Defending the sword coast: Manto Derith Defense is scaled properly (60 for mobs 60 for me) the Drow Outpost is 81 and am lvl 70 bugged Neverwinter siege (demon siege) scaled properly
rifter1969Member, NW M9 PlaytestPosts: 516Arc User
Tiamat.
Ran Random Intermediate queues with some of my alliance friends on Saturday, and we got put into a Tiamat instance that there was almost no one in.
All the clerics were at zero, and the devils were not able to be damaged. It actually timed out.
We tried again, and got another Tiamat. this one we started from the beginning. The cultists you get the dragon orbs from was fine.
But once you get past Severin, and defend the clerics, well, that became a nightmare. Devils again were undamageable. Characters couldn't generate much threat on them so they end up surrounding the clerics and their progression bars don't advance. Pretty much makes Tiamat uncompleteable now.
In my opinion scaling is fundamentally broken in that players are not rewarded from leveling up or progressing. The fact that you get no additional benefit in L70 content for bonding stones above Rank 7 is flat out insane. Why should a Rank 15 bonding stone, which is a ton of work to get, give the same performance as a Rank 7 bonding stone. It's not enough to only see progress in L80 zones.
This approach to scaling, coupled with the significantly reduced options for character customization, the sluggish feel of play now, the total obliteration of the benefits gained from previously important companions and equipment, and the utter disregard by developers, especially @noworries, for feedback provided by the dedicated fan base is why I have decided to uninstall Neverwinter today.
After well over 8,000 hours of gameplay, this was not an easy decision, especially how many friendships I have made in the game. However, the development team's continued willful disregard of well thought out player feedback has resulted in a less customizable, less enjoyable game, has made it obvious that this is the best decision for me.
I wish you all the best and truly hope that someone on the development team can realize the huge and fundamental mistakes they are making.
Beside those super critters that you should fix asap (yesterday would be perfect).
Here is a possible way to make things better:
- You changed statpercentage from 500:1 to 1000:1 but forgot to double enchants statvalues. Double enchants statvalues. - You changed statpercentage from 500:1 to 1000:1 and halfed boons, double or tripple boons statvalues. - You take out the fluid fight system with fast action to an endless waiting scenario cause of very long cooldowns. Half the cooldowns, double the gain of xyz for chars without cooldown powers and lower magnitude around 15-20%. - Itemlevel scaling with lower itemlevel for T1, but same statvalues for critters as endgame makes no sense. They are harder to do then endgame Dungeons. They should be easier then endgame Dungeons. So make T1 lvl 68, T2 lvl 70 and T3 dungeons lvl 72. - heoric Encounters in undermountain did not realy need scaling, turn it off. - give another +1k ilvl to your scaling. - think about if AP gain has to be a little more then it is now. - level based scaling seems not to bad, but need further look if there are "dead ends" in stories.
Then you can leave your itemlevel scaling as is and have most points solved we all miss in game. - fast(er) action fights - Progress of char has value again - its then possible to be at cap or near cap point for all dungeons (and to be there progress has value, giving you money cause of needing wards again). - you have your capped old dungeon system and are right with "its in a good place" (seen from mathematical point).
In summary, it's Mod 6 all over again. Though I think that's perhaps unfair to Mod 6. Because in Mod 6, the Devs didn't lock all the decent level 80 weapons behind *content they had not yet freaking released*. Because let's face it, when the HE scaling kicks in, weapon wise, its a choice of "abandon your weapon enchant" or "watch the enemies, that now have regeneration in battle unlike you, heal faster than you can hurt them..."
Atm was cool if some dev write something like this: ok guys we got the problem we solve all we have a new patch ready we will make sense again on level gear and enc up.lol seem we are talking alone.i think if ppl keep write its cuz we belive yu can fix this broken game. We need to know something ty.
I said it before and I'll say it again: They are intentionally killing the game.
The whole point is of M16 is to move resources from it into other games.
Only reason they haven't just ended it now because of white knights that defend every decision they make, fanboys that love every decision they make, and newbies that will still drop tons of money into it.
*hulks in tron skirmish sometimes doesnt work properly * Cleansing touch remove Revive Sickness(?) *Kabal in msp is immune for damage. *2nd boss in tong activates his traps too often *dungeon are longer but drop rate realy suck(no i dont want many ad, but 30min = 300 rp, not worth) *I have new acc(2 month), and i have free enchantment rank 8 from barovia, my friends play 4 year's and have same stat's from enchanment in dungeon! Tell me, why i need rank 14/15? I will say again, percentage scaling would be better or something similar. We just need sense to proggres * Tactical Enchantment can't equip to utility slot * New alabaster weapons are not scalling in dungeon * AP gain from weapons is strong or bug? On manticore(fbi) my OP had non stop daily * OP have stamina bug, i cant charge sometimes * Divinity cost on op is too big compared to divinity gain, 25(+/-50 with feat) divinity for each hit using shiled, TAB cost divinity 50/60 per second. * Tenebrous dont work.(0dmg) * VIP level decreased to 0
This mod has done many great things but at the same time has been one of the worst ones compared to mod six. Queues, whats the point if you can't even do the final boss whats the point for doing bank hiest and others if they will fail. Its one thing to die more and its another. Where you can't finish them. What they have done has been a big mistake. I'm not saying this to just complain. I feel like it might be driving players away. One thing, old feats system, and ability point system should be restored. Can keep out power points. But also restore any abilties that are no longer with us too. Buff up at wills. I can understand scaling in some places While at the same time not in higher up queues and point is. I rather they buff up all the foes and scale us up rather then whatever this is. I don't expect it to be easy what I do expect is being able to do the content. Within one or two tries. The ability to queue up and succeed. People just don't have time to go at it for hours every single time. That will just cause players to just stop playing the content all together. This is whats going to happen if it stays like this I feel. Not everyone is a elite player that knows every mechanic and knows how to make epic builds to take on epic challenges. Most of us are more casual and if you kill it for causals you only going to drive out more of the people that will give you money. Maybe scaled queues can be an optional feature. For more reward for those players that want to do them. While some might say git gud. I say at least fix this mess please.
I can only say one thing. I believe 99.9% of players will agree with me when I say "Scaling is not in a good place right now." I'm sorry if that differs with the dev's opinion but it's true. At least 85% of the old content is frustrating and/or unplayable. I'm enjoying undermountain, but it's the only area I can play in without getting angry.
Varric the Cursed Dwarven cursed to be Tiefling CW Original Serenity Mostly Retired DC Tokarek Bearded Dwarven OP Tankadin JuiceHead Goofy Human GWF Member of H3llzWarriors and Limitless.
I can only say one thing. I believe 99.9% of players will agree with me when I say "Scaling is not in a good place right now." I'm sorry if that differs with the dev's opinion but it's true. At least 85% of the old content is frustrating and/or unplayable. I'm enjoying undermountain, but it's the only area I can play in without getting angry.
Yeah and this is why they need to undo it. Item level scaling is a mistake. Maybe scaled down so you don't so overkill everything but still be say like 25 to 35 better damage then say a not fully upgraded item level character. Or 50 percent better. Being no better then say a new player with no gear at all makes this content really impossible we don't want challenge campaigns we want story content campaigns that is doable so we can get stronger. It really was a mistake adding this scaling and that is my review on it. I rate under mountain content at well a 95 percent or A- in terms of the storyline but I think there should have been more. As Well as yawning portal being accessible at any level or an rp instnace version of it. The rest of it I'm going to rate as the following/ changes to characters in terms of dps, removal of character portraits. And this scaling over all I think this update would be considered at least a D or a D- in grading because of what was done. The only reason why its not an f because well at least they did good with the storyline for undermountain and did a good job with the yawning portal. They could fix this and I hope they do so.
Yeah this scaling system was a mistake plain and simple. We don't want to be powerless we want to do the content we don't want to have to spend hours just to finish one queue. That isn't fun at all. Game was good before mod sixteen in terms of faced paced combat that we enjoyed. I can understand maybe making it feel more d&d but the way they done was really bad. This was a change that was not flashed out. Remove dungeon scaling all together. No scaling, but still keeep dungeon scaling as optional for those players that want to play scaled down maybe for more rewards but don't force it onto everyone. Return old feats tree give players options. Also give players most of the abilties they can't use together with the way they placed them into paragon paths. I think moving back to the way it was before would be the way to go. That is my two cents on this issue.
This is a clip from my combat log: "[Combat (Self)] Your Barkshield Armor absorbs 1 (1) damage from Greater Ettercap's Backhand. [Combat (Self)] Greater Ettercap deals 28591 (32400) Physical Damage to you with Backhand."
You've read that right - my rank 14 barkshield enchant soaked *1* whole point of damage - in a Rune Encounter in Vanrakdoom, where I was scaled down a massive *1* level to level 79.
*This* is the kind of thing we are talking about when we say that the scaling doesn't scale, but rather is a punitive measure against players. I want to be challenged in older content, and I get that is what you want to accomplish, too - but Rune Encounters are meant for level 80 players - why the everloving HAMSTER are we scaled down for them? And how can you justify moving players from "able to handle lvl 80 content quite well" to "can't survive level 70 mobs"?
And how can you possibly justify that kind of cutback to a player in one HAMSTERing level?
Why would you seriously release any kind of MOD or update without thoroughly testing the quality of your product? Seriously what kind of business rushes out an untested, unfinished and broken product for its clients? Are you purposefully trying to drive away your player base? People invest time and money on this product and you owe them a decent level of service. Absolute shame what you have done with this MOD 16 mess. And I bet the little project manager got his slice for getting the product out in time right, even though it's a complete piece of sh... Complete and utter shameful mess. And as a side note, you have COMPLETELY broken fighter tanks and like Blizzard spent all your time on the bloody Oathbound Paladin. FIX YOUR TANK AGGRO SYSTEM! And stop having the tank bound to a player in the Castle Never Beholder boss encounter, how the hell can you tank and still try and not hit a dps or healer because you're being pulled by some stupid green beam? How long have these broken systems been in place and how much longer before you address them?
6
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
I wonder if they restored critical chance to 100% we would be fine?
id like to add a few things on the dungeon aspects for the admins.
1. throne of the dwarven gods when you are on the part you have to make the hulks hit the shield it bugs and they dont hit the shield properly and it takes forever even tho it can be completed after like 40 minutes..
2. master spellplague one of my favorite dungeons is bugged and unplayable. on the 1st boss kabal when you have the fireball spawned on you when you kill the big golem. once you drag it to kabal and hit him he is still immune so its impossible to kill him please fix
3. tomb of the nine gods ive tried this dungeon at least 7 times and getting past the second boss withers is practically impossible even having 2 dps on traps. eiether withers has way to much health or the traps need to be activated abit less in my opinion.
4. tiamat is impossible to beat as most people get practically one shotted its also got a few bugs also.
5. castle ravenloft getting past sisters of fury boss is impossible also once you get her to 3% health and have to destroy the soul/red circle thing even with 4 dps hitting it in the few seconds timeframe you get is not enough time to destroy it we always get wiped.
3
lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
This is a clip from my combat log: "[Combat (Self)] Your Barkshield Armor absorbs 1 (1) damage from Greater Ettercap's Backhand. [Combat (Self)] Greater Ettercap deals 28591 (32400) Physical Damage to you with Backhand."
You've read that right - my rank 14 barkshield enchant soaked *1* whole point of damage - in a Rune Encounter in Vanrakdoom, where I was scaled down a massive *1* level to level 79.
*This* is the kind of thing we are talking about when we say that the scaling doesn't scale, but rather is a punitive measure against players. I want to be challenged in older content, and I get that is what you want to accomplish, too - but Rune Encounters are meant for level 80 players - why the everloving HAMSTER are we scaled down for them? And how can you justify moving players from "able to handle lvl 80 content quite well" to "can't survive level 70 mobs"?
And how can you possibly justify that kind of cutback to a player in one HAMSTERing level?
We would also take this opportunity to ask for your help in this matter, if you are, or become aware of a dungeon or area exhibiting this kind of behavior, please use THIS thread to report the problem and the team will get to it as soon as they can!
I like this request. I'll ask our guild and alliance if they'd be interested to assist best we can.
I like this request. I'll ask our guild and alliance if they'd be interested to assist best we can.
Yes please help them. Like the countless people that helped point out these same exact issues over the last 6+ weeks. This request is nothing more than a way to get feedback out of the preview threads. Sadly, the feedback is pretty much copy and paste from preview since the same issues still exist.
While others have done a great job outlining the various issues and how badly the scaling has been handled, I wanted to add my voice to those who are very unhappy with it and expect changes to be made. Will be withholding spending real money until the scaling is fixed and the broken dungeons are fixed. No AD for Random runs is linked to me not paying you real money.
Anyone thinks this issue will be resolved soon? Or even a response or acknowledgment from one of the devs? Its such a shame - the most enjoyable thing in the game, at least for me, was doing Randoms. Now I can't even do the low level ones. Not to mention no one is queuing because they know they will be one shotted. Oh well.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited April 2019
can you change the scaling please so the difference between level 80 and level 70 is not so big on stat ratings?
Yes please help them. Like the countless people that helped point out these same exact issues over the last 6+ weeks. This request is nothing more than a way to get feedback out of the preview threads. Sadly, the feedback is pretty much copy and paste from preview since the same issues still exist.
I am in 100% agreement with you there. However, once it hits preview, it's pretty much going live as is. Beating up on a forum community manager does not make the game better. Unfortunately, since Cryptic has always been hands off with the community, and sadly still is, the player base has little choice but to complain to the forum community manager for this OBVIOUSLY RUSHED MOD.
I was not kidding in the least that Nito deserves a full time slot and a raise, this is a thankless job most times, and her verbiage is carefully crafted for her by those making far more money.. those bean counters we never get to meet on the forum, and never will. She is very limited in what she can say, especially in a raging environment such as this one..
As for why we would try to assist? Well that's easy. We love D&D, Neverwinter and the friends we've met along the way. Instead of beating up forum moderators who have no say in any of this, I think it would be more productive to try to help the devs get this squared away. They messed up, no question. But now it's time to look forward.
Now, that being said.. the cost of cryptic doing this scaling redesign now and messing up the communication piece is THIS (From a very loyal player) :
While others have done a great job outlining the various issues and how badly the scaling has been handled, I wanted to add my voice to those who are very unhappy with it and expect changes to be made. Will be withholding spending real money until the scaling is fixed and the broken dungeons are fixed. No AD for Random runs is linked to me not paying you real money.
I too am VERY unhappy how the scaling was handled. THIS was discussed in ALPHA. Changing this now in 2019 and bundling it with a GREAT content mod, is INSANITY.
But it's done and we are going to try to do something productive. Ball's in your court Cryptic.
how is this an update dungeon level 80 difficult to kill mob can not kill the update do you do it properly before the game is easy to understand the game is difficult.
I agree with the giant, nitocris has a <font color="orange">HAMSTER</font> job right now, and there's no need to yell at her. The ones who should communicate right now are the project managers and producers, but they seem to be a bunch of cowards.
Comments
Manto Derith Defense is scaled properly (60 for mobs 60 for me)
the Drow Outpost is 81 and am lvl 70 bugged
Neverwinter siege (demon siege) scaled properly
Ran Random Intermediate queues with some of my alliance friends on Saturday, and we got put into a Tiamat instance that there was almost no one in.
All the clerics were at zero, and the devils were not able to be damaged.
It actually timed out.
We tried again, and got another Tiamat. this one we started from the beginning.
The cultists you get the dragon orbs from was fine.
But once you get past Severin, and defend the clerics, well, that became a nightmare.
Devils again were undamageable.
Characters couldn't generate much threat on them so they end up surrounding the clerics and their progression bars don't advance.
Pretty much makes Tiamat uncompleteable now.
This approach to scaling, coupled with the significantly reduced options for character customization, the sluggish feel of play now, the total obliteration of the benefits gained from previously important companions and equipment, and the utter disregard by developers, especially @noworries, for feedback provided by the dedicated fan base is why I have decided to uninstall Neverwinter today.
After well over 8,000 hours of gameplay, this was not an easy decision, especially how many friendships I have made in the game. However, the development team's continued willful disregard of well thought out player feedback has resulted in a less customizable, less enjoyable game, has made it obvious that this is the best decision for me.
I wish you all the best and truly hope that someone on the development team can realize the huge and fundamental mistakes they are making.
Regards,
Talia CW)
Tabbatha (OP)
Taragon (DC)
Tanya (GF)
Tasha (SW)
Here is a possible way to make things better:
- You changed statpercentage from 500:1 to 1000:1 but forgot to double enchants statvalues. Double enchants statvalues.
- You changed statpercentage from 500:1 to 1000:1 and halfed boons, double or tripple boons statvalues.
- You take out the fluid fight system with fast action to an endless waiting scenario cause of very long cooldowns.
Half the cooldowns, double the gain of xyz for chars without cooldown powers and lower magnitude around 15-20%.
- Itemlevel scaling with lower itemlevel for T1, but same statvalues for critters as endgame makes no sense.
They are harder to do then endgame Dungeons. They should be easier then endgame Dungeons. So make T1 lvl 68, T2 lvl 70 and T3 dungeons lvl 72.
- heoric Encounters in undermountain did not realy need scaling, turn it off.
- give another +1k ilvl to your scaling.
- think about if AP gain has to be a little more then it is now.
- level based scaling seems not to bad, but need further look if there are "dead ends" in stories.
Then you can leave your itemlevel scaling as is and have most points solved we all miss in game.
- fast(er) action fights
- Progress of char has value again
- its then possible to be at cap or near cap point for all dungeons (and to be there progress has value, giving you money cause of needing wards again).
- you have your capped old dungeon system and are right with "its in a good place" (seen from mathematical point).
The whole point is of M16 is to move resources from it into other games.
Only reason they haven't just ended it now because of white knights that defend every decision they make, fanboys that love every decision they make, and newbies that will still drop tons of money into it.
* Cleansing touch remove Revive Sickness(?)
*Kabal in msp is immune for damage.
*2nd boss in tong activates his traps too often
*dungeon are longer but drop rate realy suck(no i dont want many ad, but 30min = 300 rp, not worth)
*I have new acc(2 month), and i have free enchantment rank 8 from barovia, my friends play 4 year's and have same stat's from enchanment in dungeon! Tell me, why i need rank 14/15? I will say again, percentage scaling would be better or something similar. We just need sense to proggres
* Tactical Enchantment can't equip to utility slot
* New alabaster weapons are not scalling in dungeon
* AP gain from weapons is strong or bug? On manticore(fbi) my OP had non stop daily
* OP have stamina bug, i cant charge sometimes
* Divinity cost on op is too big compared to divinity gain, 25(+/-50 with feat) divinity for each hit using shiled, TAB cost divinity 50/60 per second.
* Tenebrous dont work.(0dmg)
* VIP level decreased to 0
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
This is a clip from my combat log:
"[Combat (Self)] Your Barkshield Armor absorbs 1 (1) damage from Greater Ettercap's Backhand.
[Combat (Self)] Greater Ettercap deals 28591 (32400) Physical Damage to you with Backhand."
You've read that right - my rank 14 barkshield enchant soaked *1* whole point of damage - in a Rune Encounter in Vanrakdoom, where I was scaled down a massive *1* level to level 79.
*This* is the kind of thing we are talking about when we say that the scaling doesn't scale, but rather is a punitive measure against players. I want to be challenged in older content, and I get that is what you want to accomplish, too - but Rune Encounters are meant for level 80 players - why the everloving HAMSTER are we scaled down for them? And how can you justify moving players from "able to handle lvl 80 content quite well" to "can't survive level 70 mobs"?
And how can you possibly justify that kind of cutback to a player in one HAMSTERing level?
1. throne of the dwarven gods when you are on the part you have to make the hulks hit the shield it bugs and they dont hit the shield properly and it takes forever even tho it can be completed after like 40 minutes..
2. master spellplague one of my favorite dungeons is bugged and unplayable.
on the 1st boss kabal when you have the fireball spawned on you when you kill the big golem. once you drag it to kabal and hit him he is still immune so its impossible to kill him please fix
3. tomb of the nine gods ive tried this dungeon at least 7 times and getting past the second boss withers is practically impossible even having 2 dps on traps. eiether withers has way to much health or the traps need to be activated abit less in my opinion.
4. tiamat is impossible to beat as most people get practically one shotted its also got a few bugs also.
5. castle ravenloft getting past sisters of fury boss is impossible also once you get her to 3% health and have to destroy the soul/red circle thing even with 4 dps hitting it in the few seconds timeframe you get is not enough time to destroy it we always get wiped.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I like this request. I'll ask our guild and alliance if they'd be interested to assist best we can.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I was not kidding in the least that Nito deserves a full time slot and a raise, this is a thankless job most times, and her verbiage is carefully crafted for her by those making far more money.. those bean counters we never get to meet on the forum, and never will. She is very limited in what she can say, especially in a raging environment such as this one..
As for why we would try to assist? Well that's easy. We love D&D, Neverwinter and the friends we've met along the way. Instead of beating up forum moderators who have no say in any of this, I think it would be more productive to try to help the devs get this squared away. They messed up, no question. But now it's time to look forward.
Now, that being said.. the cost of cryptic doing this scaling redesign now and messing up the communication piece is THIS (From a very loyal player) : I too am VERY unhappy how the scaling was handled. THIS was discussed in ALPHA. Changing this now in 2019 and bundling it with a GREAT content mod, is INSANITY.
But it's done and we are going to try to do something productive. Ball's in your court Cryptic.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!