Yeah, now GF and GWF can go save the group but oh wait, who's protecting them?
Cleric! where's the AS??? "shouts the GWF while being swarmed by 15 adds"
CD. "says the cleric"
Good luck.
GF got a 50% DMGreduction encounter to all party + he can heal him self with a daily power the GF got a TON of tankyness .. + GWF got a aggro spell as well whats the problem ?
GF got a 50% DMGreduction encounter to all party + he can heal him self with a daily power the GF got a TON of tankyness .. + GWF got a aggro spell as well whats the problem ?
The problem is that they already had that before AS got nerfed and they still needed AS to survive without even having to deal with adds. Got me?
Yup, that's what I'm playing too. I'm not interested in being a healer either.
Ranguren is there any chance you could post your 'Range Striker' build in the Cleric forum? Cause I would love to see what you've come up with (in fact, I think there might be a lot of clerics who will be interested in your build after the patch).
Thanks muchly.
basically it focus on DC major damage daily, Hammer of Fate, combine with Doom Prophecy and some DoT
typical wow fanboy reply.
no arguments left: l2p as last resort.
lovely.
[SIGPIC][/SIGPIC]
I want this class in NW.
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ariusdecimusMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Here's a novel idea to all of you quitters out there.
Quit AFTER the game is ruined, so you're not whining about something that you haven't actually seen in action. If it turns out to be true that AS at 100% is the ONLY thing keeping the game afloat, then quit. Maybe until then you should just voice your opinion in a calm, non-rage quitter manner? That way it won't be so embarrassing when the world doesn't end in the next big patch and clerics are still a necessary part of each group.
I'm actually kind of curious to see how these changes will go, as a DC who generally heals solo. Between aggro tweaks, not constantly healing, and a few of the other bits and bobs this might make things significantly easier for a cleric. Might be hard on everyone else though.
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daemonspadeMember, Neverwinter Beta UsersPosts: 0Arc User
Well I play a cleric and I personally am well impressed with these proposed changes. The double astral shield really does take away from the overall experience and having a tank in the group that could actually keep the mobs from me does seem very nice.
I just can't help but wonder when the encounters themselves will be changed. Getting 50 mobs with the same skin and abilities to fight gets very old, especially when it's every bloody boss-fight out there. Without the double astral shield I can't think of a safe way to do most of the boss-fights but I guess we'll have to get creative.
The change to Astral Shield's duration looks to be more of a bug fix than an intentional nerf. That would make our feedback doubly important, as the devs might not fully understand how big a hit this would be to the viability of the only healing class in the game.
The better move would be to ADD the duration increase to the rank 2 and 3 tooltips instead of reducing the overall duration.
i know min cleric can use 4 times divine power . and how come you run out of it using only 2 skills? maybe youre talking about diff game?
Um, because dude there was proposing spamming soothing light, which drains DP like crazy and provides crappy semi-clutch healing. Or healing word, which takes a pip of DP per cast, provides a small healspike and crappy HoT healing. You'd need to spam those to heal through the damage. And they're single target.
AS on divinity provides a decent HoT to everyone in its radius, in addition to its inherent substantial protection. In high end dungeons, even tanks go squishy without it.
Also, you need to spec into a top tier feat to get 4 pips.
To be honest after reading the entire path notes must say that Devoted Clerics are really nerfed compared to other classes...So stacking daze effects, overlapping dps and reducing cooldowns for all classes and for Devoted Clerics you are gonna do just the oppositte? It makes no sense at all
Hopefully they do a decent balance across all classes because the actual patch notes are gonna quit playing most of Devoted Clerics...
i know min cleric can use 4 times divine power . and how come you run out of it using only 2 skills? maybe youre talking about diff game?
\
Do you even play a Devoted Cleric?
If not, stop giving uninformed suggestions, please, thank you.
Its like a patient giving suggestion to a doctor on how to be a doctor.
The intention is good, but will lead to disaster (ie: death of the patient) if the doctor followed the patient's suggestion.
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mallonslefrMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
The whole patch note is a joke.
They are making this game, in a hardcore mode
They lower the DPS of the rogue ... instead of rising the DPS of others (ok that work in pvp, but mobs still have tons of HP and hit like trucks)
They INCREASE the cd of AS, lower the heal from AS, and lower the delay between 2 gains of life from AS (Class 101 how to kill a skill, and burry a class - i say that because i'm a big fan of supports, Bishop during Lineage 2, Cleric in Aion, Priest in Tera, and seriously the Cleric here well it's not a Heal CLass at all first time i see a heal that cant heal without asking his mates to use potions, never happened before, maybe im a ****ty cleric then, but i don't think so)
You guys if you play DC, you know when there are 30 adds around and you failed to press tab before landing your AS, I think it's going to be like this all the time, without the dmg reduction.
With the -40% to you, I'm curious to see how cleric will survive.
This patch, is a bull**** pill that wont be ok for lot of people.
Start to farm the gold, because you are going to waste all of them in repair kits and huge stacks of potions.
With the -40% to you, I'm curious to see how cleric will survive.
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clortbagsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I'm just going to put my input here as higly experienced cleric;
Removing the stack seem's fair, but reducing so much other stuff mentioned in the notes are just unfair.
Sure some of the content are easy to heal on your own but there is no way we will be able to solo heal some of the harder content with alot of add's without that extra damage reduction.
If you nerf this it's going to be harder on an already stressfull class wich could result in less people playing it, and less people playing clerics? Well you know the math.
I hope you get my point
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Sounds like a huge step in the right direction if this speculative theory turns out to be true.
For a majority of players, nerfing the only healing class in such fashion when it is already barely viable (save as stacking abuse) is not step in the right direction in any imaginable way. It is going to hurt the game way more then it seems. For few hardcore players that only seek challange, this is great news. But for everyone else, this really sucks.
I, as a well geared 12k GS Devoted Cleric, welcome this patch.
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clortbagsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
I think a many of our concerned clerics are forgetting that they'll probably have a lot less aggro on them after the threat aggro / balancing of other classes.
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mallonslefrMember, Neverwinter Beta UsersPosts: 0Arc User
Sounds like a huge step in the right direction if this speculative theory turns out to be true.
the right direction is to give us the tools to play in hardcore mode.
they took all the tools away, let's see what people will do when a boss land some 10k and the cleric can only heal for like 4k in crit of course, and then helpless with everything else in CD, do you think the boss will think this way "oh his skills are on Cd, i will wait to land another 10k" ...
The alternative of not having 2 DC, is impossible in my opinion
I think a many of our concerned clerics are forgetting that they'll probably have a lot less aggro on them after the threat aggro / balancing of other classes.
someelse will have it, and this time, without dmg decreasing, because the time of the permanent AS on the ground is over. I don't know if you play DC, but seriously in instance if you fail landing your AS you are dead, and you might kill everyone else by failing
Comments
GF got a 50% DMGreduction encounter to all party + he can heal him self with a daily power the GF got a TON of tankyness .. + GWF got a aggro spell as well whats the problem ?
The problem is that they already had that before AS got nerfed and they still needed AS to survive without even having to deal with adds. Got me?
I want this class in NW.
basically it focus on DC major damage daily, Hammer of Fate, combine with Doom Prophecy and some DoT
cleric is not only AS .. They got
DIVINE POWER!! UUUH you ever used it before ?
A instant HEAL:
Healing Word 2500+ Instant heal + regen..
Soothing light a single target beem/heal 500HP per tick
This can hold the tank up 100% till AS comes of cooldown .. and I will eat my hat on that
And guess what? no divine power left to cast AS.
Please, go back to your obscure cave of rationally defficient beings.
I want this class in NW.
I most say L2P really.
typical wow fanboy reply.
no arguments left: l2p as last resort.
lovely.
I want this class in NW.
Quit AFTER the game is ruined, so you're not whining about something that you haven't actually seen in action. If it turns out to be true that AS at 100% is the ONLY thing keeping the game afloat, then quit. Maybe until then you should just voice your opinion in a calm, non-rage quitter manner? That way it won't be so embarrassing when the world doesn't end in the next big patch and clerics are still a necessary part of each group.
Twice as much ;D if you know what I mean...
I want this class in NW.
you know its only around 5 sec shorter then normal .. witch is like nothiing xD ..
+ Tank got aggro you can sit down drink a cop of the for 5 sec..
mate cant see the problem
We'll see. I prefer to not make judgements until I can be confident they're correct ;D
same with me i hope they would really never play their cleric
same here.
5 sec = 33% of all the time without AS + some sec for casting.
i know min cleric can use 4 times divine power . and how come you run out of it using only 2 skills? maybe youre talking about diff game?
I just can't help but wonder when the encounters themselves will be changed. Getting 50 mobs with the same skin and abilities to fight gets very old, especially when it's every bloody boss-fight out there. Without the double astral shield I can't think of a safe way to do most of the boss-fights but I guess we'll have to get creative.
The better move would be to ADD the duration increase to the rank 2 and 3 tooltips instead of reducing the overall duration.
AS on divinity provides a decent HoT to everyone in its radius, in addition to its inherent substantial protection. In high end dungeons, even tanks go squishy without it.
Also, you need to spec into a top tier feat to get 4 pips.
Hopefully they do a decent balance across all classes because the actual patch notes are gonna quit playing most of Devoted Clerics...
are u really played DC before?
Click Tab + AS skill + click on ground + click Tab again
and yes, its just few seconds, but u need to this every 15 sec.
And ofc you didn't remove Righteousness. Good move to kick all the DC on the server.
Do you even play a Devoted Cleric?
If not, stop giving uninformed suggestions, please, thank you.
Its like a patient giving suggestion to a doctor on how to be a doctor.
The intention is good, but will lead to disaster (ie: death of the patient) if the doctor followed the patient's suggestion.
They are making this game, in a hardcore mode
They lower the DPS of the rogue ... instead of rising the DPS of others (ok that work in pvp, but mobs still have tons of HP and hit like trucks)
They INCREASE the cd of AS, lower the heal from AS, and lower the delay between 2 gains of life from AS (Class 101 how to kill a skill, and burry a class - i say that because i'm a big fan of supports, Bishop during Lineage 2, Cleric in Aion, Priest in Tera, and seriously the Cleric here well it's not a Heal CLass at all first time i see a heal that cant heal without asking his mates to use potions, never happened before, maybe im a ****ty cleric then, but i don't think so)
You guys if you play DC, you know when there are 30 adds around and you failed to press tab before landing your AS, I think it's going to be like this all the time, without the dmg reduction.
With the -40% to you, I'm curious to see how cleric will survive.
This patch, is a bull**** pill that wont be ok for lot of people.
Start to farm the gold, because you are going to waste all of them in repair kits and huge stacks of potions.
With the -40% to you, I'm curious to see how cleric will survive.
Sounds like a huge step in the right direction if this speculative theory turns out to be true.
Removing the stack seem's fair, but reducing so much other stuff mentioned in the notes are just unfair.
Sure some of the content are easy to heal on your own but there is no way we will be able to solo heal some of the harder content with alot of add's without that extra damage reduction.
If you nerf this it's going to be harder on an already stressfull class wich could result in less people playing it, and less people playing clerics? Well you know the math.
I hope you get my point
However i'm not a part of PWE and can't handle any questions regarding your personal details or account.
Please respect the forum ToS and keep a nice manner towards your fellow adventurers!
| Half Elf - Cleric | Good reading for Clerics |
For a majority of players, nerfing the only healing class in such fashion when it is already barely viable (save as stacking abuse) is not step in the right direction in any imaginable way. It is going to hurt the game way more then it seems. For few hardcore players that only seek challange, this is great news. But for everyone else, this really sucks.
I, as a well geared 12k GS Devoted Cleric, welcome this patch.
the right direction is to give us the tools to play in hardcore mode.
they took all the tools away, let's see what people will do when a boss land some 10k and the cleric can only heal for like 4k in crit of course, and then helpless with everything else in CD, do you think the boss will think this way "oh his skills are on Cd, i will wait to land another 10k" ...
The alternative of not having 2 DC, is impossible in my opinion
someelse will have it, and this time, without dmg decreasing, because the time of the permanent AS on the ground is over. I don't know if you play DC, but seriously in instance if you fail landing your AS you are dead, and you might kill everyone else by failing
Only one Paragon Featline has 4 pips of Divine Power. and thats only if you take the Capstone Feat in that line.
the rest get 3.