Ok and what about when there STACKED in inventory .. whole stack of non bound will become BTA right? The resion i keep asking this is that in the corse of a battle i tend to pick up some from drops and chests and some from enchanted drops. The BTA ones would then taint the unbound ones. This then means we reduce what there is (not bound) on the AH or guild bank's.. The avail pool would be far smaller becuse of the tainting.
Have you tested this? This already does happen with other BTA stuff that we already get.
I hope your right, i just like to be sure.
I've not checked the stacks on preview yet, but it doesn't work that way in the regular game now. With the artifact refinement items and with other things. Bound ID scrolls for example don't stack with unbound ID scrolls for example. If you get a peridot or an aquamarine from the 7-day invoking box it is also bound. It creates a separate stack from the ones you find from a Dragon's hoard enchant.
Personally (since I don't buy or sell enchants often) I'd rather have all the gems and stuff be BTA than wind up with 2 stacks of each in my bags. This way it would also stop bots selling the ones they get from prof nodes. But they've said nothing about changing all of them. Only the ones obtained from the farming enchants. I'm sure many wouldn't like such a change though.
Another thing, is the question of what will be the result of enchants made from a mix of both the unbound and bound versions. My guess is the result will likely be bound. Again upsetting people. Will try to test it out later.
****
After testing it - The stacks don't merge. Also if you upgrade a bound enchant you get a bound result. But upgrading an unbound enchant (with bound refinement material) resulted in an unbound enchant. Sadly, I think this will only slow them down. Botters will just use the bound ones as refinement material and sell the results.
Another really annoying thing I noticed is that the bound gems I get from Dragon's Hoard don't stack with the bound versions I have gotten from invoking. You guys seriously made a new version of them instead of re-using the bound ones you already had? Anyway, please fix.
Sadly, I think this will only slow them down. Botters will just use the bound ones as refinement material and sell the results.
I really hope you're not implying those enchantments should be bound. In doing so you'd be punishing the use of lesser fey blessings. They went too far over the top with bop ages ago. Separate available bound items not stacking is stupid though and has happened for a while.
Was the enchant at least account bound or character bound?
Instead of BoA I suggest you to consider another solution: introduce daily cap for Feys and Hoards to some value which has no influence for most of humans. Bots will still be able to farm but only limited amounts so it will help the economy a little but will not ruin everything. You gain some time to figure out what to do with bots without punishing real players.
I havnt read all of this post as its quite long so sorry if this already sugested, but if Crytpic were to sell RP at a reasonable rate for AD (like you now can buy Greater stones at 100k AD) it would serve two purposes, stop or at least slow bots a bit, and be an AD sink as it seems like cryptic want to have.
I really hope you're not implying those enchantments should be bound. In doing so you'd be punishing the use of lesser fey blessings. They went too far over the top with bop ages ago. Separate available bound items not stacking is stupid though and has happened for a while.
I'm not suggesting that. I fully admit I can't see the big picture here. What I am saying is that if the intent is to stop botters, then it will fail. Because you can make unbound items using the bound materials. At best it will just add a step or two along their path to the AH and slow them down. I'm really kinda hoping they already know this, and are taking other (unannounced) measures to stop it.
As for bound items not stacking properly. Yes its happened before. I have had a few stacks of bound preservation wards that won't combine. The fact that its happened before should not be an excuse for them to continue do it.
Instead of BoA I suggest you to consider another solution: introduce daily cap for Feys and Hoards to some value which has no influence for most of humans. Bots will still be able to farm but only limited amounts so it will help the economy a little but will not ruin everything. You gain some time to figure out what to do with bots without punishing real players.
Yeah, no thanks. As one of the humans this would affect I really wouldn't like that. And unless the cap was very prohibitive it would have little to no affect on the bots. Remember they have unlimited accounts. They'll just use each long enough to hit cap then switch them out.
Everything that was bound was account bound. Sorry if I didn't clarify that.
Good to know, at least it makes it a tiny tiny bit less terrible, although I suspect some legit players will fall victim to it. There's really not much that is unbound anymore.
I havnt read all of this post as its quite long so sorry if this already sugested, but if Crytpic were to sell RP at a reasonable rate for AD (like you now can buy Greater stones at 100k AD) it would serve two purposes, stop or at least slow bots a bit, and be an AD sink as it seems like cryptic want to have.
They sell sapphires at 30K. Seen the price on the AH lately? A tenth of that. I really don't think that'd have the effect you intend there insofar as being an AH sink.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Hi guys! Here to comment on a couple of issues concerning TR"s as well as reporting some bugs
A) Damage
Yea TR damage is a bit over the top atm but me and a couple other established Top Tier PvPiers have been playing countless amounts of 5v5 on the PTR trying to determine what is and what isnt for the next module and from what I can see, TR's damage is On Par or Where it needs to be in order to contend with the other classes
DC's Healing Counters TR
GWF's Long Range Damage is a good Method of Catching TR's
GF need some more love again (shocking)
CW's Are in a very good spot to counter DC's
SW Needs a bit of Love
HR is still HR, but even HR's damage is completely necessary at the Moment
I will touch upon each class in greater detail during my State of Module 5 PvP address, so far I do believe this may be the most balanced PvP module since M2
TR needs it current damage on the PTR to contend with other classes, should a nerf be recieved it will be unable to face the majority of classes on an even playing field
With that being said...
Bloodbaths Damage is a bit laughable however I feel that we might need it in order to actually need it, otherwise all of our dailies are kinda pathetic - pending SE changes-
although Moderate Nerf Advised maybe 10-15% damage
Shadowy Opprotunity in the Sab Tree is a bit Overkill, although as mentioned before This damage is necessary to contend with other classes
Whisper Knife Disheartening stikre:
I can make this at will deal 97K damage on 1 application of the ability, this needs an immediate nerf up to 50% of its base damage
This was the bleed per tick
[Combat (Self)] Critical Hit! Your Disheartening Strike deals 9074 (8642) Physical Damage to Target Dummy.
Anyone who wants me to repeat this can ask
Bugs:
Impossible to catch Still bugs out if any damage/CC is applied in the same frame as the ITC Buff so that it results in a cool down and no activation
Impossible to catch also does not activate if triggered during Soul Forge immunity stage of the Soul forge revival
Shadow Strike: Still bugs out without activation of ability and cycles cooldown if target steps out of range during its affects
Hard to fix that one ^ but maybe improved casting time will help
Dodge rolls - Dodge roll stamina has been properly adjusted, however the distance has remained unchanged
Also, Casting time on dodge roll is way to long, any smart player can use an AoE with a slight time delay after a TR dodge roll, and the TR is 100% unable to activate a dodge in an appropriate amount of time to avoid the ability
i have tested this theory countless times spammming my shift button and hopping to avoid the damage to no success
maybe when the range of the dodge roll is fixed, it will improve results with the dodge
To much cooldown in between dodges I guess you could say
Sabotuer Capstone: I have encountered in multiple occasions where the capstone will proc, but not consume the buff, therefore enabling use of the capstone twice in a row
They sell sapphires at 30K. Seen the price on the AH lately? A tenth of that. I really don't think that'd have the effect you intend there insofar as being an AH sink.
I'd say 30-60m AD is sold per day in just lesser resonance stones (as a conservative estimate) on the AH. If they sold at the same value that's a pretty decent sink and they don't need to match the price, just have a decent price.
Just popping in real quick to let you all know that I have forwarded some of your concerns to some of our developers before the workday ended and intend to follow up Monday to discuss the issue.
That you all for your feedback. These are the sorts of issues we hope the preview shard can catch for us so we can make sure we are making the best decisions for the game.
Panderus, what came of Monday's discussion?
I think the RP requirements are just fine, if you can control the bots. Legendary should mean that you know a guy who knows a guy that got stomped in PvP by someone with one legendary artifact. It should not mean that many people have an orange weapon and belt the day after they were released (as I did).
Did making keys BoA stop the bots? You will never, ever, stop bots by making more and more BoA. You will stop the bots by stopping the bots.
You stop the bots by identifying non-human behavior and auto-locking accounts that exhibit such behavior for increasing amounts of time.
I support still making these drops BoA as a stop-gap measure, until technical measures can be deployed to reduce botting (hint, this should be a priority).
I also suggest some content-based means to advance artifact refinement. Some thoughts
- Award significant, one-per-character, BtC RP items for various achievements. Defeated 500 Devils, a Planetar gifts you a 5,000 RP item. Completed 100 foundries? Find a BtC Blood Ruby in the chest of that 100th foundry.
- Randomize the dungeon content somewhat. Those side paths that everyone just ignores? Randomly hide RP items in there along with puzzles that require teamwork or interesting, randomized tough encounters (create 100 mini-bosses, and pick from that pool).
- When a character invokes the maximum amount of times per day, allow a small chance that the piety is awarded with a BtC RP item.
- When a party of powerful adventurers help one or more members that are undergeared for content, allow a small chance of a modest RP drop for helping a newer player gear up.
- Allow rewards from post-60 leveling to be meaningful in the context of advancing an artifact (one Peridot does not really do anything at all).
+1 , very interested to know what came of this too , I love that the artifact offhand and cloaks aren't linked to RNG grind but you have replaced one grind with an infinitely worse grind if the RP BtA change goes through without some developer controlled reasonably priced RP alternative .
[*]All enchantments and other items that give RP dropped through Fey Blessing, Dragon Hoard and Tymora's Blessing enchantments are now Bound to Account. This change is not retroactive.
Does that mean that we basically have to kind of enchantments now, bound and unbound? This will double the amount of inventory space occupied by enchantmens. That's really bad. Especially if you want to collect them for the next double RP refinement weekend.
Please at least consider raising the number of enchantments per stack to 200 to somewhat alleviate that.
Of course the same is true for other RP giving items.
They sell sapphires at 30K. Seen the price on the AH lately? A tenth of that. I really don't think that'd have the effect you intend there insofar as being an AH sink.
Heh, dont care about those overpriced sapphires... How many you need from green to orange? 920 pcs!!! It means, that it will take 27600000 ADs!!!!!!!!
Does that mean that we basically have to kind of enchantments now, bound and unbound? This will double the amount of inventory space occupied by enchantmens.
We already have account bound RP items, e.g. from the 7-day chest. Now there will be a lot more of them. This should not be a problem though. At worst you will need one extra inventory slot compared to if there were only one binding type.
We already have account bound RP items, e.g. from the 7-day chest. Now there will be a lot more of them. This should not be a problem though. At worst you will need one extra inventory slot compared to if there were only one binding type.
A) it's already been reported that bound peridots (etc.) from dragon hoards do not stack with bound peridots from coffers; that's two stacks for the peridot and aquamarine at least one extra inventory slot per item type you can get from your enchant drops as well as unbound from other sources: pearl, peridot, aquamarine, 4 varieties of rank 4 enchant; sapphires, opals, and resonance stones are less of a concern but can come unbound from lockboxes (also the WB for sapphire)
Don't be downplaying the impact. The accumulation of unbound rank 3 and rank 4 runes and enchants from normal play can already take up 18 bag slots if you have reasons for not refining them on the fly, like consolidating to upgrade a specific item or waiting for a bonus event. That can leave very little room for anything else.
Comments
I've not checked the stacks on preview yet, but it doesn't work that way in the regular game now. With the artifact refinement items and with other things. Bound ID scrolls for example don't stack with unbound ID scrolls for example. If you get a peridot or an aquamarine from the 7-day invoking box it is also bound. It creates a separate stack from the ones you find from a Dragon's hoard enchant.
Personally (since I don't buy or sell enchants often) I'd rather have all the gems and stuff be BTA than wind up with 2 stacks of each in my bags. This way it would also stop bots selling the ones they get from prof nodes. But they've said nothing about changing all of them. Only the ones obtained from the farming enchants. I'm sure many wouldn't like such a change though.
Another thing, is the question of what will be the result of enchants made from a mix of both the unbound and bound versions. My guess is the result will likely be bound. Again upsetting people. Will try to test it out later.
****
After testing it - The stacks don't merge. Also if you upgrade a bound enchant you get a bound result. But upgrading an unbound enchant (with bound refinement material) resulted in an unbound enchant. Sadly, I think this will only slow them down. Botters will just use the bound ones as refinement material and sell the results.
Another really annoying thing I noticed is that the bound gems I get from Dragon's Hoard don't stack with the bound versions I have gotten from invoking. You guys seriously made a new version of them instead of re-using the bound ones you already had? Anyway, please fix.
I really hope you're not implying those enchantments should be bound. In doing so you'd be punishing the use of lesser fey blessings. They went too far over the top with bop ages ago. Separate available bound items not stacking is stupid though and has happened for a while.
Was the enchant at least account bound or character bound?
I'm not suggesting that. I fully admit I can't see the big picture here. What I am saying is that if the intent is to stop botters, then it will fail. Because you can make unbound items using the bound materials. At best it will just add a step or two along their path to the AH and slow them down. I'm really kinda hoping they already know this, and are taking other (unannounced) measures to stop it.
As for bound items not stacking properly. Yes its happened before. I have had a few stacks of bound preservation wards that won't combine. The fact that its happened before should not be an excuse for them to continue do it.
Everything that was bound was account bound. Sorry if I didn't clarify that.
Yeah, no thanks. As one of the humans this would affect I really wouldn't like that. And unless the cap was very prohibitive it would have little to no affect on the bots. Remember they have unlimited accounts. They'll just use each long enough to hit cap then switch them out.
Good to know, at least it makes it a tiny tiny bit less terrible, although I suspect some legit players will fall victim to it. There's really not much that is unbound anymore.
They sell sapphires at 30K. Seen the price on the AH lately? A tenth of that. I really don't think that'd have the effect you intend there insofar as being an AH sink.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
A) Damage
Yea TR damage is a bit over the top atm but me and a couple other established Top Tier PvPiers have been playing countless amounts of 5v5 on the PTR trying to determine what is and what isnt for the next module and from what I can see, TR's damage is On Par or Where it needs to be in order to contend with the other classes
DC's Healing Counters TR
GWF's Long Range Damage is a good Method of Catching TR's
GF need some more love again (shocking)
CW's Are in a very good spot to counter DC's
SW Needs a bit of Love
HR is still HR, but even HR's damage is completely necessary at the Moment
I will touch upon each class in greater detail during my State of Module 5 PvP address, so far I do believe this may be the most balanced PvP module since M2
TR needs it current damage on the PTR to contend with other classes, should a nerf be recieved it will be unable to face the majority of classes on an even playing field
With that being said...
Bloodbaths Damage is a bit laughable however I feel that we might need it in order to actually need it, otherwise all of our dailies are kinda pathetic - pending SE changes-
although Moderate Nerf Advised maybe 10-15% damage
Shadowy Opprotunity in the Sab Tree is a bit Overkill, although as mentioned before This damage is necessary to contend with other classes
Whisper Knife Disheartening stikre:
I can make this at will deal 97K damage on 1 application of the ability, this needs an immediate nerf up to 50% of its base damage
This was the bleed per tick
[Combat (Self)] Critical Hit! Your Disheartening Strike deals 9074 (8642) Physical Damage to Target Dummy.
Anyone who wants me to repeat this can ask
Bugs:
Impossible to catch Still bugs out if any damage/CC is applied in the same frame as the ITC Buff so that it results in a cool down and no activation
Impossible to catch also does not activate if triggered during Soul Forge immunity stage of the Soul forge revival
Shadow Strike: Still bugs out without activation of ability and cycles cooldown if target steps out of range during its affects
Hard to fix that one ^ but maybe improved casting time will help
Dodge rolls - Dodge roll stamina has been properly adjusted, however the distance has remained unchanged
Also, Casting time on dodge roll is way to long, any smart player can use an AoE with a slight time delay after a TR dodge roll, and the TR is 100% unable to activate a dodge in an appropriate amount of time to avoid the ability
i have tested this theory countless times spammming my shift button and hopping to avoid the damage to no success
maybe when the range of the dodge roll is fixed, it will improve results with the dodge
To much cooldown in between dodges I guess you could say
Sabotuer Capstone: I have encountered in multiple occasions where the capstone will proc, but not consume the buff, therefore enabling use of the capstone twice in a row
also: i think the range has been increased and is working fine
I'd say 30-60m AD is sold per day in just lesser resonance stones (as a conservative estimate) on the AH. If they sold at the same value that's a pretty decent sink and they don't need to match the price, just have a decent price.
What about that stealth bug that causes you to die horribly all the time?
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Panderus, what came of Monday's discussion?
I think the RP requirements are just fine, if you can control the bots. Legendary should mean that you know a guy who knows a guy that got stomped in PvP by someone with one legendary artifact. It should not mean that many people have an orange weapon and belt the day after they were released (as I did).
Did making keys BoA stop the bots? You will never, ever, stop bots by making more and more BoA. You will stop the bots by stopping the bots.
You stop the bots by identifying non-human behavior and auto-locking accounts that exhibit such behavior for increasing amounts of time.
I support still making these drops BoA as a stop-gap measure, until technical measures can be deployed to reduce botting (hint, this should be a priority).
I also suggest some content-based means to advance artifact refinement. Some thoughts
- Award significant, one-per-character, BtC RP items for various achievements. Defeated 500 Devils, a Planetar gifts you a 5,000 RP item. Completed 100 foundries? Find a BtC Blood Ruby in the chest of that 100th foundry.
- Randomize the dungeon content somewhat. Those side paths that everyone just ignores? Randomly hide RP items in there along with puzzles that require teamwork or interesting, randomized tough encounters (create 100 mini-bosses, and pick from that pool).
- When a character invokes the maximum amount of times per day, allow a small chance that the piety is awarded with a BtC RP item.
- When a party of powerful adventurers help one or more members that are undergeared for content, allow a small chance of a modest RP drop for helping a newer player gear up.
- Allow rewards from post-60 leveling to be meaningful in the context of advancing an artifact (one Peridot does not really do anything at all).
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
+1 , very interested to know what came of this too , I love that the artifact offhand and cloaks aren't linked to RNG grind but you have replaced one grind with an infinitely worse grind if the RP BtA change goes through without some developer controlled reasonably priced RP alternative .
Does that mean that we basically have to kind of enchantments now, bound and unbound? This will double the amount of inventory space occupied by enchantmens. That's really bad. Especially if you want to collect them for the next double RP refinement weekend.
Please at least consider raising the number of enchantments per stack to 200 to somewhat alleviate that.
Of course the same is true for other RP giving items.
Heh, dont care about those overpriced sapphires... How many you need from green to orange? 920 pcs!!! It means, that it will take 27600000 ADs!!!!!!!!
And you can buy only one at a time...
Really need to be changed, the same goes for lockboxes. When there's a resurgence event I've wanted to buy many older lockboxes at once.
We already have account bound RP items, e.g. from the 7-day chest. Now there will be a lot more of them. This should not be a problem though. At worst you will need one extra inventory slot compared to if there were only one binding type.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
A) it's already been reported that bound peridots (etc.) from dragon hoards do not stack with bound peridots from coffers; that's two stacks for the peridot and aquamarine
at least one extra inventory slot per item type you can get from your enchant drops as well as unbound from other sources: pearl, peridot, aquamarine, 4 varieties of rank 4 enchant; sapphires, opals, and resonance stones are less of a concern but can come unbound from lockboxes (also the WB for sapphire)
Don't be downplaying the impact. The accumulation of unbound rank 3 and rank 4 runes and enchants from normal play can already take up 18 bag slots if you have reasons for not refining them on the fly, like consolidating to upgrade a specific item or waiting for a bonus event. That can leave very little room for anything else.
Neverwinter Census 2017
All posts pending disapproval by Cecilia