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  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    tigillo wrote: »
    You are very lucky guy :D I made dungon neer 900times. Now i got: 0 belts, 0 books, few dragons gem - 7 if i good remmember.

    This is 1800 chest. And efect is nothink.

    Reward for me is arti from finalboss - yes i was lucky guy and win a roll.

    This system and this dungon is insane.

    I like him a lot, not long, not quick. One word - perfect to me player who dont have a lot time to play. Yes this 900dungons spent me a lot of time, but i dont make nothink more only this dungon all time. Still dont have boons from tyrany - sry i odnt have time to make 400quest to this.

    This game goind in bad direction, very bad.

    I made arti weapon - 7 try to get this one i want. I made a legendary - very hard to me. I sold my enchant weapon to have ad for some peridots, ressonance ... and for what? For few more point in stats better than old weapon. This is insane one again.

    Next legendary gear/weapon/arti is not posible to me.

    I have belt arti too - i bought him for ad omg. And dont even try upgrade him to legendary, stop at purple level :/

    One ore time: this game not going in good direction.


    @Chem: all You said and write here is total tru. Big grats for this.

    Tigilo

    Hey Tigilo - sorry for your terrible RNG man! I'm really sorry about that!

    Thanks for the support and for your opinion.

    Look forward to playing with you.
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited November 2014
    In a new light, if did they implement this, We are cut down to zen rp or farm it ourselves through daily grinds and Dun/skirmish runs.
    Having BiS equipment is only optimal in PVP anyways, why would you go all legendary to kill mobs whose AI are clearly outdated.
    The bot's income will be cut down, its just the same with keys. WE ALL QQ and spread the doom and gloom and threats to quit, but after a while We move on.

    *here here*
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    jaotut wrote: »
    You need more RP as you level up your artifact weapons/belts. Sure you can get enough RP for early levels, but once you get it to epic which has cost you 571k RP so far, you will need another 4mil+ to get it to legendary. That is the main issue here, the people who wants to have the legendary gears won't be able to do it without purchasing RP from bots.

    People are upset because they have taken the ONLY option available while not providing an alternative that is viable.

    Yes thank you. I know that. My artifact weapon right now is at lvl 49.

    If by "viable" you mean "able to be obtained in 1 weeks' time without using farming foundrys", then yes I agree.

    The issue really isn't about bots providing RP. The issue really is about the whole artifact gear regime in general.
  • healaryhealary Member Posts: 600 Arc User
    edited November 2014
    In a new light, if did they implement this, We are cut down to zen rp or farm it ourselves through daily grinds and Dun/skirmish runs.
    Having BiS equipment is only optimal in PVP anyways, why would you go all legendary to kill mobs whose AI are clearly outdated.
    The bot's income will be cut down, its just the same with keys. WE ALL QQ and spread the doom and gloom and threats to quit, but after a while We move on.

    Correct me if I am wrong since I did not try the preview server myself, but according to the forum posts many said they did Tiamat with 22k gs team and urged Cryptic not to buff him using the 18.7k scale. So we are not talking about Cloak Tower. We need the gear, and thus the RP.

    Also, the cash shop RP item is 6 AD per RP, which is what? 30x the AH RP price? Not a big deal??? ROFL ROFL ROFL ROFL!!!!
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    pointsman wrote: »
    I like playing with chem. He is a great player. I am proud to have gone on several dungeon runs with him, including one of his many CN runs he did "back in the day". I don't doubt that he is the top MoF CW on the server; and if he isn't the top, then he is very close to the top. I have a lot of respect for chem.

    But I have to disagree with chem on this issue.

    I'm a casual player, I will play maybe 20 hours a week, most of that on the weekends. So merely a "part-time job", as opposed to the full-time avocation that many people make this game. So I am one of the players that this change is supposed to hurt the most. But I don't see it that way. Mostly because this change will most benefit honest farmers by rewarding the effort that they put into their farming. I know this is an unpopular opinion, but RP prices are TOO CHEAP. People talk endlessly about how new players don't have many ways left to make AD in order to improve their character. Well, here is a way. People who actually farm Sharandar for Fey Blessings, or actually open skill nodes to get unbound peridots and unbound enchants, and actually do IWD heroic encounters to get unbound Black Ice enchants, and do Dragon HE's to get unbound Draconic enchants, now have an opportunity to sell them to make some tangible AD without being undercut by bot scripting programs.

    Will casual players ever get 5xLegendary (soon to be 7xLegendary) items? The answer is: Yes. It is just not going to be rapid.

    First, the established method of ranking up artifacts by feeding it other artifacts at Rank 59 remains unchanged. So that is likely to remain the fastest method to rank up artifacts.

    For artifact gear, people will just have to farm the RP themselves. If I spend an hour in an RP farming foundry, I can generally get enough RP to refine my artifact weapon up 1 rank. And that is just with 3xLesser Dragon Hoard enchants.

    Is it fun? No.

    Is it grindy? Yes.

    HOWEVER, is it possible to make measurable progress on ranking up artifact gear using this method? YES.

    Now I would advocate that should this change go live, that the devs change the loot drops in dungeon to more strongly favor Artifact RP. For instance, perhaps change the DD chest loot tables so that instead of getting a weapon/armor shard, we get EITHER a shard OR an item of artifact gear RP of at least rare quality (normal resonance stone, flawless sapphire, or, rarely, greater resonance stone or black opal). Another change might be that for skill node checks, that players are guaranteed to get an artifact gear RP item in addition to an enchant, as opposed to now when peridots/white pearls only occasionally drop from skill nodes. I think that would help with players getting RP, rewarding players who actually play the game while discouraging bots.

    Good points here, points. I do agree that say 60k for a stack of lesser resonance stones is too cheap. (about 1M for an artifact weapon).

    Now of course if it was 10 M is that too much? probably yes.

    I think what we want is some sort of reasonable return on time. not no farming, not no money, but something within reason.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    lordfuzun wrote: »
    I think you are missing one very important point. NW is a game. Something that people supposedly do for fun.

    One of the reasons for the current state of things and the current outrage (perhaps too strong a word) is that the Mod 5 additions to the game have gone over a line. With RP Items BoA, it become will become grindy and no fun. The reason that Botter flourished was demand. And the demand was caused by the huge requirements for Artifact leveling. With that going to be dried up, the is going to cross a line.

    Exactly, making the game more grindy will eventually kill the fun. We should enjoy ourselves, not spend hours doing mindless clicking.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    I cant help but feel like there are certain aspects that are being overlooked.

    1) developers don't work for free.
    2) you shouldn't be able to conquer the game instantly without paying for it.

    In PvE it really doesn't matter what gear score you are at 60, there is a dungeon for your level. PvP is a problem, however.
    I agree whole heartedly that the refinement points need to decrease dramatically, but lets be realistic, what will you do with your time when you have perfect enchants and legendary equipment? play the game? Could someone please define playing the game for me? It seems everybody is already currently doing this, and having the audacity to complain about it... people should stop treating the grind like its a bad thing. It takes me no more than an hour to complete my dailies. If it seems hard for some people they even have the option to join a party.
    For example, the people complaining about refinement taking too long, might get refinement fixed only to complain that there is no longer suitably hard content available.
    At the end of the day you are either grinding dungeon's or grinding dailies, otherwise you are hitting pvp which has abysmal party matching and is almost a grind in itself.

    This game should not take you a month to complete, but it shouldn't take a year either. There needs to be compromise.

    +1 /10 char
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    Appreciate the thoughts guys.

    Any personal attacks will be reported as per forum rules - not just against me but against anyone. Let's stay on topic and keep things constructive.

    Thank you all for your feedback.
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited November 2014
    I completely understand your point of view and I agree, time needs to be valued, but it doesn't need to be scaled down to the point where you get everything you want in minimal amount of time.
    They need new ways to make revenue, people who have perfect enchants no long buy coal wards for example. That's why im saying there needs to be a compromise

    *edit: ive run eLoL about 50 times and have not been so lucky to receive a belt, but I have made around 1 mil ad from gear drops/dragon gems etc so im not entirely sure if you are really unlucky or merely speaking in extremes

    I don't want instant gratification, I think the regular arties have it right.
    They aren't too easy , and casual players will probably not ever have one, but serious f2pers can get them to orange in a decent amount of time. It is still enough that whales will buy stuff to upgrade them too.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited November 2014
    I agree with all the OP's comments about:
    1. the grind vs reward
    2. the absurd amounts of money it would cost using Zen items
    3. the fact that only a fool would EVER buy Blood Rubies for Zen (I never have in nine months of playing)
    4. the difficulty of doing it by playing PvE content alone, without using the AH
    5. the way the game has gone steadily downhill since Module 2 in terms of fun, content and Time/Reward ratio
    6. the way that the Time/Reward ratio is just not there because of a stupid RNG-based system instead of a skill-based system (and sometimes I have played for 20+ hours per day; I usually play 6-10 hours and rarely take a break for more than 24 hours)

    and I sincerely hope Cryptic take his comments on board and the designers can convince the Grey Suits who make the decisions.




    Of course, as I have 12 level 60 characters, 4 of which are reasonably well-geared for PvP (2 DC and 2 TR), I also know that the Neverwinter CW in PvP is the single most broken, most Over-Powered, most Unbalanced, most Zero-Skill, Single-Button, Freeze-and-Immobilise-Until-Dead class I have ever come across in my 40 years of playing AD&D, whether pnp, floppy disk, CD, DVD or on-line. The CW does not even NEED Legendary gear. It embarrasses me that my 9k Halfling CW can freeze a 16k GWF until he is dead, at range, from a distance, while being out of melee range the whole time. But when my 15k DC is frozen solid until dead by a 9k CW enemy player, it is just massively irritating. Stun and Freeze should be removed from PvP, but that is for another thread.


    As for supporting the game and the developers, I also bought The Knights of the Feywild from Steam (for similar reasons).

    But I also bought the Dragonborn Legendary Pack during the Pre-Release (ahem...) Sale.

    And I bought the Scourge Warlock's Booster Pack from Steam as well.

    And I have also spent about €600 to €800 on Zen (I'll have to check). Most of that Zen has gone on Account-Wide Mounts, New Character slots, Greater Bags of Holding, Retraining Tokens, Shared and Personal Bank Slots etc and Enchanted Keys in a Sale. It is only recently that I ever traded any Zen for AD because 99 Peridots for 10k AD was too good to pass up. I also spent a fortune (like, maybe 2 or 3 million) on Adventurers when they were 75k or less, and Heros when they were 300k or less. I can probably get up to 200k AD per day on thirteen characters, just from Invocations and Professions with all of them and doing PvP Dailies with four of them. But I need MILLIONS of AD to upgrade my Ioun Stones, nevermind Artifacts and Artifact Gear as well.

    But I agree that cheap AH items is NOT a problem for the player base, even if they ARE put there by Bots.

    I also agree that I will never buy ANY refining gear from the Zen Market - I never have and I never will (except Preservation Wards when they are cheaper than the AH, and I did buy some Coalescent Wards in a Sale for my Armour and Weapon enchants).


    Of course, I missed all the Beta Testing and Module 1 fun. I started in February with Module 2.

    But I find that I am now in two minds about all this:

    On the one hand, it may well do all the negative things the OP says.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited November 2014
    chemboy613 wrote: »
    However, the artifact weapons now made CN unprofitable. There is now NO REASONABLE WAY for good players to make AD in game. Hence many of us are doing lockbox flipping or AH flipping, and hence making AD by playing the economy. I don't like playing the economy, but since my income from playing is so terrible and pitiful I have no other choice if i want to make a reasonable about of AD to gear up.

    So I went from making almost 1M AD/day in mod 1/2 to now I make 150k AD/Day - through refining RAD mostly. This is actually very slow, considering the cost it was raising items to legendary.

    You got some point there. CN farm was basically killed.

    But

    1. the solution would be making new really "hard" dungeons with tactics and everything.

    When CN was out only a few could make it for a year... Definitelly not random pugs and only the best guilds with good players could make a daily living their with coordination and TS and everything.
    When T2s was out it was a challenge for 6-9 months.
    When MC,VT was out only a few could make it for a 1-2 months.
    When Kessel, Lol was out we could do it at first.

    We are going through dungeons now like knife through butter.

    People who loves to play dungeons need new profitable dungeons from which the income is competitive for selling comparing to those other activities.

    2. Instead of leveling equipment(I mean whats next? artifact armor/gauntlet/ring...?) we need new BIS weaponry, armor, jewelry again to farm and sell. For example in some upgraded T2 style divided in 4 pieces to 4 new hard dungeons.

    3. Dragonhoard enchantment still usable.

    4. We all knew whose crying now the most...
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2014
    It seems that, just like with a bunch of other things, Cryptic has a problem with keeping things reasonable, when it comes to grinding for RP. I say, don't worry, I'm sure they'll fix the problem in, maybe, 2 or 3 modules from now :D

    They could make BOA Resonance Stones abundant in the ToD campaign (from dailies) and its lairs (end boss/end chest), in lvl 60 dungeons/skirmishes and epic dungeons/skirmishes, in PvP if you have a reasonable performance, and they could go ahead with the proposed changes and no one would mind.
    I hate dancing with Lady Luck. She always steps on my toes.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited November 2014
    The real devil in this mess with rp,botting, cost etc is the decision of cryptic to expand artifacts into gear.Simple as that.
    BiS gear should be obtainable once like the good old days from a specially hard dungeon or even HE.

    The model of aquiring elite BiS gear through campaign tasks and then need a fortune to refine ,it was a very bad decision.It would be mediocre if they would just stay in mainhand.But the model is all gear to be artifact.

    This inevitably lead to too much grind,rp cost etc.
    This is still a f2p game and people that come here should be marketing targeted to make: a lot of people make small boughts in reasonable time.
    Cryptic directly or indirectly now forces people to make medium cost boughts often if they want to stay competitive.
    Simply,this will not work .Too much competition.

    RNG and rp cost of artifact equipment start to bear a weight to the backs of people willing to play and carry (metaphorically) this game.
    NW combat system is excellent ,graphics are better than many MMOs.And the lore od DnD and Forgoten realms is there.For how much?.....
  • chufta1chufta1 Member Posts: 5 Arc User
    edited November 2014
    I agree with most of what OP said.But I can only laugh at a direction this discussion is going in.I am fairly sure most people think Artifacts design is terrible to begin with.Whole refineing process is basicly ridiculous.Starting with inability to put stacks in refine slots,through insane amount of clicking required to crash bugg related to refine process.While people who have alot of money dont have any of said problems,they just buy best refine stones and click far far less.

    This whole "problem" is not problem at all its new direction Cryptic is taking,with new buisniss model.We all remember MC,VT weapons you could craft.I have 16 toons and 10 have MC,VT weapon sets,it was no problem to get you played the dungeon and in time you would get your set(that was rewarding).Starting with IWD they changed the direction tawards the RNG and time gates.Mod4 was continuation of that model,more time gates and even more RNG.While at a same time for people that play with credit crad game got progressivly better.They dont have to bugg with RNG,100,200 key np and lockboxes conviniently drop blue belts insted of green...
    In that process they get some expensive stuff to so at the end they get even more rich then they were...

    Most people dont seem to notice the main point of artifact weapons.people who play content,dungeons and so on can have purple version,at a same time credit card warrior who havent left PE since mod 4 can easily have legendary.This is the new design,you dont have to play much,you dont have to even move from PE but you have to pay if you want to have legendary.

    The problem I have with this new design is only 1 I HATE IT!
    I cant accept that someone can buy bis gear,for me that is ridiculous.Bis gear can be crafted,refined,droped,but only from hard high end dungeons and content.I saw some people started to talk about a fair price for artifact weapon,presonaly I find this silly.There is no "fair" price...
    It needs to be a testament of player/guild/party skill and ability not some price you pay to get it lol.I would be perfectly happy with MC,VT crafting style.Also a model with tokens where after every 20-30 runs you can choose a piece you need(3 pieces).No refineing process would be needed and luck factor with RNG would only buy you time with said model...
    Naturaly this is very bad for cash grabing tho so I have no illusion whay refine model was "best choice".

    I saw alot of posts where people complain about bots,but truth is they actualy saved this poor excuse of a bis obtainment.cryptic naturaly reacted as they did in all similar cases,BTA,BOP and so on...

    Finaly I dont belive they will change anything.Its a ftp game and they all follow same direction,for example in GW2(BTP)you can buy legendary weapon and you have bunch or recycled skins in cash shop...
    So its buisniss model people have problem with and that will not change ever,its simple take a punch or leave ...
  • tigillotigillo Member Posts: 44
    edited November 2014
    chemboy613 wrote: »
    Hey Tigilo - sorry for your terrible RNG man! I'm really sorry about that!

    Thanks for the support and for your opinion.

    Look forward to playing with you.

    This RNG is tragic. We made this dungon with hope: "meybe this will be better and i drop/get rewarded this time". All will be good if this was a 50times in this short dungon, but 900 is a bit too much.

    In few days will be mod5, and i dont have hope will be better than now.

    Only next gear arti to get and up to leg.

    This system of game is not for all, only for particular players.

    We need some changes. In my opinion hoards should had more %. Not 1/2/3% but 5/10/15%. If Cryptic want all arti gear soon - we cant spent all lve to upgrade this to legendary.

    For me mod4 is tragic, all changes/news are in minus. We not slaves. If this situation not will improve for us i supose this will be end to me.

    We have life, family, work, study ... we cant spent all days to improve a little our heros and his gear.

    I love progres, build hero and upgrade him. But not for the pirce spending all free time to grinding/farming/ or doing dungon witch cant get rewarded.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    kozi001 wrote: »
    You got some point there. CN farm was basically killed.

    But

    1. the solution would be making new really "hard" dungeons with tactics and everything.

    When CN was out only a few could make it for a year... Definitelly not random pugs and only the best guilds with good players could make a daily living their with coordination and TS and everything.
    When T2s was out it was a challenge for 6-9 months.
    When MC,VT was out only a few could make it for a 1-2 months.
    When Kessel, Lol was out we could do it at first.

    We are going through dungeons now like knife through butter.

    People who loves to play dungeons need new profitable dungeons from which the income is competitive for selling comparing to those other activities.

    2. Instead of leveling equipment(I mean whats next? artifact armor/gauntlet/ring...?) we need new BIS weaponry, armor, jewelry again to farm and sell. For example in some upgraded T2 style divided in 4 pieces to 4 new hard dungeons.

    3. Dragonhoard enchantment still usable.

    4. We all knew whose crying now the most...

    Agree with your solution and advocating it at every chance i get.

    How about they make new BoE gear that is actually good? An armor set that doesn't suck? That would be great.

    Sure draconic is good for some classes but it is very easy to get yourself.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    chufta1 wrote: »
    I agree with most of what OP said.But I can only laugh at a direction this discussion is going in.I am fairly sure most people think Artifacts design is terrible to begin with.Whole refineing process is basicly ridiculous.Starting with inability to put stacks in refine slots,through insane amount of clicking required to crash bugg related to refine process.While people who have alot of money dont have any of said problems,they just buy best refine stones and click far far less.

    This whole "problem" is not problem at all its new direction Cryptic is taking,with new buisniss model.We all remember MC,VT weapons you could craft.I have 16 toons and 10 have MC,VT weapon sets,it was no problem to get you played the dungeon and in time you would get your set(that was rewarding).Starting with IWD they changed the direction tawards the RNG and time gates.Mod4 was continuation of that model,more time gates and even more RNG.While at a same time for people that play with credit crad game got progressivly better.They dont have to bugg with RNG,100,200 key np and lockboxes conviniently drop blue belts insted of green...
    In that process they get some expensive stuff to so at the end they get even more rich then they were...

    Most people dont seem to notice the main point of artifact weapons.people who play content,dungeons and so on can have purple version,at a same time credit card warrior who havent left PE since mod 4 can easily have legendary.This is the new design,you dont have to play much,you dont have to even move from PE but you have to pay if you want to have legendary.

    The problem I have with this new design is only 1 I HATE IT!
    I cant accept that someone can buy bis gear,for me that is ridiculous.Bis gear can be crafted,refined,droped,but only from hard high end dungeons and content.I saw some people started to talk about a fair price for artifact weapon,presonaly I find this silly.There is no "fair" price...
    It needs to be a testament of player/guild/party skill and ability not some price you pay to get it lol.I would be perfectly happy with MC,VT crafting style.Also a model with tokens where after every 20-30 runs you can choose a piece you need(3 pieces).No refineing process would be needed and luck factor with RNG would only buy you time with said model...
    Naturaly this is very bad for cash grabing tho so I have no illusion whay refine model was "best choice".

    I saw alot of posts where people complain about bots,but truth is they actualy saved this poor excuse of a bis obtainment.cryptic naturaly reacted as they did in all similar cases,BTA,BOP and so on...

    Finaly I dont belive they will change anything.Its a ftp game and they all follow same direction,for example in GW2(BTP)you can buy legendary weapon and you have bunch or recycled skins in cash shop...
    So its buisniss model people have problem with and that will not change ever,its simple take a punch or leave ...

    I really do understand your frustration.

    I also hate the RNG gate. I think best items should be rewarded for skill. However, mod 3 and mod 4 do not have any truly difficult content. Maybe they thought it was difficult? It certainly isn't.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    tigillo wrote: »
    This RNG is tragic. We made this dungon with hope: "meybe this will be better and i drop/get rewarded this time". All will be good if this was a 50times in this short dungon, but 900 is a bit too much.

    In few days will be mod5, and i dont have hope will be better than now.

    Only next gear arti to get and up to leg.

    This system of game is not for all, only for particular players.

    We need some changes. In my opinion hoards should had more %. Not 1/2/3% but 5/10/15%. If Cryptic want all arti gear soon - we cant spent all lve to upgrade this to legendary.

    For me mod4 is tragic, all changes/news are in minus. We not slaves. If this situation not will improve for us i supose this will be end to me.

    We have life, family, work, study ... we cant spent all days to improve a little our heros and his gear.

    I love progres, build hero and upgrade him. But not for the pirce spending all free time to grinding/farming/ or doing dungon witch cant get rewarded.

    It is the kind of business model you describe which will kill this game. I hope they read this post and stop. These decisions are suicide.
  • tigillotigillo Member Posts: 44
    edited November 2014
    chemboy613 wrote: »
    It is the kind of business model you describe which will kill this game. I hope they read this post and stop. These decisions are suicide.

    Why?

    Farmers use only 3x1% hoard - this is enought to drop instanly after cooldown.

    But normal players who play not farm this 3% is to samll. Than change this nothink change to farmer but to notmal player on plus. Than we can get faster our legendars gears.

    But true problem is to in cooldown. To long for normal players. But not having a problme to farmers.

    One way or other, somethink change is need !

    And You have hope thay read this? Sometimes i think dont. But not a bugs topics :D
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited November 2014
    I too agree with Chem, and bregonn pretty much voiced my thoughts on this. Since mod 3, each consecutive mod has been more grindy/lower rng rewarded for players efforts/and more time-wasting time-sink. I have read countless forum pages where the consensus of mass players are disgusted with the tedious boredom of how the game has been developing since, especially with mod 4. Game was fun till mod 3. Players even had some spare time to hangout with friends and do off-campaign stuff. Dabble in pvp, tinker in foundry, windowshop in auction house or zen store, help friends or guildies gear up, role-play on the side, revisit an older dungeon or skirmish, even socialize in chat. Now it's become ALL work. Widdle your life away with this new mod/campaign. It's losing that new car smell. I can't stress enough in words how much 'boredom' effects players. If you were to 'fix' the grind effect and also solve the supossed 'bot' problem that cryptic seems to be infected with, then maybe the optional XP earned with artifact gear could kill two birds with one stone.

    This + infinity.

    There is very little fun left in the game but I still play it only because I have invested so much time into my toons. I don't have time to do fun things because of the grind involved to get what I want/need. I have played this game every day since February this year and I only have two toons. You would think that I at least have 1 legendary artifact - well you'd be wrong. I just don't have the resources available to reach legendary without completely bankrupting myself but I guess that's what Cryptic wants.

    It's unbelievable how much RP it costs to level artifact equipment - way more than normal artifacts. The RP gained from epic gear is a complete and utter joke. I would rather salvage the gear and use the AD for RP but I don't do that either. Cryptic MUST consider rewarding us with RP in dungeons. I'm sure it will discourage bots somewhat as dungeons are more time-consuming to complete.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • mh0rammh0ram Member Posts: 310 Arc User
    edited November 2014
    Oh come on mods. Here's a non "personal" attack. Stop editing people's opinions. "Well, you can start a feedback thread that argues the OP's feedback thread" (I can already hear it). Why? It's easier to argue the feedback in the OP's thread.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited November 2014
    Let's face it, a lot of us play because the game is tied to names like Neverwinter and D&D. If it were to go by another name and take place in another setting, for many of us this game would have gone unnoticed. I had my fun, I'm not gonna lie, but it looks like this game already gave us the best it had to offer.
    I hate dancing with Lady Luck. She always steps on my toes.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited November 2014
    The game has been on a downward trend for a while. Next module is going to be something of a nosedive if the current one wasn't so wretched bad. They obviously could not care less about new players and seem intent on squeezing the old ones for as much as possible. If you've been around one sleazey mmo as it wind down you've been around them all.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited November 2014
    As things are now, I'm going for the no further money solution.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2014
    I'm glad the Devs are reviewing threads, and the concerns the player base is bringing to them over the proposed change...

    Would be great to find some sort of common ground and amend the change/situation to the benefit of the players! :)
    va8Ru.gif
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    chemboy613 wrote: »
    .....

    Solid points all around, however your effort goes to waste. This game is first and foremost a business. From the moment I picked it up till I logged off last night I've never felt it being anything more than a way to extract cash from people. Sure, it's combat system, animations, visuals are above fine. I'd say they are great. Whoever designed those should get a raise Cryptic, cause he/she is the reason we are still here. The lot of you veteran players who were here since day one and who managed to make millions of AD - dont think it was cause PWE cared for you. The millions came mostly from bugs, so much AD some folks still spent them even today. You were not supposed to make that much ingame cash, you were supposed to pay $. You understand what Im saying ?

    That income you were used to was never meant to be. However Cryptic being Cryptic messed up some coding as usual and as a result some folks became the Rockefellers of Neverwinter. Ever since those days they've slowly taken away any and all forms of making ingame money bringing this product to its current state. Let me spell it out for you, a casual player is someone who has a job, hobbies outside of video games, a family, a busy life. A casual player has around 10-15 hours a week for his video game of choice and when he plays, he looks for enjoyment, relaxation not another job. Running 10 dungeons a day isnt something the above described person can manage, so making around 20K AD per day thru dailies and some salvage is about it. So, when he wants more he has to pay for it and that is OK. I'm OK with supporting a business which brings me fun. However Neverwinter's free to play model is vastly more expensive than a subscription based game if you want to be able to compete in PVP for example. Sure, Im a casual but when I engage in PVP I dont like being food for GS monsters. A new game + sub would be around 230 EUR for a whole year! There is a topic on this very forum currently asking people if 200 is OK for a legendary item! One legendarty item! You realize that a new guy who wants to PVP but has no time to grind can easily spent 1000 EUR to get his toon to 20K GS in a day.... and even that madness is OK if there was a way to get to that 20K GS with far less real money investment in lets say 3-4 months of serious, not casual play.. But you cant

    Make no mistake, this whole game has been designed from the ground up to extort as much cash as possible from players. People who are really good at it, people who can make AD thru constant grind or thru smart AH play dont matter. PWE cares for people with wallets but even they dont get a real return as they are asked to spent more and more with every new mod. So, PWE actually only cares for wallets..
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
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  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited November 2014
    For me the most prominent issue is the bag space ...
    I run already around with the dragonborn bag, 2 blue bags and the 2 standard bags. Never use the graveyard bag.
    And I am full to the limit.
    With enchants being BtA AND free (normal drops) I need double the space for refining stuff if I do not want to stop after every 2nd encounter to "refine". That is what bothers me most.
    But this post will be swallowed by the many rants, so I expect to have a bag issue, next to a refinement issue.
    *sigh*
    Imaginary Friends are the best friends you can have!
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    chemboy613 wrote: »
    I also hate the RNG gate. I think best items should be rewarded for skill. However, mod 3 and mod 4 do not have any truly difficult content. Maybe they thought it was difficult? It certainly isn't.

    Watching the devs play on their livestreams or reading this may shed a little light on the problem.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited November 2014
    chemboy613 wrote: »
    I have run ELOL 15 times a day, every day, for almost a month now. I have gotten four belts, not the ones i wanted name you. That means i have looked at 700 chests. Hence the drop rate for a desired artifact belt is terrible. Farming it becomes impractical, unless you have tons of time.

    Well, you at least had the stomach to grind all the quests in several different maps (every day!) just to unlock LoL. Run to every map, wait for the dragon to spawn, rinse and repeat 8x a day. Per character. For weeks. I just gave up on the whole module. I'm waiting for mod6 to resume actively playing (hoping it won't be as annoying as mod 4 and 4.1).
This discussion has been closed.