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  • wanderer247wanderer247 Member Posts: 47 Arc User
    edited May 2013
    Anything you said is rendered irrelevant because of this comment.

    Who the hell cares!!!!
  • drtardisdrtardis Member Posts: 15 Arc User
    edited May 2013
    What you believe is unimportant. I believe some of the people who are and have been US Presidents are complete morons, when in actuality they have IQs that say quite the opposite. My belief will have little bearing on the facts. If you choose to believe this is not open beta, that fine, but that makes it no less an open beta then my daughter's belief that Santa Claus is makes him real.

    Santa Claus isn't real? Man, stop trying to ruin my night!
  • tarrax7tarrax7 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 25 Arc User
    edited May 2013
    Quote Originally Posted by skullncross: eliminating gold altogether freeing up some coding to use elsewere
    namini wrote: »
    Such epic knowing of how code works must be pointed out and shared.

    I agree, there's definitely gold to be found in his statement.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    chaos134 wrote: »
    Theres two types of Beta's Closed and open. Closed Beta is when players characters get wiped not in open Beta. A few companys let players buy things from item shops before the game fully Releases. Its upto the developers to add the zen shop or not in beta's. THe game is still in open Beta. Perfect world Is advertising it. The admins will tell the players when the game is fully released after they find from the developers.

    Actually, it isn't true that open beta never comes with a wipe. It's just that a no-wipe is often used to get more people to play, hence better test the server load.
  • tormeantedtormeanted Member Posts: 0 Arc User
    edited May 2013
    It's quite obvious why they shut it down now, because the load was increasing and the server was starting to die again.
    They shut them down every time the load goes up, because they can't handle it.

    What I don't understand though is why they don't just do what Blizzard does - and solve the problem.
    Ever since Wow became the *first* actually massive MMO (the other games before that were so small in comparison that they were basically just RPGs), you would think people would learn from them.
  • oarsmenoarsmen Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 10 Arc User
    edited May 2013
    Some of us know what beta is and we still are not conceding that this game is "In Beta"

    But, when everyone in the world can download the game, spend cash for in game items and be assured that their characters will not get wiped then I can't bring myself to call it a Beta in any form.

    I am disappointed that the game is down when i wanted to play but i will survive that. I understand emergency maintenance. It just bothers me to hear "It's Beta" tossed about like a "Get Out of Jail Free" card. Hell if that is the case let's just never take it out of "Open Beta". Players won't know the difference because there is no functional difference between this "Open Beta" and "Released Game".
    Beta just means testing. It says beta before you sign up. A lot of games sell in beta or even alpha. It is accepted that it will be worked on in beta. No one acted like this with Minecraft when the servers went down.
  • pinkysansbrainpinkysansbrain Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    It's honestly not worth it, trying to convince people that this is indeed open beta. They've got it in their head that payment CANNOT equal open beta, and that open beta means something that it doesn't at all (it just means that an incomplete build of the product is now open to anyone interested, up to and including pay services). If they know as much as they claim to, perhaps they could submit their resumes to Cryptic or PWE and work on maintaining what is clearly a release build of the game.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    tormeanted wrote: »
    It's quite obvious why they shut it down now, because the load was increasing and the server was starting to die again.
    They shut them down every time the load goes up, because they can't handle it.

    What I don't understand though is why they don't just do what Blizzard does - and solve the problem.
    Ever since Wow became the *first* actually massive MMO (the other games before that were so small in comparison that they were basically just RPGs), you would think people would learn from them.

    Learn from Blizzard? Maybe you should read up on the Diablo 3 launch fiasco then.
  • coldheadedcoldheaded Member Posts: 0 Arc User
    edited May 2013
    Maybe with this maintenance I won't have to un/reinstall game because of server timeout... chill out you can always play another game until the maint is over ...
  • simlesimle Member Posts: 2 Arc User
    edited May 2013
    silverre wrote: »
    I just wish there was some way to access the Foundry during this time. I would have liked to got some more work done on my Foundry quests while the game is inactive.

    I agree the foundry would be nice right about now. I should be hosted on a separate server so it could be accessed during these times.
  • tabbeene1371tabbeene1371 Member Posts: 14 Arc User
    edited May 2013
    how much longer do we have untill servers are up?
  • drtardisdrtardis Member Posts: 15 Arc User
    edited May 2013
    muceas wrote: »
    This game is more expensive than a Vegas hooker. I did not expect a Saturday evening maintenance, it's bloody mind blowing.

    Honestly, I wish Cryptic would do what they did with STO: have a subscription tier that bypasses the need to pay in to the Zen market for things like lockbox keys and bank slots.

    The bank thing really bugs me... when I started a new character, filled my bank with things like enchantments on the first day.
  • smarylinsmarylin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 28 Arc User
    edited May 2013
    how much longer do we have untill servers are up?

    About 3 more scotches ... with ice.
  • reck16reck16 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Everyone is overreacting over this decision. It has nothing to do with appeasing the EU players.

    By taking the servers down during prime time on weekends, they have found that the servers do not become as loaded or exhibit performance issues. In fact, tonight has been a huge success - the server performance problem during the same hours last Saturday probably had management talking about needing to buy more machines and lease more rack space.

    Now, the server admins have found a workaround that is effective in reducing this peak-load problem, so management will not need to make the hard choice on capital investment. They will probably begin to schedule the regular Saturday downtime further in advance, however, since short notice downtime tends to upset players.
  • pinkysansbrainpinkysansbrain Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    smarylin wrote: »
    Wiki Wiki Wiki Win!

    And? I've known since sixth grade history that he wasn't saying anything about a jelly doughnut, I just wasn't in the mood to write a dang essay about how wrong they were. Wikipedia's got sources cited, if you really have a problem with usage of it.
  • ronsonjonronsonjon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Yeah I for one am saying this is a very poor decission. Why would you all of the sudden on Saturday night right at the most played time on average start maintenance ?

    I have several freinds that I talked into trying the game who after last night and tonight laughing and don't care to come back. Really sucks cause I wanted them to be involved.

    I for one would like to hear why they would decide to do this at this time ? I understand that not everyone is PST but they themselves are refering to PST because that's the majority of the player base.

    What gets me even more is the lack of communication. If they had posted these down times ahead of time (and 30 min does not count) many would not be so upset perhaps.

    Nevertheless they have taken the server down and we are left unable to play. Not really the best sales tactic felas...
  • ronbo68ronbo68 Member Posts: 71 Arc User
    edited May 2013
    tormeanted wrote: »
    It's quite obvious why they shut it down now, because the load was increasing and the server was starting to die again.
    They shut them down every time the load goes up, because they can't handle it.

    What I don't understand though is why they don't just do what Blizzard does - and solve the problem.
    Ever since Wow became the *first* actually massive MMO (the other games before that were so small in comparison that they were basically just RPGs), you would think people would learn from them.

    Seriously?
  • ringshotringshot Member Posts: 0 Arc User
    edited May 2013
    tormeanted wrote: »
    It's quite obvious why they shut it down now, because the load was increasing and the server was starting to die again.
    They shut them down every time the load goes up, because they can't handle it.

    What I don't understand though is why they don't just do what Blizzard does - and solve the problem.
    Ever since Wow became the *first* actually massive MMO (the other games before that were so small in comparison that they were basically just RPGs), you would think people would learn from them.

    WOW Was the first?? LOL that's rich. I remember EQ1 with 72 man dragon raids when wow wasn't even a twinkle in the developers eyes. Those were the day's when you had to spend the weekend just to break into a zone, and then fight tooth and nail res'ing after major battles just to get to the boss. Heck I remember muds before that, but meh like you said it wasn't really the same league.
  • smarylinsmarylin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 28 Arc User
    edited May 2013
    And? I've known since sixth grade history that he wasn't saying anything about a jelly doughnut, I just wasn't in the mood to write a dang essay about how wrong they were. Wikipedia's got sources cited, if you really have a problem with usage of it.

    Dude, I wasn't dissin' you ... that's as good as a "Snopes Win".
  • tormeantedtormeanted Member Posts: 0 Arc User
    edited May 2013
    You noobz arguing about whether or not it's open beta, the problem has been addressed....

    see

    http://www.pcgamer.com/2013/01/08/beta-test-face-off
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    ronsonjon wrote: »
    Yeah I for one am saying this is a very poor decission. Why would you all of the sudden on Saturday night right at the most played time on average start maintenance ?

    I have several freinds that I talked into trying the game who after last night and tonight laughing and don't care to come back. Really sucks cause I wanted them to be involved.

    I for one would like to hear why they would decide to do this at this time ? I understand that not everyone is PST but they themselves are refering to PST because that's the majority of the player base.

    What gets me even more is the lack of communication. If they had posted these down times ahead of time (and 30 min does not count) many would not be so upset perhaps.

    Nevertheless they have taken the server down and we are left unable to play. Not really the best sales tactic felas...

    It was posted in advance. See thread topic.
  • snarraldsnarrald Member, Neverwinter Beta Users Posts: 4 Arc User
    edited May 2013
    namini wrote: »
    Where I come from, we use capital letters, can spell words like "proof" and "hypocritical," know the difference between the words "many" and "much" and yes, even know how to interpret crazily advanced concepts like "UTC -7."

    Sure. Do my language now. i'm sure your an expert
  • fermiafulfermiaful Member Posts: 18 Arc User
    edited May 2013
    Ihope the voice chat will work now:D 2h to start i think
  • drtardisdrtardis Member Posts: 15 Arc User
    edited May 2013
    tormeanted wrote: »
    It's quite obvious why they shut it down now, because the load was increasing and the server was starting to die again.
    They shut them down every time the load goes up, because they can't handle it.

    What I don't understand though is why they don't just do what Blizzard does - and solve the problem.
    Ever since Wow became the *first* actually massive MMO (the other games before that were so small in comparison that they were basically just RPGs), you would think people would learn from them.

    Ultima Online and Everquest were not "basically just RPG's."

    And Cryptic has shut down ALL their titles tonight. STO, Champions... they're all down. I'm in voice chat with my STO buddies right now, and we're all doing random stuff waiting for the servers to come back.
  • memphispcguymemphispcguy Member Posts: 1 Arc User
    edited May 2013
    They could take down this game only on February 29th and people would complain :)
  • pinkysansbrainpinkysansbrain Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    Two and a half hours remaining, ladies and gents. Hold onto your wigs, you'll make it through.
  • coldheadedcoldheaded Member Posts: 0 Arc User
    edited May 2013
    yeah .. learn from Blizzard how to sell authenticators and still have accounts hacked ...no thanks ... I lost alot of gear and items thanks to them .. Blizzard is the worst gaming company there is imo...
  • ronsonjonronsonjon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    And to reply to regular Saturday downtimes ...this will kill a ton of the player base. Seriously what MMO is not up and available on a Saturday or Sunday. Come on lol
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    ringshot wrote: »
    WOW Was the first?? LOL that's rich. I remember EQ1 with 72 man dragon raids when wow wasn't even a twinkle in the developers eyes. Those were the day's when you had to spend the weekend just to break into a zone, and then fight tooth and nail res'ing after major battles just to get to the boss. Heck I remember muds before that, but meh like you said it wasn't really the same league.

    Asking people to learn from Blizzard is stupid anyway. They already had proven they can't handle launch day woes even as recent as Diablo 3.
  • wertz350wertz350 Member Posts: 7 Arc User
    edited May 2013
    reck16 wrote: »
    Everyone is overreacting over this decision. It has nothing to do with appeasing the EU players.

    By taking the servers down during prime time on weekends, they have found that the servers do not become as loaded or exhibit performance issues. In fact, tonight has been a huge success - the server performance problem during the same hours last Saturday probably had management talking about needing to buy more machines and lease more rack space.

    Now, the server admins have found a workaround that is effective in reducing this peak-load problem, so management will not need to make the hard choice on capital investment. They will probably begin to schedule the regular Saturday downtime further in advance, however, since short notice downtime tends to upset players.

    rofl, quite possibly the dumbest post i've ever seen. "Lets just have maintenance during peak hours".

    good way to get people to quit altogether right there.
This discussion has been closed.