The healing bonus on HR gear is the same as profound? gg
still not giving up an overload slot for this HAMSTER. I really dont understand why they cant make pvp gear better then this... instead they add rings with 5 enchantment slots that we have to spend money on buying.
i dont get the slow from GWF gear.... my encounters are 18 sec cd with high chance to miss!!! No overload slots, but the 9.5% extra deflect does make it interesting...
Isn't Deflect 50% of the damage for a gwf? Which is more or less his usual mitigation on a non-deflected hit.
Isn't Deflect 50% of the damage for a gwf? Which is more or less his usual mitigation on a non-deflected hit.
dont rly understand what you are talking about... but one doesnt have to do with the other(as i recall they are different rolls if nothing happen while i was away) and there is so much dmg going around that we are more or less running naked. Imo the new meta gwf will be a perma runner with rly high deflect chance.
Isn't Deflect 50% of the damage for a gwf? Which is more or less his usual mitigation on a non-deflected hit.
You're hit with 10000 points of damage. 50% defense reduces it into 5000, deflecting it with 50% severity reduces it even further into 2500. Not sure what you were trying to say.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
NEW GEAR IS SUPPOSED TO BE EQUAL OR BETTER THAN OLD GEAR. HOW HARD CAN THIS LOGIC BE?!
Why spend time making new gear for us if they are worse than the gear we already have? You spend time and money on items that we wont even use. Explain the logic behind this please.
NEW GEAR IS SUPPOSED TO BE EQUAL OR BETTER THAN OLD GEAR. HOW HARD CAN THIS LOGIC BE?!
Why spend time making new gear for us if they are worse than the gear we already have? You spend time and money on items that we wont even use. Explain the logic behind this please.
I asked Graaxl3 , hopefully he won't just ignore me xD
Overload slots are being added even as we speak. Sorry for the confusion.
And I read everything though I don't always have time to answer.
Thanks alot !
One more question. Is there a reason why the setbonus for HRs are the same as profound? It gives 2% healing. same as profound, while all the other classes got an upgrade on this
One more question. Is there a reason why the setbonus for HRs are the same as profound? It gives 2% healing. same as profound, while all the other classes got an upgrade on this
just one of the two bonus get enhanced, bonus stealth for example is still the same.
basically they enhanced the less gamebreaking between the two
Maybe nerf the TR sets... 30% more stealth etc.. They already in stealth 99% of a fight.
its the same as profound. i may have read something about new sets should be better than old ones.
do this apply to every classes or just to their own?
its the same as profound. i may have read something about new sets should be better than old ones.
do this apply to every classes or just to their own?
They should nerf both sets for TR. Giving TR more stealth is bad for fights because the fights become very one-sided. Atleast when it comes to CW Vs TR. I cant do much other than jump around while you kill me.
You could review the set bonus 4/4 of the magician?
From mod 4 cw need shield on tab, because all classes have much more dps, so the recharge speed bonus and the damage bonus are useless for the shield!!!
Anyway i think it is much less powerfull than the other bonus set, it is about one encounter (assuming no shield on tab) instead the other bonuses enhance whole statistics ( 10% more devlection), give awesome heal (i wish the hr set is not broken again) or enhance awesome abilities.
For example a stamina recharge bonus would be better, or a damage buff on all the skills.
But please, don't give us a damage/recharge bonus connected to the shield!!!!
This makes the cw's pvp set useless.
P.S. sorry for my bad english!
You could review the set bonus 4/4 of the magician?
From mod 4 cw need shield on tab, because all classes have much more dps, so the recharge speed bonus and the damage bonus are useless for the shield!!!
Anyway i think it is much less powerfull than the other bonus set, it is about one encounter (assuming no shield on tab) instead the other bonuses enhance whole statistics ( 10% more devlection), give awesome heal (i wish the hr set is not broken again) or enhance awesome abilities.
For example a stamina recharge bonus would be better, or a damage buff on all the skills.
But please, don't give us a damage/recharge bonus on shield!!
P.S. sorry for my bad english!
They force us to use shield on TABB in PvP and then they give us a bonus that it totally useless for the shield. Hurray..
Buff CW survivability so that we don't have to rely on a stupid shield 100% of the time in PvP.
Or Give the shield a different bonus when used with the new PvP gear like 15% extra DR instead of faster cooldown/damage buff.
They force us to use shield on TABB in PvP and then they give us a bonus that it totally useless for the shield. Hurray..
Buff CW survivability so that we don't have to rely on a stupid shield 100% of the time in PvP.
Or Give the shield a different bonus when used with the new PvP gear like 15% extra DR instead of faster cooldown/damage buff.
+1 to these posts, please revisit the CW set bonus and make it somewhat useful.
Also the constant need for Shield on Tab needs to be looked at as well.
Comments
still not giving up an overload slot for this HAMSTER. I really dont understand why they cant make pvp gear better then this... instead they add rings with 5 enchantment slots that we have to spend money on buying.
Isn't Deflect 50% of the damage for a gwf? Which is more or less his usual mitigation on a non-deflected hit.
dont rly understand what you are talking about... but one doesnt have to do with the other(as i recall they are different rolls if nothing happen while i was away) and there is so much dmg going around that we are more or less running naked. Imo the new meta gwf will be a perma runner with rly high deflect chance.
You're hit with 10000 points of damage. 50% defense reduces it into 5000, deflecting it with 50% severity reduces it even further into 2500. Not sure what you were trying to say.
Without overload slots is it really worth swapping out Purified or Corrupt Black ice armor sets for these Drow pvp gear sets?
Really? Does Templar have stealth as an option?! Wow, nice! Guess I can finally use something other than the skulkers set :P.
Did the devs make another mistake with new gear?
NEW GEAR IS SUPPOSED TO BE EQUAL OR BETTER THAN OLD GEAR.
HOW HARD CAN THIS LOGIC BE?!
Why spend time making new gear for us if they are worse than the gear we already have? You spend time and money on items that we wont even use. Explain the logic behind this please.
I asked Graaxl3 , hopefully he won't just ignore me xD
And I read everything though I don't always have time to answer.
Thanks alot !
One more question. Is there a reason why the setbonus for HRs are the same as profound? It gives 2% healing. same as profound, while all the other classes got an upgrade on this
basically they enhanced the less gamebreaking between the two
Maybe nerf the TR sets... 30% more stealth etc.. They already in stealth 99% of a fight.
OH MY!!! no more refined black ice farming :DDD , thanks for the quick reply
And dude , I was only messing with you , trying some reverse psychology because we all really wanted to know xD
its the same as profound. i may have read something about new sets should be better than old ones.
do this apply to every classes or just to their own?
They should nerf both sets for TR. Giving TR more stealth is bad for fights because the fights become very one-sided. Atleast when it comes to CW Vs TR. I cant do much other than jump around while you kill me.
From mod 4 cw need shield on tab, because all classes have much more dps, so the recharge speed bonus and the damage bonus are useless for the shield!!!
Anyway i think it is much less powerfull than the other bonus set, it is about one encounter (assuming no shield on tab) instead the other bonuses enhance whole statistics ( 10% more devlection), give awesome heal (i wish the hr set is not broken again) or enhance awesome abilities.
For example a stamina recharge bonus would be better, or a damage buff on all the skills.
But please, don't give us a damage/recharge bonus connected to the shield!!!!
This makes the cw's pvp set useless.
P.S. sorry for my bad english!
They force us to use shield on TABB in PvP and then they give us a bonus that it totally useless for the shield. Hurray..
Buff CW survivability so that we don't have to rely on a stupid shield 100% of the time in PvP.
Or Give the shield a different bonus when used with the new PvP gear like 15% extra DR instead of faster cooldown/damage buff.
+1 to these posts, please revisit the CW set bonus and make it somewhat useful.
Also the constant need for Shield on Tab needs to be looked at as well.