If you implement the possibility of "sprint" while casting the power of rp (standard gwf speed , sprint bonus ) does not hurt to add "casting bar" in power as m-leap, punishing charge, not so fast, and do the instigator "a casting tree" ...
the 3 damage feets key here would increase damage per casting level (+ 33% per level - to put in destroyer line - or more if limited casting for sentinels), damage of casting powers per target (10% CAP5), damage of cast powers x single target (50%).
If you put m-leap / nsf get in intimidation line (single target or x5), this would allow for the pvp, but in this case without being aoe-tank and delay between attacks (which you try compensate with flourish or fls).
being now nsf / mleap in rp line, my "berserk combo" (capstone :rolleyes:) make possible if each encounter burned increased rp by 50% over the top. A casting = 4 attacks of 50% bonus (3 encounters / final Atwill).
People would complain, but without reason. is less tank than the live destroyer and need some skill (but hit reaaaaaaaaaaaaally hard).
I remember ayroux (I guess) saying that gwf should be slower, but dangerous. and pvp people should fear him. I think a gwf walking in your direction with a sword flashing in red and can take half your hp with a jump a good definition of this gwf. not to mention that is aesthetically more like the berserkers of other games.
ps:yes, need "study" the potential of it. is a concept/general projection.
Bug: Hunter Ranger: Pathfinder: Careful Attack hits 3-4 times per tick with a DOT enchantment such as Plague Fire or Flaming, resulting in x4 more DPS than intended
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 584 (1018) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 588 (1024) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (37) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 622 (1084) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 286 (996) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 10 (36) Fire Damage to WoWiscrapNWisthe****.
i suggested that reaping should bee ranged a year ago, gwf could use a ranged ability either to finish off running targets, or to have smth to do when defending/capping a point vs ranged classes, hit ranged standing on poles/bridges in pvp or pull targets and have a cool ability
doubt it would be too op since u would have to lose threatening or sure strike for it
A charged sword attack that packs so much force it creates a flying shockwave... the fanboy in me cant wait. But it aint happening here.
What it might be turned into is a charged ranged rush. You take the stance, you charge reaping strike being cc immune while charging, once you release the button you lunge forward to your target ( 30-40 ft range maybe ) dealing the current RS damage plus some sort of light cc effect, short daze, short stun, stagger/slow etc. And it would be a considerable alternative to TR
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
Make you move fast as the GF guarding with reaping strike charging up for starters.
Like what class are you playing? A neverwinter commoner for crying out loud ? If Storm Fury doesnt have a 1 second ICD (i was under the impression that it does ) , it should . Other than that there is nothing wrong with it .
The stormfury damage should be a fraction of the received damage.
With my 12k CW in GG pvp I once hold a 22k CW perma-cc-ed (yep CW should have a way to break cc, most classes have one, but this is a different debate). Will skill finally, for once, win over gear? I thought. Well, gear prevailed. Once I brought his 40k HP to 20k HP, his stormfury started to hit me for 3000 each time any of my spells was hitting him for 500. So, while perma-floating in the air and doing absolutely nothing, maybe refining his enchants or chatting on Twitter the 22k CW defeated the 12k one.
Stormfury has the same bug as the GWF's DeepGash had long ago, it is an indirect damage that delivers much more damage than the direct damage that triggered it.
He talks of BiS Saboteurs who I believe will be receiving an adjustment soon or before too long. Plus, TRs get found in stealth all the time. Scoundrels and Executioners are going to be dangerous but HIGHLY exposed and we know what that means.
i dont know how much testing or how do you play you TR
but they cannot be found while they are stealth, but they are damaged by aoe encounters (icy terrain , cagi/daringshout etc.) that doesnt mean they are easy to find while invisible, it just means that they are attacked randomly.
the new DROW set will be used by TRs, they will have alot of HP/deflect
as i tested for over 1 month , with my GWF on instigator.
i find really really hard to beat a TR.
i encounter problem such as
1. perma stealth
2. alot of dodges.
3. ITC
4. they pack alot of damage and do alot of DOTs.
imo they have alot of ways to survive, probably you didnt find them yet, but if you ask people around they will explain it to you.
in matter of damage, as gwf if i get to hit the TR i can crit even like 18k with ibs.
but its a small chance to have an opening against them.
and this is 1 reason why the game will still be unbalanced
because of reasons like this people demand more DPS more DPS more DPS.
if i demand more DPS for GWF to beat the TR, it will result in a inbalance between gwf and CW. i will end up one shotting them.
thats probably you guys bring feedback without takin in consideration other fights in this game.
STOP GIVING MORE DAMAGE TO GWF/CWS/SWS and NERF HR SELFHEALING , TR permastealthers/dodgespammers/ITCers. / IMMORTAL DCS.
FIX ALREADY THE INTIMIDATION ON GWFS ...
make him give 350% of weapon damage as damge/ 35% out of max defense instead of 35% out of max power.
Bug: Hunter Ranger: Pathfinder: Careful Attack hits 3-4 times per tick with a DOT enchantment such as Plague Fire or Flaming, resulting in x4 more DPS than intended
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 584 (1018) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 588 (1024) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (37) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 622 (1084) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 286 (996) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 10 (36) Fire Damage to WoWiscrapNWisthe****.
That was from one proc of Careful Attack.
On my GF this attack deals another 4x when knight's valor is on, on module 4 i got dealt 24k(deflect damage) in less than 2 seconds in pvp(domination) with ONE AT-WILL attack. I hope this bug gets fixed, because this damage hits through the shield too (not sure if its intended to).
Feedback: I agree that SW casting animations need to be sped up some as they are very slow at the moment compared to the spped the other class attacks come.
I'd also like it if Blades of Vanquished wasn't cancelled the moment you get stunned/cc'd. Every other fire and forget encounter is persistent despite damage taken except for KV which is now a mode rather than an encounter. It is very underwhelming that our pinnacle encounter is so easily negated.
While we're at it, why on earth doesn't Blades crit!? Completely unfair and underwhelming again. Blades needs to be persistent and able to crit.
Feedback: I agree that SW casting animations need to be sped up some as they are very slow at the moment compared to the spped the other class attacks come.
I'd also like it if Blades of Vanquished wasn't cancelled the moment you get stunned/cc'd. Every other fire and forget encounter is persistent despite damage taken except for KV which is now a mode rather than an encounter. It is very underwhelming that our pinnacle encounter is so easily negated.
While we're at it, why on earth doesn't Blades crit!? Completely unfair and underwhelming again. Blades needs to be persistent and able to crit.
I've tested A LOT and against other BiS TR as well as other BiS classes.
i think while using ITC, the TR should be immune to CC , but not immune to damage.
that would balance the 1vs1. and that would be a challenge for each tr.
LE: i wanted to say, that he needs to get the full damage, and keep the immunity to CC
i think while using ITC, the TR should be immune to CC , but not immune to damage.
that would balance the 1vs1. and that would be a challenge for each tr.
i think while using ITC, the TR should be immune to CC , but not immune to damage.
that would balance the 1vs1. and that would be a challenge for each tr.
Master Infiltrator: Impossible to Catch: Stealth: This power no longer makes you immune to all damage but now also increases your damage resistance by 50%.
Been this way on preview for the revised TR changes.
i think while using ITC, the TR should be immune to CC , but not immune to damage.
that would balance the 1vs1. and that would be a challenge for each tr.
Been on preview lately?
It's already like that.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2014
Yeah, that was one of the very first changes made. It's one reason why a lot of people who had never considered playing Whisperknife before started testing it out seriously.
Does it matter? You can be knocked out of it in PvE same as in PvP so I fail to see the relevance of your query. Nor too does it crit in either play so all in all it is a suggestion for improvement across the board so again... relevance?
It kinda sucks that the only way we have any remotely chance to kill TR is to slot Icy terrain and Stealtime. The problem here is that if any other class comes while we have these encounters slotted, we are dead.
THIS is totally useless. Switching encounters in a fight or even switching encounters every 5 min when we going up against something else is utterly annoying and it actually makes PvP for CWs boring. Its also unfair because we lose concentration when we have to switch stuff back and forward and often we have to do this during an actually fight or while we run from one node to another.
Give us a profile-system or something so that we can switch profiles fast or fix the TR class so we are not forced to use Icy terrain and Stealtime just to have a chance against TRs.
More than one kind of Chaos Magic can be applied at a time. The description states that only one kind of chaos magic can be in effect at a time and a second chaos magic cannot be triggered until the first expires. That is not happening.
Here I applied Chaotic Fury and Chaotic growth to myself simultaneously:
I went through ACT to check if that was unusual or the norm. Here's a parse of Chaotic Fury and Chaotic Nexus triggering one second apart:
Just to confirm that it was me applying both types of Chaos magic and not another CW I went to the Dread Ring where I was the only person in the instance and was still able to apply two types of Chaos Magic at the same time.
DC
Everyone talking about HR's, CW's, TR's and GWF's and forget about the DC's, they become gods walking with mortals
its just impossible to defeat one dc in a group match and close to impossible to kill.
TR
Gloaming Cut hitting 6~16k and bloodbaths or shocking executions with pretty OP damage AND OP gear coming to turn more OP than ever and the worst thing, they even need recovery now to do perma stealth, only focus on power and other stats...
CW
Excelent changes no things turning the cw OP or worst on pvp.
On pve, the changes of renegade are pretty cool, a buffer CW coming and all builds are usable, all with beneffits and weakness except for the MoF with useless class features and no utility powers.
HR's
Finally the correction! they turned the pvp horrible for months!
GF's
Take care with GF's no changes comin for the class and this put in risk the useless for GF's on this game again.
SW's
Pretty OP, and the new paragon is much better than old no much to talk because the changes are good as well.
It kinda sucks that the only way we have any remotely chance to kill TR is to slot Icy terrain and Stealtime. The problem here is that if any other class comes while we have these encounters slotted, we are dead.
THIS is totally useless. Switching encounters in a fight or even switching encounters every 5 min when we going up against something else is utterly annoying and it actually makes PvP for CWs boring. Its also unfair because we lose concentration when we have to switch stuff back and forward and often we have to do this during an actually fight or while we run from one node to another.
Give us a profile-system or something so that we can switch profiles fast or fix the TR class so we are not forced to use Icy terrain and Stealtime just to have a chance against TRs.
How's it any different from the TRs requiring to slot [Shadow Strike] and use [Tenacious Concealment + Offhand artifact power augment] as a must, otherwise cease to function right after initial stealth is gone and spend the next short moments of its life being CCd, bombarded, prevented from regenerating stealth meter and unable to stealth? Does any CW really understand what utter bullshi* it feels like when you're in stealth, and then some passive proc inflicts damage on you and wrecks havoc to your stealth when you're attacking from range and not even close to the target?
The same holds for any class. You can't prepare for everything, so you prioritize in your character setup. Hence why many good players also carry multiple versions of same weapons with diff. enchantments, or learn to switch powers/class features at lightning speed.
It's also the reason why PvP is a team fight. You prepare for certain things, your teammates prepare for those you can't.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Actualy u are very wrong. When u look at PVP it stands for Person versus Person and not person versus air or ghost. If u are a TR and u only hang on the stealth, then ur crapy one. TR's stealth its not meant for to be ur ONLY skill, like u sayd: no stealth = death. U are very wrong my friend.
Every class has something specific for it but its not actualy the main,or only way of wining. And getting CC'ed al the time can actualy be avoided due to stacking of tenacity.
So actualy you do have a very good chance on geting a CW down, since he only has Entangling as a controling skill...and all the others just slow u down. But geting hits from thin air until death ...cannot be solved with anything,there is nothing u can get to counteract that ...
My friend"hfgtfsdfs" has a point. A very nice feature would be to have 1-2 different skill sets that u can swap without opening the skill menu and drag them into ur skill slots. Put a timer on it, an off combat condition ...etc etc. but will come very handy.
instigator still lacks defensive mechanic so my suggestion is to change and improve 2 feats.
Nimble Runner- Bravery sloted now grants +5% more deflect and 10% more mov speed.
Instigator Vengenance- now grants +30% determination gain from damage taken together with the damage bonus it has.
instigator still lacks defensive mechanic so my suggestion is to change and improve 2 feats.
Nimble Runner- Bravery sloted now grants +5% more deflect and 10% more mov speed.
Instigator Vengenance- now grants +30% determination gain from damage taken together with the damage bonus it has.
Nice changes but my spider sense tells me the devs are going to plain ignore them along with other possible changes suggested before. They are busy making other classes OP atm.
This new instigator at least seems better than destroyer for PvP DPS, since you can use vorpal, not needing to stack stuff to deal damage. Too bad that for a supposed tank/DPS hybrid it greatly lacks the "tank" part.
Nice changes but my spider sense tells me the devs are going to plain ignore them along with other possible changes suggested before. They are busy making other classes OP atm.
This new instigator at least seems better than destroyer for PvP DPS, since you can use vorpal, not needing to stack stuff to deal damage. Too bad that for a supposed tank/DPS hybrid it greatly lacks the "tank" part.
well thing is this mod was dedicated for TR/DC changes
i can see changes coming to other classes later in mod 5 so lets not lose our hopes.
Comments
If you implement the possibility of "sprint" while casting the power of rp (standard gwf speed , sprint bonus ) does not hurt to add "casting bar" in power as m-leap, punishing charge, not so fast, and do the instigator "a casting tree" ...
the 3 damage feets key here would increase damage per casting level (+ 33% per level - to put in destroyer line - or more if limited casting for sentinels), damage of casting powers per target (10% CAP5), damage of cast powers x single target (50%).
If you put m-leap / nsf get in intimidation line (single target or x5), this would allow for the pvp, but in this case without being aoe-tank and delay between attacks (which you try compensate with flourish or fls).
being now nsf / mleap in rp line, my "berserk combo" (capstone :rolleyes:) make possible if each encounter burned increased rp by 50% over the top. A casting = 4 attacks of 50% bonus (3 encounters / final Atwill).
People would complain, but without reason. is less tank than the live destroyer and need some skill (but hit reaaaaaaaaaaaaally hard).
I remember ayroux (I guess) saying that gwf should be slower, but dangerous. and pvp people should fear him. I think a gwf walking in your direction with a sword flashing in red and can take half your hp with a jump a good definition of this gwf. not to mention that is aesthetically more like the berserkers of other games.
ps:yes, need "study" the potential of it. is a concept/general projection.
ps2:https://www.youtube.com/watch?v=-kWa2d9nBsg
... god, i love reaping strike.
Also, list of HR bugs for module 5:
http://nw-forum.perfectworld.com/showthread.php?787111-List-of-mod-5-(preview)-HR-bugs
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 584 (1018) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 588 (1024) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (37) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 622 (1084) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 21 (38) Fire Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Critical Hit! Your Careful Attack deals 286 (996) Physical Damage to WoWiscrapNWisthe****.
[17:46] [Combat (Self)] Your Plague Fire Weapon deals 10 (36) Fire Damage to WoWiscrapNWisthe****.
That was from one proc of Careful Attack.
A charged sword attack that packs so much force it creates a flying shockwave... the fanboy in me cant wait. But it aint happening here.
What it might be turned into is a charged ranged rush. You take the stance, you charge reaping strike being cc immune while charging, once you release the button you lunge forward to your target ( 30-40 ft range maybe ) dealing the current RS damage plus some sort of light cc effect, short daze, short stun, stagger/slow etc. And it would be a considerable alternative to TR
Merrily, merrily, merrily, merrily, Life is but a dream.
The stormfury damage should be a fraction of the received damage.
With my 12k CW in GG pvp I once hold a 22k CW perma-cc-ed (yep CW should have a way to break cc, most classes have one, but this is a different debate). Will skill finally, for once, win over gear? I thought. Well, gear prevailed. Once I brought his 40k HP to 20k HP, his stormfury started to hit me for 3000 each time any of my spells was hitting him for 500. So, while perma-floating in the air and doing absolutely nothing, maybe refining his enchants or chatting on Twitter the 22k CW defeated the 12k one.
Stormfury has the same bug as the GWF's DeepGash had long ago, it is an indirect damage that delivers much more damage than the direct damage that triggered it.
i dont know how much testing or how do you play you TR
but they cannot be found while they are stealth, but they are damaged by aoe encounters (icy terrain , cagi/daringshout etc.) that doesnt mean they are easy to find while invisible, it just means that they are attacked randomly.
the new DROW set will be used by TRs, they will have alot of HP/deflect
as i tested for over 1 month , with my GWF on instigator.
i find really really hard to beat a TR.
i encounter problem such as
1. perma stealth
2. alot of dodges.
3. ITC
4. they pack alot of damage and do alot of DOTs.
imo they have alot of ways to survive, probably you didnt find them yet, but if you ask people around they will explain it to you.
in matter of damage, as gwf if i get to hit the TR i can crit even like 18k with ibs.
but its a small chance to have an opening against them.
and this is 1 reason why the game will still be unbalanced
because of reasons like this people demand more DPS more DPS more DPS.
if i demand more DPS for GWF to beat the TR, it will result in a inbalance between gwf and CW. i will end up one shotting them.
thats probably you guys bring feedback without takin in consideration other fights in this game.
STOP GIVING MORE DAMAGE TO GWF/CWS/SWS and NERF HR SELFHEALING , TR permastealthers/dodgespammers/ITCers. / IMMORTAL DCS.
FIX ALREADY THE INTIMIDATION ON GWFS ...
make him give 350% of weapon damage as damge/ 35% out of max defense instead of 35% out of max power.
BUFF UNSTOPABLE .
On my GF this attack deals another 4x when knight's valor is on, on module 4 i got dealt 24k(deflect damage) in less than 2 seconds in pvp(domination) with ONE AT-WILL attack. I hope this bug gets fixed, because this damage hits through the shield too (not sure if its intended to).
I agree that SW casting animations need to be sped up some as they are very slow at the moment compared to the spped the other class attacks come.
I'd also like it if Blades of Vanquished wasn't cancelled the moment you get stunned/cc'd. Every other fire and forget encounter is persistent despite damage taken except for KV which is now a mode rather than an encounter. It is very underwhelming that our pinnacle encounter is so easily negated.
While we're at it, why on earth doesn't Blades crit!? Completely unfair and underwhelming again. Blades needs to be persistent and able to crit.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Do you really use that encounter in PVP?
Son...........
i think while using ITC, the TR should be immune to CC , but not immune to damage.
that would balance the 1vs1. and that would be a challenge for each tr.
LE: i wanted to say, that he needs to get the full damage, and keep the immunity to CC
Master Infiltrator: Impossible to Catch: Stealth: This power no longer makes you immune to all damage but now also increases your damage resistance by 50%.
Been this way on preview for the revised TR changes.
Been on preview lately?
It's already like that.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
50% dr,
i've said it wrong , you lurkers !!!
Put that goal post back where you found it!
Does it matter? You can be knocked out of it in PvE same as in PvP so I fail to see the relevance of your query. Nor too does it crit in either play so all in all it is a suggestion for improvement across the board so again... relevance?
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
It kinda sucks that the only way we have any remotely chance to kill TR is to slot Icy terrain and Stealtime. The problem here is that if any other class comes while we have these encounters slotted, we are dead.
THIS is totally useless. Switching encounters in a fight or even switching encounters every 5 min when we going up against something else is utterly annoying and it actually makes PvP for CWs boring. Its also unfair because we lose concentration when we have to switch stuff back and forward and often we have to do this during an actually fight or while we run from one node to another.
Give us a profile-system or something so that we can switch profiles fast or fix the TR class so we are not forced to use Icy terrain and Stealtime just to have a chance against TRs.
More than one kind of Chaos Magic can be applied at a time. The description states that only one kind of chaos magic can be in effect at a time and a second chaos magic cannot be triggered until the first expires. That is not happening.
Here I applied Chaotic Fury and Chaotic growth to myself simultaneously:
I went through ACT to check if that was unusual or the norm. Here's a parse of Chaotic Fury and Chaotic Nexus triggering one second apart:
Just to confirm that it was me applying both types of Chaos magic and not another CW I went to the Dread Ring where I was the only person in the instance and was still able to apply two types of Chaos Magic at the same time.
DC
Everyone talking about HR's, CW's, TR's and GWF's and forget about the DC's, they become gods walking with mortals
its just impossible to defeat one dc in a group match and close to impossible to kill.
TR
Gloaming Cut hitting 6~16k and bloodbaths or shocking executions with pretty OP damage AND OP gear coming to turn more OP than ever and the worst thing, they even need recovery now to do perma stealth, only focus on power and other stats...
CW
Excelent changes no things turning the cw OP or worst on pvp.
On pve, the changes of renegade are pretty cool, a buffer CW coming and all builds are usable, all with beneffits and weakness except for the MoF with useless class features and no utility powers.
HR's
Finally the correction! they turned the pvp horrible for months!
GF's
Take care with GF's no changes comin for the class and this put in risk the useless for GF's on this game again.
SW's
Pretty OP, and the new paragon is much better than old no much to talk because the changes are good as well.
<Absolute>
Can we get Storm Pillar to crit correctly! Lets not go through ANOTHER mod with it in this broken state.
How's it any different from the TRs requiring to slot [Shadow Strike] and use [Tenacious Concealment + Offhand artifact power augment] as a must, otherwise cease to function right after initial stealth is gone and spend the next short moments of its life being CCd, bombarded, prevented from regenerating stealth meter and unable to stealth? Does any CW really understand what utter bullshi* it feels like when you're in stealth, and then some passive proc inflicts damage on you and wrecks havoc to your stealth when you're attacking from range and not even close to the target?
The same holds for any class. You can't prepare for everything, so you prioritize in your character setup. Hence why many good players also carry multiple versions of same weapons with diff. enchantments, or learn to switch powers/class features at lightning speed.
It's also the reason why PvP is a team fight. You prepare for certain things, your teammates prepare for those you can't.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Every class has something specific for it but its not actualy the main,or only way of wining. And getting CC'ed al the time can actualy be avoided due to stacking of tenacity.
So actualy you do have a very good chance on geting a CW down, since he only has Entangling as a controling skill...and all the others just slow u down. But geting hits from thin air until death ...cannot be solved with anything,there is nothing u can get to counteract that ...
My friend"hfgtfsdfs" has a point. A very nice feature would be to have 1-2 different skill sets that u can swap without opening the skill menu and drag them into ur skill slots. Put a timer on it, an off combat condition ...etc etc. but will come very handy.
instigator still lacks defensive mechanic so my suggestion is to change and improve 2 feats.
Nimble Runner- Bravery sloted now grants +5% more deflect and 10% more mov speed.
Instigator Vengenance- now grants +30% determination gain from damage taken together with the damage bonus it has.
Nice changes but my spider sense tells me the devs are going to plain ignore them along with other possible changes suggested before. They are busy making other classes OP atm.
This new instigator at least seems better than destroyer for PvP DPS, since you can use vorpal, not needing to stack stuff to deal damage. Too bad that for a supposed tank/DPS hybrid it greatly lacks the "tank" part.
well thing is this mod was dedicated for TR/DC changes
i can see changes coming to other classes later in mod 5 so lets not lose our hopes.
side note:who dafuq is GWF advocate?
imho gwf advocate is some CW fanboy who doesnt even have GWF on his acc if we have one at all
well will just have to find something to play til mod6, maybe new class and stuff, as it is i dont see any reason to play gwf