Well, it matters due a fact, not just for our last one, but for our next one too: most of non-GWF-players, as you can see on the whole forum (even on barraks) keep telling us, GWF-players, that our class is fine... as support and glass cannon. You already saw how other classes players (mainly, CW-players) whinned to us while we asked for buffs to our class due we, GWF-players, perfectly know that our class is a real mess and is underperforming in both PvE and PvP (a 17k GWF being killed by a 14k CW is not my idea of "balance") also, as youself can see in this post, most of the non-GWF-players just post biased and false feedback (i still laugh at Sygfried94's post about DR vs ArP) to keep the class under their shoes. So, if a non-GWF-player is the avocate of a class that he/she does not play, he/she can even tell DEVs that the class is still broken due he/she is getting killed by a GWF-player in greens.
You can turn thing on the way you want laughing at people or not, doesn't change the fact that what you were asking was in resume a higher base defense for GWF than what he had in V3. ANd for those who played GWF on V3 defense system on GWF was so good that every one was playing destroyer path because you already had enough defense even for middle game player. It was on a state that well played GWF V3 was able to be better in defense than GF while striking harder.
Actually the defensive way on GWF is right on the spot. How ever i agree on one thing the destoyer DPS path should provide a noticeable more damage than the two other path. if sentinelle path is giving 1 damage, then destroyer should do 1.5. if we compare to old DD system, destoyer is the berserker with hudge strike and damage but practically no defense while sentinel is more the warrior who is more carefull in his damage and with more parry
Actually the defensive way on GWF is right on the spot. How ever i agree on one thing the destoyer DPS path should provide a noticeable more damage than the two other path. if sentinelle path is giving 1 damage, then destroyer should do 1.5. if we compare to old DD system, destoyer is the berserker with hudge strike and damage but practically no defense while sentinel is more the warrior who is more carefull in his damage and with more parry
You don't play GWF i bet. Which class do you play and toon name? GWF defense would be right on spot IF other classes didn't get a massive DPS boost in module 4, and now in module 5 TRs and DCs are gonna get another huge boost too.
A SW or a CW with shield deal more DPS than a DPS GWF and from range, and are only a bit less survivable thanks to shield one, and self heal/ endless zoom the other. Also, the way the can land their DPS is way easier.
Double nerf on both determination gain AND unstoppable DR was uncalled for. All Unstoppable would do now is giving a true window of opportunity to a DPS GWF to attack, instead of being crushed fast and then catch the opponent just to deal 60-70% of a SW or CW DPS at best.
And that's the reason why intimidation is now META. Cause it's the only path with survivability/ DPS good enough to face the other classes. DPS paths get wrecked too fast cause determination takes ages to build (50% HP lost ofr 8 seconds of CC immunity and 30% more DR is balanced only for non-GWF players) and even when you can go unstoppable, it really makes little difference about the damage taken. CW shield on TAB is way more effective, and that's enough said.
And in PvE, expert GWFs who play since beta already said destroyer survivability is complete <font color="orange">HAMSTER</font> to even think about dealing damage cause you're continuously running around to avoid getting killed, while GFs tank no problem and DPS CW/ SW and HR quietly deliver monsterloads of DPS from far.
But yeah, DPS GWF is balanced.
BTW, your little knowledge of the class is quite clear:
- GWF defense in module 3 was more than enough cause CWs and GFs were not buffed the way they are now, and there were no SWs with monster ranged DPS around
- GWF destroyer was abused cause of roar spamming, granting superior CC which acted both as offense and defense, and allowed GWFs to gain determination faster on top of it.
Unstoppable was never the issue, except for non-GWF players who didn't know how to counter it.
and with the buffs to other classes, that would be it. For people who actually know how to play their class.
Demonstration is every BiS player you talk to, will tell you DPS GWF is underpowered in both PvP and PvE and when i was testing mod4 changes on preview pretty much every guy i met, most well known players, agreed that the class was overnerfed.
And the other proof is no BiS PvPer or even PvEr uses DPS builds anymore. They are underpowered.
You don't play GWF i bet. Which class do you play and toon name? GWF defense would be right on spot IF other classes didn't get a massive DPS boost in module 4, and now in module 5 TRs and DCs are gonna get another huge boost too.
A SW or a CW with shield deal more DPS than a DPS GWF and from range, and are only a bit less survivable thanks to shield one, and self heal/ endless zoom the other. Also, the way the can land their DPS is way easier.
Double nerf on both determination gain AND unstoppable DR was uncalled for. All Unstoppable would do now is giving a true window of opportunity to a DPS GWF to attack, instead of being crushed fast and then catch the opponent just to deal 60-70% of a SW or CW DPS at best.
And that's the reason why intimidation is now META. Cause it's the only path with survivability/ DPS good enough to face the other classes. DPS paths get wrecked too fast cause determination takes ages to build (50% HP lost ofr 8 seconds of CC immunity and 30% more DR is balanced only for non-GWF players) and even when you can go unstoppable, it really makes little difference about the damage taken. CW shield on TAB is way more effective, and that's enough said.
And in PvE, expert GWFs who play since beta already said destroyer survivability is complete <font color="orange">HAMSTER</font> to even think about dealing damage cause you're continuously running around to avoid getting killed, while GFs tank no problem and DPS CW/ SW and HR quietly deliver monsterloads of DPS from far.
But yeah, DPS GWF is balanced.
BTW, your little knowledge of the class is quite clear:
- GWF defense in module 3 was more than enough cause CWs and GFs were not buffed the way they are now, and there were no SWs with monster ranged DPS around
- GWF destroyer was abused cause of roar spamming, granting superior CC which acted both as offense and defense, and allowed GWFs to gain determination faster on top of it.
Unstoppable was never the issue, except for non-GWF players who didn't know how to counter it.
I only play pve with my GWF, and on a middle lvl (it's my secondary character), and sorry but if destroyer lack a little in dps, defense is still quite good. you refer of the lost of DR from v3 to v4 but you forget that gwf receive in exchange 30 DR while running.
GF got a damage buff that true, CW on opposite got a damage nerf, (on fact i loose around 25 % damage from v3 to v4 only compensate by higher equip and more rely on control and over time damage) for HR i can,t speak i only start my HR on V4 so canno't compare.
For the HP lost it 40% not 50 if i remember for a full bar + GWF have still other system than only taking damage to stack determination.
By the way thank for repeat what dev said on an old post and that the guy i was answering before feel like his is a genius: unstopable give extra DR while activate ( the guy i was answered asked for 25% extra defense + old unstable system and of course still get the run dr bonus, and while i said whith correct thing and equip you were able to already surpass easely the DR cap with what he asked)
I only play pve with my GWF, and on a middle lvl (it's my secondary character), and sorry but if destroyer lack a little in dps, defense is still quite good. you refer of the lost of DR from v3 to v4 but you forget that gwf receive in exchange 30 DR while running.
GF got a damage buff that true, CW on opposite got a damage nerf, (on fact i loose around 25 % damage from v3 to v4 only compensate by higher equip and more rely on control and over time damage) for HR i can,t speak i only start my HR on V4 so canno't compare.
For the HP lost it 40% not 50 if i remember for a full bar + GWF have still other system than only taking damage to stack determination.
By the way thank for repeat what dev said on an old post and that the guy i was answering before feel like his is a genius: unstopable give extra DR while activate ( the guy i was answered asked for 25% extra defense + old unstable system and of course still get the run dr bonus, and while i said whith correct thing and equip you were able to already surpass easely the DR cap with what he asked)
You don't even have lvl 60 destroyer and speak of their good defense? Wait till you get 1 shot by trash mobs in epic shores of tuern through 100% unstoppable and then open your mouth.
difference is GWF is the only melee class that is never immune to dmg.
I,m not 100% sure since i'm actualy not behind the game but if i remember correctly i'm using on pve a passive that give me damage immun after a daily for a couple of second call steel defense+ when on pve i'm using jump on big mass mob i do not remember taking a single damage during the jump part
I,m not 100% sure since i'm actualy not behind the game but if i remember correctly i'm using on pve a passive that give me damage immun after a daily for a couple of second + when on pve i'm using jump on big mass mob i do not remember taking a single damage during the jump part
i just rofled you obviously doesnt have bis lv 60 GWF you also have barely an idea what ur talking about lmfao
whos kind of normal slots mighty leap/avalanche of stell(the mobs are probly dead b4 you land) and steel defense on swordmaster that dps is already poor lol....
I,m not 100% sure since i'm actualy not behind the game but if i remember correctly i'm using on pve a passive that give me damage immun after a daily for a couple of second + when on pve i'm using jump on big mass mob i do not remember taking a single damage during the jump part
And then get 1 HKOd by the mass mob once they notice you. That passive you're talking about is from swordmaster paragon path, the so called DPS path, and from what I gather the feature isn't working properly. Stop defending the oh so good defense of GWF, go play it and then come back and tell us how it went. I'll tell you what, you either get 40k+ HP and 2k lifesteal or pray that you never aggro anything and that your sprint responds when dodging a red spot.
i just rofled you obviously doesnt have bis lv 60 GWF you also have barely an idea what ur talking about lmfao
whos kind of normal slots mighty leap and steel defense on swordmaster that dps is already poor lol....
c'est pas parce que l'anglais est pas ma langue natale et que je suis approximatif dans mes trad ou que je ne sais pas le nom exact donné dans la version anglaise que j'ai pas un guerrier off: connard. ta facon de jouer est pas la seule sur terre
c'est pas parce que l'anglais est pas ma langue natale et que je suis approximatif dans mes trad ou que je ne sais pas le nom exact donné dans la version anglaise que j'ai pas un guerrier off: connard. ta facon de jouer est pas la seule sur terre
pareizi ir, nakujam vajag runāt valodā ko saprot arī citi ?
c'est pas parce que l'anglais est pas ma langue natale et que je suis approximatif dans mes trad ou que je ne sais pas le nom exact donné dans la version anglaise que j'ai pas un guerrier off: connard. ta facon de jouer est pas la seule sur terre
the problem about the feedback of a "cw player" ( pve / sprint) is the absolute belief that gwf have the same gameplay of cw: use a encounter and then can jump like a gazelle because the passive / cc is doing their job.
sprint = nothing. 1/2 of the base of destroyer is a stack system of 3 secs (bleed/slam dont help) 1/2 a stack system of 20 stacks after 3 steps (build determination/unstoppable/got 20 stacks unstoppable). all that for a melee/low range tree.
this is too hard? no, just frustrating. but ... why the "gwf is fine" is dont die in one shot but the "cw is fine" is be the top in 2 or 3 areas? if "gwf is fine" then cw is broken and need a huge nerf. if cw is fine, then gwf is underpowerd and need a huge buff. simple.
And I guess TRs are the ones that cause that insane lag. They create infinite loop with their SoD that only ends with the death of their target... *Sigh* But hey, this ain't TR thread.
Comments
its healing 4k a tick every 2 seconds. it's like hr 3.0
thats with the healing depression applied?
yes /10000char
You can turn thing on the way you want laughing at people or not, doesn't change the fact that what you were asking was in resume a higher base defense for GWF than what he had in V3. ANd for those who played GWF on V3 defense system on GWF was so good that every one was playing destroyer path because you already had enough defense even for middle game player. It was on a state that well played GWF V3 was able to be better in defense than GF while striking harder.
Actually the defensive way on GWF is right on the spot. How ever i agree on one thing the destoyer DPS path should provide a noticeable more damage than the two other path. if sentinelle path is giving 1 damage, then destroyer should do 1.5. if we compare to old DD system, destoyer is the berserker with hudge strike and damage but practically no defense while sentinel is more the warrior who is more carefull in his damage and with more parry
You don't play GWF i bet. Which class do you play and toon name? GWF defense would be right on spot IF other classes didn't get a massive DPS boost in module 4, and now in module 5 TRs and DCs are gonna get another huge boost too.
A SW or a CW with shield deal more DPS than a DPS GWF and from range, and are only a bit less survivable thanks to shield one, and self heal/ endless zoom the other. Also, the way the can land their DPS is way easier.
Double nerf on both determination gain AND unstoppable DR was uncalled for. All Unstoppable would do now is giving a true window of opportunity to a DPS GWF to attack, instead of being crushed fast and then catch the opponent just to deal 60-70% of a SW or CW DPS at best.
And that's the reason why intimidation is now META. Cause it's the only path with survivability/ DPS good enough to face the other classes. DPS paths get wrecked too fast cause determination takes ages to build (50% HP lost ofr 8 seconds of CC immunity and 30% more DR is balanced only for non-GWF players) and even when you can go unstoppable, it really makes little difference about the damage taken. CW shield on TAB is way more effective, and that's enough said.
And in PvE, expert GWFs who play since beta already said destroyer survivability is complete <font color="orange">HAMSTER</font> to even think about dealing damage cause you're continuously running around to avoid getting killed, while GFs tank no problem and DPS CW/ SW and HR quietly deliver monsterloads of DPS from far.
But yeah, DPS GWF is balanced.
BTW, your little knowledge of the class is quite clear:
- GWF defense in module 3 was more than enough cause CWs and GFs were not buffed the way they are now, and there were no SWs with monster ranged DPS around
- GWF destroyer was abused cause of roar spamming, granting superior CC which acted both as offense and defense, and allowed GWFs to gain determination faster on top of it.
Unstoppable was never the issue, except for non-GWF players who didn't know how to counter it.
Problems were
Threat rush (fixed)
FLS damage (fixed/ nerfed)
Roar bugged (fixed and nerfed)
and with the buffs to other classes, that would be it. For people who actually know how to play their class.
Demonstration is every BiS player you talk to, will tell you DPS GWF is underpowered in both PvP and PvE and when i was testing mod4 changes on preview pretty much every guy i met, most well known players, agreed that the class was overnerfed.
And the other proof is no BiS PvPer or even PvEr uses DPS builds anymore. They are underpowered.
I only play pve with my GWF, and on a middle lvl (it's my secondary character), and sorry but if destroyer lack a little in dps, defense is still quite good. you refer of the lost of DR from v3 to v4 but you forget that gwf receive in exchange 30 DR while running.
GF got a damage buff that true, CW on opposite got a damage nerf, (on fact i loose around 25 % damage from v3 to v4 only compensate by higher equip and more rely on control and over time damage) for HR i can,t speak i only start my HR on V4 so canno't compare.
For the HP lost it 40% not 50 if i remember for a full bar + GWF have still other system than only taking damage to stack determination.
By the way thank for repeat what dev said on an old post and that the guy i was answering before feel like his is a genius: unstopable give extra DR while activate ( the guy i was answered asked for 25% extra defense + old unstable system and of course still get the run dr bonus, and while i said whith correct thing and equip you were able to already surpass easely the DR cap with what he asked)
You don't even have lvl 60 destroyer and speak of their good defense? Wait till you get 1 shot by trash mobs in epic shores of tuern through 100% unstoppable and then open your mouth.
difference is GWF is the only melee class that is never immune to dmg.
sw dont have immunity 2 but they are ranged and have much more hp
I,m not 100% sure since i'm actualy not behind the game but if i remember correctly i'm using on pve a passive that give me damage immun after a daily for a couple of second call steel defense+ when on pve i'm using jump on big mass mob i do not remember taking a single damage during the jump part
i just rofled you obviously doesnt have bis lv 60 GWF you also have barely an idea what ur talking about lmfao
whos kind of normal slots mighty leap/avalanche of stell(the mobs are probly dead b4 you land) and steel defense on swordmaster that dps is already poor lol....
And then get 1 HKOd by the mass mob once they notice you. That passive you're talking about is from swordmaster paragon path, the so called DPS path, and from what I gather the feature isn't working properly. Stop defending the oh so good defense of GWF, go play it and then come back and tell us how it went. I'll tell you what, you either get 40k+ HP and 2k lifesteal or pray that you never aggro anything and that your sprint responds when dodging a red spot.
c'est pas parce que l'anglais est pas ma langue natale et que je suis approximatif dans mes trad ou que je ne sais pas le nom exact donné dans la version anglaise que j'ai pas un guerrier off: connard. ta facon de jouer est pas la seule sur terre
pareizi ir, nakujam vajag runāt valodā ko saprot arī citi ?
+
=
sprint = nothing. 1/2 of the base of destroyer is a stack system of 3 secs (bleed/slam dont help) 1/2 a stack system of 20 stacks after 3 steps (build determination/unstoppable/got 20 stacks unstoppable). all that for a melee/low range tree.
this is too hard? no, just frustrating. but ... why the "gwf is fine" is dont die in one shot but the "cw is fine" is be the top in 2 or 3 areas? if "gwf is fine" then cw is broken and need a huge nerf. if cw is fine, then gwf is underpowerd and need a huge buff. simple.
Right ! Who cares about OP Tr's!
Kinda funny, and kinda not.
On the other hand: My 13.5k TR is having the time of his life in the Well of Dragons!
Its good to be a TR this mod. Your 13.5k TR would actually do very well in pug pvp against more geared players.