to 60. Pre-mod5 it would be around 100 hours, right now it would take me 230 hours farming to gather enough RP.
- I did NOT farm 10 hours nonstop. This is gathered over few days for total amount of time spent farming 10 hours. Why 10? Because it seems like good amount of time to give accurate information for drops chance and value.
- I use 1 Dragon Hoard Enchants, reason - I ran the similar statistics using 1, 2 and 3 and the results were almost equal (difference between 10-20 drops from around 500 drops total).
- I’m sharing this, because I read enough responses over drops not being changed, my personal opinion is 10 hours is accurate amount of time to prove that they DID change ICD without telling us and keep trying to deny they did as they said on stream today.
I thought I could share some of my personal observations over dragon hoard enchants and drops. I gathered data over drops after 10 hours of farming before and after mod 5.
The results I got before MOD5 for 10 hours were total of 893 drops / value of 478500 RP (White pearl - 170; Peridot - 388; Minor Resonance Stone - 165; Lesser Resonance Stone - 95; Aquamarine - 59; Flawless Sapphire - 9; Black Opal - 7).
For the same amount of time, after MOD5 I got 296 drops / value of 201300 RP (White pearl - 71; Peridot - 138; Minor Resonance Stone - 32; Lesser Resonance Stone - 27; Aquamarine - 19; Flawless Sapphire - 2; Black Opal - 7).
For the same time in mod5 I got exactly 1/3 of the drops I got before mod5. Therefore with no doubt ICD has been increased 3 times – I believe it was changed from 30s to 90s.
More info:
- Why I keep this statistics? – The first reason was that I tried to count the amount of time I will need to farm by myself enough RP to refine artifact gear from 0 to 60. Pre-mod5 it would be around 100 hours, right now it would take me 230 hours farming to gather enough RP.
- I did NOT farm 10 hours nonstop. This is gathered over few days for total amount of time spent farming 10 hours. Why 10? Because it seems like good amount of time to give accurate information for drops chance and value.
- I use 1 Dragon Hoard Enchants, reason - I ran the similar statistics using 1, 2 and 3 and the results were almost equal (difference between 10-20 drops from around 500 drops total).
- I’m sharing this, because I read enough responses over drops not being changed, my personal opinion is 10 hours is accurate amount of time to prove that they DID change ICD without telling us and keep trying to deny they did as they said on stream today.
I thought I could share some of my personal observations over dragon hoard enchants and drops. I gathered data over drops after 10 hours of farming before and after mod 5.
the thing is - while enchant is on ICD the droprate is 0
Turning you argument around: if the observed drop rate is what the enchants provide there is no cool down.
Also, as stated several times: FOUNDRIES seem to behave differently, with a lower drop rate - for whatever reason. Just do not bother to run foundries and do not use data gathered while running them to prove a point. The only thing that can be shown with that data is that foundries seem to have a lower drop-rate.
And this may already been accepted by people reading this thread.
This is not entirely correct.
You can refine enchantments with BOA enchantments, and resulting enchantment is NOT BOA. I expect high level enchantment price to drop significantly very soon.
Yes buy they still need ADs for Colasecent Ward or Preservation Ward. They cant sell RP stones on AH so they start lose their current ADs. So soon they lost their ADs and then everything will back on own place. Nerfed ICD in foundry made only this what I wrote in my last post.
In foundries I had "private" killing area. In PvE instances I need to bothering with bots, players making their dailys and other ppl farming like me. So very often my ICD is very similar like this one from foundry. So that is reason why my idea is good for all legit farmers.
On other hand I am pretty sure Cryptic don't care about bots, what they care about is steady $$$ income. Right now buying refinement with zen seems more and more appealing. I understand most people won't ever buy RP from zen, but there are other that would, and those are people cryptic cares about - not you not bots.
I do not think that anyone in their right mind is able to spend $ 600 for a legendary artifact.
Pack of Rubys (3x) = 2000 Zen = 150,000 RP
Legendary level 4,600,000 RP = 30,5 x Pack of Ruby = 61,000 Zen
20,000 ZEN = 200$
I use 1 Lesser only. I tried with 1,2,3 lesser / normal and there was almost no difference in the amount of drops. (speaking for foundry of course, difference is noticeable for killing few mobs while dailies on open map for example)
Yes, all this is only from foundries. I see people suggesting on this topic that open map could have still normal ICD and its been reduced for foundry, and I'm going to try to test it, but I still think foundry would be better. In open world at least 50% of time or more will be spend not-killing - running to find mobs, waiting for spawn so even if ICD is lesser I don't think amount of drops/time will be better compared to foundry.
I use 1 Lesser only. I tried with 1,2,3 lesser / normal and there was almost no difference in the amount of drops. (speaking for foundry of course, difference is noticeable for killing few mobs while dailies on open map for example)
Yes, all this is only from foundries. I see people suggesting on this topic that open map could have still normal ICD and its been reduced for foundry, and I'm going to try to test it, but I still think foundry would be better. In open world at least 50% of time or more will be spend not-killing - running to find mobs, waiting for spawn so even if ICD is lesser I don't think amount of drops/time will be better compared to foundry.
Try the troll packs in dwarven valley - the ones around the idols. They respawn super fast, and the idols are all pretty close to each other as well.
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I use 1 Lesser only. I tried with 1,2,3 lesser / normal and there was almost no difference in the amount of drops. (speaking for foundry of course, difference is noticeable for killing few mobs while dailies on open map for example)
Just for your information erlerin, there can be a significant difference between the different levels and number of enchants. I keep very detailed drop information and the difference from 4 lessers to 4 greaters is very significant. What I observed from my numbers is the kill to drop rate matches the total % you have in enchants. IE for lessers is 4% drop rate where as 4 greaters would 12%. Over time this is a significant amount of RP.
Just for your information erlerin, there can be a significant difference between the different levels and number of enchants. I keep very detailed drop information and the difference from 4 lessers to 4 greaters is very significant. What I observed from my numbers is the kill to drop rate matches the total % you have in enchants. IE for lessers is 4% drop rate where as 4 greaters would 12%. Over time this is a significant amount of RP.
If I am reading this correctly, you get a drop off mob,you wait the 30 secs and then kill another mob and that next mob drops a refining item? You say this happens every time? I highly, and do mean highly, recommend you buy a lotto ticket cause you are the luckiest person I have ever heard of.
If I remember my stats class correctly here are your odds of this type of thing happening:
Three lessers are 3% drop chance.
1 time in row 3%, 2 times in row is 0.0009% (9 in 10000 times), three times in a row 0.000027% (2.7 in 100000 times), four times in a row 0.00000081 (8.1 in 10000000 times)
If I am reading this correctly, you get a drop off mob,you wait the 30 secs and then kill another mob and that next mob drops a refining item? You say this happens every time? I highly, and do mean highly, recommend you buy a lotto ticket cause you are the luckiest person I have ever heard of.
If I remember my stats class correctly here are your odds of this type of thing happening:
Three lessers are 3% drop chance.
1 time in row 3%, 2 times in row is 0.0009% (9 in 10000 times), three times in a row 0.000027% (2.7 in 100000 times), four times in a row 0.00000081 (8.1 in 10000000 times)
seriously, buy a lotto ticket.
Your math is only valid if he is killing one enemy every 30 seconds. If he is killing a mob of 50 enemies every 30 seconds (which some foundries were set up to do) it is entirely different. With only a 3% drop rate each mob of 50 has a (1- (.97^50)) = 78% chance of dropping an enchantment.
I think dev should announce about true mathof this hoard icd
i run with 4 g hoard and got 2 peridot drop while fight master alche solo run
and i dit it under 1minute
this make me confused
did icd of hoard and fey run the same? Is combine it do better result?
If I am reading this correctly, you get a drop off mob,you wait the 30 secs and then kill another mob and that next mob drops a refining item? You say this happens every time? I highly, and do mean highly, recommend you buy a lotto ticket cause you are the luckiest person I have ever heard of.
If I remember my stats class correctly here are your odds of this type of thing happening:
Three lessers are 3% drop chance.
1 time in row 3%, 2 times in row is 0.0009% (9 in 10000 times), three times in a row 0.000027% (2.7 in 100000 times), four times in a row 0.00000081 (8.1 in 10000000 times)
seriously, buy a lotto ticket.
60 enemies per mob times 3% chance per enemy to drop.
Im not a mathologist but that is not very long odds.
I set up a foundry with a big mob (60 zombies) followed by a little mob (12).
I would avalanche the first group and hit daring shout as soon as i got a drop, for a 16 sec cooldown timer.
Then I would rush the little group of zombies and recharge my AP with a couple hits of IBS making sure to run away and hit daring shout again for another 16 second cooldown timer. When my AP was full and the second CD timer was done on daring shout i would avalanche the next mob.
I did this thousands of times and it was very rare to not get a drop.
60 enemies per mob times 3% chance per enemy to drop.
Im not a mathologist but that is not very long odds.
I set up a foundry with a big mob (60 zombies) followed by a little mob (12).
I would avalanche the first group and hit daring shout as soon as i got a drop, for a 16 sec cooldown timer.
Then I would rush the little group of zombies and recharge my AP with a couple hits of IBS making sure to run away and hit daring shout again for another 16 second cooldown timer. When my AP was full and the second CD timer was done on daring shout i would avalanche the next mob.
I did this thousands of times and it was very rare to not get a drop.
With 60 mobs, the chance should be greater than 83%, so 5 out of 6 groups should give you a drop, including the extra 12, the chance goes over 88%. I am not seeing this rate either, the enchant has definitely been nerfed/bugged. This, combined with BtA hoard drops in the first place is really unacceptable for the legit players trying to refine equipment.
Out of the things to fix, this is probably the biggest one for me. Trying to level my artifacts is now very tedious, which means I'd have to spend more time just grinding to advance my character. This does not make it appealing to continue playing/spending money on this game.
Didn't read all this, but I am definitely getting fewer drops than before. At least I was before I took the thing off, because I don't feel like dealing with this pearl being bound and the other one not, and all that.
Nothing new at this time. I provided Akro with the pre-mod5 numbers.
How long you have to wait for a response from the Devs. After all, they know what they have done so where is the problem to answer us why they made this changes despite they introduce BoP system?
I can't guarantee that the devs will answer at all. All I can do is pass along feedback, which I did again for Akro's weekly feedback meeting with the devs.
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Comments
Here are results:
time between kills: 3 sec, drop chance: 1%, ICD: 120 sec - 8.5 drops/hour
time between kills: 3 sec, drop chance: 2%, ICD: 120 sec - 13.6 drops/hour
time between kills: 3 sec, drop chance: 3%, ICD: 120 sec - 16.5 drops/hour
time between kills: 3 sec, drop chance: 4%, ICD: 120 sec - 18.6 drops/hour
time between kills: 3 sec, drop chance: 6%, ICD: 120 sec - 21.3 drops/hour
time between kills: 3 sec, drop chance: 8%, ICD: 120 sec - 23.1 drops/hour
time between kills: 3 sec, drop chance: 12%, ICD: 120 sec - 25.2 drops/hour
time between kills: 3 sec, drop chance: 6%, ICD: 30 sec - 47.13 drops/hour
time between kills: 1 sec, drop chance: 6%, ICD: 120 sec - 26.4 drops/hour
time between kills: 10 sec, drop chance: 6%, ICD: 120 sec - 12.7 drops/hour
The question is why Cryptic increased ICD in foundries and why they delete all "farm" foundry maps?
This hit us (legit players) very painfully. Increased cooldown in foundries made only that all bots from foundries go out and now they runing in Sharandar and in other PvE locations again. This situation disturbing legit player to farm their refirement items.
If I remember soon will be refirement x2 weekend but what I can use during this weekend? I cant legit farm refirement stones in foundries or PvE instances with normal cooldown because I must struggle with bots (from deleted foundries map) and riding from one to other group of monster which takes a lot of time too.
The idei is bring back the ICD in foundrys and let the bots farm items. I dont care about this war and bots/sellers (never used them and never bought anything form them). They cant sell this refirement stones anymore because BoP system is great solution for this problem and solved this problem permanently. This idea finally let us (the legit players) level up ours artifacts in resonable amount of time.
This is not entirely correct.
You can refine enchantments with BOA enchantments, and resulting enchantment is NOT BOA. I expect high level enchantment price to drop significantly very soon.
On other hand I am pretty sure Cryptic don't care about bots, what they care about is steady $$$ income. Right now buying refinement with zen seems more and more appealing. I understand most people won't ever buy RP from zen, but there are other that would, and those are people cryptic cares about - not you not bots.
No. If the drop rate is in the range of what is to be expected any talk about cooldowns is useless. You will not get more drops anyway.
Let me elaborate. We are talking about a random process described by the Binomial Distribution B(n, p), i.e. trying n times - the number of kills - with a success chance of p - the chance something drops. If n is large this distribution can be approximated by the Normal Distribution, with an expected value of v=n*p and a standard deviation of d=sqrt(n*p*(1-p)).
Let me give an example. We kill 1000 enemies and have Dragon Hoard enchants giving us a 10% drop rate. We are expecting to get 1000*0.1 = 100 drops. The standard deviation is sqrt(1000*0.1*0.9) = 9.5.
For a Normal Distribtion we know that 68% of the values are in the range of v+/-d, 95% are in the range of v+/-2*d, and 99% are in the range of v+/-3*d.
In our example this ranges are (rounded)...
90...110
81...119
71...129
If the number of drops is in the range 71...129 everything may be fine because this was to be expected.
Of course we'd still have to run multiple identical tests and make a more detailed analysis to be able to narrow down the real drop rate.
Anyway, if those tetst would show that the drop rate is what we're told it is any talk about cooldowns could come to an end. The enchants would work as advertised then.
IMHO we can agree that foundries behave differently using the Dragon Hoard enchant.
you can compensate lower droprate with killing more stuff(farm foundries), you can only compensate higher ICD with more time, 4times more time in this case, bringing up time for 1 legendary artifact from 43+ hours to 170+ hours
However i look at description, there`s NOTHING about ICD.
Do you see something there? No? Neither I.
And you can clearly say the statement there about "chance after killing a foe" is a LIE, because with ICD, when you farm, it`s mostly at 0%.
They should cancel ICD (never), or add to description how long the ICD is. It`s like selling different mounts that have speed halved on some maps and on others not, but give no info about it.
Seriously ppl, if it`s not in description, you can DEMAND to ICD be null or have the numbers added there. And once info is added, we can clearly say what the ICD should be.
You can DEMAND all you want, but Cryptic is not obligated to put every mathematical detail in their tooltips. And historically, they never have.
Sure it's annoying that the community has to find out which boons or set bonuses have ICDs, and how long they are, but devs don't like to quantify too many variables: it makes it easier for them to tweak the numbers without having to go through every tooltip and change them.
Laughing at you. You try to protect Cryptic from something they should give. And they already did that:
Now look at this again:
And now imagine:
New mount! legendary! 5000 zen! speed 150%!
And because "Cryptic is not obligated to put every mathematical detail in their tooltips" In reality you can have 150% speed for only one minute in a hour. Ofc we get to know it only after buying it.
Funny.
Cryptic are professional when it comes to badly worded or vague tooltips , there are so so many in Neverwinter lol .
The presence of an ICD is *not* a mere mathematical detail, mainly because stating you have a X% chance to receive an item becomes false when the ICD is on.
The results I got before MOD5 for 10 hours were total of 893 drops / value of 478500 RP (White pearl - 170; Peridot - 388; Minor Resonance Stone - 165; Lesser Resonance Stone - 95; Aquamarine - 59; Flawless Sapphire - 9; Black Opal - 7).
For the same amount of time, after MOD5 I got 296 drops / value of 201300 RP (White pearl - 71; Peridot - 138; Minor Resonance Stone - 32; Lesser Resonance Stone - 27; Aquamarine - 19; Flawless Sapphire - 2; Black Opal - 7).
For the same time in mod5 I got exactly 1/3 of the drops I got before mod5. Therefore with no doubt ICD has been increased 3 times – I believe it was changed from 30s to 90s.
More info:
- Why I keep this statistics? – The first reason was that I tried to count the amount of time I will need to farm by myself enough RP to refine artifact gear from 0 to 60. Pre-mod5 it would be around 100 hours, right now it would take me 230 hours farming to gather enough RP.
- I did NOT farm 10 hours nonstop. This is gathered over few days for total amount of time spent farming 10 hours. Why 10? Because it seems like good amount of time to give accurate information for drops chance and value.
- I use 1 Dragon Hoard Enchants, reason - I ran the similar statistics using 1, 2 and 3 and the results were almost equal (difference between 10-20 drops from around 500 drops total).
- I’m sharing this, because I read enough responses over drops not being changed, my personal opinion is 10 hours is accurate amount of time to prove that they DID change ICD without telling us and keep trying to deny they did as they said on stream today.
This is with the Greater version right?
Were you running foundries?
Turning you argument around: if the observed drop rate is what the enchants provide there is no cool down.
Also, as stated several times: FOUNDRIES seem to behave differently, with a lower drop rate - for whatever reason. Just do not bother to run foundries and do not use data gathered while running them to prove a point. The only thing that can be shown with that data is that foundries seem to have a lower drop-rate.
And this may already been accepted by people reading this thread.
Yes buy they still need ADs for Colasecent Ward or Preservation Ward. They cant sell RP stones on AH so they start lose their current ADs. So soon they lost their ADs and then everything will back on own place. Nerfed ICD in foundry made only this what I wrote in my last post.
In foundries I had "private" killing area. In PvE instances I need to bothering with bots, players making their dailys and other ppl farming like me. So very often my ICD is very similar like this one from foundry. So that is reason why my idea is good for all legit farmers.
I do not think that anyone in their right mind is able to spend $ 600 for a legendary artifact.
Pack of Rubys (3x) = 2000 Zen = 150,000 RP
Legendary level 4,600,000 RP = 30,5 x Pack of Ruby = 61,000 Zen
20,000 ZEN = 200$
I use 1 Lesser only. I tried with 1,2,3 lesser / normal and there was almost no difference in the amount of drops. (speaking for foundry of course, difference is noticeable for killing few mobs while dailies on open map for example)
Yes, all this is only from foundries. I see people suggesting on this topic that open map could have still normal ICD and its been reduced for foundry, and I'm going to try to test it, but I still think foundry would be better. In open world at least 50% of time or more will be spend not-killing - running to find mobs, waiting for spawn so even if ICD is lesser I don't think amount of drops/time will be better compared to foundry.
Try the troll packs in dwarven valley - the ones around the idols. They respawn super fast, and the idols are all pretty close to each other as well.
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
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Just for your information erlerin, there can be a significant difference between the different levels and number of enchants. I keep very detailed drop information and the difference from 4 lessers to 4 greaters is very significant. What I observed from my numbers is the kill to drop rate matches the total % you have in enchants. IE for lessers is 4% drop rate where as 4 greaters would 12%. Over time this is a significant amount of RP.
I regularly ran a foundry that gave me a drop on every mob as long as I waited the 30 secs between drops.
If the mob is large enough, then you are virtually guaranteed a drop at 3% so getting higher level enchants does not matter one bit.
Since the cooldown was enlargened© I only get drops on every 4th mob.
I borrowed two greaters and went with a 6% chance and still only got a drop every 4th mob instead of every mob.
So when people say that they are farming foundries they are usually talking about imp portal foundries or large mob foundries with enough mobs to ensure a drop no matter what the % of drop is.
In foundry no amount of drop% will raise your amount of drops.
Even if I was killing 1000 mobs of zombies in one shot I would still not get a drop if the cooldown wasn't satisifed.
And I certainly wouldn't get 3 drops from a mob of 100 or 30 drops from a mob of 1000.
If I am reading this correctly, you get a drop off mob,you wait the 30 secs and then kill another mob and that next mob drops a refining item? You say this happens every time? I highly, and do mean highly, recommend you buy a lotto ticket cause you are the luckiest person I have ever heard of.
If I remember my stats class correctly here are your odds of this type of thing happening:
Three lessers are 3% drop chance.
1 time in row 3%, 2 times in row is 0.0009% (9 in 10000 times), three times in a row 0.000027% (2.7 in 100000 times), four times in a row 0.00000081 (8.1 in 10000000 times)
seriously, buy a lotto ticket.
Your math is only valid if he is killing one enemy every 30 seconds. If he is killing a mob of 50 enemies every 30 seconds (which some foundries were set up to do) it is entirely different. With only a 3% drop rate each mob of 50 has a (1- (.97^50)) = 78% chance of dropping an enchantment.
i run with 4 g hoard and got 2 peridot drop while fight master alche solo run
and i dit it under 1minute
this make me confused
did icd of hoard and fey run the same? Is combine it do better result?
60 enemies per mob times 3% chance per enemy to drop.
Im not a mathologist but that is not very long odds.
I set up a foundry with a big mob (60 zombies) followed by a little mob (12).
I would avalanche the first group and hit daring shout as soon as i got a drop, for a 16 sec cooldown timer.
Then I would rush the little group of zombies and recharge my AP with a couple hits of IBS making sure to run away and hit daring shout again for another 16 second cooldown timer. When my AP was full and the second CD timer was done on daring shout i would avalanche the next mob.
I did this thousands of times and it was very rare to not get a drop.
With 60 mobs, the chance should be greater than 83%, so 5 out of 6 groups should give you a drop, including the extra 12, the chance goes over 88%. I am not seeing this rate either, the enchant has definitely been nerfed/bugged. This, combined with BtA hoard drops in the first place is really unacceptable for the legit players trying to refine equipment.
Out of the things to fix, this is probably the biggest one for me. Trying to level my artifacts is now very tedious, which means I'd have to spend more time just grinding to advance my character. This does not make it appealing to continue playing/spending money on this game.
Devs answered in this case? Any new information?
Nothing new at this time. I provided Akro with the pre-mod5 numbers.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
How long you have to wait for a response from the Devs. After all, they know what they have done so where is the problem to answer us why they made this changes despite they introduce BoP system?
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com