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OFFICIAL: Refinement Changes

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  • polysatyr81polysatyr81 Member Posts: 154 Arc User
    @arazith07 the real issue... and the issue I really have with the developers (and @noworries#8859 please be listening) is a lot of times they will come up with a new mechanic and system than move on to the newest shiny one instead of finishing fixing the first one. I know I harp on this topic a lot but they severely broke Crafting not just Mastercrafting with the level squish and then they still haven't fixed it (the fact that there's two Rank 18 crafting materials and one of them is unnecessary with the new Mastercraft is part of it.) Heck they were talking about how they were adding the Sharandar Mastercrafting OVER THREE MONTHS AGO and it's still not available on live. I personally think this change could end up great if 1. They take their time on it and possibly wait until Mod 23 to push this out and 2. do it in a way that's welcoming to new people without making the veterans feel like they've wasted their time and money. Listening to the feed back here through the noise of people who will never be happy is important. I'm ashamed to admit have spend almost $1000 a year (if not more some years) on this game in the past 6 years and I want to know I'm not losing value. And I do it mainly to trade Zen in for AD on the exchange (You're welcome I try to cut the wait down) so I can buy MOPs and back to this crafting materials I needed in the Trade Market or to buy the super expensive 1.5 million AD Sharandar Mastercrafting (if they EVER release it). And now there's no trade ins on the MOPS and that will go to waste. We just want to know we're being listened to, acknowledged and the constructive feedback being taken into consideration.
  • olocancom#0595 olocancom Member Posts: 94 Arc User
    edited December 2021



    Another thing, you mentionned all these items giving a lot more item level and all, and I may be missing something but they don't give combined rating at all?

    The new enchantments do give combined rating. A mythic 1500 item level Jade Enchantment for example gives 2250 Crit Strike (offense), 2250 Critical Avoidance (defense) or 2250 Outgoing Healing (utiltity) and 1350 Combined Rating.
  • silente07#2597 silente07 Member Posts: 395 Arc User
    The Allfather is wise!!
    Yeah, what he said.
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    edited December 2021
    @olocancom

    The new enchantments do give combined rating. A mythic 1500 item level Jade Enchantment for example gives 2250 Crit Strike (offense), 2250 Critical Avoidance (defense) or 2250 Outgoing Healing (utiltity) and 1350 Combined Rating.

    Yes, those give combined rating. T he combat enchant replacing weapon/armor, is 4k IL in the rank 4 box and 5k IL maxed, and gives no combined rating. The companion runestone is equivalent in stat to the 6 being replaced, but combined rating removed, so at max rank 1500 IL, no combined rating. Same with bonus enchant, 1.5 IL, no rating. Thats 8k IL with no rating, effectively raising the gap of your IL and ratings by 8000(8%). Yes the 9 enchants from off/def/utility give combined rating, but the 3 that don't create a 8k hole, and the IL from the other 9 equates to a hole of 150 each, so another 1350 combined rating loss vs the IL. Yes, the stats help, 18000 between the 8 offense/defense slots at max rank giving 2250, but between 10 stats, that means youre covering on average 1.8k per stat, and need to cover 9.35k to keep %'s.
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    edited December 2021
    stark760 said:



    Yes, those give combined rating. T he combat enchant replacing weapon/armor, is 4k IL in the rank 4 box and 5k IL maxed, and gives no combined rating. The companion runestone is equivalent in stat to the 6 being replaced, but combined rating removed, so at max rank 1500 IL, no combined rating. Same with bonus enchant, 1.5 IL, no rating. Thats 8k IL with no rating, effectively raising the gap of your IL and ratings by 8000(8%). Yes the 9 enchants from off/def/utility give combined rating, but the 3 that don't create a 8k hole, and the IL from the other 9 equates to a hole of 150 each, so another 1350 combined rating loss vs the IL. Yes, the stats help, 18000 between the 8 offense/defense slots at max rank giving 2250, but between 10 stats, that means youre covering on average 1.8k per stat, and need to cover 9.35k to keep %'s.

    Could you provide screenshots showing this 8% drop to every stat ?
    Elite Whaleboy
  • dragon#1915 dragon Member Posts: 2 Arc User
    > @"noworries#8859" said:
    > There has been a few people talking about how their main characters have good enchants but their alts have rank 8/9 because those were cheap/easy to get. The new enchants that are exchanged for are unbound, and there is no unslot cost to take them off your character. This means all of your characters can share the same enchantments.
    >
    > If someone is playing 5-10 different characters each play session that could be slightly tedious to move to the shared bank and back each time. I could look into a thing where an enchant could be turned in for a bound to account, can't be refined, can't be sold, can't be turned into RP account wide unlock enchant. Which means each character could have their own version, but I'm not sure how players would feel about that option since it does mean taking an enchant you could auction/sell and turns it into one that you can't do that with.

    For the developer:

    That would be great. I personally dont care about maximazing a character, I prefer having multiple decent geared characters, and the option to bind something so i can reclaim it to all of them sounds amazing. I dont understand your concern about how players would feel about it, since its optional and not obligatory, if you feel good about it as player you use it, if you dont feel good about it you dont use it.

    The game is not very friendly for multiple characters so far, there have been some nice steps with account wide mounts and companions, BUT imagine the pain with all the other stuff: collars, insignias, companion gear, runestones, enchantments, artifacts, its hard to even be decent so you can enjoy most of the content with multiple characters/classes. Its a lot of work to even reach 40k IL to unlock sharandar for all the classes i like to play and I dont even want to start about having to complete all these campaigns/adventures with every character :/ (sigents are half measure) I believe that items that can be reclaimed to all your characters have way more value, you dont want to miss them, you feel more rewarded when you obtain them, even if you farmed it or bought it.


    For the rest of you:

    I usually don't get involved in forums (yes you don't care) because its full of negative people who cry about everything. Yes the game has problems... every game has problems... yes most free to play games are pay to win.. but crying for everything never helps. Most people cry without even undenstand what they read and the analogies that are presented to them. EXAMPLE: You demand to exchange old rank 15 (legendary) to new rank 5 (mythic), developer explains: if we don't change the system we add more ranks. Use some simple f'ing math here. If instead of the new system they just increase the cap at... lets say rank 20 (mythic), would you expect to exchange your rank 15 (legendary) to rank 20 (mythic) ??? Would you ??? so why now you ask for exchange to rank 5 (mythic) of the new system ???

    Anyway, If you keep crying about everything, nothing is going to be fixed. Don't flood the developers with so much negativity, make thoughtfull comments, constructive critisism, tell ideas, report bugs, help the game get better. Some already trying to do it but they are minority. If you cannot be helpful and all you think is negative, maybe you need a break, go play another game. Maybe your absense will ring a stronger bell than your negativity does. Its the third time i return to this game, I play for sometime, and when I get bored and dont have fun anymore I dont blame the developers, I just move to another game and when I get bored of that too, I go to next again.
  • anjicat#4942 anjicat Member Posts: 54 Arc User
    edited December 2021
    wilbur626 said:

    If your damage/damage resistance/threat generation/healing is increased, does it really matter what %s are shown in your character sheet ?

    Yes it matters, TIL unlocks the gates to content, particularly End Game content but it's your Total % Values that determine how effective your Chr is in scaled content which is basically everywhere else
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    edited December 2021
    stark760 said:
    T he combat enchant replacing weapon/armor, is 4k IL in the rank 4 box and 5k IL maxed, and gives no combined rating.

    Weapon and armor enchants don't have combined ratings now...why would they randomly add it now?
  • wilbur626wilbur626 Member Posts: 1,019 Arc User

    wilbur626 said:

    If your damage/damage resistance/threat generation/healing is increased, does it really matter what %s are shown in your character sheet ?

    Yes it matters, TIL unlocks the gates to content, particularly End Game content but it's your Total % Values that determine how effective your Chr is in scaled content which is basically everywhere else
    The fact that the combat enchantment adds more damage/damage resistance than the stat loss is not relevant ?
    Elite Whaleboy
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    wilbur626 said:

    wilbur626 said:

    If your damage/damage resistance/threat generation/healing is increased, does it really matter what %s are shown in your character sheet ?

    Yes it matters, TIL unlocks the gates to content, particularly End Game content but it's your Total % Values that determine how effective your Chr is in scaled content which is basically everywhere else
    The fact that the combat enchantment adds more damage/damage resistance than the stat loss is not relevant ?
    I'd rather keep my negation, which has more damage resist, and the option on weapon enchant at same time of bronzewood, frost, etc.
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    arazith07 said:

    stark760 said:
    T he combat enchant replacing weapon/armor, is 4k IL in the rank 4 box and 5k IL maxed, and gives no combined rating.
    Weapon and armor enchants don't have combined ratings now...why would they randomly add it now?

    1.6k IL hurts, but you got both enchants and what they did. Now it's 5k IL, and effectively does less in my opinion. So you lose 3.4k there(or 3.4% on each stat), the 160 combined rating on each of 6 runestones(960 combined rating), and the addition of the bonus, that has no combined either. I couldn't see at work that weapon/armor enchant. Also the enchants give 150 more IL than combined rating on each. Altogether, you lose 1.35k there, 1.5 on runestone, 1.5k on bonus, and 3.4k more on combat. So that's 7.75k IL more than rating(we lose % from that spread), and we get 18k more stat across 10 stats to balance, or 1.8k each on avg. That means we're in the hole 5.95% on each stat.


  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    Again, why would they randomly add combined ratings to something that never has had it in the first place?

  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    arazith07 said:

    Again, why would they randomly add combined ratings to something that never has had it in the first place?



    Fair enough, why take them away from runestone?
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    stark760 said:

    arazith07 said:

    Again, why would they randomly add combined ratings to something that never has had it in the first place?

    Or raise it from 1.6k IL with none to 5k with none, and making the player lose 3.4% more stat.

    Ok...Let's add Combined rating to everything so that stats on gear mean absolutely nothing. Who cares about balance and choice?
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    arazith07 said:

    stark760 said:

    arazith07 said:

    Again, why would they randomly add combined ratings to something that never has had it in the first place?

    Or raise it from 1.6k IL with none to 5k with none, and making the player lose 3.4% more stat.
    Ok...Let's add Combined rating to everything so that stats on gear mean absolutely nothing. Who cares about balance and choice?

    And what choice, the enchants are a fraction of the choice of what they were(no more 3 way split or working your build for fine tuning), the weapon/armor enchants are 6 total now and we get to pick 1, runestones don't help healers or tanks anymore if they trying to get awareness, etc. Making items stronger they are doing(and we pay), with less choice and flexibility, and at same time making DPS squishier, tanks do less damage, and heals get nothing.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    You can chose to use the higher ilevel item, gaining in damage and HP, or use a lower one (or have nothing) and not lose your other stats. Also if everything has the same item level as Combined rating, all the stats will just hit the cap, making the addition stats on gear/enchantments useless.
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    arazith07 said:

    You can chose to use the higher ilevel item, gaining in damage and HP, or use a lower one (or have nothing) and not lose your other stats. Also if everything has the same item level as Combined rating, all the stats will just hit the cap, making the addition stats on gear/enchantments useless.

    Cause you smart
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    @arazith07
    why no comment on removal of combined rating off runestones? Just curious.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    stark760 said:

    @arazith07
    why no comment on removal of combined rating off runestones? Just curious.

    Oh idk, because it falls under the same argument we've been having? And no I don't think that combined rating should be removed from everything. However with runestones, they now act like weapon/armor enchants and mount collars in where they give something that isn't just a stat.
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    wilbur626 said:

    stark760 said:

    @arazith07
    why no comment on removal of combined rating off runestones? Just curious.

    Wouldnt it be better if you showed an actual example of the stat loss you are so worried about instead of making claims without any form of documentation ?
    And fudge a screenshot like you did by stacking 1 enchant...sure...not in game, youll get your screen shots, just like last one for chart, glad you ignored.
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    edited December 2021
    stark760 said:

    wilbur626 said:

    stark760 said:

    @arazith07
    why no comment on removal of combined rating off runestones? Just curious.

    Wouldnt it be better if you showed an actual example of the stat loss you are so worried about instead of making claims without any form of documentation ?
    And fudge a screenshot like you did by stacking 1 enchant...sure...not in game, youll get your screen shots, just like last one for chart, glad you ignored.
    What do you mean "fudge a screenshot stacking 1 enchant" ? I can teach you how to work with the new system if you want ?
    Elite Whaleboy
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    arazith07 said:

    stark760 said:

    @arazith07
    why no comment on removal of combined rating off runestones? Just curious.

    Oh idk, because it falls under the same argument we've been having? And no I don't think that combined rating should be removed from everything. However with runestones, they now act like weapon/armor enchants and mount collars in where they give something that isn't just a stat.
    So to you it makes sense to remove from runestone combined rating and not add to bonus enchant...which makes dps squishier, tanks hold less threat, and healers best to not upgrade, as nothing helps them. I never said add combined rating equal to IL. I don't think it's right with changes, to make it so we're suddenly short from runestone, bonus, and combat(even more now than before) and it does less and restricts choice, and we get to pay coal wards to experience.
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    How bout that chart
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