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What wizard will you want to build?

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  • aethilgar1aethilgar1 Member Posts: 9 Arc User
    edited May 2012
    It will be interesting to see how 'pets' work in general. Hopefully there will be a mix of duration based and permanent.
  • ezgoezitezgoezit Member Posts: 10 Arc User
    edited June 2012
    My favorite 4ed wizard build so far has been a Genasi thunder blaster build. In my weekly game, my blaster does more damage than the strikers because I'm usually hitting several targets at once and through various methods of feat, item and race optimization.

    While that works on the table top, I'm not sure how well that would work in a D&D 4ed MMO if they are going to hard code rules to ensure role continuity such as making sure controllers never out damage strikers.

    I'd also worry about investing a lot of time in making a controller that is better at the striker role in case it ends up like DDO where you will have a tough time fitting into parties looking for you to fill a controller role. It's easier to get away with on table top because the controller role is the most expendable role. That won't necessarily be the case here. (My blaster considers death as the ultimate method of control)

    Aside from all of this, there won't be Genasi, at least not in the beginning. Tiefling fire blasters can do as much or more damage than my current build though.

    Ez
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Until we find out if feats are used like tabletoip, let alone this kind of specific build is even possible, I wouldn't worry about the character "being excluded for being too powerful, and not a controller." To paraphrase NCIS: Los Angeles (not the mean social networking accusation ones,) that comes across as a humble brag anyway :p

    However, I also play a Genasi Wizard (Sha'ir) lightning specialist, and kick butt very nicely at his beginning in the Dark Sun world (where either you do or die quite literally.) I would love to see your character's setup. In all fairness, here's mine:

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Aeshedier, level 3
    Genasi, Wizard (Sha'ir)
    Elemental Manifestation Option: Windsoul
    Dark Sun, Inherent Bonuses
    High Imaskar (High Imaskar Benefit)
    Theme: Moteborn

    FINAL ABILITY SCORES
    STR 8, CON 18, DEX 11, INT 18, WIS 11, CHA 12

    STARTING ABILITY SCORES
    STR 8, CON 16, DEX 11, INT 16, WIS 11, CHA 12


    AC: 15 Fort: 15 Ref: 15 Will: 14
    HP: 36 Surges: 10 Surge Value: 9

    TRAINED SKILLS
    Arcana +12, History +10, Nature +8, Religion +10

    UNTRAINED SKILLS
    Acrobatics +1, Athletics +0, Bluff +2, Diplomacy +2, Dungeoneering +1, Endurance +7, Heal +1, Insight +1, Intimidate +2, Perception +1, Stealth +1, Streetwise +2, Thievery +1

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Moteborn Attack: Summon Flame Zephyr
    Genasi Racial Power: Windwalker
    Wizard Utility: Chameleon's Mask
    Wizard Utility: Spook
    Wizard Utility: Suggestion
    Wizard Utility: Prestidigitation
    Wild Talent Cantrip: Know Direction
    : Arcane Defiling
    Wizard Attack 1: Arc Lightning
    Wizard Attack 1: Witch Bolt
    Wizard Attack 1: Scare
    Wizard Attack 1: Empowering Lightning
    Wizard Attack 1: Rolling Thunder
    Wizard Utility 2: Familiar Harrier
    Wizard Attack 3: Shock Sphere

    FEATS
    Arcane Familiar
    Level 1: Mark of Storm
    Level 2: Superior Implement Training (Rowan wand)

    ITEMS
    Staff Implement
    Quarterstaff
    Backpack (empty)
    Bedroll
    Belt Pouch (empty)
    Desert Clothing
    Filter mask
    Giant hair rope
    Survival Day
    Dowsing Rod
    Waterskin
    Cloth Armor (Basic Clothing) x1
    Sunrod
    Woundstitch Powder
    Lightning Wand +1 x2
    Endure Elements
    Residuum (Any)
    Body of Fire Ki Focus +1
    ====== End ======
    [SIGPIC][/SIGPIC]
  • eshnickeshnick Member Posts: 54
    edited June 2012
    If I build a wizard, I'll stick with my successful history of building a nuker. CC is not my forte. Every wizard should be able to provide buffs for the party, imo.

    So, I'll focus on damage spells and buffs, and let the CC aspects slide by the wayside.

    If, or course, such a build is possible in Neverwinter.
  • roninrawrriorroninrawrrior Member, Neverwinter Beta Users Posts: 7 Arc User
    edited June 2012
    eshnick wrote: »
    If I build a wizard, I'll stick with my successful history of building a nuker. CC is not my forte. Every wizard should be able to provide buffs for the party, imo.

    So, I'll focus on damage spells and buffs, and let the CC aspects slide by the wayside.

    If, or course, such a build is possible in Neverwinter.


    One of the problems if they stay true to the 4e ruleset is that most Wizard options weren't built around being a heavy duty nuker. They were more designed for flexible utility, clear out weak 1shotkill minions and debuff. Generally Warlocks were the main single target caster and Sorc was the AoE arcane striker. Sure Wizards in 4e could be min/maxed to put out some serious pain, but a min/maxed true striker class would pretty much always out damage a Wizard in most situations.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    One of the problems if they stay true to the 4e ruleset is that most Wizard options weren't built around being a heavy duty nuker. They were more designed for flexible utility, clear out weak 1shotkill minions and debuff. Generally Warlocks were the main single target caster and Sorc was the AoE arcane striker. Sure Wizards in 4e could be min/maxed to put out some serious pain, but a min/maxed true striker class would pretty much always out damage a Wizard in most situations.

    As it should be. Classes should be based on roles - striker, controller etc. Striker should always outdamage all other classes, while controller should have more utility than any other.

    Otherwise soon we will have threads like - wizards are overpowered, or, strikers are worth xx etc etc. Defining the role and letting a class specialize in only one and one role would save much griefing.
  • eshnickeshnick Member Posts: 54
    edited June 2012
    One of the problems if they stay true to the 4e ruleset is that most Wizard options weren't built around being a heavy duty nuker. They were more designed for flexible utility, clear out weak 1shotkill minions and debuff. Generally Warlocks were the main single target caster and Sorc was the AoE arcane striker. Sure Wizards in 4e could be min/maxed to put out some serious pain, but a min/maxed true striker class would pretty much always out damage a Wizard in most situations.

    Yep... Thanks for the extra info, I'm not familiar with 4e other than what I've read here. I am looking forward to seeing how the class builds look, and how they develop with level progression.

    As gillrmn says, I too hope we stay true to roles, unlike what is happening with "balance" changes ongoing in other games. Nothing worse in a role playing game to have "balance" between all the classes, imo.

    Edit - I can splel, I just catn tyep. :p
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Love it or hate it about 4E, roles are all but mandatory in it as well as classes. You really work best when you have roles of leader, striker, defender and controller, and suffer if you don't have at the very minimum two of the four (leader and defender one of the two at least for many games, but it woud be impossible to play without some form of striker and/or controller as well. Not you all die as you have no cleric, but exceptionally tough.)

    It makes each class have its purpose and balance very well, and feel important whether in or out o combat.
    [SIGPIC][/SIGPIC]
  • roninrawrriorroninrawrrior Member, Neverwinter Beta Users Posts: 7 Arc User
    edited June 2012
    Love it or hate it about 4E, roles are all but mandatory in it as well as classes. You really work best when you have roles of leader, striker, defender and controller, and suffer if you don't have at the very minimum two of the four (leader and defender one of the two at least for many games, but it woud be impossible to play without some form of striker and/or controller as well. Not you all die as you have no cleric, but exceptionally tough.)

    It makes each class have its purpose and balance very well, and feel important whether in or out o combat.


    4e was pretty much tailored built to mimic the mechanics found in video games. Will be interesting to see how well Cryptic can reverse the mechanics back into a video game. While the 4 core roles of Leader/Defender/Striker/Controller were firmly established 4e WotC did a fairly decent job at providing a wide variety of classes, builds, and options that add their own distinct flavor and play style to cover the core roles.

    I know it's a pain to balance, but I really hope Cryptic will stray beyond just the iconic Cleric/Fighter/Rogue/Wizard classes and add in those other classes/builds to broaden the roles.
  • brazilianragebrazilianrage Member Posts: 1 Arc User
    edited June 2012
    Necromancer all the way

    Something with Necromancy and a few evocations/abjurations spells, but mostly necromancy

    weeeee!
  • mistaslymistasly Member Posts: 6 Arc User
    edited June 2012
    Illusionist. I loves me my illusions. Though if we're allowing anything from 4e, including essentials, I wouldn't mind a Necromancer from Heroes of Shadow.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    I actually enjoy the Nethermancer (Shadow) mage option.
    [SIGPIC][/SIGPIC]
  • formtri108formtri108 Member Posts: 22 Arc User
    edited June 2012
    I need to play mage inspired by magic of Dragons of Babylon.
    --

    Dragonfly Algorithm (IT Blog): http://dragonfly-algorithm.blogspot.com/
    Mental Dragonfly (promo blog): http://mentaldragonfly.blogspot.com/
    Chea's Journal (RP Blog): http://cheajournal.blogspot.com/
    deviantART: http://neo-mahakala-108.deviantart.com/

    [SIGPIC][/SIGPIC]
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    formtri108 wrote: »
    I need to play mage inspired by magic of Dragons of Babylon.

    OOOh, I don't know that, what is the magic from the Dragons of Babylon?
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    Necromancer all the way

    Something with Necromancy and a few evocations/abjurations spells, but mostly necromancy

    weeeee!

    PM was my favourite build in 3e. But I start with arcane only after I get bored of divine classes. So I will try the new divine classes first before starting a necrotic class.
  • formtri108formtri108 Member Posts: 22 Arc User
    edited June 2012
    "OOOh, I don't know that, what is the magic from the Dragons of Babylon?
    I AM,

    --the truthseeker"

    That's what i want to learn.
    --

    Dragonfly Algorithm (IT Blog): http://dragonfly-algorithm.blogspot.com/
    Mental Dragonfly (promo blog): http://mentaldragonfly.blogspot.com/
    Chea's Journal (RP Blog): http://cheajournal.blogspot.com/
    deviantART: http://neo-mahakala-108.deviantart.com/

    [SIGPIC][/SIGPIC]
  • higherfasternowhigherfasternow Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2012
    K this is a strange one. or maybe not. i haven't gone through all the builds in this thread. if i could choose any type of wizard to play, and only if it had some insane DoT which it should have. it would be a wizard, like the one who works for jarlaxyl (sp?) in the RA salvatore books. what type of wizard is that?
  • viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited July 2012
    K this is a strange one. or maybe not. i haven't gone through all the builds in this thread. if i could choose any type of wizard to play, and only if it had some insane DoT which it should have. it would be a wizard, like the one who works for jarlaxyl (sp?) in the RA salvatore books. what type of wizard is that?

    He has several. Could you be more specific?
    [SIGPIC][/SIGPIC]
  • higherfasternowhigherfasternow Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2012
    the one that uses that spell to take all the damage and then reflect it back doing massive amounts of damage.
  • harkinharkin Member Posts: 135 Arc User
    edited July 2012
    Would love to be an Illusionist Wizard.
  • amardarialamardarial Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited July 2012
    qallidex wrote: »
    I really love self-sustained casters that are lethal in PvP combat, particularly 1-on-1. I like casters that have things like Life-taps (especially), as well as mana-taps, and powerful DoT's (particularly AoE DoT's). On top of that I like to have a pet. This is a very Necromancer/Warlock type class. I played one just like it in Rift (which actually was a Necro/Warlock combo), but it was wayy underpowered, and the game was pretty lamesauce in general.

    But a Wizard/Sorcerer who can keep himself with life-taps, steal mana, has a pet fighting by his side, and can spread dread all throughout the battle-field via AoE DoT's is pretty HAMSTER in my book. Also would want to have a bread/butter DD attack, and preferably some sort of mass raise dead on a fairly large cooldown.

    Sounds like you want a cleric, Wizard is all about CC, few DoT's, no life taps, no mana taps, no useful pets, just lots and lots of CC
  • valkhadvalkhad Member Posts: 0 Arc User
    edited July 2012
    At this point is it safe to assume that there is no DPS caster class?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    valkhad wrote: »
    At this point is it safe to assume that there is no DPS caster class?

    Why? They will have sorcerers eventually. And for now, I am sure you can make wizard to be primary controller and secondary dps.
  • arajirarajir Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2012
    Some Wizard builds are also excellent blasters (aoe DPS as the main focus)
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited July 2012
    why only one specialization?

    in ddo you can go evocation/necromancer/enchanter etc.
    it really depends of you're playstyle you can be a buffer/debuffer, necromancer/summoner, iluzionist or the clasic evocation

    i prefer generalist mage i never go specialized i prefer metamagics/SP and toughnes
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    aeroth001 wrote: »
    why only one specialization?

    in ddo you can go evocation/necromancer/enchanter etc.
    it really depends of you're playstyle you can be a buffer/debuffer, necromancer/summoner, iluzionist or the clasic evocation

    i prefer generalist mage i never go specialized i prefer metamagics/SP and toughnes

    The active battle is a new experiment and they want to take it slow. If you have a look at 4e, all those builds are still available and more. SO they will slowly be added. Maybe once the demand from users is high enough, we will have multiclass then hybrids too.

    But it is good they are taking it slow. I hate how DDO had become a min/max fest. It better if they handle balance more delicately.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited July 2012
    if this game wants succes it must not copy wow.
    99% of mmo are wow clones and people are fed up with them.

    it needs to be more nwn 1 with socializing options
    and all clases in nwn 1 are needed. there is no d&d without the fine diferences between fighter/barbarian or sorc/wizard.
    We need also multiclasing and it will have succes all over it, people are not very optimist about rpgs going mmo at the moment because all copy the wow systemb:shocked
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    aeroth001 wrote: »
    ...
    there is no d&d without the fine diferences between fighter/barbarian or sorc/wizard.
    ...

    If this is what you want, game seems to go in this direction with pre-defined builds. The fact that the devs have shown controller wizard indicates that maybe they will release sorcerer as magic striker or DPS god(maybe a dragon magic sorcerer). Because of predefined builds excelling in certain roles, I am sure that the fine difference in wiz/sorc will feel like nwn (rather than DDO which was not very good - at least an year ago, not aware of recent changes). Also this might make sure the certain things are not exploited - like stat allocation.

    Regarding multiclass -
    What was called multiclass in 3e is called hybrid in 4e (multiclass is something completely different now). In 4e, multiclassing is much more balanced imo. But will we see it, when will we see it? - I am not sure of any answer to these questions.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited July 2012
    Btw do you know what will the max lvl will be ?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    aeroth001 wrote: »
    Btw do you know what will the max lvl will be ?

    Check the FAQs for all the information we know. [we are not hiding anything, honest :-) ]

    AT launch 1-60 lvls (eq to 1-20 pnp lvls)
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