after new patch notes you are COOOOKIE wrong.
With it goes the cleric. Astral Shield has been the only saving grace of the cleric as a healer/damage reducer. Bastion of Health is complete trash with an 18 second CD. Healing Word is garbage for keeping people alive (no recovery effect kills it. Sun Burst isn't saving anyone. Forgemaster's is good but you aren't keeping anyone alive with it alone because of the low up-time on it.
Whether people realize it, o want to admit it, Astral Shield is the ONLY thing that is keeping the cleric from being <font color="orange">HAMSTER</font> at their role in a group. If you don't believe me go do the last boss of Temple of the Spider without Astral Shield (assuming you get there in the first place). Those blade masters will shred your entire group apart between CW CC and you can't heal through it even if you wanted to. You NEED that damage reduction from AS.
Note: I am happy about the AS stacking nerf though.
1 good quote from 1 smart person. And now let me tell you 2nd bottom of that nerf.
I just dont get the direction they are trying to go in.
Nerf AS stacking. Ok fine. Thats sending the message that they dont want people running 2DC and standing in all the bad. Kewl I can deal since I like to solo heal anyway.
Nerf the duration on AS to 66% uptime. Thats sending the message that they want us to run 2DC to maintain AS uptime. WTF?
It like two different Devs were told to address the AS stacking issue, once came up with *no stacking* to counter 2DC, the other came up with *reduce the uptime*. Both would have worked as a counter to 2DC alone, although the uptime redux would have suited 2DC groups better. The memo's passed back were BOTH put in the patch notes. Just seems like over kill to me.
Stop the stacking seems to be the best option. People that wanna run 2DC will just have a wide area to work with (Over lapping circles) and people who wanna solo heal will have to bring thier A game to the table. The duration nerf + Stack nerf seems to be just too much, if it was intended as a way to counter 2DC it wont work .. now people will feel they HAVE to take 2DC to maintain AS uptime ... /boggle
And I Agree here, besides CastleNever I was 100% walki solo. And Im gonna tell you something. Cleric in that game do not have HEALIN TOOLS. To big CD or to weak or waste of spot.
So Who Ever was doin that changes , im 100% he never EVER played cleric. So lower CD on our other heals c'mon !
So generally if someone wanted reach the point where gonna walk solo DC is totaly mega wrong. PPL now gona walk in pairs even stronlgy. WE DONT HAVE TOOLS for healin. Or Players just gonna quit Cleric class and there will be no Clerics in tha game = no dungeons. If you want tell me im over reacting. Just ask me and other DC what was keepin us in that game to feel usefull. And ask your self DEVS , PW , COMUNITY. How mutch Clerics you see on servers.
REASUME : Nerf Stacking . Dont nerf DMG reduction otherwise you gonna kill that game.
Comments
As a DC myself I totally agree with you!!!!
IDK im thinkin who the COOKIE monster is balancing that game. On C.Beta GWF was op. Now at O.Beta GWF is Garbage. Now they agiain buffing him. But without GWF class you can live. We gonna see how ppl gonna live without Dedicated and passionate clerics.
Yeah if that happens, don't expect to see me on anymore.
If anyone hasnt figured it out yet or lacks the brain cells to comprehend... THIS IS A P2W GAME. Of course they dont want Clerics to be good because they want players to buy full heal potions from the cash shop and revive scrolls. Which is farking expected because AGAIN ITS P2W. Never will this game have a legit healer that can keep players alive.
Also, you seem to be looking at the changes to AS and clerics as though they exist in a bubble. There are many changes being made to all the classes, and other changes as well, so that has to be taken into account.
Finally, one major attempt at overall class balancing doesn't mean that it is the be all and end all of class balancing. There will no doubt be further balancing, and perhaps changes to this attempt at balancing before it hits the live server depending on the feedback they get from the test server.
Perhaps it would be best to hit the test server, see how it's panning out, and then return with your suggestions of how spells should be changed to accommodate the changes to AS (if they go through), or maybe even find the changes aren't so bad as you think, in combination with the all the other changes being made.
That class was supposed to be the tank before Clerics hogged all the aggro.
Now that healers actually stopped hogging the aggro that's where GF appears.
Oh I bet you don't even know what GF skills can do?
So you complain about needing a party wide dmg reduction while AS is on cooldown?
I bet you never heard that GF actually have a party wide 10sec 50% dmg reduction skill did you?
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Just nerfing AS Stacking would've been more then enough to accomplish this.
Saying It'll be fixed in the future doesn't matter, what matters is the time in between where It's completely useless and broken.
If that was their intent, they wouldn't have made clerics as powerful as they were in combination to begin with, and a pair of them would never have been so much in demand. Your conspiracy theory doesn't hold up well.
I heard about GF and GWF, But it the point what was holind DC in that game. And maby it's cruel what im gonna say but you aint gonna make single dungeon without DC and if you gonna see even more Mass exodus DC ? what gonna happen ? Forget about CN
It is common when balancing for the pendulum to swing too far the other way. Rarely does the first pass of balancing result in sublime perfection in every aspect. That is common in MMO balance adjustments.
You... and I, on my DC... will just have to accept that fact.
You can choose to lay down in a muddy puddle and be broken if you wish. I will see how best I can adjust to the situation at hand, knowing full well it is not yet and never will be set in stone.
One of the constants in MMOs is change, just like in real life. Just like in real life, you will have to adapt to that change, or die at least an internal death (or less dramatically in the MMO world, delete your character and pick another class, or quit the game).
F2P or not, everything is related to how much fun you have... if for any different reason too many things in a games come on the wrong side of the balance (fun vs not fun), people will start to look somewhere else.
Less cleric = less dungeon = longer queue = boring.
All item prices in this game are way to expensive and ridiculous.. but all will be far cheaper when ESO and Wildstar will be around.
This F2P is far more expensive than any other monthly fee mmo if you want to have the equivalent of characters, inventories etc.
Now I guess the moderator is going to delete my post again.. it seems the don't like when people express their opinion.
Bastion of Health is the worst joke of a heal I've ever seen in any game - our only Encounter heal thats not a HoT with the highest CD as well but heals not even close to as much as a potion (which got 1/3 less CD). Healing word can't stack, only the duration does - doesn't safe you and recharge speed never changes (15s CD x3).
However, aggro gets changed so not every single mob gets 100% aggro and instead its equally split to them. Hm, good in general, just wondering where all the mobs will be then. GF/GWF get increased aggro, fine, however they still only hit 5 mobs while CW can hit all of them.. Hm, I got a bad feeling about this balance patch.
basically AS exploit is because of 3 things:
1. stacking
2. it is not HoT, it is Regeneration
3. Cleanse can clean all debuff at once, even the "just dead" debuff
I dont mention reduce damage cause it is the main usage. this 3 things is gone all the way with the major update, also in additional cleanse only usable 20 sec and AS get reduce uptime. it is not exploit fixing, it is on the way to nerf the class it self
+1. Also mind you, if they did really fix the aggro, you won't even need the always-on AS.
The difference would be that instead of having astral shield on the second clerics bar he would probably have forgemasters or something along those lines to keep teh people standing in red circles alive.
Provided some of the aggro changes work at keeping the monsters off clerics i see no problem wiht 66% uptime on AS. The main reason I used AS on my cleric was to keep myself alive not others. The 40% healing debuff is very significant. I currently prefer to solo heal on my cleric with the build we have on live, and will continue to prefer this even with a 66% AS provided that threat is actually fixed.
or you could run a sentinel specced GWF and have him and the CW keep adds off you.
Character is what a man is in the dark
just because every single cleric in the game is apparently going to quit if they can't keep Astral Shield up permanently.
So I hope I can take my 11k GWF up from the dust
'' This is my guess ''
Cleric! where's the AS??? "shouts the GWF while being swarmed by 15 adds"
CD. "says the cleric"
Good luck.
I want this class in NW.
dont forget, "got debuff, no cleanse?" ... wait 20 sec pls
There were plenty of us DC saying we had NO problem with them fixing the stacking of AS. If fact I do believe that it was the DC community that brought the double stacking issue to light to the Devs. But then again let me guess ur a TR.
I do know that I and many others shall be shelving our DC for the foreseeable future. Guess everyone better start stacking up on potions and med kits.
Yup, that's what I'm playing too. I'm not interested in being a healer either.
Ranguren is there any chance you could post your 'Range Striker' build in the Cleric forum? Cause I would love to see what you've come up with (in fact, I think there might be a lot of clerics who will be interested in your build after the patch).
Thanks muchly.