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It sucks still. As I've said in the other thread, I hope this is a process that will see further changes to the RP/Refinement system.
So far they've stopped gold seller botting with BtA and personal botting with the new ICD. That doesn't mean there aren't plans to generally make RP more available in other areas.
That said, I'm pessimistic.
Now it will take YEARS to refine all you have.
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What the hell? Is this for real? I thought the producer dude forwarded our feedback about bound RP items and devs were supposed to smoothen things up. But... Wtf is this? A spit in the face?
Simply because Panderus brought it up doesn't mean that the devs had time to figure something else out or work it into the rest of their schedule. That a dev says they'll bring it up also doesn't necessarily mean that changes will be made. Their rational seems to be "we did this for the greater good" and in all honesty, it was overkill. Changing the drops to BTA would have been sufficient. This is just a double whammy that is hard even for the uber casuals to swallow.
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it's change from mission impossible to mission freaking insane lol
What statistical data do you have to proof your claim? I haven't seen any proof of any cooldown yet.
Yesterday, after the patch my dragon hoard enchants dropped two enchants with less than about 20 seconds between them. The toon is wearing four of them.
You just believe what people are saying about the cooldown without any proof? Maybe you as a moderator know more than the players do but I don't believe anything unless there is hard evidence.
One of my toon wears four dragon hoard enchants and yesterday after the patch they dropped two items with less than maybe 20 seconds in between.
Was thinking that maybe some accounts are flagged and experiencing the nerf..but a moderator on the other thread also reported 2-3 drops in 10 mins on different tests.
Really? This is a terrible thing...
It's possible that the hoard enchants use universal clock similarly how Tenebrous enchant does. Which would explain the rare occurrence of drops one after another in seemingly short time frame. That means that cooldown resets on every 3rd minute in the hour. So if you happen to drop the first item just before the reset then it's possible to obtain another one quickly after.
Decided to check this with a 'clean' test in Foundry: the result is that the farm enchantments (can say sure only about Hoard and Fey (do not have Tymora): 6% total chance for Hoard and 2% for Fey - actually was no great difference as lots of mobs were being killed almost at once) have the ICD of exactly 2 min: tested it with a stop watch for several cycles.
Thus, either it is a bug (I do hope it is) or the last and clear sign from the Game managers that it is time to leave.
.
I really hope the next step is you are reducing the amount of RP needed by all artifacts by 10x to match this nerf otherwise people and mainly causual who don't spend hundreds a month will struggle to get their new artifact offhand / cloak (and belt / main if they don't have it) to epic before mod 6 and the new artifact gear.
It's quite possible that this was a miserable failure to apply an RP supply buff, to balance out the ability to still refine things, now that the refining stone supply has been choked so hard. Consider Hanlon's Razor:
Let's hope that this wild theory is right, and Akro or Panderus will pop up and say "sorry guys, our mistake", prior to a patch to fix it.
* See the current state of Divine Glow, which actually seems to reduce damage done in divine mode right now.
2% dropped 40 items in an hour on foundry imp farm = 90 seconds per drop
8% dropped 28 items in an hour on the same foundry farm = 130 seconds per drop
woops
P.S. previous 8% drop rate was 37 seconds per drop