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Rise of Tiamat Preview Patch Notes NW.35.20141104a.1

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  • vteasyvteasy Member Posts: 708 Arc User
    edited November 2014
    panderus wrote: »
    Hey all,

    Just popping in real quick to let you all know that I have forwarded some of your concerns to some of our developers before the workday ended and intend to follow up Monday to discuss the issue.

    That you all for your feedback. These are the sorts of issues we hope the preview shard can catch for us so we can make sure we are making the best decisions for the game.

    Thank god there is hope. I don't want to get all dramatic but this change would have huge consequences on the player base and moral.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    The botting isnt something that they can fix in just one or two instances. The issue is the fact that YOU as a player NEED the botters, or youll never be able to afford to buy the items you need, or the RP to make them level.

    They need to remove the NEED for bots. Not remove their ability.

    Absolutely.

    At least there is hope now :-) They just need to give us reasonable alternatives to let us have those legendary artefacts in a reasonable amount of time... let's say after playing n hours you'll have enough RP to get one of them to legendary (something like n < 200). Otherwise people might be too frustrated to keep playing.
  • edited November 2014
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  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited November 2014
    if they really intend to make the drops from dragon hoard enchants BOA then i really would like to see some changes to the refinement system because it would just take waaaay too much time to farm 4,6 million RP for 1 Legendary artifact gear.
    How about making the Exp Rewards after lvl 60 better and have like 50% of your experience point go into RP ?
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited November 2014
    panderus wrote: »
    Yep, I've been reading the various threads about the topic, thanks.

    Nice to see. I think I might be getting interested again.
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited November 2014
    ogarious wrote: »
    Man up and play the game as intended? Spending 9 months or hundreds if not thousands of dollars of your money to level up 1 artifact? Where is the fun in that? That's the idea behind playing a game, to have fun. Not to work. I already have a job, I do NOT need Neverwinter to be my second one. Hell, even Archage is less grindy then this.

    I kinda agree with the other guy about manning up and playing. Seriously this has to be the easiest mmo I have ever played. I have never seen a game basically give away the best items for free (main hand weapon). Dear god if a person seriously cannot farm to get it to legendary I don't know what to say.... All I can ask is if people don't intend to have to farm to get things they want. What is the point of even playing the game? Hell I have played PS games that had more grinding than this. Naw the devs are on the right track i think because the game is far to easy. Content=easy, leveling= easy, gearing= easy.

    dam near everything that would take months to get in most mmos cryptic basically gives away. Which im cool with. Only thing more they can do is lvl the artifact equipment for people...and sadly due to complaining and whining its actually being done kinda. If you have seen the nine hells lock box there's a legendary arti in there XD yeaa the biggest fail i think the devs did was making the game as easy as they have. Honestly I have seen more people quit out of boredom than from cost of gearing. I have seen many BIS geared players walk away because of what? "its not challenging". For the record Archage is a hell of a lot more grinder than this one. I could not get to lvl cap in 1 day there like here XD not going to go into all the other waaaaaay more time consuming aspects of that game lol
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited November 2014
    ...
    I have donated my fair share to the game and I don't feel a bit bad about it. However, the power gap is now insurmountable. PvE will still be fun but there is no way to catch up to "The Whales." Most of which are or were exploiters. Some are not and donate to this game and work the market like financial wizards.
    ...

    I'm not sure yet how I feel about the upcoming change, but let me ask about the comment above, because I don't understand this at all. I don't even want to think about how much $$ I've spent on the game.

    My question is, for a pure PvE player like myself, who on Earth would feel any need to compete with me? I log on, do my dailies, play a few Foundries, and generally do my own thing. Sometimes I PUG for fun as well. That 22k HR helping bring down the Karrundax bosses? It might be me. If you're GS isn't anywhere near that, SO WHAT? I'm not there to show off, gloat, or otherwise be a pest -- I'm there merely to have fun, adventure, and generally help out as part of the team. On those rare occasions when I go to Gauntlgrym to kill elementals (and then do a dungeon at the end of the event), I feel strange having to advertise my GS -- I know it's high and I don't want to put anyone else down; I'm just there to contribute. When someone in my guild needs help with something, unless I'm really tied up with something I really like to help when I can. It's good karma.

    Why in God's name would ANYONE have to (or wish to) compete against a PvE player, regardless of gear? There isn't anything to be gained; PvE is (or at least should be) about cooperation.

    PvP is of course a whole other ball of wax -- of which I have no interest in participating. For PvE, though, shouldn't someone's gear, $$$ spent, etc. be a total non-issue?
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  • rodrant64rodrant64 Member, NW M9 Playtest Posts: 172 Arc User
    edited November 2014
    I took a month and a half break from NW, and when I came back I was floored at how cheap peridots and resonance stones had become. I remember it being a deal if I could spend 1 AD for every RP, and I come back to 99 stacks at 10k or under. I got my rank 42 artifact weapon to legendary by only spending about 800k AD for about 3.6 million RP points. That... seems a lot easier than the devs intended it to be.

    Buying stacks of peridots for 10k each, you could get an artifact weapon from rank 1 to legendary legendary by spending less than a million AD (~940k). Cost of the marks would push that to a million. I'm sorry, but that seems incredibly cheap. So I can see why they'd make them bound, looking at it this way.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited November 2014
    I kinda agree with the other guy about manning up and playing. Seriously this has to be the easiest mmo I have ever played. I have never seen a game basically give away the best items for free (main hand weapon). Dear god if a person seriously cannot farm to get it to legendary I don't know what to say.... All I can ask is if people don't intend to have to farm to get things they want. What is the point of even playing the game? Hell I have played PS games that had more grinding than this. Naw the devs are on the right track i think because the game is far to easy. Content=easy, leveling= easy, gearing= easy.

    dam near everything that would take months to get in most mmos cryptic basically gives away. Which im cool with. Only thing more they can do is lvl the artifact equipment for people...and sadly due to complaining and whining its actually being done kinda. If you have seen the nine hells lock box there's a legendary arti in there XD yeaa the biggest fail i think the devs did was making the game as easy as they have. Honestly I have seen more people quit out of boredom than from cost of gearing. I have seen many BIS geared players walk away because of what? "its not challenging". For the record Archage is a hell of a lot more grinder than this one. I could not get to lvl cap in 1 day there like here XD not going to go into all the other waaaaaay more time consuming aspects of that game lol

    You know, you have a point there. I remember (in a game that I won't mention) waiting for a particular foe to appear so that I could finish a quest. I watched an entire hockey game (including overtime) waiting. He appeared shortly after the game ended. Things could be worse.
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  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    I don't think anyone is saying 1M in RP is the right price - maybe that is too low

    But we are also saying that buying in blood rubies because all RP is BoA is too much.

    Now if it's in the 3-4M range, maybe that's reasonable?

    2 M? maybe reasonable?

    like 10-15M, definitely not.
  • vteasyvteasy Member Posts: 708 Arc User
    edited November 2014
    chemboy613 wrote: »
    I don't think anyone is saying 1M in RP is the right price - maybe that is too low

    But we are also saying that buying in blood rubies because all RP is BoA is too much.

    Now if it's in the 3-4M range, maybe that's reasonable?

    2 M? maybe reasonable?

    like 10-15M, definitely not.


    yeah man you are right. I think everyone is worried that it will cost 10mil to level each piece of artifact. This combine with losing some of your soul when trying to refine that much will push a lot of people away. Just make the cost reasonable and people will calm down.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited November 2014
    which price had the RP before mod4?
    around 2-3? or am i wrong?
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  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    All I can ask is if people don't intend to have to farm to get things they want. What is the point of even playing the game?

    Absolutely. I'd love to play to level up stuff. But I don't want to do it by stupidly killing mobs after mobs. I'd prefer to get refining stuff as rewards for

    1) finishing quests
    2) finishing dungeons and skirmishes (just add them to the dungeon chests)
    3) praying

    All of that stuff may well be BtA. I wouldn't mind.

    I believe that there are so many creative ways of allowing people to level up their stuff while playing AND enjoying the game. And most of that can easily be implemented.
  • lenchikpenchiklenchikpenchik Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 1
    edited November 2014
    panderus wrote: »
    Yep, I've been reading the various threads about the topic, thanks.

    I would like to throw in my two cents. Why would a game want to make money off refining points stuff? PWE is putting everyone into a corner... Making new necklaces, belts and what not... What are we going to do? Look at those utility slots for a half a year or more til its legendary? Make money off of something else, for instance make the ZEN fashion have stats and BoA THAT... Makes more sense.

    Cheers.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    karakla1 wrote: »
    which price had the RP before mod4?
    around 2-3? or am i wrong?

    Doesn't really matter. Cryptic wants us to pay 6 AD/RP. That's what you have to pay in the Wondrous Bazaar. That's the reference. I feel that's just too much.

    As a new player wanting to have three legendary artifacts and four legendary weapons/belts/amulets you'd have to get about 30 million RP. That's a lot. Even if you'd get 1 RP for 1 AD that'll still be too much if you only have one toon. Without having access to lots of real money it will take you a very very long time to get this much AD.

    Personally I'd be fine with 1 RP costing 2-3 AD. Also, double RP weekends could be done on a more regular basis. That'd help a lot.

    They should also reconsider the amount of RP one gets when refining artifact equipment. Currently almost all of the RP is lost. Thus whenever a new module offers better stuff you'll have to start all over again. Very frustrating.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    I appreciate that it will revent bots selling rp which could be considered a problem, and rp is pretty cheap. However the thing is the bots are the only way to make it manageable, you still have to pay a tonne overall to make it legendary. Having only 5 enchants at a time is also a pain and so for regular artifacts I vendor trash my stacks of rank 2s because it's not worth the time. If you guys go ahead of this change, the gap between those who already have legendary gear and those who have no concerns about spending ridiculous amounts of money.

    If we take the bazzar price of rp from flawless sapphires (which are actual cheaper than blood ruby packs from the zen store).
    30,000 ad for 5000 rp
    4,645200 rp needed for 1 piece of artifact equipment
    929.04 sapphires needed
    27,871,200 AD
    At 500ad/zen that's over 55,000 zen or $550

    We also have artifact belts, cloak and an off hand so far so $2,200. Presumably you're going to make them inferior at some point too.

    For that reason, bots are the saving grace because your system is truly horrendous. Bots are why the system barely even works because currently it is fairly achievable, although because of less things we're able to sell I'd have a harder time making ad which is a problem in itself. That's not to mention that people have less things to farm being able to sell the drops.

    Part of me wants you to go ahead of this just so you get what you deserve for constantly punishing players such as forcing the ridiculous zen store cost if you need a coal ward.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    loboguild wrote: »
    Enchantments and refining stones to become BoP/BtA? :rolleyes:

    Up the drop rates for the legit grinder and we'll be fine!!
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    panderus wrote: »
    Hey all,

    Just popping in real quick to let you all know that I have forwarded some of your concerns to some of our developers before the workday ended and intend to follow up Monday to discuss the issue.

    That you all for your feedback. These are the sorts of issues we hope the preview shard can catch for us so we can make sure we are making the best decisions for the game.

    Thanks for at least showing us you are reading feedback about this issue ,hopefully you can knock some sense into the developers heads because this change genuinely will not be good for the game , nobody likes botters but everybody hates mind numbing tedious grind even more , in module four botters providing cheap reasonably priced RP were the lesser of two evils .
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    I know this is going to sound overly dramatic, but this change could easily spell the end for this game. Not overnight, but inevitably over a period of time. Many players who have stuck around longer than the content rally justifies will see this as the last straw and leave. New players will find that gear advancement is stupidly difficult/expensive and leave. I honestly see this as being the start of a one-way trip to obscurity.
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  • itstheyokitstheyok Member Posts: 70 Arc User
    edited November 2014
    I get the anti botting measures, but can we please have the resonance stones in the wondrous bazzar at a reasonable price, in order to control the inflation, and have an attainable goal when refining our artefact equipment....lesser resonance stones touching 100K at the moment!!
  • m1ndcr1mem1ndcr1me Member Posts: 1 Arc User
    edited November 2014
    frishter wrote: »
    I appreciate that it will revent bots selling rp which could be considered a problem, and rp is pretty cheap. However the thing is the bots are the only way to make it manageable, you still have to pay a tonne overall to make it legendary. Having only 5 enchants at a time is also a pain and so for regular artifacts I vendor trash my stacks of rank 2s because it's not worth the time. If you guys go ahead of this change, the gap between those who already have legendary gear and those who have no concerns about spending ridiculous amounts of money.

    If we take the bazzar price of rp from flawless sapphires (which are actual cheaper than blood ruby packs from the zen store).
    30,000 ad for 5000 rp
    4,645200 rp needed for 1 piece of artifact equipment
    929.04 sapphires needed
    27,871,200 AD
    At 500ad/zen that's over 55,000 zen or $550

    We also have artifact belts, cloak and an off hand so far so $2,200. Presumably you're going to make them inferior at some point too.

    For that reason, bots are the saving grace because your system is truly horrendous. Bots are why the system barely even works because currently it is fairly achievable, although because of less things we're able to sell I'd have a harder time making ad which is a problem in itself. That's not to mention that people have less things to farm being able to sell the drops.

    Part of me wants you to go ahead of this just so you get what you deserve for constantly punishing players such as forcing the ridiculous zen store cost if you need a coal ward.


    This guy said it all in this post. Especially the last part.

    Your system is so poorly thought out to begin with, your game needs bots just to make it even remotely playable by most people.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    vattara wrote: »
    Does this mean that pre-Mod5 RP items, currently stored in the Bank or inventory and which are not bound to anything will retroactively become Bound to Account with the release of Mod5?

    I logged onto preview last night and the RP gems that I had were all still unbound ( every type of gem from White pearl up to Opal) so it looks like them becoming BtA will only effect stuff that drops after the module release.
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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    iambecks1 wrote: »
    I logged onto preview last night and the RP gems that I had were all still unbound ( every type of gem from White pearl up to Opal) so it looks like them becoming BtA will only effect stuff that drops after the module release.

    Just imagine a profit botters will gain selling these stacks AFTER the update.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    So let me take this time to refresh an original idea I put out a month ago when I saw they were adding new Artifact Equipment.

    http://nw-forum.perfectworld.com/showthread.php?777511-Official-Feedback-Thread-Artifact-Equipment&p=9263741&viewfull=1#post9263741

    How about you have two different methods towards leveling up Artifacts.

    Stones and Equipment. Grind all you want, toss them in until your fingers are sore.

    OR

    Make Artifact Equipment gain experience as you kill stuff with them. And make it take longer the more Artifact Equipment you're wearing. Say 50% of the experience you earn while wearing a piece of Artifact Equipment goes directly to that Artifact (in some ratio if you don't want it to be 1:1). For every other Artifact Equipment you're wearing, the experience gets split. If you have a weapon and belt, each get 25%. If you have a weapon, belt and neck, each get 33%, etc. Thus someone "lucky" enough to have multiple slots gains levels a bit slower, while someone who just has one gets to see it level a little faster.

    That way people can "build affinity" with their Artifact Equipment by just playing the game...doing PvP, dungeons, open-world or whatever. Then at least it doesn't feel like such a grind.
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  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    frishter wrote: »
    Having only 5 enchants at a time is also a pain and so for regular artifacts I vendor trash my stacks of rank 2s because it's not worth the time. ...

    929.04 sapphires needed

    It is a real pain to use rank 2 enchants as RP fodder. Why don't they add an auto-refill or allow stacks of 99 to be refined? It would be so much appreciated.

    Also, buying 929 sapphires from the bazaar would be a real pain because you can only buy one at a time. Please allow them to be bought in larger quantities.
  • daggon87daggon87 Member Posts: 288 Arc User
    edited November 2014
    RP value is far too low right now. We can easily get 4-500% inflation on this and still be okay.
    So I take this as an interesting idea worth trying.

    My only concern is with bag space ... This will double the amount of rp stacks I have in my bags, that's easily 15 free slots that will disappear ... It will get crowded in my backpack.
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  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited November 2014
    I have nothing against this change if it comes with lowering required RP to make your artifacts legendary.
    I realize that players don't like this change cause resonance stones, peridots and enchantments are stupidly cheap but do you really like bots?
    All those "@xxzzyy..." players who make profit on you and your AD?

    It would really help with reducing bots numbers because enchantments/runestones are BtA and because you need less of them to make it to legendary so you buy less from them and they get less profit.

    Let's face it - legendary artifact items are the best items in the game, if you want to buy it and then feed it to legendary right away what else is left to play for?
    Right now buying x stacks from bots and feeding it to legendary is in fact easy but what is so difficult in this game that you need it now?
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    yokanaan wrote: »
    ... but what is so difficult in this game that you need it now?

    Nothing. But that's not the point. It is not about needing anything it is about wanting to have it.

    Let's put it another way: if there is nothing left I'd like to have in this game it probably will be time to quit.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited November 2014
    Well i am Free2play

    For most of the days in 2014 i was just logging in invoking, sell some items (like the pocket pets i bought for around 80k and sold for few hundred thousand), do some leadership stuff.
    With the AD i have now (without keeping into account all the stuff that is waiting to be sold) and the resonance stacks i allready bought i can get lots of artifact equipment pieces to legendary quite easily.
    So for me this change isnt that bad at all, but if you look at it closely you will realize how redicolous the system was. Again I didnt pay real money - mostly just traded event items - logged in once a day for 20 minutes and I can get legendary equipment quite easily.

    Is that how it should be? Well i dont really think so - legendary stuff shouldnt be so easy to achieve. With only 1 Million AD you could get a legendary artifact equipment piece (before patch notes). How redicolous is that? And at the same time people complain about that there is no endgame content (Hard goals like that are PART of having an endgame experience)

    And all the people complaining: "OMG!!!!! How should i get my legendary weapon i would need to farm foundry for everrr!!! ZOMG!!111"

    You know what? Then dont get a legendary weapon if it is not worth it for you. You all complain about the "developers" being greedy (allthough we dont know if that was their explicit choice) but i get the feeling that this angry people who have "gathered" here are the real greedy people. What is the problem with having an epic artifact equipment piece? Is it so humiliating for you?

    And please dont tell me without a legendary weapon you cant suceed in PvP premades. Every rank 10 costs more AD than 1 legendary equipment piece (before patch notes)

    I dont come here saying: "OMG!!! How should get my tenser's floating disk? its so epenzive!!!!! I would need to farm for ever!!!" Its upon you to decide if you want to do that. If that game has NOTHING ELSE FOR YOU TO OFFER THAN LEGENDARY EQUIPMENT - it has been said before - a gentleman would leave quietly...

    crewell wrote: »
    Converting zen to AD occasionally helps bypass what is one of the worst MMO grinds there is out there.

    Interesting - what games did you actually play in which you had the best main hand weapon / belt qeuipment piece?
  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited November 2014
    panderus wrote: »
    Items and Economy
    All enchantments and other items that give RP dropped through Fey Blessing, Dragon Hoard and Tymora's Blessing enchantments are now Bound to Account. This change is not retroactive.

    Am I the only one who likes this change?
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