Please note that the TR class has been changed and this set bonus now only applies to one of the three TR paths (the saboteur). The other two paths can scarcely make any use of it. Could you please look over the new TR design and realize a better set bonus that is viable for all three paths and not just one.
umm are you guys sure that those sets would need overloads?!! Just asking cause you see gwfs in certain specs can go pretty close to 70% deflect with 60% deflect dmg reduction?!!!
Please note that the TR class has been changed and this set bonus now only applies to one of the three TR paths (the saboteur). The other two paths can scarcely make any use of it. Could you please look over the new TR design and realize a better set bonus that is viable for all three paths and not just one.
Stealth depletion only works on base stealth time, so it's usefull on everyone
and about shield on tab ...they force us to use shadow strike to be able to restealth... come on how much complaining...
yeah gimme a bonus to use shadow strike with a 70% cooldown reduction please...it would be still more than 6 seconds
Stealth depletion only works on base stealth time, so it's usefull on everyone
and about shield on tab...they force us to use shadow strike to be able to restealth... come on how much complaining...
yeah gimme a bonus to use shadow strike with a 70% cooldown reduction please...it would be still more than 6 seconds
They force us to use it ON MASTERY.
The set bonus applies for the Mastery slot only.
Your main classes are the most OP in preview already, and now you get sets with great bonuses too.
You seem to not understand the point: Shadow Strike is synergistic with the TR PvP set bonus. Stealth lasts longer, it makes the effect of each use of Shadow Strike better.
The CW PvP set bonus does not work with Shield on Spell Mastery *at all*. The TR equivalent would be forcing you to slot Shadow Strike, and then removing the 4-piece set bonus altogether while it's slotted. No extended stealth, no damage bonus in stealth. That's how Shield on Spell Mastery affects CWs; they are forced to use it to survive, but using it like that nullifies the PvP set bonus.
This is correct. rayrdan, as a TR you should not be complaining at all about these changes because TR has now been buffed to the skies and is probably once again the top pvp class for 1v1s at the very least, and the fact that overloads + new T3 pvp sets have been added is even more beneficial for TRs because the profound set was already BiS - this just adds onto that and gives TRs the benefits of having overload slots while still maintaining a BiS set bonus. Other classes don't really have the same luxury - set bonus is decent on most sets but it's not as good for them as the TR set bonus is for TRs.
As an example, if you had CW vs TR, both using BI sets, the CW sort of has an advantage here. If both classes were using the drow pvp set, TR would have a huge advantage.
This is correct. rayrdan, as a TR you should not be complaining at all about these changes because TR has now been buffed to the skies and is probably once again the top pvp class for 1v1s at the very least, and the fact that overloads + new T3 pvp sets have been added is even more beneficial for TRs because the profound set was already BiS - this just adds onto that and gives TRs the benefits of having overload slots while still maintaining a BiS set bonus. Other classes don't really have the same luxury - set bonus is decent on most sets but it's not as good for them as the TR set bonus is for TRs.
As an example, if you had CW vs TR, both using BI sets, the CW sort of has an advantage here. If both classes were using the drow pvp set, TR would have a huge advantage.
Most classes will be using the drow set in mod 5.
i m not complaining, i m far from it. im just starting to dislike all other complains when the game its far from being balanced and 100% is not tr fault...even in their current (preview) state...cant say the same of my hr
i m not complaining, i m far from it. im just starting to dislike all other complains when the game its far from being balanced and 100% is not tr fault...even in their current (preview) state...cant say the same of my hr
It's no one's fault really but people are still trying to defend broken mechanics. TRs are extremely strong on preview right now and HRs are too, but after the next patch (Disruptive respecting control immunities, which I assume will mean DS won't interrupt casting during ITC), TRs should beat HRs. Even right now it's weighted towards TRs if they daily up; all they need to do is daze and oneshot with bloodbath. In terms of no dailies HRs will usually win because a good HR can interrupt SS and force the TR out of stealth.
Stealth depletion only works on base stealth time, so it's usefull on everyone
and about shield on tab...they force us to use shadow strike to be able to restealth... come on how much complaining...
yeah gimme a bonus to use shadow strike with a 70% cooldown reduction please...it would be still more than 6 seconds
The saboteur will be mostly (if not always in stealth), the executioner will be in stealth basically an instant (long enough to execute an encounter), the scoundrel will be somewhere between the two but nowhere near as long as the saboteur. So the saboteur gets full usage of the 4 set bonus, the executioner gets one encounter usage as does the scoundrel, although the scoundrel may get a little movement from the 4 set bonus or a few dagger throws.
I wonder, where are all the people who called to nerf the new artifact sets? No one is complaining about THIS new BiS gear. I mean, this will make your gear obsolete, you'll have to farm glory and seals to get it. Oh and by the way, this gear is absolute BiS, even for PVE. And we have to PVP to get it. No one cries?
I'm just going to put this thought here.
I wonder, where are all the people who called to nerf the new artifact sets? No one is complaining about THIS new BiS gear. I mean, this will make your gear obsolete, you'll have to farm glory and seals to get it. Oh and by the way, this gear is absolute BiS, even for PVE. And we have to PVP to get it. No one cries?
I'm just going to put this thought here.
Well that is totally cool. A new "season", if you can call it that lol, comes with new gear. Its is totally fine to earn your gear through PvP, also we haven't gotten any new gear since mod3. Its not like PvPers dont want new gear, i would even love it every mod. The problem is all the refining. Because you have to be bis to keep up with the others. Im sure no one will complain about this.
Well that is totally cool. A new "season", if you can call it that lol, comes with new gear. Its is totally fine to earn your gear through PvP, also we haven't gotten any new gear since mod3. Its not like PvPers dont want new gear, i would even love it every mod. The problem is all the refining. Because you have to be bis to keep up with the others. Im sure no one will complain about this.
except: TR + Glyphs + bloodbath = game over =D
I'd love new gear with every mod.
But according to the vocal PVP minority:
New BiS that is only marginally better. you have to farm PVE to get it - disaster.
New BiS that tramples every other PVE an PVP sets in the game, making them all obsolete. you have to farm PVP to get it - totally cool.
Overload slots are being added even as we speak. Sorry for the confusion.
And I read everything though I don't always have time to answer.
can you at least fix glyphs first before adding overload slots to it?
bug
equipping 2 of the same dragon glyphs results in a 100% uptime of the buff
the tool tip clearly says it only occurs once every 60 seconds but when you equip 2 of the same glyphs
(example: 2 greater red dragon glyphs) it continually refreshes thus making it a 100% uptime buff.
this bug is present in all color of glyphs and both on lesser and greater versions.
. No one cries?I'm just going to put this thought here.
ofc we cry, but as i said in previous posts and as others said it before me: It is their way to get money out of players pockets. New profession means you have to spend money to be able to craft those new rings(2500 zen), new sets with huge feat trees modifications means you need to respec and in my gwf case to even race change (1500 zen). Not only that all previous gear became useless, but even my artifacts became bad!!!! In 1-2 weeks people will cry that builds are op, cause i assure you that every class has some broken things and new huge changes will come, making all this gear useless....
PS: hope that now you;ve understood why we've complained about the new belts...
for the love of god please let us unslot reinforcement kits. There are already many sinks and this however would allow multiple reinforcement choice while playing the content. Make them bind to char when unslotted if you like it.
I'm not sure if it's bis for gwf. Different. But you lose around 1k hp, 700+ regen and the PBI bonus... you get the slow effect and more important a 10% deflect chance... all in all might be worth it but it is higher hp/regen/ healing (PBI) vs 10% more deflect and 15% slow on enemies. I see both sets pretty close in term of strenght.
Monster deflect is appealing but the PBI is good too. But with damage increasing so much lately in pvp, deflect could play a major role in future pvp...
For HR/DC i'll go for these new sets instead. Might be easier than farming gauntlets in iwp and the bonus are good.
I'm not sure if it's bis for gwf. Different. But you lose around 1k hp, 700+ regen and the PBI bonus... you get the slow effect and more important a 10% deflect chance... all in all might be worth it but it is higher hp/regen/ healing (PBI) vs 10% more deflect and 15% slow on enemies. I see both sets pretty close in term of strenght.
Monster deflect is appealing but the PBI is good too. But with damage increasing so much lately in pvp, deflect could play a major role in future pvp...
For HR/DC i'll go for these new sets instead. Might be easier than farming gauntlets in iwp and the bonus are good.
draconic templar set is by far better than DROW set..
but drow set > draconic templar in matter of stats , but doesnt matter..
The new sets for DC look tempting to me I'm not sure if other PvP DCs, who have just started gearing up, even bother doing dailies in IWD for BI sets when these Drow sets are already with Overload slots and heap of extra Tenacity ^^
Comments
Profound combat ~ 4663 and 760 tenancy
Drow combat ~ 6068 and 1025 tenancy.
all for HR but you can see the variations of numbers.
For HR its is just +5% for speed as a bonus from profound. No clue on 2% heal - it is probably the same nerfed one.
Ladies and Gentleman, RIP M3! It will be a pleasure forgetting you.
Gosh so much new gear to farm in module five xD
Yes there are Drow pvp sets for every class , I didn't post the GF and SW ones because I don't have the two classes on the preview server.
and about shield on tab ...they force us to use shadow strike to be able to restealth... come on how much complaining...
yeah gimme a bonus to use shadow strike with a 70% cooldown reduction please...it would be still more than 6 seconds
The set bonus applies for the Mastery slot only.
Your main classes are the most OP in preview already, and now you get sets with great bonuses too.
CW gets nothing useful for standard PvP setup.
NOTHING.
This is correct. rayrdan, as a TR you should not be complaining at all about these changes because TR has now been buffed to the skies and is probably once again the top pvp class for 1v1s at the very least, and the fact that overloads + new T3 pvp sets have been added is even more beneficial for TRs because the profound set was already BiS - this just adds onto that and gives TRs the benefits of having overload slots while still maintaining a BiS set bonus. Other classes don't really have the same luxury - set bonus is decent on most sets but it's not as good for them as the TR set bonus is for TRs.
As an example, if you had CW vs TR, both using BI sets, the CW sort of has an advantage here. If both classes were using the drow pvp set, TR would have a huge advantage.
Most classes will be using the drow set in mod 5.
i m not complaining, i m far from it. im just starting to dislike all other complains when the game its far from being balanced and 100% is not tr fault...even in their current (preview) state...cant say the same of my hr
It's no one's fault really but people are still trying to defend broken mechanics. TRs are extremely strong on preview right now and HRs are too, but after the next patch (Disruptive respecting control immunities, which I assume will mean DS won't interrupt casting during ITC), TRs should beat HRs. Even right now it's weighted towards TRs if they daily up; all they need to do is daze and oneshot with bloodbath. In terms of no dailies HRs will usually win because a good HR can interrupt SS and force the TR out of stealth.
The saboteur will be mostly (if not always in stealth), the executioner will be in stealth basically an instant (long enough to execute an encounter), the scoundrel will be somewhere between the two but nowhere near as long as the saboteur. So the saboteur gets full usage of the 4 set bonus, the executioner gets one encounter usage as does the scoundrel, although the scoundrel may get a little movement from the 4 set bonus or a few dagger throws.
I'm just going to put this thought here.
Well that is totally cool. A new "season", if you can call it that lol, comes with new gear. Its is totally fine to earn your gear through PvP, also we haven't gotten any new gear since mod3. Its not like PvPers dont want new gear, i would even love it every mod. The problem is all the refining. Because you have to be bis to keep up with the others. Im sure no one will complain about this.
except: TR + Glyphs + bloodbath = game over =D
I'd love new gear with every mod.
But according to the vocal PVP minority:
New BiS that is only marginally better. you have to farm PVE to get it - disaster.
New BiS that tramples every other PVE an PVP sets in the game, making them all obsolete. you have to farm PVP to get it - totally cool.
can you at least fix glyphs first before adding overload slots to it?
bug
equipping 2 of the same dragon glyphs results in a 100% uptime of the buff
the tool tip clearly says it only occurs once every 60 seconds but when you equip 2 of the same glyphs
(example: 2 greater red dragon glyphs) it continually refreshes thus making it a 100% uptime buff.
this bug is present in all color of glyphs and both on lesser and greater versions.
ofc we cry, but as i said in previous posts and as others said it before me: It is their way to get money out of players pockets. New profession means you have to spend money to be able to craft those new rings(2500 zen), new sets with huge feat trees modifications means you need to respec and in my gwf case to even race change (1500 zen). Not only that all previous gear became useless, but even my artifacts became bad!!!! In 1-2 weeks people will cry that builds are op, cause i assure you that every class has some broken things and new huge changes will come, making all this gear useless....
PS: hope that now you;ve understood why we've complained about the new belts...
does it cost more than profound?
Monster deflect is appealing but the PBI is good too. But with damage increasing so much lately in pvp, deflect could play a major role in future pvp...
For HR/DC i'll go for these new sets instead. Might be easier than farming gauntlets in iwp and the bonus are good.
draconic templar set is by far better than DROW set..
but drow set > draconic templar in matter of stats , but doesnt matter..
u complaing about a good et bonus, look at SW set bonus, it's a big <censored>