I don't know if this has been answered before but I was wondering what will be the options for boss fights in a user generated dungeon. I 've watched videos and I think you can make really cool dungeons but they would lack a lot if they don't have interesting boss (and mini-boss) fights.
Do we have any info on that? It would be great to hand pick abilities that the bosses could use. But I guess the animations and graphics could raise an issue.
I don't know if this has been answered before but I was wondering what will be the options for boss fights in a user generated dungeon. I 've watched videos and I think you can make really cool dungeons but they would lack a lot if they don't have interesting boss (and mini-boss) fights.
Do we have any info on that? It would be great to hand pick abilities that the bosses could use. But I guess the animations and graphics could raise an issue.
I think u are metion about the end bosses u saw on videos, if so they wont be in foundry at least in launch. Not 100% about this but i think i heard something about it from crypticmapolis.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited September 2012
That would depend on your definition of boss. You absolutely can add bosses and mini bosses to each foundry content but they would only be a very difficult mob. We can't customize the combat characteristics too much to prevent abuse of the system.
It has a good intention at heart but sadly it does limit the boss fight development quite a bit. However one perk is that such bosses won't be "__ Level" all the time. They'll be set up as a "Hard Encounter" and appropriately scaled for whatever level the players exploring the dungeon are.
Basically in a nutshell you can make a quest which allows a level 1 to run through the dungeon and slay a dragon at the end. Not a great idea in that context but it will keep us from ever truly out-leveling content.
This feature would be better for something like an Orc Themed quest which is truly level-less.
P.S. - Foundry Developers can set level requirements for content so we shouldn't see too many quality foundry missions allowing level 1 characters to slay dragons.
I think that it should be possible to select what difficulty a boss or mini boss is in the foundry, example: have a box pop up after placing a boss or mini boss, that has options such as hard solo, hard group, or elite group.
That way we can have a truly epic dungeon, from the sounds of it the only truly epic fights in dungeons would be cryptic made dungeons and UGC would be great but fall slightly short of Cryptic made content, If I presume wrong please correct me, Please! I want to be wrong!
That would depend on your definition of boss. You absolutely can add bosses and mini bosses to each foundry content but they would only be a very difficult mob. We can't customize the combat characteristics too much to prevent abuse of the system.
It has a good intention at heart but sadly it does limit the boss fight development quite a bit. However one perk is that such bosses won't be "__ Level" all the time. They'll be set up as a "Hard Encounter" and appropriately scaled for whatever level the players exploring the dungeon are.
Basically in a nutshell you can make a quest which allows a level 1 to run through the dungeon and slay a dragon at the end. Not a great idea in that context but it will keep us from ever truly out-leveling content.
This feature would be better for something like an Orc Themed quest which is truly level-less.
P.S. - Foundry Developers can set level requirements for content so we shouldn't see too many quality foundry missions allowing level 1 characters to slay dragons.
Well, the definition of a nicely designed boss would not be an enemy with lots of health and lots of damage but other than that just "tank and spank" tactics. I wish that we will have some kind of options to create boss fights (or other parts of the dungeon) which will require some kind of strategy. I know this is easier said than done so I just hope that the Cryptic guys will have something like that. It's not an unforgivable flaw of the Foundry if it's not there. But if it is as an option it would add a lot in the whole system. Is there any mod here who has any info on the matter?
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
I think that it should be possible to select what difficulty a boss or mini boss is in the foundry, example: have a box pop up after placing a boss or mini boss, that has options such as hard solo, hard group, or elite group.
That way we can have a truly epic dungeon, from the sounds of it the only truly epic fights in dungeons would be cryptic made dungeons and UGC would be great but fall slightly short of Cryptic made content, If I presume wrong please correct me, Please! I want to be wrong!
You might want to watch some of the video links in this thread. Cryptic shows that exact concept in action ;-)
It's not exactly "Hard Solo" but you can select the number of NPC's, customize their appearance how you want and ultimately choose whether the difficulty scale.
Well, the definition of a nicely designed boss would not be an enemy with lots of health and lots of damage but other than that just "tank and spank" tactics.
Perhaps we'll be able to have a boss difficulty scale or something similar which would add in the many points you take. For now we haven't got much information on how such a sliding scale will work other than the fact it is there and that is the only way players will be able to effect the difficulty of combat other than loading rooms with mobs.
I wouldn't count on being able to make grand boss fights like you would see in other MMO's with epic strategies but the possibility is there for a decently hard fight.
We don't know much of anything specific atm. I'm merely relaying what has been confirmed in the interview videos from PAX and Gamescom. Hopefully we'll have a lot of room to make fights unique but we will at least be able to make them challenging.
Does anyone know if you can make just plain friendly np's in the foundry and not hostile 'mob' ones?
I know you can in STO's Foundry. I have several, ship and character npcs, created replicating my STO characters for lore-purposes and other Mission related things (e.g. NPC assisted battles) for a foundry project I have been -very- slowly working on.
Does anyone know if you can make just plain friendly np's in the foundry and not hostile 'mob' ones?
I believe they confirmed you could but I can't for the life of me remember which video it was. Honestly it's probably in one of the several listed in this forum if they did confirm it though.
Too many video's to look through for a ten second comment. Bah if only I remembered at least the context other than them creating some mean looking monster.
In my own opinion though, that would be such a major oversight on their part if they didn't support such a feature my jaw would hit the floor.
I think you're pretty safe, especially since STO supports the feature, that placing placid NPC's in Foundry Content won't be a problem at all.
P.S. I am sorry I missed that question earlier. Not sure how but I didn't see it at all when responding to the previous comments!
I pirated this argument from some other forum from somebody:-
(sorry I accidentally closed the source after I copied so I can't credit you whoever you are)
The fears that having foundry means there would be less official content are completely unfounded. You have to remember that neverwinter online was being developed as a co-op game. This meant it would have its own campaign. It is still going to have that official campaign which should be like single player games. Think of it as a single player game with long storyline and then someone came and added UGC later just for lulz.
*Watches first video...facepalms 30-40 seconds in*
No! The Spellplague was from the murder of Mystra, the planets didn't collide; AO stopped that but land masses between the two worlds swapped. Thus "returned Aber."
The rest is correct. I also noticed she said it's in Alpha, not Pre-Alpha. Guess it's official.
*Watches first video...facepalms 30-40 seconds in*
No! The Spellplague was from the murder of Mystra, the planets didn't collide; AO stopped that but land masses between the two worlds swapped. Thus "returned Aber."
The rest is correct. I also noticed she said it's in Alpha, not Pre-Alpha. Guess it's official.
Actually, what she said is correct, she just didn't go into detail. Abier and Toril (mirror planets of each other which existed each in their own multiverse) aligned and began colliding and melding into one another, parts of Toril shifted to Abeir and parts of Abier merged with Toril. This didn't happen in a "physical sense" but happened more on an Ethereal-type nature, something only the Gods could truly witness in it's entirety.
The Forgotten Realms Campaign is in the Toril mirror world. Ao didn't halt the collision or set the planets back on their course, Abier has once again returned and is now a part of Toril once again. This is where the Eladrin are coming from, the Feywilds that were once part of Abier, separated from Toril since the dawn of time.
Step back to how the alignments of Abeir and Toril lead to them merging:
Around this same time as the alignments of Abeir and Toril, Cyric and Shar assassinated Mystra in the heart of her Realm, Dweomerheart. This alone would not have caused the Spellplague as we know it. It was the combination of the Alignments and the Death of Mystra that allowed the Spellplague to be more devastating, allowing Abier and Toril to meld together once again. The Planes themselves began to fall apart and were reshaped. This caused power shifts among almost all the gods and all the now-Greater and normal Gods live within the Astral Sea, each of them forming areas in the Sea and recreating their Domains there-in.
Years later, arguably as a result of the shifting lands of the already unstable and seismically active lands around Neverwinter, Mt. Hotenow erupted and devastated Neverwinter.
They way it is partially detailed in various 4e source books makes for easy misunderstanding of the combined forces that lead to the Cataclysms that followed in the wake. Add them all together and it becomes clearer that they were a series of events that worked together to lead to the Realms as they are now. In general, the events as a whole are widely known just as "The Spellplague." For, without this monumental event, everything else would have been less and Abeir-Toril would have gone their celestial ways in their own multiverses, unnocited by mortals - as they had for countless millenia prior.
My version of the "merge" is that it happened like unlike things attracted to each other. For example, a male and female merging representing the opposites and creating something entirely new.
So a place of darkness and shadows merged with a place of light and created a completely new continent.
EDIT: It is not the official version, but my own version as I specified in first two words.
denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
edited November 2012
Omg can't really wait. It's like having 1,000,000 developers ready to add content... *drool*
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
0
syfylisMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited November 2012
First look:
It loooks nice !!! but it doesn't make me huh under my bed watching pictures of Madona from 1984.
It is easy which is a good and a bad point. Good is obvious and bad is now we will have to go through lot of bad or cheap designed quests to find that 5% of really good ones.
It give me good feelings and I can't wait to see this advanced stuf.
Now what would make me huh a lot. If cryptic would allow it. "POWER TO THE PEOPLE"
My idea is for cyptic to sell people license to host their own foundry world serwers
The way it would work is same as browser in FPS games. You got list of serwers and when you connect to one of them you can download content from that serwer.
Why ?
1. So you can add your own items, maps, mobs
2. So you can add your own sounds and dialogs.
- it would be nice to have option to triger dialogue or sound when character reach some location
3. So we remove all limits for people creativity
4. So we can create serwers with 18+ quests. (it doesn't need to mean swearing or nudity but using game media to talk about taboo topics through the story)
5. So we could support game and also limit overload on cryptic servers which may happen with too many people start doing their own stuf
My idea is for cyptic to sell people license to host their own foundry world serwers
The only way they would agree to this is if all the servers were updated with and linked to the cash shop, and even then I doubt they'd consider it as each and every one takes away from their playerbase/ marketing potential.
Also many of the things you are requesting (adding new maps, mobs) already exist and other features (dialogue and sounds) could easily be implemented without private servers.
All and all I personally think it's a terrible idea.
qTTp it nice, but its not more than a popular slogan (it was used by Atari in the 80's). I can see how Craptic might put some restrictions on creativity, but they will also ensure quality.
[SIGPIC][/SIGPIC]
0
syfylisMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited November 2012
They could sell empty map, so all quests and story would be on cryptic servers. I'm thinking about something that "Little Big Planet" did. What if you want to create story with lector or your friends doing dubbing for characters in your quest?
Cryptic would get cash for empty map and browser with people servers and people will have free choice to do what they want.
Comments
Do we have any info on that? It would be great to hand pick abilities that the bosses could use. But I guess the animations and graphics could raise an issue.
I think u are metion about the end bosses u saw on videos, if so they wont be in foundry at least in launch. Not 100% about this but i think i heard something about it from crypticmapolis.
It has a good intention at heart but sadly it does limit the boss fight development quite a bit. However one perk is that such bosses won't be "__ Level" all the time. They'll be set up as a "Hard Encounter" and appropriately scaled for whatever level the players exploring the dungeon are.
Basically in a nutshell you can make a quest which allows a level 1 to run through the dungeon and slay a dragon at the end. Not a great idea in that context but it will keep us from ever truly out-leveling content.
This feature would be better for something like an Orc Themed quest which is truly level-less.
P.S. - Foundry Developers can set level requirements for content so we shouldn't see too many quality foundry missions allowing level 1 characters to slay dragons.
That way we can have a truly epic dungeon, from the sounds of it the only truly epic fights in dungeons would be cryptic made dungeons and UGC would be great but fall slightly short of Cryptic made content, If I presume wrong please correct me, Please! I want to be wrong!
You might want to watch some of the video links in this thread. Cryptic shows that exact concept in action ;-)
It's not exactly "Hard Solo" but you can select the number of NPC's, customize their appearance how you want and ultimately choose whether the difficulty scale.
Perhaps we'll be able to have a boss difficulty scale or something similar which would add in the many points you take. For now we haven't got much information on how such a sliding scale will work other than the fact it is there and that is the only way players will be able to effect the difficulty of combat other than loading rooms with mobs.
I wouldn't count on being able to make grand boss fights like you would see in other MMO's with epic strategies but the possibility is there for a decently hard fight.
We don't know much of anything specific atm. I'm merely relaying what has been confirmed in the interview videos from PAX and Gamescom. Hopefully we'll have a lot of room to make fights unique but we will at least be able to make them challenging.
I know you can in STO's Foundry. I have several, ship and character npcs, created replicating my STO characters for lore-purposes and other Mission related things (e.g. NPC assisted battles) for a foundry project I have been -very- slowly working on.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I believe they confirmed you could but I can't for the life of me remember which video it was. Honestly it's probably in one of the several listed in this forum if they did confirm it though.
Too many video's to look through for a ten second comment. Bah if only I remembered at least the context other than them creating some mean looking monster.
In my own opinion though, that would be such a major oversight on their part if they didn't support such a feature my jaw would hit the floor.
I think you're pretty safe, especially since STO supports the feature, that placing placid NPC's in Foundry Content won't be a problem at all.
P.S. I am sorry I missed that question earlier. Not sure how but I didn't see it at all when responding to the previous comments!
as ambisinisterr said....
youtube
yep another just get what you can out of it
by Draeno October 5, 2012
Hey, "Elevator Music" Rocks!
Oh, and telling players the author can't give you a rusty dagger on a L 50 scaled adventure was cute too
After hearing Aqualung as Muzak.....I really can't agree with that b:sad
(sorry I accidentally closed the source after I copied so I can't credit you whoever you are)
The fears that having foundry means there would be less official content are completely unfounded. You have to remember that neverwinter online was being developed as a co-op game. This meant it would have its own campaign. It is still going to have that official campaign which should be like single player games. Think of it as a single player game with long storyline and then someone came and added UGC later just for lulz.
A fine point I think.
No video
WITHLINDSAY2
Published on Nov 1, 2012 by GMXPRU
*Watches first video...facepalms 30-40 seconds in*
No! The Spellplague was from the murder of Mystra, the planets didn't collide; AO stopped that but land masses between the two worlds swapped. Thus "returned Aber."
The rest is correct. I also noticed she said it's in Alpha, not Pre-Alpha. Guess it's official.
Actually, what she said is correct, she just didn't go into detail. Abier and Toril (mirror planets of each other which existed each in their own multiverse) aligned and began colliding and melding into one another, parts of Toril shifted to Abeir and parts of Abier merged with Toril. This didn't happen in a "physical sense" but happened more on an Ethereal-type nature, something only the Gods could truly witness in it's entirety.
The Forgotten Realms Campaign is in the Toril mirror world. Ao didn't halt the collision or set the planets back on their course, Abier has once again returned and is now a part of Toril once again. This is where the Eladrin are coming from, the Feywilds that were once part of Abier, separated from Toril since the dawn of time.
Step back to how the alignments of Abeir and Toril lead to them merging:
Around this same time as the alignments of Abeir and Toril, Cyric and Shar assassinated Mystra in the heart of her Realm, Dweomerheart. This alone would not have caused the Spellplague as we know it. It was the combination of the Alignments and the Death of Mystra that allowed the Spellplague to be more devastating, allowing Abier and Toril to meld together once again. The Planes themselves began to fall apart and were reshaped. This caused power shifts among almost all the gods and all the now-Greater and normal Gods live within the Astral Sea, each of them forming areas in the Sea and recreating their Domains there-in.
Years later, arguably as a result of the shifting lands of the already unstable and seismically active lands around Neverwinter, Mt. Hotenow erupted and devastated Neverwinter.
They way it is partially detailed in various 4e source books makes for easy misunderstanding of the combined forces that lead to the Cataclysms that followed in the wake. Add them all together and it becomes clearer that they were a series of events that worked together to lead to the Realms as they are now. In general, the events as a whole are widely known just as "The Spellplague." For, without this monumental event, everything else would have been less and Abeir-Toril would have gone their celestial ways in their own multiverses, unnocited by mortals - as they had for countless millenia prior.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
So a place of darkness and shadows merged with a place of light and created a completely new continent.
EDIT: It is not the official version, but my own version as I specified in first two words.
Date: 11-20-2012
MMOSITE
"We'll be publishing guides and video walkthroughs for The Foundry as we get closer to launch."
St. Augustinus
It loooks nice !!! but it doesn't make me huh under my bed watching pictures of Madona from 1984.
It is easy which is a good and a bad point. Good is obvious and bad is now we will have to go through lot of bad or cheap designed quests to find that 5% of really good ones.
It give me good feelings and I can't wait to see this advanced stuf.
Now what would make me huh a lot. If cryptic would allow it. "POWER TO THE PEOPLE"
My idea is for cyptic to sell people license to host their own foundry world serwers
The way it would work is same as browser in FPS games. You got list of serwers and when you connect to one of them you can download content from that serwer.
Why ?
1. So you can add your own items, maps, mobs
2. So you can add your own sounds and dialogs.
- it would be nice to have option to triger dialogue or sound when character reach some location
3. So we remove all limits for people creativity
4. So we can create serwers with 18+ quests. (it doesn't need to mean swearing or nudity but using game media to talk about taboo topics through the story)
5. So we could support game and also limit overload on cryptic servers which may happen with too many people start doing their own stuf
My work: Heroes Blacksmith - Library
http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
The only way they would agree to this is if all the servers were updated with and linked to the cash shop, and even then I doubt they'd consider it as each and every one takes away from their playerbase/ marketing potential.
Also many of the things you are requesting (adding new maps, mobs) already exist and other features (dialogue and sounds) could easily be implemented without private servers.
All and all I personally think it's a terrible idea.
qTTp it nice, but its not more than a popular slogan (it was used by Atari in the 80's). I can see how Craptic might put some restrictions on creativity, but they will also ensure quality.
Cryptic would get cash for empty map and browser with people servers and people will have free choice to do what they want.
My work: Heroes Blacksmith - Library
http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library